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d3d1x: fix CheckMultisampleQualityLevels
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1 changed files with 4 additions and 1 deletions
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@ -327,7 +327,10 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
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{
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SYNCHRONIZED;
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*pcount = 0;
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if(sample_count == 1)
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*pcount = 1;
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else
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*pcount = 0;
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return S_OK;
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}
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