radeonsi: reduce the scope of sel->mutex in si_shader_select_with_key

We only need the lock to guard changes in the variant linked list. The
actual compilation can happen outside the lock, since we use the ready
fence as a guard.

v2: fix double-unlock

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-10-22 17:38:32 +02:00
parent 4f493c79ee
commit 0f54ee6072

View file

@ -1621,6 +1621,8 @@ current_not_ready:
/* Don't check the "current" shader. We checked it above. */
if (current != iter &&
memcmp(&iter->key, key, sizeof(*key)) == 0) {
mtx_unlock(&sel->mutex);
if (unlikely(!util_queue_fence_is_signalled(&iter->ready))) {
/* If it's an optimized shader and its compilation has
* been started but isn't done, use the unoptimized
@ -1628,7 +1630,6 @@ current_not_ready:
*/
if (iter->is_optimized) {
memset(&key->opt, 0, sizeof(key->opt));
mtx_unlock(&sel->mutex);
goto again;
}
@ -1636,12 +1637,10 @@ current_not_ready:
}
if (iter->compilation_failed) {
mtx_unlock(&sel->mutex);
return -1; /* skip the draw call */
}
state->current = iter;
mtx_unlock(&sel->mutex);
return 0;
}
}
@ -1768,6 +1767,8 @@ current_not_ready:
sel->last_variant = shader;
}
mtx_unlock(&sel->mutex);
assert(!shader->is_optimized);
si_build_shader_variant(shader, thread_index, false);
@ -1776,7 +1777,6 @@ current_not_ready:
if (!shader->compilation_failed)
state->current = shader;
mtx_unlock(&sel->mutex);
return shader->compilation_failed ? -1 : 0;
}