add the SiS driver - no kernel driver yet

(build tested, but not physically tested)
This commit is contained in:
Alan Hourihane 2003-09-30 11:13:31 +00:00
parent 525dda4f26
commit 0f2e186926
34 changed files with 8592 additions and 1 deletions

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@ -1,4 +1,4 @@
# $Id: Makefile.X11,v 1.87 2003/09/30 11:02:38 alanh Exp $
# $Id: Makefile.X11,v 1.88 2003/09/30 11:13:31 alanh Exp $
# Mesa 3-D graphics library
# Version: 5.1
@ -241,6 +241,7 @@ linux-solo:
if [ -d src/mesa/drivers/dri/mga ] ; then touch src/mesa/drivers/dri/mga/depend ; fi
if [ -d src/mesa/drivers/dri/i810 ] ; then touch src/mesa/drivers/dri/i810/depend ; fi
if [ -d src/mesa/drivers/dri/i830 ] ; then touch src/mesa/drivers/dri/i830/depend ; fi
if [ -d src/mesa/drivers/dri/sis ] ; then touch src/mesa/drivers/dri/sis/depend ; fi
if [ -d src/mesa/drivers/dri/fb ] ; then touch src/mesa/drivers/dri/fb/depend ; fi
if [ -d src/glut/mini ] ; then touch src/glut/mini/depend ; fi
if [ -d progs/miniglx ] ; then touch progs/miniglx/depend ; fi
@ -252,6 +253,7 @@ linux-solo:
if [ -d src/mesa/drivers/dri/mga ] ; then cd src/mesa/drivers/dri/mga ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src/mesa/drivers/dri/i810 ] ; then cd src/mesa/drivers/dri/i810 ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src/mesa/drivers/dri/i830 ] ; then cd src/mesa/drivers/dri/i830 ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src/mesa/drivers/dri/sis ] ; then cd src/mesa/drivers/dri/sis ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src/mesa/drivers/dri/fb ] ; then cd src/mesa/drivers/dri/fb ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src/glx/mini ] ; then cd src/glx/mini ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src/glu/mini ] ; then cd src/glu/mini ; $(MAKE) -f Makefile.X11 $@ ; fi

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@ -0,0 +1,120 @@
# $Id: Makefile.X11,v 1.1 2003/09/30 11:13:32 alanh Exp $
# Mesa 3-D graphics library
# Version: 5.0
# Copyright (C) 1995-2002 Brian Paul
TOP = ../../../../..
default: linux-solo
SHARED_INCLUDES = $(INCLUDE_DIRS) -I. -I../common -Iserver
MINIGLX_INCLUDES = -I$(TOP)/src/glx/mini
DEFINES += \
-D_HAVE_SWRAST=1 \
-D_HAVE_SWTNL=1 \
-D_HAVE_SANITY=1 \
-D_HAVE_CODEGEN=1 \
-D_HAVE_LIGHTING=1 \
-D_HAVE_TEXGEN=1 \
-D_HAVE_USERCLIP=1 \
-DGLX_DIRECT_RENDERING
# Not yet
# MINIGLX_SOURCES = server/sis_dri.c
DRIVER_SOURCES = \
sis_alloc.c \
sis_clear.c \
sis_context.c \
sis_dd.c \
sis_debug.c \
sis_fog.c \
sis_lock.c \
sis_screen.c \
sis_span.c \
sis_state.c \
sis_stencil.c \
sis_tex.c \
sis_texstate.c \
sis_tris.c \
sis_vb.c \
../common/mm.c \
../common/utils.c \
../common/texmem.c \
../common/vblank.c
INCLUDES = $(MINIGLX_INCLUDES) \
$(SHARED_INCLUDES)
C_SOURCES = $(DRIVER_SOURCES) \
$(MINIGLX_SOURCES)
MESA_MODULES = $(TOP)/src/mesa/mesa.a
ifeq ($(WINDOW_SYSTEM),dri)
WINOBJ=$(MESABUILDDIR)/dri/dri.a
WINLIB=
else
WINOBJ=
WINLIB=-L$(MESA)/src/glx/mini
endif
ASM_SOURCES =
OBJECTS = $(C_SOURCES:.c=.o) \
$(ASM_SOURCES:.S=.o)
### Include directories
INCLUDE_DIRS = \
-I$(TOP)/include \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main \
-I$(TOP)/src/mesa/glapi \
-I$(TOP)/src/mesa/math \
-I$(TOP)/src/mesa/transform \
-I$(TOP)/src/mesa/swrast \
-I$(TOP)/src/mesa/swrast_setup
##### RULES #####
.c.o:
$(CC) -c $(SHARED_INCLUDES) $(MINIGLX_INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
.S.o:
$(CC) -c $(SHARED_INCLUDES) $(MINIGLX_INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
##### TARGETS #####
targets: depend sis_dri.so
sis_dri.so: $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile.X11
rm -f $@ && gcc -o $@ -shared $(OBJECTS) $(MESA_MODULES) $(WINOBJ) $(WINLIB) -lc $(GL_LIB_DEPS)
rm -f $(TOP)/lib/sis_dri.so && \
install sis_dri.so $(TOP)/lib/sis_dri.so
# Run 'make -f Makefile.X11 dep' to update the dependencies if you change
# what's included by any source file.
depend: $(C_SOURCES) $(ASM_SOURCES)
makedepend -fdepend -Y $(SHARED_INCLUDES) $(MINIGLX_INCLUDES) \
$(C_SOURCES) $(ASM_SOURCES)
# Emacs tags
tags:
etags `find . -name \*.[ch]` `find ../include`
# Remove .o and backup files
clean:
-rm -f *.o */*.o *~ *.o *~ *.so server/*.o
include $(TOP)/Make-config
include depend

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/* * $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sis/sis_common.h,v 1.1 2003/08/29 08:52:12 twini Exp $ */
/*
* Common header definitions for SiS 2D/3D/DRM suite
*
* Copyright (C) 2003 Eric Anholt
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holder not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. The copyright holder makes no representations
* about the suitability of this software for any purpose. It is provided
* "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDER DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
* Author:
* Eric Anholt <anholt@FreeBSD.org>
*
*/
#ifndef _SIS_COMMON_H_
#define _SIS_COMMON_H_
#define DRM_SIS_FB_ALLOC 0x04
#define DRM_SIS_FB_FREE 0x05
#define DRM_SIS_FLIP 0x08
#define DRM_SIS_FLIP_INIT 0x09
#define DRM_SIS_FLIP_FINAL 0x10
#define DRM_SIS_AGP_INIT 0x13
#define DRM_SIS_AGP_ALLOC 0x14
#define DRM_SIS_AGP_FREE 0x15
#define DRM_SIS_FB_INIT 0x16
typedef struct {
int context;
unsigned long offset;
unsigned long size;
void *free;
} drm_sis_mem_t;
typedef struct {
unsigned long offset, size;
} drm_sis_agp_t;
typedef struct {
unsigned long offset, size;
} drm_sis_fb_t;
typedef struct {
unsigned int left, right;
} drm_sis_flip_t;
#endif /* _SIS_COMMON_H_ */

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/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sis/sis_dri.h,v 1.9 2003/08/29 08:50:54 twini Exp $ */
/* modified from tdfx_dri.h */
#ifndef _SIS_DRI_
#define _SIS_DRI_
#include "xf86drm.h"
#define SIS_MAX_DRAWABLES 256
#define SISIOMAPSIZE (64*1024)
typedef struct {
int CtxOwner;
int QueueLength;
unsigned int AGPCmdBufNext;
unsigned int FrameCount;
#ifdef SIS315DRI
/* For 315 series */
unsigned long sharedWPoffset;
#endif
#if 0
unsigned char *AGPCmdBufBase;
unsigned long AGPCmdBufAddr;
unsigned long AGPCmdBufOffset;
unsigned int AGPCmdBufSize;
unsigned long AGPCmdBufNext;
#endif
} SISSAREAPriv, *SISSAREAPrivPtr;
#define AGPVtxBufNext AGPCmdBufNext
#define SIS_FRONT 0
#define SIS_BACK 1
#define SIS_DEPTH 2
typedef struct {
drmHandle handle;
drmSize size;
drmAddress map;
} sisRegion, *sisRegionPtr;
typedef struct {
sisRegion regs, agp;
int deviceID;
int width;
int height;
int mem; /* unused in Mesa 3 DRI */
int bytesPerPixel;
int priv1; /* unused in Mesa 3 DRI */
int priv2; /* unused in Mesa 3 DRI */
int fbOffset; /* unused in Mesa 3 DRI */
int backOffset; /* unused in Mesa 3 DRI */
int depthOffset; /* unused in Mesa 3 DRI */
int textureOffset; /* unused in Mesa 3 DRI */
int textureSize; /* unused in Mesa 3 DRI */
unsigned int AGPCmdBufOffset;
unsigned int AGPCmdBufSize;
int irqEnabled; /* unused in Mesa 3 DRI */
unsigned int scrnX, scrnY; /* unused in Mesa 3 DRI */
} SISDRIRec, *SISDRIPtr;
#define AGPVtxBufOffset AGPCmdBufOffset
#define AGPVtxBufSize AGPCmdBufSize
typedef struct {
/* Nothing here yet */
int dummy;
} SISConfigPrivRec, *SISConfigPrivPtr;
typedef struct {
/* Nothing here yet */
int dummy;
} SISDRIContextRec, *SISDRIContextPtr;
#ifdef XFree86Server
#include "screenint.h"
Bool SISDRIScreenInit(ScreenPtr pScreen);
void SISDRICloseScreen(ScreenPtr pScreen);
Bool SISDRIFinishScreenInit(ScreenPtr pScreen);
#endif
#endif

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@ -0,0 +1,256 @@
/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_alloc.c,v 1.7 2001/01/08 01:07:29 martin Exp $ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*/
#include <assert.h>
#include "sis_context.h"
#include "sis_alloc.h"
#include "sis_common.h"
#define Z_BUFFER_HW_ALIGNMENT 16
#define Z_BUFFER_HW_PLUS (16 + 4)
/* 3D engine uses 2, and bitblt uses 4 */
#define DRAW_BUFFER_HW_ALIGNMENT 16
#define DRAW_BUFFER_HW_PLUS (16 + 4)
#ifdef ROUNDUP
#undef ROUNDUP
#endif
#define ROUNDUP(nbytes, pad) (((nbytes)+(pad-1))/(pad))
#ifdef ALIGNMENT
#undef ALIGNMENT
#endif
#define ALIGNMENT(value, align) (ROUNDUP((value),(align))*(align))
static int _total_video_memory_used = 0;
static int _total_video_memory_count = 0;
void *
sisAllocFB( sisContextPtr smesa, GLuint size, void **handle )
{
drm_sis_mem_t fb;
_total_video_memory_used += size;
fb.context = smesa->hHWContext;
fb.size = size;
if (drmCommandWriteRead( smesa->driFd, DRM_SIS_FB_ALLOC, &fb,
sizeof(drm_sis_mem_t) ) || fb.offset == 0)
{
return NULL;
}
*handle = (void *)fb.free;
if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) {
fprintf(stderr, "sisAllocFB: size=%d, offset=%lu, pid=%d, count=%d\n",
size, fb.offset, (GLint)getpid(),
++_total_video_memory_count);
}
return (void *)(smesa->FbBase + fb.offset);
}
void
sisFreeFB( sisContextPtr smesa, void *handle )
{
drm_sis_mem_t fb;
if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) {
fprintf(stderr, "sisFreeFB: free=%p, pid=%d, count=%d\n",
handle, (GLint)getpid(), --_total_video_memory_count);
}
fb.context = smesa->hHWContext;
fb.free = handle;
drmCommandWrite( smesa->driFd, DRM_SIS_FB_FREE, &fb, sizeof(drm_sis_mem_t) );
}
void *
sisAllocAGP( sisContextPtr smesa, GLuint size, void **handle )
{
drm_sis_mem_t agp;
if (smesa->AGPSize == 0)
return NULL;
agp.context = smesa->hHWContext;
agp.size = size;
if (drmCommandWriteRead( smesa->driFd, DRM_SIS_AGP_ALLOC, &agp,
sizeof(drm_sis_mem_t) ) || agp.offset == 0)
{
return NULL;
}
*handle = (void *)agp.free;
if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) {
fprintf(stderr, "sisAllocAGP: size=%u, offset=%lu, pid=%d, count=%d\n",
size, agp.offset, (GLint)getpid(),
++_total_video_memory_count);
}
return (void *)(smesa->AGPBase + agp.offset);
}
void
sisFreeAGP( sisContextPtr smesa, void *handle )
{
drm_sis_mem_t agp;
if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) {
fprintf(stderr, "sisFreeAGP: free=%p, pid=%d, count=%d\n",
handle, (GLint)getpid(), --_total_video_memory_count);
}
agp.context = smesa->hHWContext;
agp.free = handle;
drmCommandWrite( smesa->driFd, DRM_SIS_AGP_FREE, &agp,
sizeof(drm_sis_mem_t) );
}
void
sisAllocZStencilBuffer( sisContextPtr smesa )
{
GLuint z_depth;
GLuint totalBytes;
int width2;
GLubyte *addr;
z_depth = ( smesa->glCtx->Visual.depthBits +
smesa->glCtx->Visual.stencilBits ) / 8;
width2 = ALIGNMENT( smesa->width * z_depth, 4 );
totalBytes = smesa->height * width2 + Z_BUFFER_HW_PLUS;
addr = sisAllocFB( smesa, totalBytes, &smesa->zbFree );
if (addr == NULL)
{
fprintf (stderr, "SIS driver : out of video memory\n");
sis_fatal_error ();
}
if (SIS_VERBOSE & VERBOSE_SIS_BUFFER) {
fprintf(stderr, "sis_alloc_z_stencil_buffer: addr=%p\n", addr);
}
addr = (GLubyte *)ALIGNMENT( (unsigned long)addr, Z_BUFFER_HW_ALIGNMENT );
smesa->depthbuffer = (void *) addr;
smesa->depthPitch = width2;
/* set pZClearPacket */
memset( &smesa->zClearPacket, 0, sizeof(ENGPACKET) );
smesa->zClearPacket.dwSrcPitch = (z_depth == 2) ? 0x80000000 : 0xf0000000;
smesa->zClearPacket.dwDestBaseAddr = (GLint)(addr -
(unsigned long)smesa->FbBase);
smesa->zClearPacket.wDestPitch = width2;
smesa->zClearPacket.stdwDestPos.wY = 0;
smesa->zClearPacket.stdwDestPos.wX = 0;
smesa->zClearPacket.wDestHeight = smesa->virtualY;
smesa->zClearPacket.stdwDim.wWidth = (GLshort)width2 / z_depth;
smesa->zClearPacket.stdwDim.wHeight = (GLshort)smesa->height;
smesa->zClearPacket.stdwCmd.cRop = 0xf0;
if (smesa->blockWrite)
smesa->zClearPacket.stdwCmd.cCmd0 = CMD0_PAT_FG_COLOR;
else
smesa->zClearPacket.stdwCmd.cCmd0 = 0;
smesa->zClearPacket.stdwCmd.cCmd1 = CMD1_DIR_X_INC | CMD1_DIR_Y_INC;
}
void
sisFreeZStencilBuffer( sisContextPtr smesa )
{
sisFreeFB( smesa, smesa->zbFree );
smesa->zbFree = NULL;
smesa->depthbuffer = NULL;
}
void
sisAllocBackbuffer( sisContextPtr smesa )
{
GLuint depth = smesa->bytesPerPixel;
GLuint size, width2;
char *addr;
width2 = (depth == 2) ? ALIGNMENT (smesa->width, 2) : smesa->width;
size = width2 * smesa->height * depth + DRAW_BUFFER_HW_PLUS;
/* Fixme: unique context alloc/free back-buffer? */
addr = sisAllocFB( smesa, size, &smesa->bbFree );
if (addr == NULL)
{
fprintf (stderr, "SIS driver : out of video memory\n");
sis_fatal_error ();
}
addr = (char *)ALIGNMENT( (unsigned long)addr, DRAW_BUFFER_HW_ALIGNMENT );
smesa->backbuffer = addr;
smesa->backOffset = (GLint)(addr - (unsigned long)smesa->FbBase);
smesa->backPitch = width2 * depth;
memset ( &smesa->cbClearPacket, 0, sizeof(ENGPACKET) );
smesa->cbClearPacket.dwSrcPitch = (depth == 2) ? 0x80000000 : 0xf0000000;
smesa->cbClearPacket.dwDestBaseAddr = smesa->backOffset;
smesa->cbClearPacket.wDestPitch = smesa->backPitch;
smesa->cbClearPacket.stdwDestPos.wY = 0;
smesa->cbClearPacket.stdwDestPos.wX = 0;
smesa->cbClearPacket.wDestHeight = smesa->virtualY;
smesa->cbClearPacket.stdwDim.wWidth = (GLshort) width2;
smesa->cbClearPacket.stdwDim.wHeight = (GLshort) smesa->height;
smesa->cbClearPacket.stdwCmd.cRop = 0xf0;
if (smesa->blockWrite)
smesa->cbClearPacket.stdwCmd.cCmd0 = (GLbyte)(CMD0_PAT_FG_COLOR);
else
smesa->cbClearPacket.stdwCmd.cCmd0 = 0;
smesa->cbClearPacket.stdwCmd.cCmd1 = CMD1_DIR_X_INC | CMD1_DIR_Y_INC;
}
void
sisFreeBackbuffer( sisContextPtr smesa )
{
sisFreeFB( smesa, smesa->bbFree );
smesa->backbuffer = NULL;
}

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/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86$ */
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
enum {
VIDEO_TYPE,
AGP_TYPE
};
void sisAllocZStencilBuffer( sisContextPtr smesa );
void sisFreeZStencilBuffer( sisContextPtr smesa );
void sisAllocBackbuffer( sisContextPtr smesa );
void sisFreeBackbuffer ( sisContextPtr smesa );
void *sisAllocFB( sisContextPtr smesa, GLuint size, void **handle );
void sisFreeFB( sisContextPtr smesa, void *handle );
void *sisAllocAGP( sisContextPtr smesa, GLuint size, void **handle );
void sisFreeAGP( sisContextPtr smesa, void *handle );

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@ -0,0 +1,454 @@
/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_clear.c,v 1.5 2000/09/26 15:56:48 tsi Exp $ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*/
#include "sis_context.h"
#include "sis_state.h"
#include "sis_lock.h"
#include "macros.h"
#include "swrast/swrast.h"
#if 0
static GLbitfield sis_3D_Clear( GLcontext * ctx, GLbitfield mask,
GLint x, GLint y, GLint width,
GLint height );
#endif
static void sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x,
GLint y, GLint width, GLint height );
static void sis_clear_z_stencil_buffer( GLcontext * ctx,
GLbitfield mask, GLint x,
GLint y, GLint width,
GLint height );
static void
set_color_pattern( sisContextPtr smesa, GLubyte red, GLubyte green,
GLubyte blue, GLubyte alpha )
{
/* XXX only RGB565 and ARGB8888 */
switch (GET_ColorFormat(smesa))
{
case DST_FORMAT_ARGB_8888:
smesa->clearColorPattern = (alpha << 24) +
(red << 16) + (green << 8) + (blue);
break;
case DST_FORMAT_RGB_565:
smesa->clearColorPattern = ((red >> 3) << 11) +
((green >> 2) << 5) + (blue >> 3);
smesa->clearColorPattern |= smesa->clearColorPattern << 16;
break;
default:
assert(0);
}
}
void
sisUpdateZStencilPattern( sisContextPtr smesa, GLclampd z, GLint stencil )
{
GLuint zPattern;
if (z <= 0.0f)
zPattern = 0x0;
else if (z >= 1.0f)
zPattern = 0xFFFFFFFF;
else
zPattern = doFPtoFixedNoRound( z, 32 );
switch (smesa->zFormat)
{
case SiS_ZFORMAT_Z16:
zPattern = zPattern >> 16;
zPattern |= zPattern << 16;
break;
case SiS_ZFORMAT_S8Z24:
zPattern = zPattern >> 8;
zPattern |= stencil << 24;
break;
case SiS_ZFORMAT_Z32:
break;
default:
assert(0);
}
smesa->clearZStencilPattern = zPattern;
}
void
sisDDClear( GLcontext * ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLint x1, y1, width1, height1;
if (all) {
GLframebuffer *buffer = ctx->DrawBuffer;
x1 = 0;
y1 = 0;
width1 = buffer->Width;
height1 = buffer->Height;
} else {
x1 = x;
y1 = Y_FLIP(y+height-1);
width1 = width;
height1 = height;
}
LOCK_HARDWARE();
#if 0
/* The 3d clear code is disabled because it appears to be slower, even
* in the case of being requested to clear Z and color buffers at the
* same time.
*/
if (mask & (DD_BACK_LEFT_BIT | DD_DEPTH_BIT | DD_STENCIL_BIT))
{
/* only Clear either depth or stencil buffer */
mask = sis_3D_Clear( ctx, mask, x1, y1, width1, height1 );
}
#endif
if ( mask & DD_FRONT_LEFT_BIT || mask & DD_BACK_LEFT_BIT) {
sis_clear_color_buffer( ctx, mask, x1, y1, width1, height1 );
mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
}
if (mask & (DD_DEPTH_BIT | DD_STENCIL_BIT)) {
if (smesa->depthbuffer != NULL)
sis_clear_z_stencil_buffer( ctx, mask, x1, y1, width1, height1 );
mask &= ~(DD_DEPTH_BIT | DD_STENCIL_BIT);
}
UNLOCK_HARDWARE();
if (mask != 0)
_swrast_Clear( ctx, mask, all, x1, y1, width, height );
}
void
sisDDClearColor( GLcontext * ctx, const GLfloat color[4] )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLubyte c[4];
CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
set_color_pattern( smesa, c[0], c[1], c[2], c[3] );
}
void
sisDDClearDepth( GLcontext * ctx, GLclampd d )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisUpdateZStencilPattern( smesa, d, ctx->Stencil.Clear );
}
void
sisDDClearStencil( GLcontext * ctx, GLint s )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisUpdateZStencilPattern( smesa, ctx->Depth.Clear, s );
}
#if 0
static GLbitfield
sis_3D_Clear( GLcontext * ctx, GLbitfield mask,
GLint x, GLint y, GLint width, GLint height )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *current = &smesa->current;
float left, top, right, bottom, zClearVal;
GLboolean bClrColor, bClrDepth, bClrStencil;
GLint dwPrimitiveSet;
GLint dwEnable1 = 0, dwEnable2 = 0, dwDepthMask = 0, dwSten1 = 0, dwSten2 = 0;
GLint dirtyflags = GFLAG_ENABLESETTING | GFLAG_ENABLESETTING2 |
GFLAG_CLIPPING | GFLAG_DESTSETTING;
int count;
XF86DRIClipRectPtr pExtents;
bClrColor = ((mask & DD_BACK_LEFT_BIT) != 0);
bClrDepth = ((mask & DD_DEPTH_BIT) != 0) && (ctx->Visual.depthBits != 0);
bClrStencil = ((mask & DD_STENCIL_BIT) != 0) && (ctx->Visual.stencilBits != 0);
if (smesa->GlobalFlag & GFLAG_RENDER_STATES)
sis_update_render_state( smesa );
if (!bClrColor)
dwEnable2 |= MASK_ColorMaskWriteEnable;
if (bClrStencil) {
dwSten1 = STENCIL_FORMAT_8 | SiS_STENCIL_ALWAYS |
(ctx->Stencil.Clear << 8) | 0xff;
dwSten2 = SiS_SFAIL_REPLACE | SiS_SPASS_ZFAIL_REPLACE |
SiS_SPASS_ZPASS_REPLACE;
dwEnable1 = MASK_ZWriteEnable | MASK_StencilTestEnable;
dwEnable2 |= MASK_ZMaskWriteEnable;
dwDepthMask |= ctx->Stencil.WriteMask[0] << 24;
} else if (bClrDepth) {
dwEnable1 = MASK_ZWriteEnable;
dwEnable2 |= MASK_ZMaskWriteEnable;
}
if (bClrDepth) {
zClearVal = ctx->Depth.Clear;
if (ctx->Visual.depthBits != 32)
dwDepthMask |= 0x00ffffff;
else
dwDepthMask = 0xffffffff;
} else
zClearVal = 0.0;
mWait3DCmdQueue(9);
MMIO(REG_3D_TEnable, dwEnable1);
MMIO(REG_3D_TEnable2, dwEnable2);
if (bClrDepth || bClrStencil) {
MMIO(REG_3D_ZSet, (current->hwZ & ~MASK_ZTestMode) | SiS_Z_COMP_ALWAYS);
dirtyflags |= GFLAG_ZSETTING;
}
if (bClrColor) {
MMIO(REG_3D_DstSet, (current->hwDstSet & ~MASK_ROP2) | LOP_COPY);
} else {
MMIO(REG_3D_DstAlphaWriteMask, 0L);
}
if (bClrStencil) {
MMIO(REG_3D_StencilSet, dwSten1);
MMIO(REG_3D_StencilSet2, dwSten2);
dirtyflags |= GFLAG_STENCILSETTING;
}
if (mask & DD_FRONT_LEFT_BIT) {
pExtents = smesa->driDrawable->pClipRects;
count = smesa->driDrawable->numClipRects;
} else {
pExtents = NULL;
count = 1;
}
while(count--) {
left = x;
right = x + width;
top = y;
bottom = y + height;
if (pExtents != NULL) {
GLuint x1, y1, x2, y2;
x1 = pExtents->x1 - smesa->driDrawable->x;
y1 = pExtents->y1 - smesa->driDrawable->y;
x2 = pExtents->x2 - smesa->driDrawable->x - 1;
y2 = pExtents->y2 - smesa->driDrawable->y - 1;
left = (left > x1) ? left : x1;
right = (right > x2) ? x2 : right;
top = (top > y1) ? top : y1;
bottom = (bottom > y2) ? y2 : bottom;
pExtents++;
if (left > right || top > bottom)
continue;
}
mWait3DCmdQueue(20);
MMIO(REG_3D_ClipTopBottom, ((GLint)top << 13) | (GLint)bottom);
MMIO(REG_3D_ClipLeftRight, ((GLint)left << 13) | (GLint)right);
/* the first triangle */
dwPrimitiveSet = OP_3D_TRIANGLE_DRAW | OP_3D_FIRE_TSARGBc |
SHADE_FLAT_VertexC;
MMIO(REG_3D_PrimitiveSet, dwPrimitiveSet);
MMIO(REG_3D_TSZa, *(GLint *) &zClearVal);
MMIO(REG_3D_TSXa, *(GLint *) &right);
MMIO(REG_3D_TSYa, *(GLint *) &top);
MMIO(REG_3D_TSARGBa, smesa->clearColorPattern);
MMIO(REG_3D_TSZb, *(GLint *) &zClearVal);
MMIO(REG_3D_TSXb, *(GLint *) &left);
MMIO(REG_3D_TSYb, *(GLint *) &top);
MMIO(REG_3D_TSARGBb, smesa->clearColorPattern);
MMIO(REG_3D_TSZc, *(GLint *) &zClearVal);
MMIO(REG_3D_TSXc, *(GLint *) &left);
MMIO(REG_3D_TSYc, *(GLint *) &bottom);
MMIO(REG_3D_TSARGBc, smesa->clearColorPattern);
/* second triangle */
dwPrimitiveSet = OP_3D_TRIANGLE_DRAW | OP_3D_FIRE_TSARGBb |
SHADE_FLAT_VertexB;
MMIO(REG_3D_PrimitiveSet, dwPrimitiveSet);
MMIO(REG_3D_TSZb, *(GLint *) &zClearVal);
MMIO(REG_3D_TSXb, *(GLint *) &right);
MMIO(REG_3D_TSYb, *(GLint *) &bottom);
MMIO(REG_3D_TSARGBb, smesa->clearColorPattern);
}
mEndPrimitive();
smesa->GlobalFlag |= dirtyflags;
return (mask & ~(DD_BACK_LEFT_BIT | DD_DEPTH_BIT | DD_STENCIL_BIT));
}
#endif
static void
sis_bitblt_clear_cmd( sisContextPtr smesa, ENGPACKET * pkt )
{
GLint *lpdwDest, *lpdwSrc;
int i;
lpdwSrc = (GLint *) pkt + 1;
lpdwDest = (GLint *) (GET_IOBase (smesa) + REG_SRC_ADDR) + 1;
mWait3DCmdQueue (10);
*lpdwDest++ = *lpdwSrc++;
lpdwSrc++;
lpdwDest++;
for (i = 3; i < 8; i++) {
*lpdwDest++ = *lpdwSrc++;
}
MMIO(REG_CMD0, *(GLint *) & pkt->stdwCmd);
MMIO(REG_QueueLen, -1);
}
static void
sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x, GLint y,
GLint width, GLint height )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
int count;
GLuint depth = GET_DEPTH (smesa);
XF86DRIClipRectPtr pExtents = NULL;
GLint xx, yy;
GLint x0, y0, width0, height0;
ENGPACKET stEngPacket;
/* Clear back buffer */
if (mask & DD_BACK_LEFT_BIT) {
smesa->cbClearPacket.stdwDestPos.wY = y;
smesa->cbClearPacket.stdwDestPos.wX = x;
smesa->cbClearPacket.stdwDim.wWidth = (GLshort) width;
smesa->cbClearPacket.stdwDim.wHeight = (GLshort) height;
smesa->cbClearPacket.dwFgRopColor = smesa->clearColorPattern;
sis_bitblt_clear_cmd( smesa, &smesa->cbClearPacket );
}
if ((mask & DD_FRONT_LEFT_BIT) == 0)
return;
/* Clear front buffer */
x0 = x;
y0 = y;
width0 = width;
height0 = height;
pExtents = smesa->driDrawable->pClipRects;
count = smesa->driDrawable->numClipRects;
memset( &stEngPacket, 0, sizeof (ENGPACKET) );
stEngPacket.dwSrcPitch = (depth == 2) ? 0x80000000 : 0xc0000000;
stEngPacket.dwDestBaseAddr = smesa->frontOffset;
stEngPacket.wDestPitch = smesa->frontPitch;
/* TODO: set maximum value? */
stEngPacket.wDestHeight = smesa->virtualY;
stEngPacket.stdwCmd.cRop = 0xf0;
stEngPacket.dwFgRopColor = smesa->clearColorPattern;
/* for SGRAM Block Write Enable */
if (smesa->blockWrite)
stEngPacket.stdwCmd.cCmd0 = CMD0_PAT_FG_COLOR;
else
stEngPacket.stdwCmd.cCmd0 = 0;
stEngPacket.stdwCmd.cCmd1 = CMD1_DIR_X_INC | CMD1_DIR_Y_INC;
while (count--) {
GLint x2 = pExtents->x1 - smesa->driDrawable->x;
GLint y2 = pExtents->y1 - smesa->driDrawable->y;
GLint xx2 = pExtents->x2 - smesa->driDrawable->x;
GLint yy2 = pExtents->y2 - smesa->driDrawable->y;
x = (x0 > x2) ? x0 : x2;
y = (y0 > y2) ? y0 : y2;
xx = ((x0 + width0) > (xx2)) ? xx2 : x0 + width0;
yy = ((y0 + height0) > (yy2)) ? yy2 : y0 + height0;
width = xx - x;
height = yy - y;
pExtents++;
if (width <= 0 || height <= 0)
continue;
stEngPacket.stdwDestPos.wY = y;
stEngPacket.stdwDestPos.wX = x;
stEngPacket.stdwDim.wWidth = (GLshort)width;
stEngPacket.stdwDim.wHeight = (GLshort)height;
sis_bitblt_clear_cmd( smesa, &stEngPacket );
}
}
static void
sis_clear_z_stencil_buffer( GLcontext * ctx, GLbitfield mask,
GLint x, GLint y, GLint width, GLint height )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
/* TODO: check write mask */
if ( smesa->depthbuffer == NULL )
return;
/* TODO: consider alignment of width, height? */
smesa->zClearPacket.stdwDestPos.wY = y;
smesa->zClearPacket.stdwDestPos.wX = x;
smesa->zClearPacket.stdwDim.wWidth = (GLshort) width;
smesa->zClearPacket.stdwDim.wHeight = (GLshort) height;
smesa->zClearPacket.dwFgRopColor = smesa->clearZStencilPattern;
sis_bitblt_clear_cmd( smesa, &smesa->zClearPacket );
}

View file

@ -0,0 +1,143 @@
/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sub license, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_common.h,v 1.5 2000/09/26 15:56:48 tsi Exp $ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
*/
#ifndef _sis_common_h_
#define _sis_common_h_
#if 0
#define free(x)
#define calloc(x,y) sis_debug_malloc((x)*(y))
extern void *sis_debug_malloc(int x);
#endif
#if defined(SIS_DUMP)
#include "sis_debug.h"
#endif
#ifdef GLX_DIRECT_RENDERING
# include <stdio.h>
# include <unistd.h>
# include <stdlib.h>
# include <string.h>
typedef struct _Box
{
short x1, y1, x2, y2;
}
BoxRec;
#define NullBox ((BoxPtr)0)
typedef struct _Box *BoxPtr;
#endif /* GLX_DIRECT_RENDERING */
/* BitBlt Commands */
#define CMD0_DD_ENABLE 0x06
#define CMD0_SRC_VIDEO 0x00
#define CMD0_SRC_CPU 0x10
#define CMD0_PAT_FG_COLOR 0x00
#define CMD1_DIR_X_DEC 0x00
#define CMD1_DIR_X_INC 0x01
#define CMD1_DIR_Y_DEC 0x00
#define CMD1_DIR_Y_INC 0x02
#define REG_SRC_ADDR 0x8200
#define REG_CMD0 0x823c
typedef struct
{
GLshort wSrcPitch;
GLshort wDestPitch;
}
_PITCH;
typedef struct
{
GLshort wWidth;
GLshort wHeight;
}
_DIM;
typedef struct
{
GLshort wY;
GLshort wX;
}
_POS;
typedef struct
{
GLubyte cCmd0;
GLubyte cRop;
GLubyte cCmd1;
GLubyte cReserved;
}
_CMD;
typedef struct
{
GLshort wStatus0;
GLbyte cStatus0_GLbyte3;
GLbyte cStatus0_GLbyte4;
}
_CMDQUESTATUS;
typedef struct
{
GLint dwSrcBaseAddr;
GLint dwSrcPitch;
_POS stdwSrcPos;
_POS stdwDestPos;
GLint dwDestBaseAddr;
GLshort wDestPitch;
GLshort wDestHeight;
_DIM stdwDim;
GLint dwFgRopColor;
GLint dwBgRopColor;
GLint dwSrcHiCKey;
GLint dwSrcLoCKey;
GLint dwMaskA;
GLint dwMaskB;
GLint dwClipA;
GLint dwClipB;
_CMD stdwCmd;
_CMDQUESTATUS stdwCmdQueStatus;
}
ENGPACKET, *LPENGPACKET;
/* Hardware Info */
#include "sis_reg.h"
/* HW capability */
#define SIS_MAX_TEXTURE_SIZE 2048
#define SIS_MAX_TEXTURES 2
#define SIS_MAX_FRAME_LENGTH 3
GLint doFPtoFixedNoRound( GLfloat dwInValue, int nFraction );
#endif

View file

@ -0,0 +1,508 @@
/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*/
#include "sis_dri.h"
#include "sis_context.h"
#include "sis_state.h"
#include "sis_dd.h"
#include "sis_span.h"
#include "sis_stencil.h"
#include "sis_tex.h"
#include "sis_tris.h"
#include "sis_vb.h"
#include "imports.h"
#include "matrix.h"
#include "extensions.h"
#include "utils.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "array_cache/acache.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
int GlobalCurrentHwcx = -1;
int GlobalHwcxCountBase = 1;
int GlobalCmdQueueLen = 0;
static const char * const card_extensions[] =
{
"GL_ARB_multitexture",
"GL_EXT_texture_lod_bias",
NULL
};
void
WaitEngIdle (sisContextPtr smesa)
{
GLubyte *IOBase = GET_IOBase (smesa);
GLbyte cEngineState;
cEngineState = *((GLbyte volatile *) (IOBase + 0x8243));
while (((cEngineState & 0x80) == 0) ||
((cEngineState & 0x40) == 0) || ((cEngineState & 0x20) == 0))
{
cEngineState = *((GLbyte volatile *) (IOBase + 0x8243));
}
}
void
Wait2DEngIdle (sisContextPtr smesa)
{
GLubyte *IOBase = GET_IOBase (smesa);
GLbyte cEngineState;
cEngineState = *((GLbyte volatile *) (IOBase + 0x8243));
while (!(cEngineState & 0x80))
{
cEngineState = *((GLbyte volatile *) (IOBase + 0x8243));
}
}
/* To be called from mWait3DCmdQueue. Separate function for profiling
* purposes, and speed doesn't matter because we're spinning anyway.
* This function should use usleeps to release cpu probably, but I have yet
* to see it get called.
*/
void
WaitingFor3dIdle(sisContextPtr smesa, int wLen)
{
while ( *(smesa->CurrentQueueLenPtr) < wLen) {
*(smesa->CurrentQueueLenPtr) =
(*(GLint *)(GET_IOBase(smesa) + REG_QueueLen) & MASK_QueueLen) - 20;
}
}
GLboolean
sisCreateContext( const __GLcontextModes *glVisual,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate )
{
GLcontext *ctx, *shareCtx;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
sisContextPtr smesa;
sisScreenPtr sisScreen;
int i;
smesa = (sisContextPtr)CALLOC( sizeof(*smesa) );
if ( smesa == NULL )
return GL_FALSE;
/* Allocate the Mesa context */
if (sharedContextPrivate)
shareCtx = ((sisContextPtr)sharedContextPrivate)->glCtx;
else
shareCtx = NULL;
smesa->glCtx = _mesa_create_context( glVisual, shareCtx, (void *) smesa,
GL_TRUE);
if (smesa->glCtx == NULL) {
FREE(smesa);
return GL_FALSE;
}
driContextPriv->driverPrivate = smesa;
ctx = smesa->glCtx;
sisScreen = smesa->sisScreen = (sisScreenPtr)(sPriv->private);
smesa->driContext = driContextPriv;
smesa->driScreen = sPriv;
smesa->driDrawable = NULL;
smesa->hHWContext = driContextPriv->hHWContext;
smesa->driHwLock = &sPriv->pSAREA->lock;
smesa->driFd = sPriv->fd;
smesa->virtualX = sisScreen->screenX;
smesa->virtualY = sisScreen->screenY;
smesa->bytesPerPixel = sisScreen->cpp;
smesa->IOBase = sisScreen->mmio.map;
smesa->Chipset = sisScreen->deviceID;
smesa->irqEnabled = sisScreen->irqEnabled;
smesa->FbBase = sPriv->pFB;
smesa->displayWidth = sPriv->fbWidth;
smesa->frontPitch = sPriv->fbStride;
smesa->sarea = (SISSAREAPriv *)((char *)sPriv->pSAREA +
sisScreen->sarea_priv_offset);
#if defined(SIS_DUMP)
IOBase4Debug = GET_IOBase (smesa);
#endif
/* support ARGB8888 and RGB565 */
switch (smesa->bytesPerPixel)
{
case 4:
smesa->redMask = 0x00ff0000;
smesa->greenMask = 0x0000ff00;
smesa->blueMask = 0x000000ff;
smesa->alphaMask = 0xff000000;
smesa->colorFormat = DST_FORMAT_ARGB_8888;
break;
case 2:
smesa->redMask = 0xf800;
smesa->greenMask = 0x07e0;
smesa->blueMask = 0x001f;
smesa->alphaMask = 0;
smesa->colorFormat = DST_FORMAT_RGB_565;
break;
default:
assert (0);
}
/* TODO: index mode */
smesa->CurrentQueueLenPtr = &(smesa->sarea->QueueLength);
smesa->FrameCountPtr = &(smesa->sarea->FrameCount);
/* set AGP */
smesa->AGPSize = sisScreen->agp.size;
smesa->AGPBase = sisScreen->agp.map;
smesa->AGPAddr = sisScreen->agp.handle;
/* set AGP command buffer */
smesa->AGPCmdModeEnabled = GL_FALSE;
if (smesa->AGPSize != 0 && getenv("SIS_NO_AGP") == NULL) {
if (sisScreen->AGPCmdBufSize != 0) {
smesa->AGPCmdBufBase = smesa->AGPBase + sisScreen->AGPCmdBufOffset;
smesa->AGPCmdBufAddr = smesa->AGPAddr + sisScreen->AGPCmdBufOffset;
smesa->AGPCmdBufSize = sisScreen->AGPCmdBufSize;
smesa->pAGPCmdBufNext = (GLint *)&(smesa->sarea->AGPCmdBufNext);
smesa->AGPCmdModeEnabled = GL_TRUE;
}
}
smesa->GlobalFlag = 0L;
smesa->Fallback = 0;
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
_ac_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
sisDDInitStateFuncs( ctx );
sisDDInitState( smesa ); /* Initializes smesa->zFormat, important */
sisInitVB( ctx );
sisInitTriFuncs( ctx );
sisDDInitDriverFuncs( ctx );
sisDDInitSpanFuncs( ctx );
sisDDInitStencilFuncs( ctx );
sisDDInitTextureFuncs( ctx );
driInitExtensions( ctx, card_extensions, GL_FALSE );
/* TODO */
/* smesa->blockWrite = SGRAMbw = IsBlockWrite (); */
smesa->blockWrite = GL_FALSE;
for (i = 0; i < SIS_MAX_TEXTURES; i++) {
smesa->TexStates[i] = 0;
smesa->PrevTexFormat[i] = 0;
}
return GL_TRUE;
}
void
sisDestroyContext ( __DRIcontextPrivate *driContextPriv )
{
sisContextPtr smesa = (sisContextPtr)driContextPriv->driverPrivate;
assert( smesa != NULL );
if ( smesa != NULL ) {
_swsetup_DestroyContext( smesa->glCtx );
_tnl_DestroyContext( smesa->glCtx );
_ac_DestroyContext( smesa->glCtx );
_swrast_DestroyContext( smesa->glCtx );
/* free the Mesa context */
/* XXX: Is the next line needed? The DriverCtx (smesa) reference is
* needed for sisDDDeleteTexture, since it needs to call the FB/AGP free
* function.
*/
/* smesa->glCtx->DriverCtx = NULL; */
_mesa_destroy_context(smesa->glCtx);
}
FREE( smesa );
}
GLboolean
sisMakeCurrent( __DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv )
{
if ( driContextPriv ) {
GET_CURRENT_CONTEXT(ctx);
sisContextPtr oldSisCtx = ctx ? SIS_CONTEXT(ctx) : NULL;
sisContextPtr newSisCtx = (sisContextPtr) driContextPriv->driverPrivate;
if ( newSisCtx != oldSisCtx) {
newSisCtx->GlobalFlag = GFLAG_ALL;
}
newSisCtx->driDrawable = driDrawPriv;
_mesa_make_current2( newSisCtx->glCtx,
(GLframebuffer *) driDrawPriv->driverPrivate,
(GLframebuffer *) driReadPriv->driverPrivate );
sisUpdateBufferSize( newSisCtx );
sisUpdateClipping( newSisCtx->glCtx );
if ( newSisCtx->glCtx->Viewport.Width == 0 ) {
_mesa_set_viewport(newSisCtx->glCtx, 0, 0,
driDrawPriv->w, driDrawPriv->h);
}
} else {
_mesa_make_current( 0, 0 );
}
return GL_TRUE;
}
GLboolean
sisUnbindContext( __DRIcontextPrivate *driContextPriv )
{
return GL_TRUE;
}
void
sis_update_render_state( sisContextPtr smesa )
{
__GLSiSHardware *prev = &smesa->prev;
mWait3DCmdQueue (45);
if (smesa->GlobalFlag & GFLAG_ENABLESETTING) {
if (!smesa->clearTexCache) {
MMIO(REG_3D_TEnable, prev->hwCapEnable);
} else {
MMIO(REG_3D_TEnable, prev->hwCapEnable | MASK_TextureCacheClear);
MMIO(REG_3D_TEnable, prev->hwCapEnable);
smesa->clearTexCache = GL_FALSE;
}
}
if (smesa->GlobalFlag & GFLAG_ENABLESETTING2)
MMIO(REG_3D_TEnable2, prev->hwCapEnable2);
/* Z Setting */
if (smesa->GlobalFlag & GFLAG_ZSETTING)
{
MMIO(REG_3D_ZSet, prev->hwZ);
MMIO(REG_3D_ZStWriteMask, prev->hwZMask);
MMIO(REG_3D_ZAddress, prev->hwOffsetZ);
}
/* Alpha Setting */
if (smesa->GlobalFlag & GFLAG_ALPHASETTING)
MMIO(REG_3D_AlphaSet, prev->hwAlpha);
if (smesa->GlobalFlag & GFLAG_DESTSETTING) {
MMIO(REG_3D_DstSet, prev->hwDstSet);
MMIO(REG_3D_DstAlphaWriteMask, prev->hwDstMask);
MMIO(REG_3D_DstAddress, prev->hwOffsetDest);
}
/* Line Setting */
#if 0
if (smesa->GlobalFlag & GFLAG_LINESETTING)
MMIO(REG_3D_LinePattern, prev->hwLinePattern);
#endif
/* Fog Setting */
if (smesa->GlobalFlag & GFLAG_FOGSETTING)
{
MMIO(REG_3D_FogSet, prev->hwFog);
MMIO(REG_3D_FogInverseDistance, prev->hwFogInverse);
MMIO(REG_3D_FogFarDistance, prev->hwFogFar);
MMIO(REG_3D_FogFactorDensity, prev->hwFogDensity);
}
/* Stencil Setting */
if (smesa->GlobalFlag & GFLAG_STENCILSETTING) {
MMIO(REG_3D_StencilSet, prev->hwStSetting);
MMIO(REG_3D_StencilSet2, prev->hwStSetting2);
}
/* Miscellaneous Setting */
if (smesa->GlobalFlag & GFLAG_DSTBLEND)
MMIO(REG_3D_DstBlendMode, prev->hwDstSrcBlend);
if (smesa->GlobalFlag & GFLAG_CLIPPING) {
MMIO(REG_3D_ClipTopBottom, prev->clipTopBottom);
MMIO(REG_3D_ClipLeftRight, prev->clipLeftRight);
}
smesa->GlobalFlag &= ~GFLAG_RENDER_STATES;
}
void
sis_update_texture_state (sisContextPtr smesa)
{
__GLSiSHardware *prev = &smesa->prev;
mWait3DCmdQueue (55);
if (smesa->clearTexCache || (smesa->GlobalFlag & GFLAG_TEXTUREADDRESS)) {
MMIO(REG_3D_TEnable, prev->hwCapEnable | MASK_TextureCacheClear);
MMIO(REG_3D_TEnable, prev->hwCapEnable);
smesa->clearTexCache = GL_FALSE;
}
/* Texture Setting */
if (smesa->GlobalFlag & CFLAG_TEXTURERESET)
MMIO(REG_3D_TextureSet, prev->texture[0].hwTextureSet);
if (smesa->GlobalFlag & GFLAG_TEXTUREMIPMAP)
MMIO(REG_3D_TextureMip, prev->texture[0].hwTextureMip);
/*
MMIO(REG_3D_TextureTransparencyColorHigh, prev->texture[0].hwTextureClrHigh);
MMIO(REG_3D_TextureTransparencyColorLow, prev->texture[0].hwTextureClrLow);
*/
if (smesa->GlobalFlag & GFLAG_TEXBORDERCOLOR)
MMIO(REG_3D_TextureBorderColor, prev->texture[0].hwTextureBorderColor);
if (smesa->GlobalFlag & GFLAG_TEXTUREADDRESS) {
switch ((prev->texture[0].hwTextureSet & MASK_TextureLevel) >> 8)
{
case 11:
MMIO(REG_3D_TextureAddress11, prev->texture[0].texOffset11);
case 10:
MMIO(REG_3D_TextureAddress10, prev->texture[0].texOffset10);
MMIO(REG_3D_TexturePitch10, prev->texture[0].texPitch10);
case 9:
MMIO(REG_3D_TextureAddress9, prev->texture[0].texOffset9);
case 8:
MMIO(REG_3D_TextureAddress8, prev->texture[0].texOffset8);
MMIO(REG_3D_TexturePitch8, prev->texture[0].texPitch89);
case 7:
MMIO(REG_3D_TextureAddress7, prev->texture[0].texOffset7);
case 6:
MMIO(REG_3D_TextureAddress6, prev->texture[0].texOffset6);
MMIO(REG_3D_TexturePitch6, prev->texture[0].texPitch67);
case 5:
MMIO(REG_3D_TextureAddress5, prev->texture[0].texOffset5);
case 4:
MMIO(REG_3D_TextureAddress4, prev->texture[0].texOffset4);
MMIO(REG_3D_TexturePitch4, prev->texture[0].texPitch45);
case 3:
MMIO(REG_3D_TextureAddress3, prev->texture[0].texOffset3);
case 2:
MMIO(REG_3D_TextureAddress2, prev->texture[0].texOffset2);
MMIO(REG_3D_TexturePitch2, prev->texture[0].texPitch23);
case 1:
MMIO(REG_3D_TextureAddress1, prev->texture[0].texOffset1);
case 0:
MMIO(REG_3D_TextureAddress0, prev->texture[0].texOffset0);
MMIO(REG_3D_TexturePitch0, prev->texture[0].texPitch01);
}
}
if (smesa->GlobalFlag & CFLAG_TEXTURERESET_1)
MMIO(REG_3D_Texture1Set, prev->texture[1].hwTextureSet);
if (smesa->GlobalFlag & GFLAG_TEXTUREMIPMAP_1)
MMIO(REG_3D_Texture1Mip, prev->texture[1].hwTextureMip);
if (smesa->GlobalFlag & GFLAG_TEXBORDERCOLOR_1) {
MMIO(REG_3D_Texture1BorderColor,
prev->texture[1].hwTextureBorderColor);
}
if (smesa->GlobalFlag & GFLAG_TEXTUREADDRESS_1) {
switch ((prev->texture[1].hwTextureSet & MASK_TextureLevel) >> 8)
{
case 11:
MMIO(REG_3D_Texture1Address11, prev->texture[1].texOffset11);
case 10:
MMIO(REG_3D_Texture1Address10, prev->texture[1].texOffset10);
MMIO(REG_3D_Texture1Pitch10, prev->texture[1].texPitch10);
case 9:
MMIO(REG_3D_Texture1Address9, prev->texture[1].texOffset9);
case 8:
MMIO(REG_3D_Texture1Address8, prev->texture[1].texOffset8);
MMIO(REG_3D_Texture1Pitch8, prev->texture[1].texPitch89);
case 7:
MMIO(REG_3D_Texture1Address7, prev->texture[1].texOffset7);
case 6:
MMIO(REG_3D_Texture1Address6, prev->texture[1].texOffset6);
MMIO(REG_3D_Texture1Pitch6, prev->texture[1].texPitch67);
case 5:
MMIO(REG_3D_Texture1Address5, prev->texture[1].texOffset5);
case 4:
MMIO(REG_3D_Texture1Address4, prev->texture[1].texOffset4);
MMIO(REG_3D_Texture1Pitch4, prev->texture[1].texPitch45);
case 3:
MMIO(REG_3D_Texture1Address3, prev->texture[1].texOffset3);
case 2:
MMIO(REG_3D_Texture1Address2, prev->texture[1].texOffset2);
MMIO(REG_3D_Texture1Pitch2, prev->texture[1].texPitch23);
case 1:
MMIO(REG_3D_Texture1Address1, prev->texture[1].texOffset1);
case 0:
MMIO(REG_3D_Texture1Address0, prev->texture[1].texOffset0);
MMIO(REG_3D_Texture1Pitch0, prev->texture[1].texPitch01);
}
}
/* texture environment */
if (smesa->GlobalFlag & GFLAG_TEXTUREENV) {
MMIO(REG_3D_TextureBlendFactor, prev->hwTexEnvColor);
MMIO(REG_3D_TextureColorBlendSet0, prev->hwTexBlendClr0);
MMIO(REG_3D_TextureAlphaBlendSet0, prev->hwTexBlendAlpha0);
}
if (smesa->GlobalFlag & GFLAG_TEXTUREENV_1) {
MMIO(REG_3D_TextureBlendFactor, prev->hwTexEnvColor);
MMIO(REG_3D_TextureColorBlendSet1, prev->hwTexBlendClr1);
MMIO(REG_3D_TextureAlphaBlendSet1, prev->hwTexBlendAlpha1);
}
smesa->GlobalFlag &= ~GFLAG_TEXTURE_STATES;
}
void
sis_fatal_error (void)
{
/* free video memory, or the framebuffer device will do it automatically */
fprintf(stderr, "Fatal errors in sis_dri.so\n");
exit (-1);
}

View file

@ -0,0 +1,446 @@
/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86$ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*/
#ifndef _sis_ctx_h_
#define _sis_ctx_h_
#include "context.h"
#include "dri_util.h"
#include "sis_screen.h"
#include "sis_common2.h"
#include "sis_dri.h"
/* for GLboolean */
#include <GL/gl.h>
#define PCI_CHIP_SIS300 0x0300
#define PCI_CHIP_SIS630 0x6300
#define PCI_CHIP_SIS540 0x5300
#define NEW_TEXTURING 0x1
#define NEW_TEXTURE_ENV 0x2
/* Flags for software fallback cases:
*/
#define SIS_FALLBACK_TEXTURE 0x0001
#define SIS_FALLBACK_TEXTURE0 0x0002
#define SIS_FALLBACK_TEXTURE1 0x0004
#define SIS_FALLBACK_TEXENV0 0x0008
#define SIS_FALLBACK_TEXENV1 0x0010
#define SIS_FALLBACK_DRAW_BUFFER 0x0020
#define SIS_FALLBACK_STENCIL 0x0040
#define SIS_FALLBACK_FORCE 0x8000
/* Flags for hardware state that needs to be updated */
#define GFLAG_ENABLESETTING 0x00000001
#define GFLAG_ENABLESETTING2 0x00000002
#define GFLAG_ZSETTING 0x00000004
#define GFLAG_ALPHASETTING 0x00000008
#define GFLAG_DESTSETTING 0x00000010
#define GFLAG_LINESETTING 0x00000020
#define GFLAG_STENCILSETTING 0x00000040
#define GFLAG_FOGSETTING 0x00000080
#define GFLAG_DSTBLEND 0x00000100
#define GFLAG_CLIPPING 0x00000200
#define CFLAG_TEXTURERESET 0x00000400
#define GFLAG_TEXTUREMIPMAP 0x00000800
#define GFLAG_TEXBORDERCOLOR 0x00001000
#define GFLAG_TEXTUREADDRESS 0x00002000
#define GFLAG_TEXTUREENV 0x00004000
#define CFLAG_TEXTURERESET_1 0x00008000
#define GFLAG_TEXTUREMIPMAP_1 0x00010000
#define GFLAG_TEXBORDERCOLOR_1 0x00020000
#define GFLAG_TEXTUREADDRESS_1 0x00040000
#define GFLAG_TEXTUREENV_1 0x00080000
#define GFLAG_ALL 0x000fffff
#define GFLAG_TEXTURE_STATES (CFLAG_TEXTURERESET | GFLAG_TEXTUREMIPMAP | \
GFLAG_TEXBORDERCOLOR | GFLAG_TEXTUREADDRESS | \
CFLAG_TEXTURERESET_1 | GFLAG_TEXTUREMIPMAP_1 | \
GFLAG_TEXBORDERCOLOR_1 | \
GFLAG_TEXTUREADDRESS_1 | \
GFLAG_TEXTUREENV | GFLAG_TEXTUREENV_1)
#define GFLAG_RENDER_STATES (GFLAG_ENABLESETTING | GFLAG_ENABLESETTING2 | \
GFLAG_ZSETTING | GFLAG_ALPHASETTING | \
GFLAG_DESTSETTING | GFLAG_FOGSETTING | \
GFLAG_STENCILSETTING | GFLAG_DSTBLEND | \
GFLAG_CLIPPING)
/* Use the templated vertex format:
*/
#define TAG(x) sis##x
#include "tnl_dd/t_dd_vertex.h"
#undef TAG
/* Subpixel offsets for window coordinates (triangles):
*/
#define SUBPIXEL_X (-0.5F)
#define SUBPIXEL_Y (-0.5F)
#define SIS_MAX_TEXTURE_LEVELS 11
typedef struct {
GLbyte *Data; /* Pointer to texture in offscreen */
GLuint memType; /* VIDEO_TYPE or AGP_TYPE */
void *handle; /* Handle for sisFree*() */
GLuint pitch;
GLuint size;
} sisTexImage;
typedef struct sis_tex_obj {
sisTexImage image[SIS_MAX_TEXTURE_LEVELS]; /* Image data for each mipmap
* level */
GLenum format; /* One of GL_ALPHA, GL_INTENSITY, GL_LUMINANCE,
* GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA */
GLint hwformat; /* One of the TEXEL_ defines */
GLint numImages; /* Number of images loaded into .image */
} sisTexObj, *sisTexObjPtr;
/*
** Device dependent context state
*/
typedef struct __GLSiSTextureRec
{
GLint hwTextureSet;
GLint hwTextureMip;
GLint hwTextureClrHigh;
GLint hwTextureClrLow;
GLint hwTextureBorderColor;
GLint texOffset0;
GLint texOffset1;
GLint texOffset2;
GLint texOffset3;
GLint texOffset4;
GLint texOffset5;
GLint texOffset6;
GLint texOffset7;
GLint texOffset8;
GLint texOffset9;
GLint texOffset10;
GLint texOffset11;
GLint texPitch01;
GLint texPitch23;
GLint texPitch45;
GLint texPitch67;
GLint texPitch89;
GLint texPitch10;
} __GLSiSTexture;
typedef struct __GLSiSHardwareRec
{
GLint hwCapEnable, hwCapEnable2; /* Enable Setting */
GLint hwOffsetZ, hwZ; /* Z Setting */
GLint hwZBias, hwZMask; /* Z Setting */
GLint hwAlpha; /* Alpha Setting */
GLint hwDstSet, hwDstMask; /* Destination Setting */
GLint hwOffsetDest; /* Destination Setting */
GLint hwLinePattern; /* Line Setting */
GLint hwFog; /* Fog Setting */
GLint hwFogFar, hwFogInverse; /* Fog Distance setting */
GLint hwFogDensity; /* Fog factor & density */
GLint hwStSetting, hwStSetting2; /* Stencil Setting */
GLint hwStOffset; /* Stencil Setting */
GLint hwDstSrcBlend; /* Blending mode Setting */
GLint clipTopBottom; /* Clip for Top & Bottom */
GLint clipLeftRight; /* Clip for Left & Right */
struct __GLSiSTextureRec texture[2];
GLint hwTexEnvColor; /* Texture Blending Setting */
GLint hwTexBlendClr0;
GLint hwTexBlendClr1;
GLint hwTexBlendAlpha0;
GLint hwTexBlendAlpha1;
}
__GLSiSHardware;
typedef struct sis_context sisContextRec;
typedef struct sis_context *sisContextPtr;
typedef void (*sis_quad_func)( sisContextPtr,
sisVertex *,
sisVertex *,
sisVertex *,
sisVertex * );
typedef void (*sis_tri_func)( sisContextPtr,
sisVertex *,
sisVertex *,
sisVertex * );
typedef void (*sis_line_func)( sisContextPtr,
sisVertex *,
sisVertex * );
typedef void (*sis_point_func)( sisContextPtr,
sisVertex * );
/* Device dependent context state */
struct sis_context
{
/* This must be first in this structure */
GLcontext *glCtx;
/* Temporaries for translating away float colors:
*/
struct gl_client_array UbyteColor;
struct gl_client_array UbyteSecondaryColor;
GLuint NewGLState;
GLuint Fallback;
GLuint SetupIndex;
GLuint SetupNewInputs;
GLuint RenderIndex;
GLfloat hw_viewport[16];
GLfloat depth_scale;
GLuint vertex_size;
GLuint vertex_stride_shift;
GLuint vertex_format;
GLuint num_verts;
GLubyte *verts;
unsigned int virtualX, virtualY;
unsigned int bytesPerPixel;
unsigned char *IOBase;
unsigned char *FbBase;
unsigned int displayWidth;
unsigned int frontOffset;
unsigned int frontPitch;
/* HW RGBA layout */
unsigned int redMask, greenMask, blueMask, alphaMask;
unsigned int colorFormat;
/* Z format */
unsigned int zFormat;
/* Clear patterns, 4 bytes */
unsigned int clearColorPattern;
unsigned int clearZStencilPattern;
/* Fallback rasterization functions
*/
sis_point_func draw_point;
sis_line_func draw_line;
sis_tri_func draw_tri;
sis_quad_func draw_quad;
GLuint hw_primitive;
GLenum raster_primitive;
GLenum render_primitive;
/* DRM fd */
int driFd;
/* AGP Memory */
unsigned int AGPSize;
unsigned char *AGPBase;
unsigned int AGPAddr;
/* AGP Command Buffer */
/* TODO: use Global variables */
unsigned char *AGPCmdBufBase;
GLint AGPCmdBufAddr;
unsigned int AGPCmdBufSize;
GLint *pAGPCmdBufNext;
GLboolean AGPCmdModeEnabled;
/* register 0x89F4 */
GLint AGPParseSet;
/* register 0x89F8 */
GLint dwPrimitiveSet;
__GLSiSHardware prev, current;
int Chipset;
GLint drawableID;
/* SGRAM block write */
GLboolean blockWrite;
GLint GlobalFlag;
/* Stereo */
GLboolean isFullScreen;
GLboolean useStereo;
GLboolean stereoEnabled;
int stereo_drawIndex;
int stereo_drawSide;
GLboolean irqEnabled;
GLboolean clearTexCache;
GLuint TexStates[SIS_MAX_TEXTURES];
GLuint PrevTexFormat[SIS_MAX_TEXTURES];
int *CurrentQueueLenPtr;
unsigned int *FrameCountPtr;
/* Front/back/depth buffer info */
GLuint width, height; /* size of buffers */
GLint bottom; /* used for FLIP macro */
GLvoid *backbuffer;
unsigned int backOffset;
unsigned int backPitch;
GLvoid *depthbuffer;
unsigned int depthPitch;
void *zbFree, *bbFree; /* Cookies for freeing buffers */
ENGPACKET zClearPacket, cbClearPacket;
/* Drawable, cliprect and scissor information
*/
GLint drawOffset, drawPitch;
GLint readOffset, readPitch;
/* Mirrors of some DRI state
*/
__DRIcontextPrivate *driContext; /* DRI context */
__DRIscreenPrivate *driScreen; /* DRI screen */
__DRIdrawablePrivate *driDrawable; /* DRI drawable bound to this ctx */
unsigned int lastStamp; /* mirror driDrawable->lastStamp */
drmContext hHWContext;
drmLock *driHwLock;
sisScreenPtr sisScreen; /* Screen private DRI data */
SISSAREAPrivPtr sarea; /* Private SAREA data */
};
#define SIS_CONTEXT(ctx) ((sisContextPtr)(ctx->DriverCtx))
/* Macros */
#define GET_IOBase(x) ((x)->IOBase)
#define GET_FbBase(x) ((x)->FbBase)
#define GET_AGPBase(x) ((x)->AGPBase)
#define GET_DEPTH(x) ((x)->bytesPerPixel)
#define GET_WIDTH(x) ((x)->displayWidth)
#define GET_FbPos(smesa,x,y) (GET_FbBase(smesa)+(x)*GET_DEPTH(smesa)\
+(y)*smesa->frontPitch)
#define GET_ColorFormat(x) ((x)->colorFormat)
#define GET_RMASK(x) ((x)->redMask)
#define GET_GMASK(x) ((x)->greenMask)
#define GET_BMASK(x) ((x)->blueMask)
#define GET_AMASK(x) ((x)->alphaMask)
#define Y_FLIP(Y) (smesa->bottom - (Y))
#define SISPACKCOLOR565( r, g, b ) \
((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
#define SISPACKCOLOR8888( r, g, b, a ) \
(((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
#define SIS_VERBOSE 0
#define MMIO(reg, value) \
{\
*(GLint *)(GET_IOBase(smesa) + (reg)) = value; \
}
#define MMIO_READ(reg) *(volatile GLint *)(smesa->IOBase + (reg))
#define MMIO_READf(reg) *(volatile GLfloat *)(smesa->IOBase + (reg))
#define mEndPrimitive() \
{ \
*(GET_IOBase(smesa) + REG_3D_EndPrimitiveList) = 0xFF; \
*(GLint *)(GET_IOBase(smesa) + 0x8b60) = (GLint)(-1); \
}
/* Lock required */
#define mWait3DCmdQueue(wLen) \
/* Update the mirrored queue pointer if it doesn't indicate enough space */ \
if (*(smesa->CurrentQueueLenPtr) < (wLen)) { \
*(smesa->CurrentQueueLenPtr) = \
(*(GLint *)(GET_IOBase(smesa) + REG_QueueLen) & MASK_QueueLen) - 20; \
/* Spin and wait if the queue is actually too full */ \
if (*(smesa->CurrentQueueLenPtr) < (wLen)) \
WaitingFor3dIdle(smesa, wLen); \
*(smesa->CurrentQueueLenPtr) -= wLen; \
}
enum _sis_verbose {
VERBOSE_SIS_BUFFER = 0x1,
VERBOSE_SIS_MEMORY = 0x2
};
extern GLboolean sisCreateContext( const __GLcontextModes *glVisual,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate );
extern void sisDestroyContext( __DRIcontextPrivate * );
extern GLboolean sisMakeCurrent( __DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv );
extern GLboolean sisUnbindContext( __DRIcontextPrivate *driContextPriv );
void WaitEngIdle (sisContextPtr smesa);
void Wait2DEngIdle (sisContextPtr smesa);
void WaitingFor3dIdle(sisContextPtr smesa, int wLen);
/* update to hw */
extern void sis_update_texture_state( sisContextPtr smesa );
extern void sis_update_render_state( sisContextPtr smesa );
void sis_fatal_error (void);
#endif

View file

@ -0,0 +1,177 @@
/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*
*/
#include "sis_context.h"
#include "sis_dd.h"
#include "sis_lock.h"
#include "sis_alloc.h"
#include "sis_state.h"
#include "swrast/swrast.h"
#include "utils.h"
#define DRIVER_DATE "20030810"
/* Return the width and height of the given buffer.
*/
static void
sisDDGetBufferSize( GLframebuffer *buffer,
GLuint *width, GLuint *height )
{
GET_CURRENT_CONTEXT(ctx);
sisContextPtr smesa = SIS_CONTEXT(ctx);
LOCK_HARDWARE();
*width = smesa->driDrawable->w;
*height = smesa->driDrawable->h;
UNLOCK_HARDWARE();
}
/* Return various strings for glGetString().
*/
static const GLubyte *
sisDDGetString( GLcontext *ctx, GLenum name )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
static char buffer[128];
unsigned offset;
GLuint agp_mode = (smesa->AGPSize > 0);
switch ( name )
{
case GL_VENDOR:
return (GLubyte *)"Eric Anholt";
case GL_RENDERER:
offset = driGetRendererString( buffer, "SiS", DRIVER_DATE, agp_mode );
return (GLubyte *)buffer;
default:
return NULL;
}
}
/* Send all commands to the hardware. No-op, due to mmio.
*/
static void
sisDDFlush( GLcontext *ctx )
{
/* Do nothing */
}
/* Make sure all commands have been sent to the hardware and have
* completed processing.
*/
static void
sisDDFinish( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisDDFlush( ctx );
WaitEngIdle( smesa );
}
void
sisUpdateBufferSize( sisContextPtr smesa )
{
__GLSiSHardware *current = &smesa->current;
__GLSiSHardware *prev = &smesa->prev;
GLuint z_depth;
/* XXX Should get the base offset of the frontbuffer from the X Server */
smesa->frontOffset = smesa->driDrawable->x * smesa->bytesPerPixel +
smesa->driDrawable->y * smesa->frontPitch;
if ( smesa->width == smesa->driDrawable->w &&
smesa->height == smesa->driDrawable->h )
{
return;
}
smesa->width = smesa->driDrawable->w;
smesa->height = smesa->driDrawable->h;
smesa->bottom = smesa->height - 1;
if ( smesa->backbuffer )
sisFreeBackbuffer( smesa );
if ( smesa->depthbuffer )
sisFreeZStencilBuffer( smesa );
if ( smesa->glCtx->Visual.depthBits > 0 )
sisAllocZStencilBuffer( smesa );
if ( smesa->glCtx->Visual.doubleBufferMode )
sisAllocBackbuffer( smesa );
switch (smesa->zFormat)
{
case SiS_ZFORMAT_Z16:
z_depth = 2;
break;
case SiS_ZFORMAT_Z32:
case SiS_ZFORMAT_S8Z24:
z_depth = 4;
break;
default:
assert( 0 );
}
current->hwZ &= ~MASK_ZBufferPitch;
current->hwZ |= smesa->width * z_depth >> 2;
current->hwOffsetZ = ( (GLint)smesa->depthbuffer -
(GLint)GET_FbBase(smesa) ) >> 2;
if ((current->hwOffsetZ != prev->hwOffsetZ) || (current->hwZ != prev->hwZ)) {
prev->hwOffsetZ = current->hwOffsetZ;
prev->hwZ = current->hwZ;
smesa->GlobalFlag |= GFLAG_ZSETTING;
}
sisUpdateClipping( smesa->glCtx );
}
/* Initialize the driver's misc functions.
*/
void
sisDDInitDriverFuncs( GLcontext *ctx )
{
ctx->Driver.GetBufferSize = sisDDGetBufferSize;
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
ctx->Driver.GetString = sisDDGetString;
ctx->Driver.Finish = sisDDFinish;
ctx->Driver.Flush = sisDDFlush;
ctx->Driver.Error = NULL;
}

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/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86$ */
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
#ifndef __SIS_DD_H__
#define __SIS_DD_H__
#ifdef GLX_DIRECT_RENDERING
extern void sisUpdateBufferSize( sisContextPtr smesa );
extern void sisDDInitDriverFuncs( GLcontext *ctx );
#endif
#endif

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/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sub license, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_debug.c,v 1.5 2000/09/26 15:56:48 tsi Exp $ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
*
*/
/*
* dump HW states, set environment variable SIS_DEBUG
* to enable these functions
*/
#include <fcntl.h>
#include <assert.h>
#include "sis_context.h"
/* for SiS 300/630/540 */
#define MMIOLength (0x8FFF-0x8800+1)
#define MMIO3DOffset (0x8800)
#define FILE_NAME "300.dump"
char *IOBase4Debug = 0;
char *prevLockFile = NULL;
int prevLockLine = 0;
GLint _empty[0x10000];
void
dump_agp (void *addr, int dword_count)
{
if (!getenv ("SIS_DEBUG"))
return;
{
int i;
FILE *file = fopen ("300agp.dump", "w");
if (file)
{
for (i = 0; i < dword_count; i++)
{
fprintf (file, "%f\n", *(float *) addr);
((unsigned char *) addr) += 4;
}
fclose (file);
}
}
}
#ifndef _SOLO
void
d2f_once (GLcontext * ctx)
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
sisContextPtr smesa = SIS_CONTEXT(ctx);
static int serialNumber = -1;
if (serialNumber == smesa->serialNumber)
return;
else
serialNumber = smesa->serialNumber;
d2f();
}
void
d2f (void)
{
if (!getenv ("SIS_DEBUG"))
return;
/* dump 0x8800 - 0x8AFF */
{
int fh;
int rval;
void *addr = IOBase4Debug + MMIO3DOffset;
assert (IOBase4Debug);
if ((fh = open (FILE_NAME, O_WRONLY | O_CREAT, S_IREAD | S_IWRITE)) != -1)
{
rval = write (fh, addr, MMIOLength);
assert (rval != -1);
close (fh);
}
}
}
/* dump to HW */
void
d2h (char *file_name)
{
int fh;
int rval;
void *addr[MMIOLength];
if (!getenv ("SIS_DEBUG"))
return;
if ((fh = open (file_name, O_CREAT, S_IREAD | S_IWRITE)) != -1)
{
rval = read (fh, addr, MMIOLength);
assert (rval != -1);
close (fh);
}
memcpy (IOBase4Debug + MMIO3DOffset, addr, MMIOLength);
}
/* dump video memory to file */
void
dvidmem (unsigned char *addr, int size)
{
int fh;
int rval;
static char *file_name = "vidmem.dump";
if (!getenv ("SIS_DEBUG"))
return;
if ((fh = open (file_name, O_WRONLY | O_CREAT, S_IREAD | S_IWRITE)) != -1)
{
rval = write (fh, addr, size);
assert (rval != -1);
close (fh);
}
}
#endif

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/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sub license, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_debug.h,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
*
*/
#ifndef _sis_debug_h_
#define _sis_debug_h_
void dump_agp (void *addr, int dword_count);
void d2f (void);
void d2f_once (GLcontext * ctx);
void d2h (char *file_name);
void dvidmem (unsigned char *addr, int size);
extern char *IOBase4Debug;
#endif

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/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_fog.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*/
#include "sis_context.h"
#include "sis_state.h"
#include "swrast/swrast.h"
#include "macros.h"
static GLint convertFtToFogFt( GLfloat dwInValue );
void
sisDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *current = &smesa->current;
float fArg;
GLint fogColor;
switch (pname)
{
case GL_FOG_MODE:
current->hwFog &= ~MASK_FogMode;
switch (ctx->Fog.Mode)
{
case GL_LINEAR:
current->hwFog |= FOGMODE_LINEAR;
_swrast_allow_pixel_fog( ctx, GL_TRUE );
_swrast_allow_vertex_fog( ctx, GL_FALSE );
break;
case GL_EXP:
if (ctx->Hint.Fog == GL_NICEST || smesa->AGPCmdModeEnabled) {
current->hwFog |= FOGMODE_EXP;
_swrast_allow_pixel_fog( ctx, GL_TRUE );
_swrast_allow_vertex_fog( ctx, GL_FALSE );
} else { /* GL_DONTCARE or GL_FASTEST */
current->hwFog |= FOGMODE_CHEAP;
_swrast_allow_pixel_fog( ctx, GL_FALSE );
_swrast_allow_vertex_fog( ctx, GL_TRUE );
}
break;
case GL_EXP2:
current->hwFog |= FOGMODE_EXP2;
_swrast_allow_pixel_fog( ctx, GL_TRUE );
_swrast_allow_vertex_fog( ctx, GL_FALSE );
break;
}
break;
case GL_FOG_DENSITY:
current->hwFogDensity = convertFtToFogFt( ctx->Fog.Density );
break;
case GL_FOG_START:
case GL_FOG_END:
fArg = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
current->hwFogInverse = doFPtoFixedNoRound( fArg, 10 );
if (pname == GL_FOG_END)
{
if (smesa->Chipset == PCI_CHIP_SIS300)
current->hwFogFar = doFPtoFixedNoRound( ctx->Fog.End, 10 );
else
current->hwFogFar = doFPtoFixedNoRound( ctx->Fog.End, 6 );
}
break;
case GL_FOG_INDEX:
/* TODO */
break;
case GL_FOG_COLOR:
fogColor = FLOAT_TO_UBYTE( ctx->Fog.Color[0] ) << 16;
fogColor |= FLOAT_TO_UBYTE( ctx->Fog.Color[1] ) << 8;
fogColor |= FLOAT_TO_UBYTE( ctx->Fog.Color[2] );
current->hwFog &= 0xff000000;
current->hwFog |= fogColor;
break;
}
}
GLint
doFPtoFixedNoRound( GLfloat dwInValue, int nFraction )
{
GLint dwMantissa;
int nTemp;
union { int i; float f; } u;
GLint val;
u.f = dwInValue;
val = u.i;
if (val == 0)
return 0;
nTemp = (int) (val & 0x7F800000) >> 23;
nTemp = nTemp - 127 + nFraction - 23;
dwMantissa = (val & 0x007FFFFF) | 0x00800000;
if (nTemp < -25)
return 0;
if (nTemp > 0)
dwMantissa <<= nTemp;
else {
nTemp = -nTemp;
dwMantissa >>= nTemp;
}
if (val & 0x80000000)
dwMantissa = ~dwMantissa + 1;
return dwMantissa;
}
/* s[8].23->s[7].10 */
static GLint
convertFtToFogFt( GLfloat dwInValue )
{
GLint dwMantissa, dwExp;
GLint dwRet;
union { int i; float f; } u;
GLint val;
u.f = dwInValue;
val = u.i;
if (val == 0)
return 0;
/* ----- Standard float Format: s[8].23 -----
* ----- = (-1)^S * 2^(E - 127) * (1 + M / 2^23) -----
* ----- = (-1)^S * 2^((E-63) - 64) * (1 + (M/2^13) / 2^10) -----
* ----- Density float Format: s[7].10 -----
* ----- New Exponential = E - 63 -----
* ----- New Mantissa = M / 2^13 -----
* ----- -----
*/
dwExp = (val & 0x7F800000) >> 23;
dwExp -= 63;
if (dwExp < 0)
return 0;
if (dwExp <= 0x7F)
dwMantissa = (val & 0x007FFFFF) >> (23 - 10);
else {
/* ----- To Return +Max(or -Max) ----- */
dwExp = 0x7F;
dwMantissa = 0x3FF;
}
dwRet = (val & 0x80000000) >> (31 - 17); /* Shift Sign Bit */
dwRet |= (dwExp << 10) | dwMantissa;
return dwRet;
}

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/* $XFree86$ */
/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
#include "context.h"
#include "sis_context.h"
#include "sis_lock.h"
#include "sis_dd.h"
#include "sis_state.h"
/* Update the hardware state. This is called if another context has
* grabbed the hardware lock, which includes the X server. This
* function also updates the driver's window state after the X server
* moves, resizes or restacks a window -- the change will be reflected
* in the drawable position and clip rects. Since the X server grabs
* the hardware lock when it changes the window state, this routine will
* automatically be called after such a change.
*/
void
sisGetLock( sisContextPtr smesa, GLuint flags )
{
__DRIdrawablePrivate *dPriv = smesa->driDrawable;
__DRIscreenPrivate *sPriv = smesa->driScreen;
SISSAREAPrivPtr sarea = smesa->sarea;
drmGetLock( smesa->driFd, smesa->hHWContext, flags );
/* The window might have moved, so we might need to get new clip
* rects.
*
* NOTE: This releases and regrabs the hw lock to allow the X server
* to respond to the DRI protocol request for new drawable info.
* Since the hardware state depends on having the latest drawable
* clip rects, all state checking must be done _after_ this call.
*/
DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv );
if ( smesa->lastStamp != dPriv->lastStamp ) {
sisUpdateBufferSize( smesa );
sisUpdateClipping( smesa->glCtx );
sisDDDrawBuffer( smesa->glCtx, smesa->glCtx->Color.DrawBuffer );
smesa->lastStamp = dPriv->lastStamp;
}
if ( sarea->CtxOwner != smesa->hHWContext ) {
sarea->CtxOwner = smesa->hHWContext;
smesa->GlobalFlag = GFLAG_ALL;
}
}

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/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86$ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*/
#ifndef __SIS_LOCK_H
#define __SIS_LOCK_H
extern void sisGetLock( sisContextPtr smesa, GLuint flags );
#ifdef DEBUG_LOCKING
extern char *prevLockFile;
extern int prevLockLine;
#define DEBUG_LOCK() \
do { \
prevLockFile=(__FILE__); \
prevLockLine=(__LINE__); \
} while (0)
#define DEBUG_RESET() \
do { \
prevLockFile=NULL; \
prevLockLine=0; \
} while (0)
#define DEBUG_CHECK_LOCK() \
do { \
if(prevLockFile){ \
fprintf(stderr, "LOCK SET : %s:%d\n", __FILE__, __LINE__); \
} \
} while (0)
#else
#define DEBUG_LOCK()
#define DEBUG_RESET()
#define DEBUG_CHECK_LOCK()
#endif
/* Lock the hardware using the global current context */
#define LOCK_HARDWARE() \
do { \
char __ret=0; \
mEndPrimitive(); \
DEBUG_CHECK_LOCK(); \
DRM_CAS( smesa->driHwLock, smesa->hHWContext, \
(DRM_LOCK_HELD | smesa->hHWContext), __ret ); \
if ( __ret != 0 ) \
sisGetLock( smesa, 0 ); \
DEBUG_LOCK(); \
} while (0)
/* Unlock the hardware using the global current context */
#define UNLOCK_HARDWARE() \
do { \
mEndPrimitive(); \
DRM_UNLOCK(smesa->driFd, smesa->driHwLock, \
smesa->hHWContext); \
DEBUG_RESET(); \
} while (0)
#endif

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/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sub license, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_reg.h,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*/
#ifndef _sis_reg_h_
#define _sis_reg_h_
/*
* Define All the Register Address of 6327
*/
#define REG_QueueLen 0x8240
#define REG_3D_TSFSa 0x8800
#define REG_3D_TSZa 0x8804
#define REG_3D_TSXa 0x8808
#define REG_3D_TSYa 0x880C
#define REG_3D_TSARGBa 0x8810
#define REG_3D_TSWGa 0x8814
#define REG_3D_TSUAa 0x8818
#define REG_3D_TSVAa 0x881C
#define REG_3D_TSUBa 0x8820
#define REG_3D_TSVBa 0x8824
#define REG_3D_TSUCa 0x8828
#define REG_3D_TSVCa 0x882C
#define REG_3D_TSFSb 0x8830
#define REG_3D_TSZb 0x8834
#define REG_3D_TSXb 0x8838
#define REG_3D_TSYb 0x883C
#define REG_3D_TSARGBb 0x8840
#define REG_3D_TSWGb 0x8844
#define REG_3D_TSUAb 0x8848
#define REG_3D_TSVAb 0x884C
#define REG_3D_TSUBb 0x8850
#define REG_3D_TSVBb 0x8854
#define REG_3D_TSUCb 0x8858
#define REG_3D_TSVCb 0x885C
#define REG_3D_TSFSc 0x8860
#define REG_3D_TSZc 0x8864
#define REG_3D_TSXc 0x8868
#define REG_3D_TSYc 0x886C
#define REG_3D_TSARGBc 0x8870
#define REG_3D_TSWGc 0x8874
#define REG_3D_TSUAc 0x8878
#define REG_3D_TSVAc 0x887C
#define REG_3D_TSUBc 0x8880
#define REG_3D_TSVBc 0x8884
#define REG_3D_TSUCc 0x8888
#define REG_3D_TSVCc 0x888C
/*
* REG_3D_AGPCmdSetting (89e4h-89f7)
*/
#define REG_3D_AGPCmBase 0x89E4
#define REG_3D_AGPRmDwNum 0x89E8
#define REG_3D_AGPTtDwNum 0x89EC
#define REG_3D_AGPCmFire 0x89F0
#define REG_3D_ParsingSet 0x89F4
#define REG_3D_PrimitiveSet 0x89F8
#define REG_3D_ShadeMode 0x89F8
#define REG_3D_EngineFire 0x89FC
#define REG_3D_EngineStatus 0x89FC
#define REG_3D_TEnable 0x8A00
#define REG_3D_TEnable2 0x8A04
#define REG_3D_ZSet 0x8A08
#define REG_3D_ZBias 0x8A0C
#define REG_3D_ZStWriteMask 0x8A10
#define REG_3D_ZAddress 0x8A14
#define REG_3D_AlphaSet 0x8A18
#define REG_3D_AlphaAddress 0x8A1C
#define REG_3D_DstSet 0x8A20
#define REG_3D_DstAlphaWriteMask 0x8A24
#define REG_3D_DstAddress 0x8A28
#define REG_3D_LinePattern 0x8A2C
#define REG_3D_FogSet 0x8A30
#define REG_3D_FogFarDistance 0x8A34
#define REG_3D_FogInverseDistance 0x8A38
#define REG_3D_FogFactorDensity 0x8A3C
#define REG_3D_StencilSet 0x8A44
#define REG_3D_StencilSet2 0x8A48
#define REG_3D_StencilAddress 0x8A4C
#define REG_3D_DstBlendMode 0x8A50
#define REG_3D_SrcBlendMode 0x8A50
#define REG_3D_ClipTopBottom 0x8A54
#define REG_3D_ClipLeftRight 0x8A58
#define REG_3D_Brightness 0x8A5C
#define REG_3D_BumpMapSet 0x8A68
#define REG_3D_BumpMapAddress 0x8A6C
#define REG_3D_BumpMapPitch 0x8A70
#define REG_3D_BumpMapMatrix0 0x8A74
#define REG_3D_BumpMapMatrix1 0x8A78
/*
* Define the Texture Register Address of 6326
*/
#define REG_3D_TextureSet 0x8A7C
#define REG_3D_TextureWidthHeight 0x8A7C
#define REG_3D_TextureMip 0x8A80
#define REG_3D_TextureTransparencyColorHigh 0x8A84
#define REG_3D_TextureTransparencyColorLow 0x8A88
#define REG_3D_TextureBorderColor 0x8A8C
#define REG_3D_TextureAddress0 0x8A90
#define REG_3D_TextureAddress1 0x8A94
#define REG_3D_TextureAddress2 0x8A98
#define REG_3D_TextureAddress3 0x8A9C
#define REG_3D_TextureAddress4 0x8AA0
#define REG_3D_TextureAddress5 0x8AA4
#define REG_3D_TextureAddress6 0x8AA8
#define REG_3D_TextureAddress7 0x8AAC
#define REG_3D_TextureAddress8 0x8AB0
#define REG_3D_TextureAddress9 0x8AB4
#define REG_3D_TextureAddress10 0x8AB8
#define REG_3D_TextureAddress11 0x8ABC
#define REG_3D_TexturePitch0 0x8AC0
#define REG_3D_TexturePitch1 0x8AC0
#define REG_3D_TexturePitch2 0x8AC4
#define REG_3D_TexturePitch3 0x8AC4
#define REG_3D_TexturePitch4 0x8AC8
#define REG_3D_TexturePitch5 0x8AC8
#define REG_3D_TexturePitch6 0x8ACC
#define REG_3D_TexturePitch7 0x8ACC
#define REG_3D_TexturePitch8 0x8AD0
#define REG_3D_TexturePitch9 0x8AD0
#define REG_3D_TexturePitch10 0x8AD4
#define REG_3D_Texture1Set 0x8ADC
#define REG_3D_Texture1WidthHeight 0x8ADC
#define REG_3D_Texture1Mip 0x8AE0
#define REG_3D_Texture1TransparencyColorHigh 0x8AE4
#define REG_3D_Texture1TransparencyColorLow 0x8AE8
#define REG_3D_Texture1BorderColor 0x8AEC
#define REG_3D_Texture1Address0 0x8AF0
#define REG_3D_Texture1Address1 0x8AF4
#define REG_3D_Texture1Address2 0x8AF8
#define REG_3D_Texture1Address3 0x8AFC
#define REG_3D_Texture1Address4 0x8B00
#define REG_3D_Texture1Address5 0x8B04
#define REG_3D_Texture1Address6 0x8B08
#define REG_3D_Texture1Address7 0x8B0C
#define REG_3D_Texture1Address8 0x8B10
#define REG_3D_Texture1Address9 0x8B14
#define REG_3D_Texture1Address10 0x8B18
#define REG_3D_Texture1Address11 0x8B1C
#define REG_3D_Texture1Pitch0 0x8B20
#define REG_3D_Texture1Pitch1 0x8B20
#define REG_3D_Texture1Pitch2 0x8B24
#define REG_3D_Texture1Pitch3 0x8B24
#define REG_3D_Texture1Pitch4 0x8B28
#define REG_3D_Texture1Pitch5 0x8B28
#define REG_3D_Texture1Pitch6 0x8B2C
#define REG_3D_Texture1Pitch7 0x8B2C
#define REG_3D_Texture1Pitch8 0x8B30
#define REG_3D_Texture1Pitch9 0x8B30
#define REG_3D_Texture1Pitch10 0x8B34
#define REG_3D_TextureBlendFactor 0x8B3C
#define REG_3D_TextureColorBlendSet0 0x8B40
#define REG_3D_TextureColorBlendSet1 0x8B44
#define REG_3D_TextureAlphaBlendSet0 0x8B48
#define REG_3D_TextureAlphaBlendSet1 0x8B4C
/*
* Define the End of Primitive List of 6326
*/
#define REG_3D_EndPrimitiveList 0X8B50
/*
* Define the Stipple Register Address of 6326
*/
#define REG_3D_Stipple0 0X8B60
#define REG_3D_TexturePalette 0x8C00
/*
* REG_QueueLen -- (8240h-8243h)
*/
#define MASK_QueueLen 0x0000ffff
#define SiS_EngIdle2d 0x80000000
#define SiS_EngIdle 0xe0000000
#define MASK_EngState 0xf0000000
/*
* REG_3D_ParsingSet -- Define Parsing Mask (89F4h-89F7h)
*/
#define MASK_VertexDWSize 0xF0000000
#define MASK_VertexDataFormat 0x0FFF0000
#define MASK_PsVertex_HAS_RHW 0x08000000
#define MASK_PsVertex_HAS_NORMALXYZ 0x04000000
#define MASK_PsVertex_HAS_DIFFUSE 0x02000000
#define MASK_PsVertex_HAS_SPECULAR 0x01000000
#define MASK_PsUVSet 0x00FF0000
#define MASK_PsVertex_HAS_1SetUV 0x00800000
#define MASK_PsVertex_HAS_2SetUV 0x00C00000
#define MASK_PsVertex_HAS_3SetUV 0x00E00000
#define MASK_PsVertex_HAS_UVSet1 0x00800000
#define MASK_PsVertex_HAS_UVSet2 0x00400000
#define MASK_PsVertex_HAS_UVSet3 0x00200000
#define MASK_PsCullDirection_CCW 0x00008000
#define MASK_PsShadingMode 0x00007000
/* XXX Shading modes just a guess, but seem to work*/
#define MASK_PsShadingFlatA 0x00001000
#define MASK_PsShadingFlatB 0x00002000
#define MASK_PsShadingFlatC 0x00003000
#define MASK_PsShadingSmooth 0x00004000
#define MASK_PsTextureFrom 0x000003F0
#define MASK_PsTexture0FromA 0x00000000
#define MASK_PsTexture1FromA 0x00000000
#define MASK_PsTexture1FromB 0x00000040
#define MASK_PsBumpTextureFromA 0x00000000
#define MASK_PsBumpTextureFromB 0x00000010
#define MASK_PsBumpTextureFromC 0x00000020
#define MASK_PsDataType 0x0000000F
#define MASK_PsPointList 0x00000000
#define MASK_PsLineList 0x00000004
#define MASK_PsLineStrip 0x00000005
#define MASK_PsTriangleList 0x00000008
#define MASK_PsTriangleStrip 0x00000009
#define MASK_PsTriangleFan 0x0000000A
/*
* REG_3D_PrimitiveSet -- Define Fire Primitive Mask (89F8h-89FBh)
*/
#define MASK_DrawPrimitiveCommand 0x00000007
#define MASK_SetFirePosition 0x00001F00
#define MASK_BumpTextureFrom 0x00030000
#define MASK_Texture1From 0x000C0000
#define MASK_Texture0From 0x00300000
#define MASK_ShadingMode 0x07000000
#define MASK_CullDirection 0x08000000
#define OP_3D_POINT_DRAW 0x00000000
#define OP_3D_LINE_DRAW 0x00000001
#define OP_3D_TRIANGLE_DRAW 0x00000002
#define OP_3D_DIRECTION_RIGHT 0x00000000
#define OP_3D_DIRECTION_LEFT 0x00000100
#define OP_3D_DIRECTION_HORIZONTAL 0x00000000
#define OP_3D_DIRECTION_VERTICAL 0x00000100
#define OP_3D_FIRE_TFIRE 0x00000000
#define OP_3D_FIRE_TSARGBa 0x00000100
#define OP_3D_FIRE_TSWa 0x00000200
#define OP_3D_FIRE_TSVAa 0x00000300
#define OP_3D_FIRE_TSVBa 0x00000400
#define OP_3D_FIRE_TSVCa 0x00000500
#define OP_3D_FIRE_TSARGBb 0x00000900
#define OP_3D_FIRE_TSWb 0x00000a00
#define OP_3D_FIRE_TSVAb 0x00000b00
#define OP_3D_FIRE_TSVBb 0x00000c00
#define OP_3D_FIRE_TSVCb 0x00000d00
#define OP_3D_FIRE_TSARGBc 0x00001100
#define OP_3D_FIRE_TSWc 0x00001200
#define OP_3D_FIRE_TSVAc 0x00001300
#define OP_3D_FIRE_TSVBc 0x00001400
#define OP_3D_FIRE_TSVCc 0x00001500
#define OP_3D_Texture0FromA 0x00000000
#define OP_3D_Texture0FromB 0x00100000
#define OP_3D_Texture0FromC 0x00200000
#define OP_3D_Texture1FromA 0x00000000
#define OP_3D_Texture1FromB 0x00040000
#define OP_3D_Texture1FromC 0x00080000
#define OP_3D_TextureBumpFromA 0x00000000
#define OP_3D_TextureBumpFromB 0x00010000
#define OP_3D_TextureBumpFromC 0x00020000
#define OP_3D_CullDirection_CCW 0x08000000
#define SHADE_FLAT_VertexA 0x01000000
#define SHADE_FLAT_VertexB 0x02000000
#define SHADE_FLAT_VertexC 0x03000000
#define SHADE_GOURAUD 0x04000000
/*
* Define Command Queue Length Mask (89FCh-89FF)
*/
#define MASK_CmdQueueLen 0x0FFF0000
/*
* REG_3D_TEnable -- Define Capility Enable Mask (8A00h-8A03h)
*/
#define MASK_DitherEnable 0x00000001
#define MASK_BlendEnable 0x00000002
#define MASK_FogTestEnable 0x00000004
#define MASK_FogEnable 0x00000008
#define MASK_SpecularEnable 0x00000010
#define MASK_FogPerspectiveEnable 0x00000020
#define MASK_TextureCacheClear 0x00000040
#define MASK_TextureCacheEnable 0x00000080
#define MASK_BumpMapEnable 0x00000100
#define MASK_TexturePerspectiveEnable 0x00000200
#define MASK_TextureEnable 0x00000400
#define MASK_CullEnable 0x00000800
#define MASK_TextureNumUsed 0x0000F000
#define MASK_AlphaBufferEnable 0x00010000
#define MASK_AlphaTestEnable 0x00020000
#define MASK_AlphaWriteEnable 0x00040000
#define MASK_ZTestEnable 0x00080000
#define MASK_ZWriteEnable 0x00100000
#define MASK_StencilBufferEnable 0x00200000
#define MASK_StencilTestEnable 0x00400000
#define MASK_StencilWriteEnable 0x00800000
#define MASK_Texture0TransparencyEnable 0x01000000
#define MASK_Texture1TransparencyEnable 0x02000000
#define MASK_TextureAWrapUCorrection 0x04000000
#define MASK_TextureAWrapVCorrection 0x08000000
#define MASK_TextureBWrapUCorrection 0x10000000
#define MASK_TextureBWrapVCorrection 0x20000000
#define MASK_TextureCWrapUCorrection 0x40000000
#define MASK_TextureCWrapVCorrection 0x80000000
/*
* REG_3D_TEnable2 -- Define Capility Enable Mask2 (8A04h-8A07h)
*/
#define MASK_Texture0BlockTextureEnable 0x00000001
#define MASK_Texture1BlockTextureEnable 0x00000002
#define MASK_Texture0AnisotropicEnable 0x00000010
#define MASK_Texture1AnisotropicEnable 0x00000020
#define MASK_TextureMipmapBiasEnable 0x00000040
#define MASK_LinePatternEnable 0x00000100
#define MASK_StippleAlphaEnable 0x00000200
#define MASK_StippleEnable 0x00000400
#define MASK_AntiAliasEnable 0x00000800
#define MASK_ZMaskWriteEnable 0x00001000
#define MASK_StencilMaskWriteEnable 0x00002000
#define MASK_AlphaMaskWriteEnable 0x00004000
#define MASK_ColorMaskWriteEnable 0x00008000
#define MASK_ZCacheClear 0x00010000
#define MASK_ZCacheEnable 0x00020000
#define MASK_StencilCacheClear 0x00040000
#define MASK_StencilCacheEnable 0x00080000
#define MASK_AlphaCacheClear 0x00100000
#define MASK_AlphaCacheEnable 0x00200000
#define MASK_ColorCacheClear 0x00400000
#define MASK_ColorCacheEnable 0x00800000
/*
* REG_3D_ZSet -- Define Z Buffer Setting Mask (8A08h-8A0Bh)
*/
#define MASK_ZBufferPitch 0x00000FFF
#define MASK_ZTestMode 0x00070000
#define MASK_ZBufferInSystem 0x00080000
#define MASK_ZBufferFormat 0x01F00000
#define SiS_Z_COMP_NEVER 0x00000000
#define SiS_Z_COMP_S_LT_B 0x00010000
#define SiS_Z_COMP_S_EQ_B 0x00020000
#define SiS_Z_COMP_S_LE_B 0x00030000
#define SiS_Z_COMP_S_GT_B 0x00040000
#define SiS_Z_COMP_S_NE_B 0x00050000
#define SiS_Z_COMP_S_GE_B 0x00060000
#define SiS_Z_COMP_ALWAYS 0x00070000
#define SiS_ZFORMAT_Z16 0x00000000
#define SiS_ZFORMAT_Z16_INT 0x00100000
#define SiS_ZFORMAT_S1Z15 0x00400000
#define SiS_ZFORMAT_S1Z15_INT 0x00500000
#define SiS_ZFORMAT_Z32 0x00800000
#define SiS_ZFORMAT_S1Z31 0x00C00000
#define SiS_ZFORMAT_S2Z30 0x00D00000
#define SiS_ZFORMAT_S4Z28 0x00E00000
#define SiS_ZFORMAT_S8Z24 0x00F00000
#define SiS_ZFORMAT_FZ30 0x01800000
#define SiS_ZFORMAT_FS1Z30 0x01C00000
#define SiS_ZFORMAT_FS2Z30 0x01D00000
/*
* REG_3D_ZBias -- Define Z Buffer Setting Mask (8A0Ch-8A0Fh)
*/
#define MASK_ZBias 0xFFFFFFFF
/*
* REG_3D_ZStWriteMask -- Define Z and Stencil Buffer Mask (8A10h-8A13h)
*/
#define MASK_ZWriteMask 0x00FFFFFF
/*
* REG_3D_ZAddress -- Define Z Buffer Base Address(8A14h-8A17h)
*/
#define MASK_ZAddress 0xFFFFFFFF
/*
* REG_3D_AlphaSet -- Define Alpha Buffer Setting Mask (8A18h-8A1Bh)
*/
#define MASK_AlphaBufferPitch 0x000003FF
#define MASK_AlphaRefValue 0x00FF0000
#define MASK_AlphaTestMode 0x07000000
#define MASK_AlphaBufferInSystem 0x08000000
#define MASK_AlphaBufferFormat 0x30000000
#define SiS_ALPHA_NEVER 0x00000000
#define SiS_ALPHA_LESS 0x01000000
#define SiS_ALPHA_EQUAL 0x02000000
#define SiS_ALPHA_LEQUAL 0x03000000
#define SiS_ALPHA_GREATER 0x04000000
#define SiS_ALPHA_NOTEQUAL 0x05000000
#define SiS_ALPHA_GEQUAL 0x06000000
#define SiS_ALPHA_ALWAYS 0x07000000
/*
* REG_3D_AlphaAddress -- Define Alpha Buffer Base Address(8A1Ch-8A1Fh)
*/
#define MASK_AlphaAddress 0xFFFFFFFF
/*
* REG_3D_DstSet -- Define Destination Buffer Setting Mask (8A20h-8A23h)
*/
#define MASK_DstBufferPitch 0x00000FFF
#define MASK_DstBufferFormat 0x000F0000
#define MASK_DstBufferBitDepth 0x00300000
#define MASK_DstBufferRgbOrder 0x00400000
#define MASK_DstBufferInSystem 0x00800000
#define MASK_Dst7BitFormat 0x007F0000
#define MASK_ROP2 0x0F000000
#define DST_FORMAT_RGB_555 0x00100000
#define DST_FORMAT_RGB_565 0x00110000
#define DST_FORMAT_ARGB_1555 0x00120000
#define DST_FORMAT_ARGB_4444 0x00130000
#define DST_FORMAT_ARGB_1888 0x00300000
#define DST_FORMAT_ARGB_2888 0x00310000
#define DST_FORMAT_ARGB_4888 0x00320000
#define DST_FORMAT_ARGB_8888 0x00330000
#define DST_FORMAT_ARGB_0888 0x00340000
#define DST_FORMAT_BGR_555 0x00500000
#define DST_FORMAT_BGR_565 0x00510000
#define DST_FORMAT_ABGR_1555 0x00520000
#define DST_FORMAT_ABGR_4444 0x00530000
#define DST_FORMAT_ABGR_1888 0x00700000
#define DST_FORMAT_ABGR_2888 0x00710000
#define DST_FORMAT_ABGR_4888 0x00720000
#define DST_FORMAT_ABGR_8888 0x00730000
#define DST_FORMAT_ABGR_0888 0x00740000
#define LOP_CLEAR 0x00000000
#define LOP_NOR 0x01000000
#define LOP_AND_INVERTED 0x02000000
#define LOP_COPY_INVERTED 0x03000000
#define LOP_AND_REVERSE 0x04000000
#define LOP_INVERT 0x05000000
#define LOP_XOR 0x06000000
#define LOP_NAND 0x07000000
#define LOP_AND 0x08000000
#define LOP_EQUIV 0x09000000
#define LOP_NOOP 0x0a000000
#define LOP_OR_INVERTED 0x0b000000
#define LOP_COPY 0x0c000000
#define LOP_OR_REVERSE 0x0d000000
#define LOP_OR 0x0e000000
#define LOP_SET 0x0f000000
/*
* REG_3D_DstAlphaWriteMask -- Define Destination/Alpha Buffer Write Mask (8A24h-8A27h)
*/
#define MASK_ColorWriteMask 0x00FFFFFF
#define MASK_AlphaWriteMask 0xFF000000
/*
* REG_3D_DstAddress -- Define Destination Buffer Base Address(8A1Ch-8A1Fh)
*/
#define MASK_DstAddress 0xFFFFFFFF
/*
* REG_3D_LinePattern -- Define Line Pattern (8A2Ch-8A2Fh)
*/
#define MASK_LinePatternRepeatFactor 0x00007FFF
#define MASK_LinePatternLastPixelFlag 0x00008000
#define MASK_LinePattern 0xFFFF0000
/*
* REG_3D_FogSet -- Define Fog Mask (8A30h-8A33h)
*/
#define MASK_FogColor 0x00FFFFFF
#define MASK_FogMode 0x07000000
#define MASK_FogZLookup 0x08000000
#define FOGMODE_CHEAP 0x04000000
#define FOGMODE_LINEAR 0x05000000
#define FOGMODE_EXP 0x06000000
#define FOGMODE_EXP2 0x07000000
/*
* REG_3D_FogStartEnd -- Define Fog Start End Setting (8A34h-8A37h)
*/
#define MASK_FogFarDistance 0x0007FFFF
/*
* REG_3D_FogStartEnd -- Define Fog End Setting (8A38h-8A3Bh)
*/
#define MASK_FogInvFarDistance 0x0007FFFF
/*
* REG_3D_FogStartEnd -- Define Fog End Setting (0x8A3C - 0x8A3F)
*/
#define MASK_FogDensity 0x0003FFFF
#define MASK_FogFactor 0xFF000000
/*
* REG_3D_StencilSet -- Define stencil test (8A44h-8A47h)
*/
#define MASK_StencilValueMask 0x000000ff
#define MASK_StencilRefMask 0x0000ff00
#define MASK_StencilTestMode 0x07000000
#define MASK_StencilBufferInSystem 0x08000000
#define MASK_StencilFormat 0x30000000
#define SiS_STENCIL_NEVER 0x00000000
#define SiS_STENCIL_LESS 0x01000000
#define SiS_STENCIL_EQUAL 0x02000000
#define SiS_STENCIL_LEQUAL 0x03000000
#define SiS_STENCIL_GREATER 0x04000000
#define SiS_STENCIL_NOTEQUAL 0x05000000
#define SiS_STENCIL_GEQUAL 0x06000000
#define SiS_STENCIL_ALWAYS 0x07000000
#define STENCIL_FORMAT_1 0x00000000
#define STENCIL_FORMAT_2 0x10000000
#define STENCIL_FORMAT_4 0x20000000
#define STENCIL_FORMAT_8 0x30000000
/*
* REG_3D_StencilSet2 -- Define stencil test (8A4h-8A47h)
*/
#define MASK_StencilBufferPitch 0x00000FFF
#define MASK_StencilZPassOp 0x00007000
#define MASK_StencilZFailOp 0x00070000
#define MASK_StencilFailOp 0x00700000
#define MASK_StencilWriteMask 0xFF000000
#define SiS_SFAIL_KEEP 0x00000000
#define SiS_SFAIL_ZERO 0x00100000
#define SiS_SFAIL_REPLACE 0x00200000
#define SiS_SFAIL_INVERT 0x00500000
#define SiS_SFAIL_INCR 0x00600000
#define SiS_SFAIL_DECR 0x00700000
#define SiS_SPASS_ZFAIL_KEEP 0x00000000
#define SiS_SPASS_ZFAIL_ZERO 0x00010000
#define SiS_SPASS_ZFAIL_REPLACE 0x00020000
#define SiS_SPASS_ZFAIL_INVERT 0x00050000
#define SiS_SPASS_ZFAIL_INCR 0x00060000
#define SiS_SPASS_ZFAIL_DECR 0x00070000
#define SiS_SPASS_ZPASS_KEEP 0x00000000
#define SiS_SPASS_ZPASS_ZERO 0x00001000
#define SiS_SPASS_ZPASS_REPLACE 0x00002000
#define SiS_SPASS_ZPASS_INVERT 0x00005000
#define SiS_SPASS_ZPASS_INCR 0x00006000
#define SiS_SPASS_ZPASS_DECR 0x00007000
/*
* REG_3D_DstBlendMode (0x8A50 - 0x8A53)
*/
#define MASK_SrcBlendMode 0x0000000F
#define MASK_DstBlendMode 0x000000F0
#define SiS_D_ZERO 0x00000000
#define SiS_D_ONE 0x00000010
#define SiS_D_SRC_COLOR 0x00000020
#define SiS_D_ONE_MINUS_SRC_COLOR 0x00000030
#define SiS_D_SRC_ALPHA 0x00000040
#define SiS_D_ONE_MINUS_SRC_ALPHA 0x00000050
#define SiS_D_DST_ALPHA 0x00000060
#define SiS_D_ONE_MINUS_DST_ALPHA 0x00000070
#define SiS_D_DST_COLOR 0x00000080
#define SiS_D_ONE_MINUS_DST_COLOR 0x00000090
#define SiS_D_SRC_ALPHA_SAT 0x000000a0
#define SiS_S_ZERO 0x00000000
#define SiS_S_ONE 0x00000001
#define SiS_S_SRC_COLOR 0x00000002
#define SiS_S_ONE_MINUS_SRC_COLOR 0x00000003
#define SiS_S_SRC_ALPHA 0x00000004
#define SiS_S_ONE_MINUS_SRC_ALPHA 0x00000005
#define SiS_S_DST_ALPHA 0x00000006
#define SiS_S_ONE_MINUS_DST_ALPHA 0x00000007
#define SiS_S_DST_COLOR 0x00000008
#define SiS_S_ONE_MINUS_DST_COLOR 0x00000009
#define SiS_S_SRC_ALPHA_SATURATE 0x0000000a
#define SiS_S_BOTH_SRC_ALPHA 0x0000000b
#define SiS_S_BOTH_ONE_MINUS_SRC_ALPHA 0x0000000c
/*
* REG_3D_DstBlendMode (0x8A54 - 0x8A57)
*/
#define MASK_BottomClip 0x00001FFF
#define MASK_TopClip 0x03FFE000
/*
* REG_3D_DstBlendMode (0x8A58 - 0x8A5B)
*/
#define MASK_RightClip 0x00001FFF
#define MASK_LeftClip 0x03FFE000
/*
* REG_3D_TextureSet (0x8A7C - 0x8A7F)
* REG_3D_Texture1Set (0x8ADC - 0x8ADF)
*/
#define MASK_TextureHeight 0x0000000F
#define MASK_TextureWidth 0x000000F0
#define MASK_TextureLevel 0x00000F00
#define MASK_TextureSignYUVFormat 0x00001000
#define MASK_TextureMappingMode 0x00FF0000
#define MASK_TextureWrapU 0x00010000
#define MASK_TextureWrapV 0x00020000
#define MASK_TextureMirrorU 0x00040000
#define MASK_TextureMirrorV 0x00080000
#define MASK_TextureClampU 0x00100000
#define MASK_TextureClampV 0x00200000
#define MASK_TextureBorderU 0x00400000
#define MASK_TextureBorderV 0x00800000
#define MASK_TextureFormat 0xFF000000
#define MASK_TextureBitDepth 0x70000000
#define MASK_TextureRgbOrder 0x80000000
#define TEXEL_INDEX1 0x00000000
#define TEXEL_INDEX2 0x01000000
#define TEXEL_INDEX4 0x02000000
#define TEXEL_INDEX8 0x03000000
#define TEXEL_INDEX1WithAlpha 0x04000000
#define TEXEL_INDEX2WithAlpha 0x05000000
#define TEXEL_INDEX4WithAlpha 0x06000000
#define TEXEL_INDEX8WithAlpha 0x07000000
#define TEXEL_I1 0x10000000
#define TEXEL_I2 0x11000000
#define TEXEL_I4 0x12000000
#define TEXEL_I8 0x13000000
#define TEXEL_DXT1 0x19000000
#define TEXEL_DXT2 0x1A000000
#define TEXEL_DXT3 0x1B000000
#define TEXEL_YUV422 0x20000000
#define TEXEL_YVU422 0x21000000
#define TEXEL_UVY422 0x22000000
#define TEXEL_VUY422 0x23000000
#define TEXEL_YUV411 0x24000000
#define TEXEL_L1 0x30000000
#define TEXEL_L2 0x31000000
#define TEXEL_L4 0x32000000
#define TEXEL_L8 0x33000000
#define TEXEL_AL11 0x34000000
#define TEXEL_AL44 0x35000000
#define TEXEL_AL26 0x37000000
#define TEXEL_AL88 0x38000000
#define TEXEL_A1 0x40000000
#define TEXEL_A2 0x41000000
#define TEXEL_A4 0x42000000
#define TEXEL_A8 0x43000000
#define TEXEL_RGB_332_8 0x50000000
#define TEXEL_RGB_233_8 0x51000000
#define TEXEL_RGB_232_8 0x52000000
#define TEXEL_ARGB_1232_8 0x53000000
#define TEXEL_ARGB_2222_8 0x54000000
#define TEXEL_RGB_555_16 0x60000000
#define TEXEL_RGB_565_16 0x61000000
#define TEXEL_ARGB_1555_16 0x62000000
#define TEXEL_ARGB_4444_16 0x63000000
#define TEXEL_ARGB_1888_32 0x70000000
#define TEXEL_ARGB_2888_32 0x71000000
#define TEXEL_ARGB_4888_32 0x72000000
#define TEXEL_ARGB_8888_32 0x73000000
#define TEXEL_ARGB_0888_32 0x74000000
#define TEXEL_BGR_332_8 0xD0000000
#define TEXEL_BGR_233_8 0xD1000000
#define TEXEL_BGR_232_8 0xD2000000
#define TEXEL_ABGR_1232_8 0xD3000000
#define TEXEL_ABGR_2222_8 0xD4000000
#define TEXEL_BGR_555_16 0xE0000000
#define TEXEL_BGR_565_16 0xE1000000
#define TEXEL_ABGR_1555_16 0xE2000000
#define TEXEL_ABGR_4444_16 0xE3000000
#define TEXEL_ABGR_1888_32 0xF0000000
#define TEXEL_ABGR_2888_32 0xF1000000
#define TEXEL_ABGR_4888_32 0xF2000000
#define TEXEL_ABGR_8888_32 0xF3000000
#define TEXEL_ABGR_0888_32 0xF4000000
#define TEXEL_VU88 0x00000000
#define TEXEL_LVU655 0x00800000
#define TEXEL_LVU888 0x01000000
#define TEXEL_UV88 0x02000000
#define TEXEL_LUV655 0x02800000
#define TEXEL_LUV888 0x03000000
/*
* REG_3D_TextureMip (0x8A80 - 0x8A83)
* REG_3D_Texture1Mip (0x8AE0 - 0x8AE3)
*/
#define MASK_TextureAnisotropyRatio 0x0000000F
#define MASK_TextureMipmapLodBias 0x00003FF0
#define MASK_TextureFilterMin 0x0001C000
#define MASK_TextureFilterMag 0x00020000
#define MASK_TextureFilter 0x0003C000
#define MASK_TextureLevelInSystem 0x3FFC0000
#define MASK_TextureLevel0InSystem 0x00040000
#define MASK_TextureBlockLength 0xF0000000
#define TEXTURE_FILTER_NEAREST 0x00000000
#define TEXTURE_FILTER_LINEAR 0x00004000
#define TEXTURE_FILTER_NEAREST_MIP_NEAREST 0x00008000
#define TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x00010000
#define TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x0000c000
#define TEXTURE_FILTER_LINEAR_MIP_LINEAR 0x00014000
/*
* REG_3D_TextureTransparencyColorHigh (0x8A84 - 0x8A87)
* REG_3D_Texture1TransparencyColorHigh (0x8AE4 - 0x8AE7)
*/
#define MASK_TextureTransparencyColorHighB 0x000000FF
#define MASK_TextureTransparencyColorHighG 0x0000FF00
#define MASK_TextureTransparencyColorHighR 0x00FF0000
#define MASK_TextureAlphaTransparencyMode 0x08000000
/*
* REG_3D_TextureTransparencyColorLow (0x8A88 - 0x8A8B)
* REG_3D_Texture1TransparencyColorLow (0x8AE8 - 0x8AEB)
*/
#define MASK_TextureTransparencyColorLowB 0x000000FF
#define MASK_TextureTransparencyColorLowG 0x0000FF00
#define MASK_TextureTransparencyColorLowR 0x00FF0000
#define MASK_TextureBlockHeight 0x07000000
#define MASK_TextureBlockWidth 0x70000000
/*
* REG_3D_TextureTransparencyColorLow (0x8A8C - 0x8A8F)
* REG_3D_Texture1TransparencyColorLow (0x8AEC - 0x8AEF)
*/
#define MASK_TextureBorderColorB 0x000000FF
#define MASK_TextureBorderColorG 0x0000FF00
#define MASK_TextureBorderColorR 0x00FF0000
#define MASK_TextureBorderColorA 0xFF000000
/*
* REG_3D_TexturePitch0-10 (0x8AC0 - 0x8AD7)
* REG_3D_Texture1Pitch0-10 (0x8B20 - 0x8B37)
*/
#define MASK_TexturePitchOdd 0x000003FF
#define MASK_TexturePitchEven 0x03FF0000
#define SHIFT_TexturePitchEven 16
/*
* REG_3D_TextureColorBlendSet0 (0x8B40 - 0x8B43)
* REG_3D_TextureColorBlendSet1 (0x8B44 - 0x8B46)
* REG_3D_TextureAlphaBlendSet0 (0x8B40 - 0x8B43)
* REG_3D_TextureAlphaBlendSet1 (0x8B44 - 0x8B46)
*/
#define A_REPLACE_RGB_STAGE0 0xa1485000
#define A_REPLACE_A_STAGE0 0xc3230000
#define L_REPLACE__RGB_STAGE0 0xc1485000
#define L_REPLACE__A_STAGE0 0x63230000
#define LA_REPLACE__RGB_STAGE0 0xc1485000
#define LA_REPLACE__A_STAGE0 0xc3230000
#define I_REPLACE__RGB_STAGE0 0xc1485000
#define I_REPLACE__A_STAGE0 0xc3230000
#define RGB_REPLACE__RGB_STAGE0 0xc1485000
#define RGB_REPLACE__A_STAGE0 0x63230000
#define RGBA_REPLACE__RGB_STAGE0 0xc1485000
#define RGBA_REPLACE__A_STAGE0 0xc3230000
#define A_MODULATE_RGB_STAGE0 0xa1485000
#define A_MODULATE_A_STAGE0 0x63c30000
#define L_MODULATE__RGB_STAGE0 0xa1705000
#define L_MODULATE__A_STAGE0 0x63230000
#define LA_MODULATE__RGB_STAGE0 0xa1705000
#define LA_MODULATE__A_STAGE0 0x63c30000
#define I_MODULATE__RGB_STAGE0 0xa1705000
#define I_MODULATE__A_STAGE0 0x63c30000
#define RGB_MODULATE__RGB_STAGE0 0xa1705000
#define RGB_MODULATE__A_STAGE0 0x63230000
#define RGBA_MODULATE__RGB_STAGE0 0xa1705000
#define RGBA_MODULATE__A_STAGE0 0x63c30000
#define RGB_DECAL__RGB_STAGE0 0xc1485000
#define RGB_DECAL__A_STAGE0 0x63230000
#define RGBA_DECAL__RGB_STAGE0 0xc534c001
#define RGBA_DECAL__A_STAGE0 0x63230000
#define A_BLEND_RGB_STAGE0 0xa1485000
#define A_BLEND_A_STAGE0 0x63c30000
#define L_BLEND__RGB_STAGE0 0x4530c001
#define L_BLEND__A_STAGE0 0x63230000
#define LA_BLEND__RGB_STAGE0 0x4530c001
#define LA_BLEND__A_STAGE0 0x63c30000
#define I_BLEND__RGB_STAGE0 0x4530c001
#define I_BLEND__A_STAGE0 0x46c60001
#define RGB_BLEND__RGB_STAGE0 0x4530c001
#define RGB_BLEND__A_STAGE0 0x63230000
#define RGBA_BLEND__RGB_STAGE0 0x4530c001
#define RGBA_BLEND__A_STAGE0 0x63c30000
#define RGB_STAGE1 0xa1485000
#define A_STAGE1 0xa3230000
#define A_REPLACE_RGB_STAGE1 0xa1485000
#define A_REPLACE_A_STAGE1 0xe3230000
#define L_REPLACE__RGB_STAGE1 0xe1485000
#define L_REPLACE__A_STAGE1 0xa3230000
#define LA_REPLACE__RGB_STAGE1 0xe1485000
#define LA_REPLACE__A_STAGE1 0xe3230000
#define I_REPLACE__RGB_STAGE1 0xe1485000
#define I_REPLACE__A_STAGE1 0xe3230000
#define RGB_REPLACE__RGB_STAGE1 0xe1485000
#define RGB_REPLACE__A_STAGE1 0xa3230000
#define RGBA_REPLACE__RGB_STAGE1 0xe1485000
#define RGBA_REPLACE__A_STAGE1 0xe3230000
#define A_MODULATE_RGB_STAGE1 0xa1485000
#define A_MODULATE_A_STAGE1 0xa3e30000
#define L_MODULATE__RGB_STAGE1 0xa1785000
#define L_MODULATE__A_STAGE1 0xa3230000
#define LA_MODULATE__RGB_STAGE1 0xa1785000
#define LA_MODULATE__A_STAGE1 0xa3e30000
#define I_MODULATE__RGB_STAGE1 0xa1785000
#define I_MODULATE__A_STAGE1 0xa3e30000
#define RGB_MODULATE__RGB_STAGE1 0xa1785000
#define RGB_MODULATE__A_STAGE1 0xa3230000
#define RGBA_MODULATE__RGB_STAGE1 0xa1785000
#define RGBA_MODULATE__A_STAGE1 0xa3e30000
#define RGB_DECAL__RGB_STAGE1 0xe1485000
#define RGB_DECAL__A_STAGE1 0xa3230000
#define RGBA_DECAL__RGB_STAGE1 0xe5394001
#define RGBA_DECAL__A_STAGE1 0xa3230000
#define A_BLEND_RGB_STAGE1 0xa1485000
#define A_BLEND_A_STAGE1 0xa3e30000
#define L_BLEND__RGB_STAGE1 0x45394001
#define L_BLEND__A_STAGE1 0xa3230000
#define LA_BLEND__RGB_STAGE1 0x45394001
#define LA_BLEND__A_STAGE1 0xa3e30000
#define I_BLEND__RGB_STAGE1 0x45394001
#define I_BLEND__A_STAGE1 0x4aea0001
#define RGB_BLEND__RGB_STAGE1 0x45394001
#define RGB_BLEND__A_STAGE1 0xa3230000
#define RGBA_BLEND__RGB_STAGE1 0x45394001
#define RGBA_BLEND__A_STAGE1 0xa3e30000
/* What registers are these associated with? */
#define MASK_BMMemoryInSystem 0x00000080
#define MASK_BMHeight 0x00000F00
#define MASK_BMWidth 0x0000F000
#define MASK_BMFilter 0x00010000
#define MASK_BMMappingMode 0x007E0000
#define MASK_BMFormat 0x07800000
#define MASK_BMTxBumpmap 0x08000000
#define MASK_BMAddress 0xFFFFFFFC
#define MASK_BMOffset 0xFF800000
#define MASK_BMScale 0x007FE000
#define MASK_BMPitch 0x00001FFF
#define MASK_BMMatrix00 0x000007FF
#define MASK_BMMatrix01 0x07FF0000
#define MASK_BMMatrix10 0x000007FF
#define MASK_BMMatrix11 0x07FF0000
#define MASK_TextureRealInSystem 0x00000001
#define MASK_TextureDowngrade 0x00000002
#define ALPHA_BUFFER_FORMAT_1 0x00000000
#define ALPHA_BUFFER_FORMAT_2 0x10000000
#define ALPHA_BUFFER_FORMAT_4 0x20000000
#define ALPHA_BUFFER_FORMAT_8 0x30000000
#endif

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/* $XFree86$ */
/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
#include "dri_util.h"
#include "context.h"
#include "utils.h"
#include "imports.h"
#include "sis_context.h"
#include "sis_dri.h"
#include "sis_lock.h"
/* Create the device specific screen private data struct.
*/
static sisScreenPtr
sisCreateScreen( __DRIscreenPrivate *sPriv )
{
sisScreenPtr sisScreen;
SISDRIPtr sisDRIPriv = (SISDRIPtr)sPriv->pDevPriv;
if ( !driCheckDriDdxDrmVersions( sPriv, "SiS", 4, 0, 0, 1, 1, 0 ) )
return NULL;
/* Allocate the private area */
sisScreen = (sisScreenPtr)CALLOC( sizeof(*sisScreen) );
if ( sisScreen == NULL )
return NULL;
sisScreen->screenX = sisDRIPriv->width;
sisScreen->screenY = sisDRIPriv->height;
sisScreen->cpp = sisDRIPriv->bytesPerPixel;
sisScreen->irqEnabled = sisDRIPriv->bytesPerPixel;
sisScreen->deviceID = sisDRIPriv->deviceID;
sisScreen->AGPCmdBufOffset = sisDRIPriv->AGPCmdBufOffset;
sisScreen->AGPCmdBufSize = sisDRIPriv->AGPCmdBufSize;
sisScreen->sarea_priv_offset = sizeof(XF86DRISAREARec);
sisScreen->mmio.handle = sisDRIPriv->regs.handle;
sisScreen->mmio.size = sisDRIPriv->regs.size;
if ( drmMap( sPriv->fd, sisScreen->mmio.handle, sisScreen->mmio.size,
&sisScreen->mmio.map ) )
{
FREE( sisScreen );
return NULL;
}
if (sisDRIPriv->agp.size) {
sisScreen->agp.handle = sisDRIPriv->agp.handle;
sisScreen->agp.size = sisDRIPriv->agp.size;
if ( drmMap( sPriv->fd, sisScreen->agp.handle, sisScreen->agp.size,
&sisScreen->agp.map ) )
{
sisScreen->agp.size = 0;
}
}
sisScreen->driScreen = sPriv;
return sisScreen;
}
/* Destroy the device specific screen private data struct.
*/
static void
sisDestroyScreen( __DRIscreenPrivate *sPriv )
{
sisScreenPtr sisScreen = (sisScreenPtr)sPriv->private;
if ( sisScreen == NULL )
return;
if (sisScreen->agp.size != 0)
drmUnmap( sisScreen->agp.map, sisScreen->agp.size );
drmUnmap( sisScreen->mmio.map, sisScreen->mmio.size );
FREE( sisScreen );
sPriv->private = NULL;
}
/* Create and initialize the Mesa and driver specific pixmap buffer
* data.
*/
static GLboolean
sisCreateBuffer( __DRIscreenPrivate *driScrnPriv,
__DRIdrawablePrivate *driDrawPriv,
const __GLcontextModes *mesaVis,
GLboolean isPixmap )
{
if (isPixmap)
return GL_FALSE; /* not implemented */
driDrawPriv->driverPrivate = (void *)_mesa_create_framebuffer(
mesaVis,
GL_FALSE, /* software depth buffer? */
mesaVis->stencilBits > 0,
mesaVis->accumRedBits > 0,
mesaVis->alphaBits > 0 ); /* XXX */
return (driDrawPriv->driverPrivate != NULL);
}
static void
sisDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
{
_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
}
__inline__ static void
sis_bitblt_copy_cmd (sisContextPtr smesa, ENGPACKET * pkt)
{
GLint *lpdwDest, *lpdwSrc;
int i;
lpdwSrc = (GLint *) pkt;
lpdwDest = (GLint *) (GET_IOBase (smesa) + REG_SRC_ADDR);
mWait3DCmdQueue (10);
for (i = 0; i < 7; i++)
*lpdwDest++ = *lpdwSrc++;
MMIO(REG_CMD0, *(GLint *)&pkt->stdwCmd);
MMIO(REG_QueueLen, -1);
}
static void sisCopyBuffer( __DRIdrawablePrivate *dPriv )
{
sisContextPtr smesa = (sisContextPtr)dPriv->driContextPriv->driverPrivate;
int i;
ENGPACKET stEngPacket;
while ((*smesa->FrameCountPtr) - MMIO_READ(0x8a2c) > SIS_MAX_FRAME_LENGTH)
usleep(1);
LOCK_HARDWARE();
stEngPacket.dwSrcBaseAddr = smesa->backOffset;
stEngPacket.dwSrcPitch = smesa->backPitch |
((smesa->bytesPerPixel == 2) ? 0x80000000 : 0xc0000000);
stEngPacket.dwDestBaseAddr = 0;
stEngPacket.wDestPitch = smesa->frontPitch;
/* TODO: set maximum value? */
stEngPacket.wDestHeight = smesa->virtualY;
stEngPacket.stdwCmd.cRop = 0xcc;
if (smesa->blockWrite)
stEngPacket.stdwCmd.cCmd0 = CMD0_PAT_FG_COLOR;
else
stEngPacket.stdwCmd.cCmd0 = 0;
stEngPacket.stdwCmd.cCmd1 = CMD1_DIR_X_INC | CMD1_DIR_Y_INC;
for (i = 0; i < dPriv->numClipRects; i++) {
XF86DRIClipRectPtr box = &dPriv->pClipRects[i];
stEngPacket.stdwSrcPos.wY = box->y1 - dPriv->y;
stEngPacket.stdwSrcPos.wX = box->x1 - dPriv->x;
stEngPacket.stdwDestPos.wY = box->y1;
stEngPacket.stdwDestPos.wX = box->x1;
stEngPacket.stdwDim.wWidth = (GLshort) box->x2 - box->x1;
stEngPacket.stdwDim.wHeight = (GLshort) box->y2 - box->y1;
sis_bitblt_copy_cmd( smesa, &stEngPacket );
}
*(GLint *)(smesa->IOBase+0x8a2c) = *smesa->FrameCountPtr;
(*smesa->FrameCountPtr)++;
UNLOCK_HARDWARE ();
}
/* Copy the back color buffer to the front color buffer */
static void
sisSwapBuffers(__DRIdrawablePrivate *dPriv)
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
sisContextPtr smesa = (sisContextPtr) dPriv->driContextPriv->driverPrivate;
GLcontext *ctx = smesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
_mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
sisCopyBuffer( dPriv );
}
} else {
/* XXX this shouldn't be an error but we can't handle it for now */
_mesa_problem(NULL, "%s: drawable has no context!", __FUNCTION__);
}
}
/* Initialize the driver specific screen private data.
*/
static GLboolean
sisInitDriver( __DRIscreenPrivate *sPriv )
{
sPriv->private = (void *) sisCreateScreen( sPriv );
if ( !sPriv->private ) {
sisDestroyScreen( sPriv );
return GL_FALSE;
}
return GL_TRUE;
}
/* Fullscreen mode change stub
*/
static GLboolean
sisOpenCloseFullScreen( __DRIcontextPrivate *driContextPriv )
{
return GL_TRUE;
}
static struct __DriverAPIRec sisAPI = {
.InitDriver = sisInitDriver,
.DestroyScreen = sisDestroyScreen,
.CreateContext = sisCreateContext,
.DestroyContext = sisDestroyContext,
.CreateBuffer = sisCreateBuffer,
.DestroyBuffer = sisDestroyBuffer,
.SwapBuffers = sisSwapBuffers,
.MakeCurrent = sisMakeCurrent,
.UnbindContext = sisUnbindContext,
.OpenFullScreen = sisOpenCloseFullScreen,
.CloseFullScreen = sisOpenCloseFullScreen,
.GetSwapInfo = NULL,
.GetMSC = NULL,
.WaitForMSC = NULL,
.WaitForSBC = NULL,
.SwapBuffersMSC = NULL
};
/*
* This is the bootstrap function for the driver.
* The __driCreateScreen name is the symbol that libGL.so fetches.
* Return: pointer to a __DRIscreenPrivate.
*/
#ifndef _SOLO
void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
int numConfigs, __GLXvisualConfig *config)
{
__DRIscreenPrivate *psp;
psp = __driUtilCreateScreen( dpy, scrn, psc, numConfigs, config, &sisAPI );
return (void *)psp;
}
#else
void *__driCreateScreen(struct DRIDriverRec *driver,
struct DRIDriverContextRec *driverContext)
{
__DRIscreenPrivate *psp;
psp = __driUtilCreateScreen(driver, driverContext, &sisAPI);
return (void *) psp;
}
#endif

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/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86$ */
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
#ifndef __SIS_SCREEN_H
#define __SIS_SCREEN_H
typedef struct {
drmHandle handle; /* Handle to the DRM region */
drmSize size; /* Size of the DRM region */
drmAddress map; /* Mapping of the DRM region */
} sisRegionRec2, *sisRegionPtr2;
typedef struct {
sisRegionRec2 mmio;
sisRegionRec2 agp;
unsigned int AGPCmdBufOffset;
unsigned int AGPCmdBufSize;
int deviceID;
int irqEnabled;
int cpp;
unsigned int screenX, screenY;
__DRIscreenPrivate *driScreen;
unsigned int sarea_priv_offset;
} sisScreenRec, *sisScreenPtr;
#endif

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/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_span.c,v 1.5 2001/03/21 16:14:26 dawes Exp $ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*/
#include "sis_context.h"
#include "sis_span.h"
#include "swrast/swrast.h"
#define DBG 0
#define LOCAL_VARS \
sisContextPtr smesa = SIS_CONTEXT(ctx); \
char *buf = (char *)(smesa->FbBase + smesa->drawOffset); \
char *read_buf = (char *)(smesa->FbBase + smesa->readOffset); \
GLuint p; \
(void) read_buf; (void) buf; (void) p
#define LOCAL_DEPTH_VARS \
sisContextPtr smesa = SIS_CONTEXT(ctx); \
char *buf = smesa->depthbuffer; \
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
#define CLIPPIXEL(_x,_y) (_x >= minx && _x < maxx && \
_y >= miny && _y < maxy)
#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
if ( _y < miny || _y >= maxy ) { \
_n1 = 0, _x1 = x; \
} else { \
_n1 = _n; \
_x1 = _x; \
if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
}
#define HW_LOCK() do {} while(0);
#define HW_CLIPLOOP() \
do { \
__DRIdrawablePrivate *dPriv = smesa->driDrawable; \
int _nc = dPriv->numClipRects; \
\
while ( _nc-- ) { \
int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
#define HW_ENDCLIPLOOP() \
} \
} while (0)
#define HW_UNLOCK() do {} while(0);
/* RGB565 */
#define INIT_MONO_PIXEL(p, color) \
p = SISPACKCOLOR565( color[0], color[1], color[2] )
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
*(GLushort *)(buf + _x*2 + _y*smesa->drawPitch) = \
(((r & 0xf8) << 8) | \
((g & 0xfc) << 3) | \
(b >> 3))
#define WRITE_PIXEL( _x, _y, p ) \
*(GLushort *)(buf + _x*2 + _y*smesa->drawPitch) = p
#define READ_RGBA( rgba, _x, _y ) \
do { \
GLushort p = *(GLushort *)(read_buf + _x*2 + _y*smesa->readPitch); \
rgba[0] = (p & 0xf800) >> 8; \
rgba[1] = (p & 0x07e0) >> 3; \
rgba[2] = (p & 0x001f) << 3; \
rgba[3] = 0xff; \
} while(0)
#define TAG(x) sis##x##_565
#include "spantmp.h"
/* ARGB8888 */
#undef INIT_MONO_PIXEL
#define INIT_MONO_PIXEL(p, color) \
p = SISPACKCOLOR8888( color[0], color[1], color[2], color[3] )
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
*(GLuint *)(buf + _x*4 + _y*smesa->drawPitch) = \
(((a) << 24) | \
((r) << 16) | \
((g) << 8) | \
((b)))
#define WRITE_PIXEL( _x, _y, p ) \
*(GLuint *)(buf + _x*4 + _y*smesa->drawPitch) = p
#define READ_RGBA( rgba, _x, _y ) \
do { \
GLuint p = *(GLuint *)(read_buf + _x*4 + _y*smesa->readPitch); \
rgba[0] = (p >> 16) & 0xff; \
rgba[1] = (p >> 8) & 0xff; \
rgba[2] = (p >> 0) & 0xff; \
rgba[3] = 0xff; \
} while(0)
#define TAG(x) sis##x##_8888
#include "spantmp.h"
/* 16 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + _x*2 + _y*smesa->depthPitch) = d;
#define READ_DEPTH( d, _x, _y ) \
d = *(GLushort *)(buf + _x*2 + _y*smesa->depthPitch);
#define TAG(x) sis##x##_16
#include "depthtmp.h"
/* 32 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
*(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) = d;
#define READ_DEPTH( d, _x, _y ) \
d = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch);
#define TAG(x) sis##x##_32
#include "depthtmp.h"
/* 8/24 bit interleaved depth/stencil functions
*/
#define WRITE_DEPTH( _x, _y, d ) { \
GLuint tmp = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch); \
tmp &= 0xff000000; \
tmp |= (d & 0x00ffffff); \
*(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) = tmp; \
}
#define READ_DEPTH( d, _x, _y ) { \
d = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) & 0x00ffffff; \
}
#define TAG(x) sis##x##_24_8
#include "depthtmp.h"
#define WRITE_STENCIL( _x, _y, d ) { \
GLuint tmp = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch); \
tmp &= 0x00ffffff; \
tmp |= (d << 24); \
*(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) = tmp; \
}
#define READ_STENCIL( d, _x, _y ) \
d = (*(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) & 0xff000000) >> 24;
#define TAG(x) sis##x##_24_8
#include "stenciltmp.h"
/*
* This function is called to specify which buffer to read and write
* for software rasterization (swrast) fallbacks. This doesn't necessarily
* correspond to glDrawBuffer() or glReadBuffer() calls.
*/
static void sisDDSetBuffer( GLcontext *ctx,
GLframebuffer *colorBuffer,
GLuint bufferBit )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
switch ( bufferBit ) {
case FRONT_LEFT_BIT:
smesa->drawOffset = smesa->readOffset = smesa->frontOffset;
smesa->drawPitch = smesa->readPitch = smesa->frontPitch;
break;
case BACK_LEFT_BIT:
smesa->drawOffset = smesa->readOffset = smesa->backOffset;
smesa->drawPitch = smesa->readPitch = smesa->backPitch;
break;
default:
break;
}
}
static void sisSpanRenderStart( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
WaitEngIdle( smesa );
}
static void sisSpanRenderFinish( GLcontext *ctx )
{
_swrast_flush( ctx );
}
void
sisDDInitSpanFuncs( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = sisDDSetBuffer;
switch (smesa->zFormat)
{
case SiS_ZFORMAT_Z16:
swdd->ReadDepthSpan = sisReadDepthSpan_16;
swdd->ReadDepthPixels = sisReadDepthPixels_16;
swdd->WriteDepthSpan = sisWriteDepthSpan_16;
swdd->WriteDepthPixels = sisWriteDepthPixels_16;
swdd->ReadStencilSpan = NULL;
swdd->ReadStencilPixels = NULL;
swdd->WriteStencilSpan = NULL;
swdd->WriteStencilPixels = NULL;
break;
case SiS_ZFORMAT_Z32:
swdd->ReadDepthSpan = sisReadDepthSpan_32;
swdd->ReadDepthPixels = sisReadDepthPixels_32;
swdd->WriteDepthSpan = sisWriteDepthSpan_32;
swdd->WriteDepthPixels = sisWriteDepthPixels_32;
swdd->ReadStencilSpan = NULL;
swdd->ReadStencilPixels = NULL;
swdd->WriteStencilSpan = NULL;
swdd->WriteStencilPixels = NULL;
break;
case SiS_ZFORMAT_S8Z24:
swdd->ReadDepthSpan = sisReadDepthSpan_24_8;
swdd->ReadDepthPixels = sisReadDepthPixels_24_8;
swdd->WriteDepthSpan = sisWriteDepthSpan_24_8;
swdd->WriteDepthPixels = sisWriteDepthPixels_24_8;
swdd->ReadStencilSpan = sisReadStencilSpan_24_8;
swdd->ReadStencilPixels = sisReadStencilPixels_24_8;
swdd->WriteStencilSpan = sisWriteStencilSpan_24_8;
swdd->WriteStencilPixels = sisWriteStencilPixels_24_8;
break;
}
switch ( smesa->bytesPerPixel )
{
case 2:
swdd->WriteRGBASpan = sisWriteRGBASpan_565;
swdd->WriteRGBSpan = sisWriteRGBSpan_565;
swdd->WriteMonoRGBASpan = sisWriteMonoRGBASpan_565;
swdd->WriteRGBAPixels = sisWriteRGBAPixels_565;
swdd->WriteMonoRGBAPixels = sisWriteMonoRGBAPixels_565;
swdd->ReadRGBASpan = sisReadRGBASpan_565;
swdd->ReadRGBAPixels = sisReadRGBAPixels_565;
break;
case 4:
swdd->WriteRGBASpan = sisWriteRGBASpan_8888;
swdd->WriteRGBSpan = sisWriteRGBSpan_8888;
swdd->WriteMonoRGBASpan = sisWriteMonoRGBASpan_8888;
swdd->WriteRGBAPixels = sisWriteRGBAPixels_8888;
swdd->WriteMonoRGBAPixels = sisWriteMonoRGBAPixels_8888;
swdd->ReadRGBASpan = sisReadRGBASpan_8888;
swdd->ReadRGBAPixels = sisReadRGBAPixels_8888;
break;
default:
assert(0);
break;
}
swdd->WriteCI8Span = NULL;
swdd->WriteCI32Span = NULL;
swdd->WriteMonoCISpan = NULL;
swdd->WriteCI32Pixels = NULL;
swdd->WriteMonoCIPixels = NULL;
swdd->ReadCI32Span = NULL;
swdd->ReadCI32Pixels = NULL;
swdd->SpanRenderStart = sisSpanRenderStart;
swdd->SpanRenderFinish = sisSpanRenderFinish;
}

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@ -0,0 +1,41 @@
/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86$ */
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
#ifndef __SIS_SPAN_H__
#define __SIS_SPAN_H__
#ifdef GLX_DIRECT_RENDERING
extern void sisDDInitSpanFuncs( GLcontext *ctx );
#endif
#endif

View file

@ -0,0 +1,918 @@
/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*/
#include "sis_context.h"
#include "sis_state.h"
#include "sis_tris.h"
#include "sis_lock.h"
#include "sis_tex.h"
#include "context.h"
#include "enums.h"
#include "colormac.h"
#include "swrast/swrast.h"
#include "array_cache/acache.h"
#include "tnl/tnl.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_pipeline.h"
/* =============================================================
* Alpha blending
*/
static void
sisDDAlphaFunc( GLcontext * ctx, GLenum func, GLfloat ref )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLubyte refbyte;
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
CLAMPED_FLOAT_TO_UBYTE(refbyte, ref);
current->hwAlpha = refbyte << 16;
/* Alpha Test function */
switch (func)
{
case GL_NEVER:
current->hwAlpha |= SiS_ALPHA_NEVER;
break;
case GL_LESS:
current->hwAlpha |= SiS_ALPHA_LESS;
break;
case GL_EQUAL:
current->hwAlpha |= SiS_ALPHA_EQUAL;
break;
case GL_LEQUAL:
current->hwAlpha |= SiS_ALPHA_LEQUAL;
break;
case GL_GREATER:
current->hwAlpha |= SiS_ALPHA_GREATER;
break;
case GL_NOTEQUAL:
current->hwAlpha |= SiS_ALPHA_NOTEQUAL;
break;
case GL_GEQUAL:
current->hwAlpha |= SiS_ALPHA_GEQUAL;
break;
case GL_ALWAYS:
current->hwAlpha |= SiS_ALPHA_ALWAYS;
break;
}
prev->hwAlpha = current->hwAlpha;
smesa->GlobalFlag |= GFLAG_ALPHASETTING;
}
static void
sisDDBlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
/* TODO: in ICD, if no blend, it will reset these value */
/* blending enable */
current->hwDstSrcBlend = 0x10000; /* Default destination alpha */
switch (dfactor)
{
case GL_ZERO:
current->hwDstSrcBlend |= SiS_D_ZERO;
break;
case GL_ONE:
current->hwDstSrcBlend |= SiS_D_ONE;
break;
case GL_SRC_COLOR:
current->hwDstSrcBlend |= SiS_D_SRC_COLOR;
break;
case GL_ONE_MINUS_SRC_COLOR:
current->hwDstSrcBlend |= SiS_D_ONE_MINUS_SRC_COLOR;
break;
case GL_SRC_ALPHA:
current->hwDstSrcBlend |= SiS_D_SRC_ALPHA;
break;
case GL_ONE_MINUS_SRC_ALPHA:
current->hwDstSrcBlend |= SiS_D_ONE_MINUS_SRC_ALPHA;
break;
case GL_DST_ALPHA:
current->hwDstSrcBlend |= SiS_D_DST_ALPHA;
break;
case GL_ONE_MINUS_DST_ALPHA:
current->hwDstSrcBlend |= SiS_D_ONE_MINUS_DST_ALPHA;
break;
}
switch (sfactor)
{
case GL_ZERO:
current->hwDstSrcBlend |= SiS_S_ZERO;
break;
case GL_ONE:
current->hwDstSrcBlend |= SiS_S_ONE;
break;
case GL_SRC_ALPHA:
current->hwDstSrcBlend |= SiS_S_SRC_ALPHA;
break;
case GL_ONE_MINUS_SRC_ALPHA:
current->hwDstSrcBlend |= SiS_S_ONE_MINUS_SRC_ALPHA;
break;
case GL_DST_ALPHA:
current->hwDstSrcBlend |= SiS_S_DST_ALPHA;
break;
case GL_ONE_MINUS_DST_ALPHA:
current->hwDstSrcBlend |= SiS_S_ONE_MINUS_DST_ALPHA;
break;
case GL_DST_COLOR:
current->hwDstSrcBlend |= SiS_S_DST_COLOR;
break;
case GL_ONE_MINUS_DST_COLOR:
current->hwDstSrcBlend |= SiS_S_ONE_MINUS_DST_COLOR;
break;
case GL_SRC_ALPHA_SATURATE:
current->hwDstSrcBlend |= SiS_S_SRC_ALPHA_SATURATE;
break;
}
if (current->hwDstSrcBlend != prev->hwDstSrcBlend) {
prev->hwDstSrcBlend = current->hwDstSrcBlend;
smesa->GlobalFlag |= GFLAG_DSTBLEND;
}
}
/* =============================================================
* Depth testing
*/
static void
sisDDDepthFunc( GLcontext * ctx, GLenum func )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
current->hwZ &= ~MASK_ZTestMode;
switch (func)
{
case GL_LESS:
current->hwZ |= SiS_Z_COMP_S_LT_B;
break;
case GL_GEQUAL:
current->hwZ |= SiS_Z_COMP_S_GE_B;
break;
case GL_LEQUAL:
current->hwZ |= SiS_Z_COMP_S_LE_B;
break;
case GL_GREATER:
current->hwZ |= SiS_Z_COMP_S_GT_B;
break;
case GL_NOTEQUAL:
current->hwZ |= SiS_Z_COMP_S_NE_B;
break;
case GL_EQUAL:
current->hwZ |= SiS_Z_COMP_S_EQ_B;
break;
case GL_ALWAYS:
current->hwZ |= SiS_Z_COMP_ALWAYS;
break;
case GL_NEVER:
current->hwZ |= SiS_Z_COMP_NEVER;
break;
}
if (current->hwZ != prev->hwZ) {
prev->hwZ = current->hwZ;
smesa->GlobalFlag |= GFLAG_ZSETTING;
}
}
void
sisDDDepthMask( GLcontext * ctx, GLboolean flag )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
if (!ctx->Depth.Test)
flag = GL_FALSE;
if (ctx->Visual.stencilBits) {
if (flag || (ctx->Stencil.WriteMask[0] != 0)) {
current->hwCapEnable |= MASK_ZWriteEnable;
if (flag && (ctx->Stencil.WriteMask[0] == 0xff)) {
current->hwCapEnable2 &= ~MASK_ZMaskWriteEnable;
} else {
current->hwCapEnable2 |= MASK_ZMaskWriteEnable;
current->hwZMask = (ctx->Stencil.WriteMask[0] << 24) |
((flag) ? 0x00ffffff : 0);
if (current->hwZMask ^ prev->hwZMask) {
prev->hwZMask = current->hwZMask;
smesa->GlobalFlag |= GFLAG_ZSETTING;
}
}
} else {
current->hwCapEnable &= ~MASK_ZWriteEnable;
}
} else {
if (flag) {
current->hwCapEnable |= MASK_ZWriteEnable;
current->hwCapEnable2 &= ~MASK_ZMaskWriteEnable;
} else {
current->hwCapEnable &= ~MASK_ZWriteEnable;
}
}
}
/* =============================================================
* Clipping
*/
void
sisUpdateClipping( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
GLint x1, y1, x2, y2;
x1 = 0;
y1 = 0;
x2 = smesa->width - 1;
y2 = smesa->height - 1;
if (ctx->Scissor.Enabled) {
if (ctx->Scissor.X > x1)
x1 = ctx->Scissor.X;
if (ctx->Scissor.Y > y1)
y1 = ctx->Scissor.Y;
if (ctx->Scissor.X + ctx->Scissor.Width - 1 < x2)
x2 = ctx->Scissor.X + ctx->Scissor.Width - 1;
if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < y2)
y2 = ctx->Scissor.Y + ctx->Scissor.Height - 1;
}
y1 = Y_FLIP(y1);
y2 = Y_FLIP(y2);
current->clipTopBottom = (y2 << 13) | y1;
current->clipLeftRight = (x1 << 13) | x2;
if ((current->clipTopBottom ^ prev->clipTopBottom) ||
(current->clipLeftRight ^ prev->clipLeftRight))
{
prev->clipTopBottom = current->clipTopBottom;
prev->clipLeftRight = current->clipLeftRight;
smesa->GlobalFlag |= GFLAG_CLIPPING;
}
}
static void
sisDDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
{
if (ctx->Scissor.Enabled)
sisUpdateClipping( ctx );
}
/* =============================================================
* Culling
*/
static void
sisUpdateCull( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLint cullflag, frontface;
cullflag = ctx->Polygon.CullFaceMode;
frontface = ctx->Polygon.FrontFace;
smesa->AGPParseSet &= ~(MASK_PsCullDirection_CCW);
smesa->dwPrimitiveSet &= ~(MASK_CullDirection);
if((cullflag == GL_FRONT && frontface == GL_CCW) ||
(cullflag == GL_BACK && frontface == GL_CW))
{
smesa->AGPParseSet |= MASK_PsCullDirection_CCW;
smesa->dwPrimitiveSet |= OP_3D_CullDirection_CCW;
}
}
static void
sisDDCullFace( GLcontext *ctx, GLenum mode )
{
sisUpdateCull( ctx );
}
static void
sisDDFrontFace( GLcontext *ctx, GLenum mode )
{
sisUpdateCull( ctx );
}
/* =============================================================
* Masks
*/
static void sisDDColorMask( GLcontext *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
if (r && g && b && ((ctx->Visual.alphaBits == 0) || a)) {
current->hwCapEnable2 &= ~(MASK_AlphaMaskWriteEnable |
MASK_ColorMaskWriteEnable);
} else {
current->hwCapEnable2 |= (MASK_AlphaMaskWriteEnable |
MASK_ColorMaskWriteEnable);
current->hwDstMask = (r) ? GET_RMASK(smesa) : 0 |
(g) ? GET_GMASK(smesa) : 0 |
(b) ? GET_BMASK(smesa) : 0 |
(a) ? GET_AMASK(smesa) : 0;
}
if (current->hwDstMask != prev->hwDstMask) {
prev->hwDstMask = current->hwDstMask;
smesa->GlobalFlag |= GFLAG_DESTSETTING;
}
}
/* =============================================================
* Rendering attributes
*/
static void sisDDShadeModel( GLcontext *ctx, GLenum mode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
/* Signal to sisRasterPrimitive to recalculate dwPrimitiveSet */
smesa->hw_primitive = -1;
}
/* =============================================================
* Window position
*/
/* =============================================================
* Viewport
*/
static void sisCalcViewport( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat *m = smesa->hw_viewport;
/* See also sis_translate_vertex.
*/
m[MAT_SX] = v[MAT_SX];
m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X;
m[MAT_SY] = - v[MAT_SY];
m[MAT_TY] = - v[MAT_TY] + smesa->driDrawable->h + SUBPIXEL_Y;
m[MAT_SZ] = v[MAT_SZ] * smesa->depth_scale;
m[MAT_TZ] = v[MAT_TZ] * smesa->depth_scale;
}
static void sisDDViewport( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
sisCalcViewport( ctx );
}
static void sisDDDepthRange( GLcontext *ctx,
GLclampd nearval, GLclampd farval )
{
sisCalcViewport( ctx );
}
/* =============================================================
* Miscellaneous
*/
static void
sisDDLogicOpCode( GLcontext *ctx, GLenum opcode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
if (!ctx->Color.ColorLogicOpEnabled)
return;
current->hwDstSet &= ~MASK_ROP2;
switch (opcode)
{
case GL_CLEAR:
current->hwDstSet |= LOP_CLEAR;
break;
case GL_SET:
current->hwDstSet |= LOP_SET;
break;
case GL_COPY:
current->hwDstSet |= LOP_COPY;
break;
case GL_COPY_INVERTED:
current->hwDstSet |= LOP_COPY_INVERTED;
break;
case GL_NOOP:
current->hwDstSet |= LOP_NOOP;
break;
case GL_INVERT:
current->hwDstSet |= LOP_INVERT;
break;
case GL_AND:
current->hwDstSet |= LOP_AND;
break;
case GL_NAND:
current->hwDstSet |= LOP_NAND;
break;
case GL_OR:
current->hwDstSet |= LOP_OR;
break;
case GL_NOR:
current->hwDstSet |= LOP_NOR;
break;
case GL_XOR:
current->hwDstSet |= LOP_XOR;
break;
case GL_EQUIV:
current->hwDstSet |= LOP_EQUIV;
break;
case GL_AND_REVERSE:
current->hwDstSet |= LOP_AND_REVERSE;
break;
case GL_AND_INVERTED:
current->hwDstSet |= LOP_AND_INVERTED;
break;
case GL_OR_REVERSE:
current->hwDstSet |= LOP_OR_REVERSE;
break;
case GL_OR_INVERTED:
current->hwDstSet |= LOP_OR_INVERTED;
break;
}
if (current->hwDstSet ^ prev->hwDstSet) {
prev->hwDstSet = current->hwDstSet;
smesa->GlobalFlag |= GFLAG_DESTSETTING;
}
}
void sisDDDrawBuffer( GLcontext *ctx, GLenum mode )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
switch ( ctx->Color._DrawDestMask ) {
case FRONT_LEFT_BIT:
case BACK_LEFT_BIT:
FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
default:
/* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_TRUE );
return;
}
/* We want to update the s/w rast state too so that sisDDSetBuffer()
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
current->hwOffsetDest = (smesa->drawOffset) >> 1;
current->hwDstSet &= ~MASK_DstBufferPitch;
current->hwDstSet |= smesa->drawPitch >> 2;
if (current->hwDstSet != prev->hwDstSet) {
prev->hwDstSet = current->hwDstSet;
smesa->GlobalFlag |= GFLAG_DESTSETTING;
}
if (current->hwOffsetDest != prev->hwOffsetDest) {
prev->hwOffsetDest = current->hwOffsetDest;
smesa->GlobalFlag |= GFLAG_DESTSETTING;
}
}
static void
sisDDHint( GLcontext *ctx, GLenum target, GLenum mode )
{
switch (target) {
case GL_FOG_HINT:
/* Update fog mode setting */
sisDDFogfv(ctx, GL_FOG_MODE, NULL);
break;
}
}
/* =============================================================
* Polygon stipple
*/
/* =============================================================
* Render mode
*/
/* =============================================================
* State enable/disable
*/
static void
sisDDEnable( GLcontext * ctx, GLenum cap, GLboolean state )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *current = &smesa->current;
switch (cap)
{
case GL_ALPHA_TEST:
if (state)
current->hwCapEnable |= MASK_AlphaTestEnable;
else
current->hwCapEnable &= ~MASK_AlphaTestEnable;
break;
case GL_BLEND:
/* TODO: */
if (state)
/* if (state & !ctx->Color.ColorLogicOpEnabled) */
current->hwCapEnable |= MASK_BlendEnable;
else
current->hwCapEnable &= ~MASK_BlendEnable;
break;
case GL_CULL_FACE:
if (state)
current->hwCapEnable |= MASK_CullEnable;
else
current->hwCapEnable &= ~MASK_CullEnable;
break;
case GL_DEPTH_TEST:
if (state && smesa->depthbuffer)
current->hwCapEnable |= MASK_ZTestEnable;
else
current->hwCapEnable &= ~MASK_ZTestEnable;
sisDDDepthMask( ctx, ctx->Depth.Mask );
break;
case GL_DITHER:
if (state)
current->hwCapEnable |= MASK_DitherEnable;
else
current->hwCapEnable &= ~MASK_DitherEnable;
break;
case GL_FOG:
if (state)
current->hwCapEnable |= MASK_FogEnable;
else
current->hwCapEnable &= ~MASK_FogEnable;
break;
case GL_COLOR_LOGIC_OP:
if (state)
sisDDLogicOpCode( ctx, ctx->Color.LogicOp );
else
sisDDLogicOpCode( ctx, GL_COPY );
break;
case GL_SCISSOR_TEST:
sisUpdateClipping( ctx );
break;
case GL_STENCIL_TEST:
if (state) {
if (smesa->zFormat != SiS_ZFORMAT_S8Z24)
FALLBACK(smesa, SIS_FALLBACK_STENCIL, 1);
else
current->hwCapEnable |= (MASK_StencilTestEnable |
MASK_StencilWriteEnable);
} else {
FALLBACK(smesa, SIS_FALLBACK_STENCIL, 0);
current->hwCapEnable &= ~(MASK_StencilTestEnable |
MASK_StencilWriteEnable);
}
break;
}
}
/* =============================================================
* Pixel functions
*/
static void
sisDDDrawPixels( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
LOCK_HARDWARE();
_swrast_DrawPixels( ctx, x, y, width, height, format, type, unpack, pixels );
UNLOCK_HARDWARE();
}
static void
sisDDReadPixels( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
GLvoid *pixels )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
LOCK_HARDWARE();
_swrast_ReadPixels( ctx, x, y, width, height, format, type, pack,
pixels);
UNLOCK_HARDWARE();
}
static void
sisDDBitmap( GLcontext *ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
LOCK_HARDWARE();
_swrast_Bitmap( ctx, px, py, width, height, unpack, bitmap );
UNLOCK_HARDWARE();
}
/* =============================================================
* State initialization, management
*/
/* Called before beginning of rendering. */
void
sisUpdateHWState( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
if (smesa->NewGLState & _NEW_TEXTURE)
sisUpdateTextureState( ctx );
/* enable setting 1 */
if (current->hwCapEnable ^ prev->hwCapEnable) {
prev->hwCapEnable = current->hwCapEnable;
smesa->GlobalFlag |= GFLAG_ENABLESETTING;
}
/* enable setting 2 */
if (current->hwCapEnable2 ^ prev->hwCapEnable2) {
prev->hwCapEnable2 = current->hwCapEnable2;
smesa->GlobalFlag |= GFLAG_ENABLESETTING2;
}
/* TODO: if fog disable, don't check */
if (current->hwCapEnable & MASK_FogEnable) {
/* fog setting */
if (current->hwFog != prev->hwFog) {
prev->hwFog = current->hwFog;
smesa->GlobalFlag |= GFLAG_FOGSETTING;
}
if (current->hwFogFar != prev->hwFogFar) {
prev->hwFogFar = current->hwFogFar;
smesa->GlobalFlag |= GFLAG_FOGSETTING;
}
if (current->hwFogInverse != prev->hwFogInverse) {
prev->hwFogInverse = current->hwFogInverse;
smesa->GlobalFlag |= GFLAG_FOGSETTING;
}
if (current->hwFogDensity != prev->hwFogDensity) {
prev->hwFogDensity = current->hwFogDensity;
smesa->GlobalFlag |= GFLAG_FOGSETTING;
}
}
if (smesa->GlobalFlag & GFLAG_RENDER_STATES)
sis_update_render_state( smesa );
if (smesa->GlobalFlag & GFLAG_TEXTURE_STATES)
sis_update_texture_state( smesa );
}
static void
sisDDInvalidateState( GLcontext *ctx, GLuint new_state )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_ac_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
smesa->NewGLState |= new_state;
}
/* Initialize the context's hardware state.
*/
void sisDDInitState( sisContextPtr smesa )
{
__GLSiSHardware *current = &smesa->current;
__GLSiSHardware *prev = &(smesa->prev);
GLcontext *ctx = smesa->glCtx;
/* add Texture Perspective Enable */
prev->hwCapEnable = MASK_FogPerspectiveEnable | MASK_TextureCacheEnable |
MASK_TexturePerspectiveEnable | MASK_DitherEnable;
/*| MASK_SpecularEnable*/
/*
prev->hwCapEnable2 = 0x00aa0080;
*/
/* if multi-texture enabled, disable Z pre-test */
prev->hwCapEnable2 = MASK_TextureMipmapBiasEnable;
/* Z test mode is LESS */
prev->hwZ = SiS_Z_COMP_S_LT_B;
/* Depth mask */
prev->hwZMask = 0xffffffff;
/* Alpha test mode is ALWAYS, alpha ref value is 0 */
prev->hwAlpha = SiS_ALPHA_ALWAYS;
/* ROP2 is COPYPEN */
prev->hwDstSet = LOP_COPY;
/* color mask */
prev->hwDstMask = 0xffffffff;
/* LinePattern is 0, Repeat Factor is 0 */
prev->hwLinePattern = 0x00008000;
/* Src blend is BLEND_ONE, Dst blend is D3DBLEND_ZERO */
prev->hwDstSrcBlend = SiS_S_ONE | SiS_D_ZERO;
/* Stenciling disabled, function ALWAYS, ref value zero, mask all ones */
prev->hwStSetting = STENCIL_FORMAT_8 | SiS_STENCIL_ALWAYS | 0xff;
/* Op is KEEP for all three operations */
prev->hwStSetting2 = SiS_SFAIL_KEEP | SiS_SPASS_ZFAIL_KEEP |
SiS_SPASS_ZPASS_KEEP;
/* Texture mapping mode is Tile */
#if 0
prev->texture[0].hwTextureSet = 0x00030000;
#endif
/* Magnified & minified texture filter is NEAREST */
#if 0
prev->texture[0].hwTextureMip = 0;
#endif
/* Texture Blending seeting */
prev->hwTexBlendClr0 = L_REPLACE__RGB_STAGE0;
prev->hwTexBlendClr1 = 0x294B4000;
prev->hwTexBlendAlpha0 = 0x333A0000;
prev->hwTexBlendAlpha1 = 0x333A0000;
switch (smesa->bytesPerPixel)
{
case 2:
prev->hwDstSet |= DST_FORMAT_RGB_565;
break;
case 4:
prev->hwDstSet |= DST_FORMAT_ARGB_8888;
break;
}
switch (ctx->Visual.depthBits)
{
case 0:
prev->hwCapEnable &= ~MASK_ZWriteEnable;
case 16:
smesa->zFormat = SiS_ZFORMAT_Z16;
prev->hwCapEnable |= MASK_ZWriteEnable;
smesa->depth_scale = 1.0 / (GLfloat)0xffff;
break;
case 32:
smesa->zFormat = SiS_ZFORMAT_Z32;
prev->hwCapEnable |= MASK_ZWriteEnable;
smesa->depth_scale = 1.0 / (GLfloat)0xffffffff;
break;
case 24:
assert (ctx->Visual.stencilBits);
smesa->zFormat = SiS_ZFORMAT_S8Z24;
prev->hwCapEnable |= MASK_StencilBufferEnable;
prev->hwCapEnable |= MASK_ZWriteEnable;
smesa->depth_scale = 1.0 / (GLfloat)0xffffff;
break;
}
prev->hwZ |= smesa->zFormat;
/* TODO: need to clear cache? */
smesa->clearTexCache = GL_TRUE;
smesa->clearColorPattern = 0;
smesa->AGPParseSet = MASK_PsTexture1FromB;
smesa->dwPrimitiveSet = OP_3D_Texture1FromB | OP_3D_TextureBumpFromC;
sisUpdateZStencilPattern( smesa, 1.0, 0 );
sisUpdateCull( ctx );
memcpy( current, prev, sizeof (__GLSiSHardware) );
/* Set initial fog settings. Start and end are the same case. */
sisDDFogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
sisDDFogfv( ctx, GL_FOG_END, &ctx->Fog.End );
sisDDFogfv( ctx, GL_FOG_MODE, NULL );
}
/* Initialize the driver's state functions.
*/
void sisDDInitStateFuncs( GLcontext *ctx )
{
ctx->Driver.UpdateState = sisDDInvalidateState;
ctx->Driver.Clear = sisDDClear;
ctx->Driver.ClearColor = sisDDClearColor;
ctx->Driver.ClearDepth = sisDDClearDepth;
ctx->Driver.ClearStencil = sisDDClearStencil;
ctx->Driver.AlphaFunc = sisDDAlphaFunc;
ctx->Driver.Bitmap = sisDDBitmap;
ctx->Driver.BlendFunc = sisDDBlendFunc;
ctx->Driver.ColorMask = sisDDColorMask;
ctx->Driver.CullFace = sisDDCullFace;
ctx->Driver.DepthMask = sisDDDepthMask;
ctx->Driver.DepthFunc = sisDDDepthFunc;
ctx->Driver.DepthRange = sisDDDepthRange;
ctx->Driver.DrawBuffer = sisDDDrawBuffer;
ctx->Driver.DrawPixels = sisDDDrawPixels;
ctx->Driver.Enable = sisDDEnable;
ctx->Driver.FrontFace = sisDDFrontFace;
ctx->Driver.Fogfv = sisDDFogfv;
ctx->Driver.Hint = sisDDHint;
ctx->Driver.Lightfv = NULL;
ctx->Driver.LogicOpcode = sisDDLogicOpCode;
ctx->Driver.PolygonMode = NULL;
ctx->Driver.PolygonStipple = NULL;
ctx->Driver.ReadBuffer = NULL;
ctx->Driver.ReadPixels = sisDDReadPixels;
ctx->Driver.RenderMode = NULL;
ctx->Driver.Scissor = sisDDScissor;
ctx->Driver.ShadeModel = sisDDShadeModel;
ctx->Driver.Viewport = sisDDViewport;
/* Pixel path fallbacks.
*/
ctx->Driver.Accum = _swrast_Accum;
ctx->Driver.CopyPixels = _swrast_CopyPixels;
/* Swrast hooks for imaging extensions:
*/
ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
}

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/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86$ */
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
#ifndef __SIS_STATE_H__
#define __SIS_STATE_H__
#ifdef GLX_DIRECT_RENDERING
#include "sis_context.h"
extern void sisDDInitState( sisContextPtr smesa );
extern void sisDDInitStateFuncs( GLcontext *ctx );
extern void sisDDClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height );
extern void sisDDClearColor( GLcontext * ctx, const GLfloat color[4] );
extern void sisDDClearDepth( GLcontext * ctx, GLclampd d );
extern void sisDDClearStencil( GLcontext * ctx, GLint s );
extern void sisDDFogfv( GLcontext * ctx, GLenum pname, const GLfloat * params );
extern void sisDDDepthMask( GLcontext * ctx, GLboolean flag );
extern void sisUpdateClipping( GLcontext * gc );
extern void sisUpdateZStencilPattern( sisContextPtr smesa, GLclampd z,
int stencil );
extern void sisDDDrawBuffer( GLcontext *ctx, GLenum mode );
extern void sisUpdateHWState( GLcontext *ctx );
#endif
#endif

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/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_stencil.c,v 1.3 2000/09/26 15:56:49 tsi Exp $ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*/
#include "sis_context.h"
#include "sis_state.h"
#include "sis_stencil.h"
static void
sisDDStencilFunc( GLcontext * ctx, GLenum func, GLint ref, GLuint mask )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
/* set reference */
current->hwStSetting = STENCIL_FORMAT_8 | (ctx->Stencil.Ref[0] << 8) |
ctx->Stencil.ValueMask[0];
switch (func)
{
case GL_NEVER:
current->hwStSetting |= SiS_STENCIL_NEVER;
break;
case GL_LESS:
current->hwStSetting |= SiS_STENCIL_LESS;
break;
case GL_EQUAL:
current->hwStSetting |= SiS_STENCIL_EQUAL;
break;
case GL_LEQUAL:
current->hwStSetting |= SiS_STENCIL_LEQUAL;
break;
case GL_GREATER:
current->hwStSetting |= SiS_STENCIL_GREATER;
break;
case GL_NOTEQUAL:
current->hwStSetting |= SiS_STENCIL_NOTEQUAL;
break;
case GL_GEQUAL:
current->hwStSetting |= SiS_STENCIL_GEQUAL;
break;
case GL_ALWAYS:
current->hwStSetting |= SiS_STENCIL_ALWAYS;
break;
}
if (current->hwStSetting != prev->hwStSetting)
{
prev->hwStSetting = current->hwStSetting;
smesa->GlobalFlag |= GFLAG_STENCILSETTING;
}
}
static void
sisDDStencilMask( GLcontext * ctx, GLuint mask )
{
if (!ctx->Visual.stencilBits)
return;
/* set Z buffer Write Enable */
sisDDDepthMask (ctx, ctx->Depth.Mask);
}
static void
sisDDStencilOp( GLcontext * ctx, GLenum fail, GLenum zfail, GLenum zpass )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
current->hwStSetting2 &= ~(MASK_StencilZPassOp | MASK_StencilZFailOp |
MASK_StencilFailOp);
switch (fail)
{
case GL_KEEP:
current->hwStSetting2 |= SiS_SFAIL_KEEP;
break;
case GL_ZERO:
current->hwStSetting2 |= SiS_SFAIL_ZERO;
break;
case GL_REPLACE:
current->hwStSetting2 |= SiS_SFAIL_REPLACE;
break;
case GL_INVERT:
current->hwStSetting2 |= SiS_SFAIL_INVERT;
break;
case GL_INCR:
current->hwStSetting2 |= SiS_SFAIL_INCR;
break;
case GL_DECR:
current->hwStSetting2 |= SiS_SFAIL_DECR;
break;
}
switch (zfail)
{
case GL_KEEP:
current->hwStSetting2 |= SiS_SPASS_ZFAIL_KEEP;
break;
case GL_ZERO:
current->hwStSetting2 |= SiS_SPASS_ZFAIL_ZERO;
break;
case GL_REPLACE:
current->hwStSetting2 |= SiS_SPASS_ZFAIL_REPLACE;
break;
case GL_INVERT:
current->hwStSetting2 |= SiS_SPASS_ZFAIL_INVERT;
break;
case GL_INCR:
current->hwStSetting2 |= SiS_SPASS_ZFAIL_INCR;
break;
case GL_DECR:
current->hwStSetting2 |= SiS_SPASS_ZFAIL_DECR;
break;
}
switch (zpass)
{
case GL_KEEP:
current->hwStSetting2 |= SiS_SPASS_ZPASS_KEEP;
break;
case GL_ZERO:
current->hwStSetting2 |= SiS_SPASS_ZPASS_ZERO;
break;
case GL_REPLACE:
current->hwStSetting2 |= SiS_SPASS_ZPASS_REPLACE;
break;
case GL_INVERT:
current->hwStSetting2 |= SiS_SPASS_ZPASS_INVERT;
break;
case GL_INCR:
current->hwStSetting2 |= SiS_SPASS_ZPASS_INCR;
break;
case GL_DECR:
current->hwStSetting2 |= SiS_SPASS_ZPASS_DECR;
break;
}
if (current->hwStSetting2 != prev->hwStSetting2)
{
prev->hwStSetting2 = current->hwStSetting2;
smesa->GlobalFlag |= GFLAG_STENCILSETTING;
}
}
void
sisDDInitStencilFuncs( GLcontext *ctx )
{
ctx->Driver.StencilFunc = sisDDStencilFunc;
ctx->Driver.StencilMask = sisDDStencilMask;
ctx->Driver.StencilOp = sisDDStencilOp;
}

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/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86$ */
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
#ifndef __SIS_STENCIL_H__
#define __SIS_STENCIL_H__
#ifdef GLX_DIRECT_RENDERING
extern void sisDDInitStencilFuncs( GLcontext *ctx );
#endif
#endif

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/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86$ */
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
#include "sis_context.h"
#include "sis_alloc.h"
#include "sis_tex.h"
#include "swrast/swrast.h"
#include "imports.h"
#include "texformat.h"
#include "texstore.h"
#include "teximage.h"
#define ALIGN(value, align) (char *)((long)(value + align - 1) & ~(align - 1))
#define TEXTURE_HW_ALIGNMENT 4
#define TEXTURE_HW_PLUS (4 + 4)
static sisTexObjPtr
sisAllocTexObj( struct gl_texture_object *texObj )
{
sisTexObjPtr t;
t = (sisTexObjPtr) CALLOC_STRUCT( sis_tex_obj );
texObj->DriverData = t;
return t;
}
static void
sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level,
const struct gl_texture_image *image )
{
char *addr;
int size, texel_size;
if (t->format == 0) {
t->format = image->Format;
switch (t->format)
{
case GL_RGBA:
t->hwformat = TEXEL_ARGB_8888_32;
break;
case GL_INTENSITY:
t->hwformat = TEXEL_I8;
break;
case GL_ALPHA:
t->hwformat = TEXEL_A8;
break;
case GL_LUMINANCE:
t->hwformat = TEXEL_L8;
break;
case GL_LUMINANCE_ALPHA:
t->hwformat = TEXEL_AL88;
break;
case GL_RGB:
t->hwformat = TEXEL_ARGB_0888_32;
break;
default:
assert(0);
}
}
assert(t->format == image->Format);
texel_size = image->TexFormat->TexelBytes;
size = image->Width * image->Height * texel_size + TEXTURE_HW_PLUS;
addr = sisAllocFB( smesa, size, &t->image[level].handle );
if (addr == NULL) {
addr = sisAllocAGP( smesa, size, &t->image[level].handle );
if (addr == NULL) {
fprintf (stderr, "SIS driver : out of video/agp memory\n");
sis_fatal_error();
}
t->image[level].memType = AGP_TYPE;
}
else
t->image[level].memType = VIDEO_TYPE;
t->image[level].Data = ALIGN(addr, TEXTURE_HW_ALIGNMENT);
t->image[level].pitch = image->Width * texel_size;
t->image[level].size = image->Width * image->Height * texel_size;
t->numImages++;
}
static void
sisFreeTexImage( sisContextPtr smesa, sisTexObjPtr t, int level )
{
if (t->image[level].Data == NULL)
return;
switch (t->image[level].memType)
{
case VIDEO_TYPE:
sisFreeFB( smesa, t->image[level].handle );
break;
case AGP_TYPE:
sisFreeAGP( smesa, t->image[level].handle );
break;
}
t->image[level].Data = NULL;
t->image[level].handle = NULL;
/* If there are no textures loaded any more, reset the hw format so the
* object can be reused for new formats
*/
t->numImages--;
if (t->numImages == 0) {
t->format = 0;
t->hwformat = 0;
}
}
static void
sisDDTexEnv( GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
}
static void
sisDDTexParameter( GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj, GLenum pname,
const GLfloat *params )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
}
static void
sisDDBindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisTexObjPtr t;
if ( target == GL_TEXTURE_2D || target == GL_TEXTURE_1D ) {
if ( texObj->DriverData == NULL ) {
sisAllocTexObj( texObj );
}
}
t = texObj->DriverData;
if (t == NULL)
return;
if (smesa->PrevTexFormat[ctx->Texture.CurrentUnit] != t->format) {
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
smesa->PrevTexFormat[ctx->Texture.CurrentUnit] = t->format;
}
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
}
static void
sisDDDeleteTexture( GLcontext * ctx, struct gl_texture_object *texObj )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisTexObjPtr t;
int i;
smesa->clearTexCache = GL_TRUE;
t = texObj->DriverData;
if (t == NULL) {
/*
* this shows the texture is default object and never be a
* argument of sisDDTexImage*
*/
return;
}
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
sisFreeTexImage( smesa, t, i );
}
FREE(t);
texObj->DriverData = NULL;
}
static GLboolean sisDDIsTextureResident( GLcontext * ctx,
struct gl_texture_object *texObj )
{
return (texObj->DriverData != NULL);
}
static const struct gl_texture_format *
sisDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
/* XXX 16-bit internal texture formats? */
switch ( internalFormat ) {
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
return &_mesa_texformat_a8;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return &_mesa_texformat_l8;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return &_mesa_texformat_al88;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
return &_mesa_texformat_i8;
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case 3:
case GL_RGB:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return &_mesa_texformat_argb8888 /*_mesa_texformat_rgb888*/; /* XXX */
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case 4:
case GL_RGBA:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return &_mesa_texformat_argb8888;
default:
_mesa_problem(ctx, "unexpected format in tdfxDDChooseTextureFormat: %d",
internalFormat);
return NULL;
}
}
static void sisDDTexImage1D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisTexObjPtr t;
if ( texObj->DriverData == NULL )
sisAllocTexObj( texObj );
t = texObj->DriverData;
/* Note, this will call sisDDChooseTextureFormat */
_mesa_store_teximage1d( ctx, target, level, internalFormat,
width, border, format, type,
pixels, packing, texObj, texImage );
/* Allocate offscreen space for the texture */
sisFreeTexImage(smesa, t, level);
sisAllocTexImage(smesa, t, level, texImage);
/* Upload the texture */
memcpy(t->image[level].Data, texImage->Data, t->image[level].size);
if (smesa->PrevTexFormat[ctx->Texture.CurrentUnit] != t->format)
{
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
smesa->PrevTexFormat[ctx->Texture.CurrentUnit] = t->format;
}
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
}
static void sisDDTexSubImage1D( GLcontext *ctx,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisTexObjPtr t;
GLuint copySize;
GLint texelBytes;
char *src, *dst;
if ( texObj->DriverData == NULL )
sisAllocTexObj( texObj );
t = texObj->DriverData;
_mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
format, type, pixels, packing, texObj,
texImage);
/* Allocate offscreen space for the texture */
sisFreeTexImage(smesa, t, level);
sisAllocTexImage(smesa, t, level, texImage);
/* Upload the texture */
texelBytes = texImage->TexFormat->TexelBytes;
copySize = width * texelBytes;
src = (char *)texImage->Data + xoffset * texelBytes;
dst = t->image[level].Data + xoffset * texelBytes;
memcpy( dst, src, copySize );
smesa->clearTexCache = GL_TRUE;
if (smesa->PrevTexFormat[ctx->Texture.CurrentUnit] != t->format)
{
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
smesa->PrevTexFormat[ctx->Texture.CurrentUnit] = t->format;
}
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
}
static void sisDDTexImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisTexObjPtr t;
if ( texObj->DriverData == NULL )
sisAllocTexObj( texObj );
t = texObj->DriverData;
/* Note, this will call sisDDChooseTextureFormat */
_mesa_store_teximage2d(ctx, target, level, internalFormat,
width, height, border, format, type, pixels,
&ctx->Unpack, texObj, texImage);
/* Allocate offscreen space for the texture */
sisFreeTexImage(smesa, t, level);
sisAllocTexImage(smesa, t, level, texImage);
/* Upload the texture */
memcpy(t->image[level].Data, texImage->Data, t->image[level].size);
if (smesa->PrevTexFormat[ctx->Texture.CurrentUnit] != t->format)
{
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
smesa->PrevTexFormat[ctx->Texture.CurrentUnit] = t->format;
}
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
}
static void sisDDTexSubImage2D( GLcontext *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisTexObjPtr t;
GLuint copySize;
GLint texelBytes;
char *src, *dst;
int j;
GLuint soffset;
if ( texObj->DriverData == NULL )
sisAllocTexObj( texObj );
t = texObj->DriverData;
_mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
height, format, type, pixels, packing, texObj,
texImage);
/* Allocate offscreen space for the texture */
sisFreeTexImage(smesa, t, level);
sisAllocTexImage(smesa, t, level, texImage);
/* Upload the texture */
texelBytes = texImage->TexFormat->TexelBytes;
copySize = width * texelBytes;
src = (char *)texImage->Data + (xoffset + yoffset * texImage->Width) *
texelBytes;
dst = t->image[level].Data + (xoffset + yoffset * texImage->Width) *
texelBytes;
soffset = texImage->Width * texelBytes;
for (j = yoffset; j < yoffset + height; j++) {
memcpy( dst, src, copySize );
src += soffset;
dst += soffset;
}
smesa->clearTexCache = GL_TRUE;
if (smesa->PrevTexFormat[ctx->Texture.CurrentUnit] != t->format)
{
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
smesa->PrevTexFormat[ctx->Texture.CurrentUnit] = t->format;
}
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
}
void sisDDInitTextureFuncs( GLcontext *ctx )
{
ctx->Driver.TexEnv = sisDDTexEnv;
ctx->Driver.ChooseTextureFormat = sisDDChooseTextureFormat;
ctx->Driver.TexImage1D = sisDDTexImage1D;
ctx->Driver.TexSubImage1D = sisDDTexSubImage1D;
ctx->Driver.TexImage2D = sisDDTexImage2D;
ctx->Driver.TexSubImage2D = sisDDTexSubImage2D;
ctx->Driver.TexImage3D = _mesa_store_teximage3d;
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
ctx->Driver.TexParameter = sisDDTexParameter;
ctx->Driver.BindTexture = sisDDBindTexture;
ctx->Driver.DeleteTexture = sisDDDeleteTexture;
ctx->Driver.IsTextureResident = sisDDIsTextureResident;
ctx->Driver.PrioritizeTexture = NULL;
}

View file

@ -0,0 +1,42 @@
/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86$ */
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
#ifndef __SIS_TEX_H__
#define __SIS_TEX_H__
#ifdef GLX_DIRECT_RENDERING
extern void sisDDInitTextureFuncs( GLcontext *ctx );
extern void sisUpdateTextureState( GLcontext *ctx );
#endif /* GLX_DIRECT_RENDERING */
#endif /* __SIS_TEX_H__ */

View file

@ -0,0 +1,682 @@
/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86$ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*/
#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "macros.h"
#include "texformat.h"
#include "sis_context.h"
#include "sis_state.h"
#include "sis_tex.h"
#include "sis_tris.h"
#include "sis_alloc.h"
static GLint TransferTexturePitch (GLint dwPitch);
/* Handle texenv stuff, called from validate_texture (renderstart) */
static void
sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
int unit )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
struct gl_texture_unit *texture_unit = &ctx->Texture.Unit[unit];
sisTexObjPtr t = texObj->DriverData;
/*
current->hwTexBlendClr0 = RGB_STAGE1;
current->hwTexBlendAlpha0 = A_STAGE1;
*/
switch (texture_unit->EnvMode)
{
case GL_REPLACE:
FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 0);
switch (t->format)
{
case GL_ALPHA:
current->hwTexBlendClr0 = A_REPLACE_RGB_STAGE0;
current->hwTexBlendAlpha0 = A_REPLACE_A_STAGE0;
break;
case GL_LUMINANCE:
case GL_RGB:
current->hwTexBlendClr0 = RGB_REPLACE__RGB_STAGE0;
current->hwTexBlendAlpha0 = RGB_REPLACE__A_STAGE0;
break;
case GL_INTENSITY:
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
current->hwTexBlendClr0 = RGBA_REPLACE__RGB_STAGE0;
current->hwTexBlendAlpha0 = RGBA_REPLACE__A_STAGE0;
break;
}
break;
case GL_MODULATE:
FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 0);
switch (t->format)
{
case GL_ALPHA:
current->hwTexBlendClr0 = A_MODULATE_RGB_STAGE0;
current->hwTexBlendAlpha0 = A_MODULATE_A_STAGE0;
break;
case GL_LUMINANCE:
case GL_RGB:
current->hwTexBlendClr0 = RGB_MODULATE__RGB_STAGE0;
current->hwTexBlendAlpha0 = RGB_MODULATE__A_STAGE0;
break;
case GL_INTENSITY:
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
current->hwTexBlendClr0 = RGBA_MODULATE__RGB_STAGE0;
current->hwTexBlendAlpha0 = RGBA_MODULATE__A_STAGE0;
break;
}
break;
case GL_DECAL:
FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 0);
switch (t->format)
{
case GL_RGB:
current->hwTexBlendClr0 = RGB_DECAL__RGB_STAGE0;
current->hwTexBlendAlpha0 = RGB_DECAL__A_STAGE0;
break;
case GL_RGBA:
current->hwTexBlendClr0 = RGBA_DECAL__RGB_STAGE0;
current->hwTexBlendAlpha0 = RGBA_DECAL__A_STAGE0;
break;
}
break;
case GL_BLEND:
FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 1);
#if 0 /* XXX Blending broken */
current->hwTexEnvColor =
((GLint) (texture_unit->EnvColor[3])) << 24 |
((GLint) (texture_unit->EnvColor[0])) << 16 |
((GLint) (texture_unit->EnvColor[1])) << 8 |
((GLint) (texture_unit->EnvColor[2]));
switch (t->format)
{
case GL_ALPHA:
current->hwTexBlendClr0 = A_BLEND_RGB_STAGE0;
current->hwTexBlendAlpha0 = A_BLEND_A_STAGE0;
break;
case GL_LUMINANCE:
case GL_RGB:
current->hwTexBlendClr0 = RGB_BLEND__RGB_STAGE0;
current->hwTexBlendAlpha0 = RGB_BLEND__A_STAGE0;
break;
case GL_INTENSITY:
current->hwTexBlendClr0 = I_BLEND__RGB_STAGE0;
current->hwTexBlendAlpha0 = I_BLEND__A_STAGE0;
break;
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
current->hwTexBlendClr0 = RGBA_BLEND__RGB_STAGE0;
current->hwTexBlendAlpha0 = RGBA_BLEND__A_STAGE0;
break;
}
break;
#endif
}
if ((current->hwTexBlendClr0 != prev->hwTexBlendClr0) ||
(current->hwTexBlendAlpha0 != prev->hwTexBlendAlpha0) ||
(current->hwTexEnvColor != prev->hwTexEnvColor))
{
prev->hwTexEnvColor = current->hwTexEnvColor;
prev->hwTexBlendClr0 = current->hwTexBlendClr0;
prev->hwTexBlendAlpha0 = current->hwTexBlendAlpha0;
smesa->GlobalFlag |= GFLAG_TEXTUREENV;
}
}
/* Handle texenv stuff, called from validate_texture (renderstart) */
static void
sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
int unit)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
struct gl_texture_unit *texture_unit = &ctx->Texture.Unit[unit];
sisTexObjPtr t = texObj->DriverData;
/*
current->hwTexBlendClr1 = RGB_STAGE1; current->hwTexBlendAlpha1 =
A_STAGE1;
*/
switch (texture_unit->EnvMode)
{
case GL_REPLACE:
FALLBACK(smesa, SIS_FALLBACK_TEXENV1, 0);
switch (t->format)
{
case GL_ALPHA:
current->hwTexBlendClr1 = A_REPLACE_RGB_STAGE1;
current->hwTexBlendAlpha1 = A_REPLACE_A_STAGE1;
break;
case GL_LUMINANCE:
case GL_RGB:
current->hwTexBlendClr1 = RGB_REPLACE__RGB_STAGE1;
current->hwTexBlendAlpha1 = RGB_REPLACE__A_STAGE1;
break;
case GL_INTENSITY:
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
current->hwTexBlendClr1 = RGBA_REPLACE__RGB_STAGE1;
current->hwTexBlendAlpha1 = RGBA_REPLACE__A_STAGE1;
break;
}
break;
case GL_MODULATE:
FALLBACK(smesa, SIS_FALLBACK_TEXENV1, 0);
switch (t->format)
{
case GL_ALPHA:
current->hwTexBlendClr1 = A_MODULATE_RGB_STAGE1;
current->hwTexBlendAlpha1 = A_MODULATE_A_STAGE1;
break;
case GL_LUMINANCE:
case GL_RGB:
current->hwTexBlendClr1 = RGB_MODULATE__RGB_STAGE1;
current->hwTexBlendAlpha1 = RGB_MODULATE__A_STAGE1;
break;
case GL_INTENSITY:
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
current->hwTexBlendClr1 = RGBA_MODULATE__RGB_STAGE1;
current->hwTexBlendAlpha1 = RGBA_MODULATE__A_STAGE1;
break;
}
break;
case GL_DECAL:
FALLBACK(smesa, SIS_FALLBACK_TEXENV1, 0);
switch (t->format)
{
case GL_RGB:
current->hwTexBlendClr1 = RGB_DECAL__RGB_STAGE1;
current->hwTexBlendAlpha1 = RGB_DECAL__A_STAGE1;
break;
case GL_RGBA:
current->hwTexBlendClr1 = RGBA_DECAL__RGB_STAGE1;
current->hwTexBlendAlpha1 = RGBA_DECAL__A_STAGE1;
break;
}
break;
case GL_BLEND:
FALLBACK(smesa, SIS_FALLBACK_TEXENV1, 1);
#if 0 /* XXX Blending broken */
current->hwTexEnvColor =
((GLint) (texture_unit->EnvColor[3])) << 24 |
((GLint) (texture_unit->EnvColor[0])) << 16 |
((GLint) (texture_unit->EnvColor[1])) << 8 |
((GLint) (texture_unit->EnvColor[2]));
switch (t->format)
{
case GL_ALPHA:
current->hwTexBlendClr1 = A_BLEND_RGB_STAGE1;
current->hwTexBlendAlpha1 = A_BLEND_A_STAGE1;
break;
case GL_LUMINANCE:
case GL_RGB:
current->hwTexBlendClr1 = RGB_BLEND__RGB_STAGE1;
current->hwTexBlendAlpha1 = RGB_BLEND__A_STAGE1;
break;
case GL_INTENSITY:
current->hwTexBlendClr1 = I_BLEND__RGB_STAGE1;
current->hwTexBlendAlpha1 = I_BLEND__A_STAGE1;
break;
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
current->hwTexBlendClr1 = RGBA_BLEND__RGB_STAGE1;
current->hwTexBlendAlpha1 = RGBA_BLEND__A_STAGE1;
break;
}
break;
#endif
}
if ((current->hwTexBlendClr1 != prev->hwTexBlendClr1) ||
(current->hwTexBlendAlpha1 != prev->hwTexBlendAlpha1) ||
(current->hwTexEnvColor != prev->hwTexEnvColor))
{
prev->hwTexBlendClr1 = current->hwTexBlendClr1;
prev->hwTexBlendAlpha1 = current->hwTexBlendAlpha1;
prev->hwTexEnvColor = current->hwTexEnvColor;
smesa->GlobalFlag |= GFLAG_TEXTUREENV_1;
}
}
/* Returns 0 if a software fallback is necessary */
static GLboolean
sis_set_texobj_parm( GLcontext *ctx, struct gl_texture_object *texObj,
int hw_unit )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
int ok = 1;
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
sisTexObjPtr t = texObj->DriverData;
GLint firstLevel, lastLevel;
GLint i;
current->texture[hw_unit].hwTextureMip = 0UL;
current->texture[hw_unit].hwTextureSet = t->hwformat;
if ((texObj->MinFilter == GL_NEAREST) || (texObj->MinFilter == GL_LINEAR)) {
firstLevel = lastLevel = texObj->BaseLevel;
} else {
/* Compute which mipmap levels we really want to send to the hardware.
* This depends on the base image size, GL_TEXTURE_MIN_LOD,
* GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL.
* Yes, this looks overly complicated, but it's all needed.
*/
firstLevel = texObj->BaseLevel + (GLint)(texObj->MinLod + 0.5);
firstLevel = MAX2(firstLevel, texObj->BaseLevel);
lastLevel = texObj->BaseLevel + (GLint)(texObj->MaxLod + 0.5);
lastLevel = MAX2(lastLevel, texObj->BaseLevel);
lastLevel = MIN2(lastLevel, texObj->BaseLevel +
texObj->Image[texObj->BaseLevel]->MaxLog2);
lastLevel = MIN2(lastLevel, texObj->MaxLevel);
lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
}
current->texture[hw_unit].hwTextureSet |= (lastLevel << 8);
switch (texObj->MagFilter)
{
case GL_NEAREST:
current->texture[hw_unit].hwTextureMip |= TEXTURE_FILTER_NEAREST;
break;
case GL_LINEAR:
current->texture[hw_unit].hwTextureMip |= (TEXTURE_FILTER_LINEAR << 3);
break;
}
{
GLint b;
/* The mipmap lod biasing is based on experiment. It seems there's a
* limit of around +4/-4 to the bias value; we're being conservative.
*/
b = (GLint) (ctx->Texture.Unit[hw_unit].LodBias * 32.0);
if (b > 127)
b = 127;
else if (b < -128)
b = -128;
current->texture[hw_unit].hwTextureMip |= ((b << 4) &
MASK_TextureMipmapLodBias);
}
switch (texObj->MinFilter)
{
case GL_NEAREST:
current->texture[hw_unit].hwTextureMip |= TEXTURE_FILTER_NEAREST;
break;
case GL_LINEAR:
current->texture[hw_unit].hwTextureMip |= TEXTURE_FILTER_LINEAR;
break;
case GL_NEAREST_MIPMAP_NEAREST:
current->texture[hw_unit].hwTextureMip |=
TEXTURE_FILTER_NEAREST_MIP_NEAREST;
break;
case GL_NEAREST_MIPMAP_LINEAR:
current->texture[hw_unit].hwTextureMip |=
TEXTURE_FILTER_NEAREST_MIP_LINEAR;
break;
case GL_LINEAR_MIPMAP_NEAREST:
current->texture[hw_unit].hwTextureMip |=
TEXTURE_FILTER_LINEAR_MIP_NEAREST;
break;
case GL_LINEAR_MIPMAP_LINEAR:
current->texture[hw_unit].hwTextureMip |=
TEXTURE_FILTER_LINEAR_MIP_LINEAR;
break;
}
switch (texObj->WrapS)
{
case GL_REPEAT:
current->texture[hw_unit].hwTextureSet |= MASK_TextureWrapU;
break;
case GL_CLAMP:
current->texture[hw_unit].hwTextureSet |= MASK_TextureClampU;
break;
case GL_CLAMP_TO_EDGE:
/*
* ?? not support yet
*/
ok = 0;
break;
}
switch (texObj->WrapT)
{
case GL_REPEAT:
current->texture[hw_unit].hwTextureSet |= MASK_TextureWrapV;
break;
case GL_CLAMP:
current->texture[hw_unit].hwTextureSet |= MASK_TextureClampV;
break;
case GL_CLAMP_TO_EDGE:
/*
* ?? not support yet
*/
ok = 0;
break;
}
/*
if (current->texture[hw_unit].hwTextureSet & MASK_TextureClampU) {
current->texture[hw_unit].hwTextureSet &= ~MASK_TextureClampU;
current->texture[hw_unit].hwTextureSet |= MASK_TextureBorderU;
}
if (current->texture[hw_unit].hwTextureSet & MASK_TextureClampV) {
current->texture[hw_unit].hwTextureSet &= ~MASK_TextureClampV;
current->texture[hw_unit].hwTextureSet |= MASK_TextureBorderV;
}
*/
current->texture[hw_unit].hwTextureBorderColor =
((GLuint) texObj->BorderColor[3] << 24) +
((GLuint) texObj->BorderColor[0] << 16) +
((GLuint) texObj->BorderColor[1] << 8) +
((GLuint) texObj->BorderColor[2]);
if (current->texture[hw_unit].hwTextureBorderColor !=
prev->texture[hw_unit].hwTextureBorderColor)
{
prev->texture[hw_unit].hwTextureBorderColor =
current->texture[hw_unit].hwTextureBorderColor;
if (hw_unit == 1)
smesa->GlobalFlag |= GFLAG_TEXBORDERCOLOR_1;
else
smesa->GlobalFlag |= GFLAG_TEXBORDERCOLOR;
}
current->texture[hw_unit].hwTextureSet |=
texObj->Image[firstLevel]->WidthLog2 << 4;
current->texture[hw_unit].hwTextureSet |=
texObj->Image[firstLevel]->HeightLog2;
if (hw_unit == 0)
smesa->GlobalFlag |= GFLAG_TEXTUREADDRESS;
else
smesa->GlobalFlag |= GFLAG_TEXTUREADDRESS_1;
for (i = firstLevel; i <= lastLevel; i++)
{
GLuint texOffset = 0;
GLuint texPitch = TransferTexturePitch( t->image[i].pitch );
switch (t->image[i].memType)
{
case VIDEO_TYPE:
texOffset = ((unsigned long)t->image[i].Data - (unsigned long)smesa->FbBase);
break;
case AGP_TYPE:
texOffset = ((unsigned long)t->image[i].Data - (unsigned long)smesa->AGPBase) +
(unsigned long) smesa->AGPAddr;
current->texture[hw_unit].hwTextureMip |=
(MASK_TextureLevel0InSystem << i);
break;
}
switch (i)
{
case 0:
prev->texture[hw_unit].texOffset0 = texOffset;
prev->texture[hw_unit].texPitch01 = texPitch << 16;
break;
case 1:
prev->texture[hw_unit].texOffset1 = texOffset;
prev->texture[hw_unit].texPitch01 |= texPitch;
break;
case 2:
prev->texture[hw_unit].texOffset2 = texOffset;
prev->texture[hw_unit].texPitch23 = texPitch << 16;
break;
case 3:
prev->texture[hw_unit].texOffset3 = texOffset;
prev->texture[hw_unit].texPitch23 |= texPitch;
break;
case 4:
prev->texture[hw_unit].texOffset4 = texOffset;
prev->texture[hw_unit].texPitch45 = texPitch << 16;
break;
case 5:
prev->texture[hw_unit].texOffset5 = texOffset;
prev->texture[hw_unit].texPitch45 |= texPitch;
break;
case 6:
prev->texture[hw_unit].texOffset6 = texOffset;
prev->texture[hw_unit].texPitch67 = texPitch << 16;
break;
case 7:
prev->texture[hw_unit].texOffset7 = texOffset;
prev->texture[hw_unit].texPitch67 |= texPitch;
break;
case 8:
prev->texture[hw_unit].texOffset8 = texOffset;
prev->texture[hw_unit].texPitch89 = texPitch << 16;
break;
case 9:
prev->texture[hw_unit].texOffset9 = texOffset;
prev->texture[hw_unit].texPitch89 |= texPitch;
break;
case 10:
prev->texture[hw_unit].texOffset10 = texOffset;
prev->texture[hw_unit].texPitch10 = texPitch << 16;
break;
case 11:
prev->texture[hw_unit].texOffset11 = texOffset;
prev->texture[hw_unit].texPitch10 |= texPitch;
break;
}
}
if (current->texture[hw_unit].hwTextureSet !=
prev->texture[hw_unit].hwTextureSet)
{
prev->texture[hw_unit].hwTextureSet =
current->texture[hw_unit].hwTextureSet;
if (hw_unit == 1)
smesa->GlobalFlag |= CFLAG_TEXTURERESET_1;
else
smesa->GlobalFlag |= CFLAG_TEXTURERESET;
}
if (current->texture[hw_unit].hwTextureMip !=
prev->texture[hw_unit].hwTextureMip)
{
prev->texture[hw_unit].hwTextureMip =
current->texture[hw_unit].hwTextureMip;
if (hw_unit == 1)
smesa->GlobalFlag |= GFLAG_TEXTUREMIPMAP_1;
else
smesa->GlobalFlag |= GFLAG_TEXTUREMIPMAP;
}
return ok;
}
/* Disable a texture unit, called from validate_texture */
static void
sis_reset_texture_env (GLcontext *ctx, int hw_unit)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
if (hw_unit == 1)
{
current->hwTexBlendClr1 = RGB_STAGE1;
current->hwTexBlendAlpha1 = A_STAGE1;
if ((current->hwTexBlendClr1 != prev->hwTexBlendClr1) ||
(current->hwTexBlendAlpha1 != prev->hwTexBlendAlpha1) ||
(current->hwTexEnvColor != prev->hwTexEnvColor))
{
prev->hwTexBlendClr1 = current->hwTexBlendClr1;
prev->hwTexBlendAlpha1 = current->hwTexBlendAlpha1;
prev->hwTexEnvColor = current->hwTexEnvColor;
smesa->GlobalFlag |= GFLAG_TEXTUREENV_1;
}
} else {
current->hwTexBlendClr0 = RGB_STAGE1;
current->hwTexBlendAlpha0 = A_STAGE1;
if ((current->hwTexBlendClr0 != prev->hwTexBlendClr0) ||
(current->hwTexBlendAlpha0 != prev->hwTexBlendAlpha0) ||
(current->hwTexEnvColor != prev->hwTexEnvColor))
{
prev->hwTexBlendClr0 = current->hwTexBlendClr0;
prev->hwTexBlendAlpha0 = current->hwTexBlendAlpha0;
prev->hwTexEnvColor = current->hwTexEnvColor;
smesa->GlobalFlag |= GFLAG_TEXTUREENV;
}
}
}
static void updateTextureUnit( GLcontext *ctx, int unit )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj = texUnit->_Current;
GLint fallbackbit;
if (unit == 0)
fallbackbit = SIS_FALLBACK_TEXTURE0;
else
fallbackbit = SIS_FALLBACK_TEXTURE1;
if (texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) {
if (smesa->TexStates[unit] & NEW_TEXTURING) {
GLboolean ok;
ok = sis_set_texobj_parm (ctx, texObj, unit);
FALLBACK( smesa, fallbackbit, !ok );
}
if (smesa->TexStates[unit] & NEW_TEXTURE_ENV) {
if (unit == 0)
sis_set_texture_env0( ctx, texObj, unit );
else
sis_set_texture_env1( ctx, texObj, unit );
}
smesa->TexStates[unit] = 0;
} else if ( texUnit->_ReallyEnabled ) {
/* fallback */
FALLBACK( smesa, fallbackbit, 1 );
} else {
sis_reset_texture_env( ctx, unit );
FALLBACK( smesa, fallbackbit, 0 );
}
}
void sisUpdateTextureState( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
int i;
__GLSiSHardware *current = &smesa->current;
#if 1
/* TODO : if unmark these, error in multitexture */ /* XXX */
for (i = 0; i < SIS_MAX_TEXTURES; i++)
smesa->TexStates[i] |= (NEW_TEXTURING | NEW_TEXTURE_ENV);
#endif
updateTextureUnit( ctx, 0 );
updateTextureUnit( ctx, 1 );
/* XXX Issues with the 2nd unit but not the first being enabled? */
if ( ctx->Texture.Unit[0]._ReallyEnabled &
(TEXTURE_1D_BIT | TEXTURE_2D_BIT) ||
ctx->Texture.Unit[1]._ReallyEnabled &
(TEXTURE_1D_BIT | TEXTURE_2D_BIT) )
{
current->hwCapEnable |= MASK_TextureEnable;
current->hwCapEnable &= ~MASK_TextureNumUsed;
if (ctx->Texture.Unit[1]._ReallyEnabled)
current->hwCapEnable |= 0x00002000;
else
current->hwCapEnable |= 0x00001000;
} else {
current->hwCapEnable &= ~MASK_TextureEnable;
}
}
static GLint
BitScanForward( GLshort w )
{
GLint i;
for (i = 0; i < 16; i++) {
if (w & (1 << i))
break;
}
return i;
}
static GLint
TransferTexturePitch( GLint dwPitch )
{
GLint dwRet, i;
i = BitScanForward( (GLshort)dwPitch );
dwRet = dwPitch >> i;
dwRet |= i << 9;
return dwRet;
}

View file

@ -0,0 +1,954 @@
/* $XFree86*/ /* -*- c-basic-offset: 3 -*- */
/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*/
#include "glheader.h"
#include "mtypes.h"
#include "colormac.h"
#include "macros.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "sis_tris.h"
#include "sis_state.h"
#include "sis_vb.h"
#include "sis_lock.h"
static const GLuint hw_prim[GL_POLYGON+1] = {
OP_3D_POINT_DRAW, /* GL_POINTS */
OP_3D_LINE_DRAW, /* GL_LINES */
OP_3D_LINE_DRAW, /* GL_LINE_LOOP */
OP_3D_LINE_DRAW, /* GL_LINE_STRIP */
OP_3D_TRIANGLE_DRAW, /* GL_TRIANGLES */
OP_3D_TRIANGLE_DRAW, /* GL_TRIANGLE_STRIP */
OP_3D_TRIANGLE_DRAW, /* GL_TRIANGLE_FAN */
OP_3D_TRIANGLE_DRAW, /* GL_QUADS */
OP_3D_TRIANGLE_DRAW, /* GL_QUAD_STRIP */
OP_3D_TRIANGLE_DRAW /* GL_POLYGON */
};
static const GLuint hw_prim_mmio_fire[OP_3D_TRIANGLE_DRAW+1] = {
OP_3D_FIRE_TSARGBa,
OP_3D_FIRE_TSARGBb,
OP_3D_FIRE_TSARGBc
};
static const GLuint hw_prim_mmio_shade[OP_3D_TRIANGLE_DRAW+1] = {
SHADE_FLAT_VertexA,
SHADE_FLAT_VertexB,
SHADE_FLAT_VertexC
};
static const GLuint hw_prim_agp_type[OP_3D_TRIANGLE_DRAW+1] = {
MASK_PsPointList,
MASK_PsLineList,
MASK_PsTriangleList
};
static const GLuint hw_prim_agp_shade[OP_3D_TRIANGLE_DRAW+1] = {
MASK_PsShadingFlatA,
MASK_PsShadingFlatB,
MASK_PsShadingFlatC
};
static void sisRasterPrimitive( GLcontext *ctx, GLuint hwprim );
static void sisRenderPrimitive( GLcontext *ctx, GLenum prim );
static void sisMakeRoomAGP( sisContextPtr smesa, GLint num );
static void sisUpdateAGP( sisContextPtr smesa );
static void sisFireVertsAGP( sisContextPtr smesa );
static float *AGP_StartPtr;
static float *AGP_WritePtr; /* Current write position */
static float *AGP_ReadPtr; /* Last known engine readposition */
static long AGP_SpaceLeft; /* Last known engine readposition */
/***********************************************************************
* Emit primitives as inline vertices *
***********************************************************************/
/* Future optimizations:
*
* The previous code only emitted W when fog or textures were enabled.
*/
#define SIS_MMIO_WRITE_VERTEX(_v, i, lastvert) \
do { \
MMIOBase[(REG_3D_TSXa+(i)*0x30)/4] = _v->v.x; \
MMIOBase[(REG_3D_TSYa+(i)*0x30)/4] = _v->v.y; \
MMIOBase[(REG_3D_TSZa+(i)*0x30)/4] = _v->v.z; \
MMIOBase[(REG_3D_TSWGa+(i)*0x30)/4] = _v->v.w; \
/*((GLint *) MMIOBase)[(REG_3D_TSFSa+(i)*0x30)/4] = _v->ui[5];*/ \
if (SIS_STATES & SIS_VERT_TEX0) { \
MMIOBase[(REG_3D_TSUAa+(i)*0x30)/4] = _v->v.u0; \
MMIOBase[(REG_3D_TSVAa+(i)*0x30)/4] = _v->v.v0; \
} \
if (SIS_STATES & SIS_VERT_TEX1) { \
MMIOBase[(REG_3D_TSUBa+(i)*0x30)/4] = _v->v.u1; \
MMIOBase[(REG_3D_TSVBa+(i)*0x30)/4] = _v->v.v1; \
} \
/*MMIOBase[(REG_3D_TSUCa+(i)*0x30)/4] = _v->v.u2; \
MMIOBase[(REG_3D_TSVCa+(i)*0x30)/4] = _v->v.v2;*/ \
/* the ARGB write of the last vertex of the primitive fires the 3d engine*/ \
if (lastvert || (SIS_STATES & SIS_VERT_SMOOTH)) \
((GLint *) MMIOBase)[(REG_3D_TSARGBa+(i)*0x30)/4] = _v->ui[4]; \
} while (0);
#define SIS_AGP_WRITE_VERTEX(_v) \
do { \
AGP_WritePtr[0] = _v->v.x; \
AGP_WritePtr[1] = _v->v.y; \
AGP_WritePtr[2] = _v->v.z; \
AGP_WritePtr[3] = _v->v.w; \
((GLint *)AGP_WritePtr)[4] = _v->ui[4]; \
AGP_WritePtr += 5; \
if (SIS_STATES & SIS_VERT_TEX0) { \
AGP_WritePtr[0] = _v->v.u0; \
AGP_WritePtr[1] = _v->v.v0; \
AGP_WritePtr += 2; \
} \
if (SIS_STATES & SIS_VERT_TEX1) { \
AGP_WritePtr[0] = _v->v.u1; \
AGP_WritePtr[1] = _v->v.v1; \
AGP_WritePtr += 2; \
} \
} while(0)
#define MMIO_VERT_REG_COUNT 10
#define SIS_VERT_SMOOTH 0x01
#define SIS_VERT_TEX0 0x02
#define SIS_VERT_TEX1 0x04
static sis_quad_func sis_quad_func_agp[8];
static sis_tri_func sis_tri_func_agp[8];
static sis_line_func sis_line_func_agp[8];
static sis_point_func sis_point_func_agp[8];
static sis_quad_func sis_quad_func_mmio[8];
static sis_tri_func sis_tri_func_mmio[8];
static sis_line_func sis_line_func_mmio[8];
static sis_point_func sis_point_func_mmio[8];
/* XXX: These definitions look questionable */
#define USE_XYZ MASK_PsVertex_HAS_RHW
#define USE_W MASK_PsVertex_HAS_NORMALXYZ
#define USE_RGB MASK_PsVertex_HAS_SPECULAR
#define USE_UV1 MASK_PsVertex_HAS_UVSet2
#define USE_UV2 MASK_PsVertex_HAS_UVSet3
static GLint AGPParsingValues[8] = {
(5 << 28) | USE_XYZ | USE_W | USE_RGB,
(5 << 28) | USE_XYZ | USE_W | USE_RGB,
(7 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV1,
(7 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV1,
(7 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV2,
(7 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV2,
(9 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV1 | USE_UV2,
(9 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV1 | USE_UV2,
};
#define SIS_STATES (0)
#define TAG(x) x##_none
#include "sis_tritmp.h"
#define SIS_STATES (SIS_VERT_SMOOTH)
#define TAG(x) x##_s
#include "sis_tritmp.h"
#define SIS_STATES (SIS_VERT_TEX0)
#define TAG(x) x##_t0
#include "sis_tritmp.h"
#define SIS_STATES (SIS_VERT_SMOOTH | SIS_VERT_TEX0)
#define TAG(x) x##_st0
#include "sis_tritmp.h"
#define SIS_STATES (SIS_VERT_TEX1)
#define TAG(x) x##_t1
#include "sis_tritmp.h"
#define SIS_STATES (SIS_VERT_SMOOTH | SIS_VERT_TEX1)
#define TAG(x) x##_st1
#include "sis_tritmp.h"
#define SIS_STATES (SIS_VERT_TEX0 | SIS_VERT_TEX1)
#define TAG(x) x##_t0t1
#include "sis_tritmp.h"
#define SIS_STATES (SIS_VERT_SMOOTH | SIS_VERT_TEX0 | SIS_VERT_TEX1)
#define TAG(x) x##_st0t1
#include "sis_tritmp.h"
/***********************************************************************
* Macros for t_dd_tritmp.h to draw basic primitives *
***********************************************************************/
#define POINT( v0 ) smesa->draw_point( smesa, v0 )
#define LINE( v0, v1 ) smesa->draw_line( smesa, v0, v1 )
#define TRI( a, b, c ) smesa->draw_tri( smesa, a, b, c )
#define QUAD( a, b, c, d ) smesa->draw_quad( smesa, a, b, c, d )
/***********************************************************************
* Build render functions from dd templates *
***********************************************************************/
#define SIS_OFFSET_BIT 0x01
#define SIS_TWOSIDE_BIT 0x02
#define SIS_UNFILLED_BIT 0x04
#define SIS_FALLBACK_BIT 0x08
#define SIS_MAX_TRIFUNC 0x10
static struct {
points_func points;
line_func line;
triangle_func triangle;
quad_func quad;
} rast_tab[SIS_MAX_TRIFUNC];
#define DO_FALLBACK (IND & SIS_FALLBACK_BIT)
#define DO_OFFSET (IND & SIS_OFFSET_BIT)
#define DO_UNFILLED (IND & SIS_UNFILLED_BIT)
#define DO_TWOSIDE (IND & SIS_TWOSIDE_BIT)
#define DO_FLAT 0
#define DO_TRI 1
#define DO_QUAD 1
#define DO_LINE 1
#define DO_POINTS 1
#define DO_FULL_QUAD 1
#define HAVE_RGBA 1
#define HAVE_SPEC 1
#define HAVE_BACK_COLORS 0
#define HAVE_HW_FLATSHADE 1
#define VERTEX sisVertex
#define TAB rast_tab
#define DEPTH_SCALE 1.0
#define UNFILLED_TRI unfilled_tri
#define UNFILLED_QUAD unfilled_quad
#define VERT_X(_v) _v->v.x
#define VERT_Y(_v) _v->v.y
#define VERT_Z(_v) _v->v.z
#define AREA_IS_CCW( a ) (a > 0)
#define GET_VERTEX(e) (smesa->verts + (e << smesa->vertex_stride_shift))
#define VERT_SET_RGBA( v, c ) \
do { \
sis_color_t *vc = (sis_color_t *)&(v)->ui[coloroffset]; \
vc->blue = (c)[2]; \
vc->green = (c)[1]; \
vc->red = (c)[0]; \
vc->alpha = (c)[3]; \
} while (0)
#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
#define VERT_SET_SPEC( v0, c ) \
if (havespec) { \
(v0)->v.specular.red = (c)[0]; \
(v0)->v.specular.green = (c)[1]; \
(v0)->v.specular.blue = (c)[2]; \
}
#define VERT_COPY_SPEC( v0, v1 ) \
if (havespec) { \
(v0)->v.specular.red = v1->v.specular.red; \
(v0)->v.specular.green = v1->v.specular.green; \
(v0)->v.specular.blue = v1->v.specular.blue; \
}
#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]
#define LOCAL_VARS(n) \
sisContextPtr smesa = SIS_CONTEXT(ctx); \
GLuint color[n], spec[n]; \
GLuint coloroffset = (smesa->vertex_size == 4 ? 3 : 4); \
GLboolean havespec = (smesa->vertex_size == 4 ? 0 : 1); \
(void) color; (void) spec; (void) coloroffset; (void) havespec;
/***********************************************************************
* Helpers for rendering unfilled primitives *
***********************************************************************/
#define RASTERIZE(x) if (smesa->hw_primitive != hw_prim[x]) \
sisRasterPrimitive( ctx, hw_prim[x] )
#define RENDER_PRIMITIVE smesa->render_primitive
#define IND SIS_FALLBACK_BIT
#define TAG(x) x
#include "tnl_dd/t_dd_unfilled.h"
#undef IND
/***********************************************************************
* Generate GL render functions *
***********************************************************************/
#define IND (0)
#define TAG(x) x
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_OFFSET_BIT)
#define TAG(x) x##_offset
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_TWOSIDE_BIT)
#define TAG(x) x##_twoside
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_TWOSIDE_BIT | SIS_OFFSET_BIT)
#define TAG(x) x##_twoside_offset
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_UNFILLED_BIT)
#define TAG(x) x##_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_OFFSET_BIT | SIS_UNFILLED_BIT)
#define TAG(x) x##_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_TWOSIDE_BIT | SIS_UNFILLED_BIT)
#define TAG(x) x##_twoside_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_TWOSIDE_BIT | SIS_OFFSET_BIT | SIS_UNFILLED_BIT)
#define TAG(x) x##_twoside_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_FALLBACK_BIT)
#define TAG(x) x##_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_OFFSET_BIT | SIS_FALLBACK_BIT)
#define TAG(x) x##_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_TWOSIDE_BIT | SIS_FALLBACK_BIT)
#define TAG(x) x##_twoside_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_TWOSIDE_BIT | SIS_OFFSET_BIT | SIS_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_UNFILLED_BIT | SIS_FALLBACK_BIT)
#define TAG(x) x##_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_OFFSET_BIT | SIS_UNFILLED_BIT | SIS_FALLBACK_BIT)
#define TAG(x) x##_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_TWOSIDE_BIT | SIS_UNFILLED_BIT | SIS_FALLBACK_BIT)
#define TAG(x) x##_twoside_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (SIS_TWOSIDE_BIT | SIS_OFFSET_BIT | SIS_UNFILLED_BIT | \
SIS_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
static void init_rast_tab( void )
{
init();
init_offset();
init_twoside();
init_twoside_offset();
init_unfilled();
init_offset_unfilled();
init_twoside_unfilled();
init_twoside_offset_unfilled();
init_fallback();
init_offset_fallback();
init_twoside_fallback();
init_twoside_offset_fallback();
init_unfilled_fallback();
init_offset_unfilled_fallback();
init_twoside_unfilled_fallback();
init_twoside_offset_unfilled_fallback();
}
/***********************************************************************
* Rasterization fallback helpers *
***********************************************************************/
/* This code is hit only when a mix of accelerated and unaccelerated
* primitives are being drawn, and only for the unaccelerated
* primitives.
*/
static void
sis_fallback_quad( sisContextPtr smesa,
sisVertex *v0,
sisVertex *v1,
sisVertex *v2,
sisVertex *v3 )
{
GLcontext *ctx = smesa->glCtx;
SWvertex v[4];
sis_translate_vertex( ctx, v0, &v[0] );
sis_translate_vertex( ctx, v1, &v[1] );
sis_translate_vertex( ctx, v2, &v[2] );
sis_translate_vertex( ctx, v3, &v[3] );
_swrast_Triangle( ctx, &v[0], &v[1], &v[3] );
_swrast_Triangle( ctx, &v[1], &v[2], &v[3] );
}
static void
sis_fallback_tri( sisContextPtr smesa,
sisVertex *v0,
sisVertex *v1,
sisVertex *v2 )
{
GLcontext *ctx = smesa->glCtx;
SWvertex v[3];
sis_translate_vertex( ctx, v0, &v[0] );
sis_translate_vertex( ctx, v1, &v[1] );
sis_translate_vertex( ctx, v2, &v[2] );
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}
static void
sis_fallback_line( sisContextPtr smesa,
sisVertex *v0,
sisVertex *v1 )
{
GLcontext *ctx = smesa->glCtx;
SWvertex v[2];
sis_translate_vertex( ctx, v0, &v[0] );
sis_translate_vertex( ctx, v1, &v[1] );
_swrast_Line( ctx, &v[0], &v[1] );
}
static void
sis_fallback_point( sisContextPtr smesa,
sisVertex *v0 )
{
GLcontext *ctx = smesa->glCtx;
SWvertex v[1];
sis_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
}
/**********************************************************************/
/* Render unclipped begin/end objects */
/**********************************************************************/
#define VERT(x) (sisVertex *)(sisverts + (x << shift))
#define RENDER_POINTS( start, count ) \
for ( ; start < count ; start++) \
smesa->draw_point( smesa, VERT(start) )
#define RENDER_LINE( v0, v1 ) smesa->draw_line( smesa, VERT(v0), VERT(v1) )
#define RENDER_TRI( v0, v1, v2 ) smesa->draw_tri( smesa, VERT(v0), VERT(v1), \
VERT(v2) )
#define RENDER_QUAD( v0, v1, v2, v3 ) smesa->draw_quad( smesa, VERT(v0), \
VERT(v1), VERT(v2), VERT(v3))
#define INIT(x) sisRenderPrimitive( ctx, x )
#undef LOCAL_VARS
#define LOCAL_VARS \
sisContextPtr smesa = SIS_CONTEXT(ctx); \
const GLuint shift = smesa->vertex_stride_shift; \
const char *sisverts = (char *)smesa->verts; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
(void) elt;
#define RESET_STIPPLE
#define RESET_OCCLUSION
#define PRESERVE_VB_DEFS
#define ELT(x) (x)
#define TAG(x) sis_##x##_verts
#include "tnl/t_vb_rendertmp.h"
#undef ELT
#undef TAG
#define TAG(x) sis_##x##_elts
#define ELT(x) elt[x]
#include "tnl/t_vb_rendertmp.h"
/**********************************************************************/
/* Render clipped primitives */
/**********************************************************************/
static void sisRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
/* Render the new vertices as an unclipped polygon.
*/
{
GLuint *tmp = VB->Elts;
VB->Elts = (GLuint *)elts;
tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
VB->Elts = tmp;
}
}
static void sisRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
#if 0
static void sisFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
GLuint vertsize = smesa->vertex_size;
GLuint *vb = r128AllocDmaLow( rmesa, (n-2) * 3 * 4 * vertsize );
GLubyte *sisverts = (GLubyte *)smesa->verts;
const GLuint shift = smesa->vertex_stride_shift;
const GLuint *start = (const GLuint *)VERT(elts[0]);
int i,j;
smesa->num_verts += (n-2) * 3;
for (i = 2 ; i < n ; i++) {
COPY_DWORDS( j, vb, vertsize, (sisVertexPtr) VERT(elts[i-1]) );
COPY_DWORDS( j, vb, vertsize, (sisVertexPtr) VERT(elts[i]) );
COPY_DWORDS( j, vb, vertsize, (sisVertexPtr) start );
}
}
#endif
/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
#define _SIS_NEW_RENDER_STATE (_DD_NEW_LINE_STIPPLE | \
_DD_NEW_LINE_SMOOTH | \
_DD_NEW_POINT_SMOOTH | \
_DD_NEW_TRI_SMOOTH | \
_DD_NEW_TRI_UNFILLED | \
_DD_NEW_TRI_LIGHT_TWOSIDE | \
_DD_NEW_TRI_OFFSET) \
#define POINT_FALLBACK (DD_POINT_SMOOTH)
#define LINE_FALLBACK (DD_LINE_STIPPLE|DD_LINE_SMOOTH)
#define TRI_FALLBACK (DD_TRI_SMOOTH)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
static void sisChooseRenderState(GLcontext *ctx)
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
GLuint flags = ctx->_TriangleCaps;
GLuint index = 0;
GLuint vertindex = 0;
if (ctx->Texture.Unit[0]._ReallyEnabled)
vertindex |= SIS_VERT_TEX0;
if (ctx->Texture.Unit[1]._ReallyEnabled)
vertindex |= SIS_VERT_TEX1;
if (ctx->Light.ShadeModel == GL_SMOOTH)
vertindex |= SIS_VERT_SMOOTH;
if (smesa->AGPCmdModeEnabled) {
smesa->draw_quad = sis_quad_func_agp[vertindex];
smesa->draw_tri = sis_tri_func_agp[vertindex];
smesa->draw_line = sis_line_func_agp[vertindex];
smesa->draw_point = sis_point_func_agp[vertindex];
} else {
smesa->draw_quad = sis_quad_func_mmio[vertindex];
smesa->draw_tri = sis_tri_func_mmio[vertindex];
smesa->draw_line = sis_line_func_mmio[vertindex];
smesa->draw_point = sis_point_func_mmio[vertindex];
}
smesa->AGPParseSet &= ~(MASK_VertexDWSize | MASK_VertexDataFormat);
smesa->AGPParseSet |= AGPParsingValues[vertindex];
if (flags & (ANY_RASTER_FLAGS|ANY_FALLBACK_FLAGS)) {
if (flags & ANY_RASTER_FLAGS) {
if (flags & DD_TRI_LIGHT_TWOSIDE) index |= SIS_TWOSIDE_BIT;
if (flags & DD_TRI_OFFSET) index |= SIS_OFFSET_BIT;
if (flags & DD_TRI_UNFILLED) index |= SIS_UNFILLED_BIT;
}
/* Hook in fallbacks for specific primitives.
*/
if (flags & ANY_FALLBACK_FLAGS) {
if (flags & POINT_FALLBACK)
smesa->draw_point = sis_fallback_point;
if (flags & LINE_FALLBACK)
smesa->draw_line = sis_fallback_line;
if (flags & TRI_FALLBACK) {
smesa->draw_quad = sis_fallback_quad;
smesa->draw_tri = sis_fallback_tri;
}
index |= SIS_FALLBACK_BIT;
}
}
if (index != smesa->RenderIndex) {
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Points = rast_tab[index].points;
tnl->Driver.Render.Line = rast_tab[index].line;
tnl->Driver.Render.Triangle = rast_tab[index].triangle;
tnl->Driver.Render.Quad = rast_tab[index].quad;
if (index == 0) {
tnl->Driver.Render.PrimTabVerts = sis_render_tab_verts;
tnl->Driver.Render.PrimTabElts = sis_render_tab_elts;
tnl->Driver.Render.ClippedLine = rast_tab[index].line;
/*XXX: sisFastRenderClippedPoly*/
tnl->Driver.Render.ClippedPolygon = sisRenderClippedPoly;
} else {
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.ClippedLine = sisRenderClippedLine;
tnl->Driver.Render.ClippedPolygon = sisRenderClippedPoly;
}
smesa->RenderIndex = index;
}
}
/**********************************************************************/
/* Multipass rendering for front buffering */
/**********************************************************************/
static GLboolean multipass_cliprect( GLcontext *ctx, GLuint pass )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
if (pass >= smesa->driDrawable->numClipRects) {
return GL_FALSE;
} else {
GLint x1, y1, x2, y2;
x1 = smesa->driDrawable->pClipRects[pass].x1 - smesa->driDrawable->x;
y1 = smesa->driDrawable->pClipRects[pass].y1 - smesa->driDrawable->y;
x2 = smesa->driDrawable->pClipRects[pass].x2 - smesa->driDrawable->x;
y2 = smesa->driDrawable->pClipRects[pass].y2 - smesa->driDrawable->y;
if (ctx->Scissor.Enabled) {
GLint scisy1 = Y_FLIP(ctx->Scissor.Y + ctx->Scissor.Height - 1);
GLint scisy2 = Y_FLIP(ctx->Scissor.Y);
if (ctx->Scissor.X > x1)
x1 = ctx->Scissor.X;
if (scisy1 > y1)
y1 = scisy1;
if (ctx->Scissor.X + ctx->Scissor.Width - 1 < x2)
x2 = ctx->Scissor.X + ctx->Scissor.Width - 1;
if (scisy2 < y2)
y2 = scisy2;
}
MMIO(REG_3D_ClipTopBottom, y1 << 13 | y2);
MMIO(REG_3D_ClipLeftRight, x1 << 13 | x2);
/* Mark that we clobbered these registers */
smesa->GlobalFlag |= GFLAG_CLIPPING;
return GL_TRUE;
}
}
/**********************************************************************/
/* Validate state at pipeline start */
/**********************************************************************/
static void sisRunPipeline( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
LOCK_HARDWARE();
sisUpdateHWState( ctx );
if (smesa->AGPCmdModeEnabled) {
AGP_WritePtr = (GLfloat *)smesa->AGPCmdBufBase + *smesa->pAGPCmdBufNext;
AGP_StartPtr = AGP_WritePtr;
AGP_ReadPtr = (GLfloat *)((long)MMIO_READ(REG_3D_AGPCmBase) -
(long)smesa->AGPCmdBufAddr + (long)smesa->AGPCmdBufBase);
sisUpdateAGP( smesa );
}
if (!smesa->Fallback && smesa->NewGLState) {
if (smesa->NewGLState & _SIS_NEW_VERTEX_STATE)
sisChooseVertexState( ctx );
if (smesa->NewGLState & (_SIS_NEW_RENDER_STATE | _NEW_TEXTURE))
sisChooseRenderState( ctx );
smesa->NewGLState = 0;
}
_tnl_run_pipeline( ctx );
if (smesa->AGPCmdModeEnabled)
sisFireVertsAGP( smesa );
else
mEndPrimitive();
UNLOCK_HARDWARE();
}
/**********************************************************************/
/* High level hooks for t_vb_render.c */
/**********************************************************************/
/* This is called when Mesa switches between rendering triangle
* primitives (such as GL_POLYGON, GL_QUADS, GL_TRIANGLE_STRIP, etc),
* and lines, points and bitmaps.
*/
static void sisRasterPrimitive( GLcontext *ctx, GLuint hwprim )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
if (smesa->hw_primitive != hwprim) {
if (smesa->AGPCmdModeEnabled) {
sisFireVertsAGP( smesa );
smesa->AGPParseSet &= ~(MASK_PsDataType | MASK_PsShadingMode);
smesa->AGPParseSet |= hw_prim_agp_type[hwprim];
if (ctx->Light.ShadeModel == GL_FLAT)
smesa->AGPParseSet |= hw_prim_agp_shade[hwprim];
else
smesa->AGPParseSet |= MASK_PsShadingSmooth;
} else {
mEndPrimitive();
smesa->dwPrimitiveSet &= ~(MASK_DrawPrimitiveCommand |
MASK_SetFirePosition | MASK_ShadingMode);
smesa->dwPrimitiveSet |= hwprim | hw_prim_mmio_fire[hwprim];
if (ctx->Light.ShadeModel == GL_FLAT)
smesa->dwPrimitiveSet |= hw_prim_mmio_shade[hwprim];
else
smesa->dwPrimitiveSet |= SHADE_GOURAUD;
}
}
smesa->hw_primitive = hwprim;
}
static void sisRenderPrimitive( GLcontext *ctx, GLenum prim )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
smesa->render_primitive = prim;
if (prim >= GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
return;
sisRasterPrimitive( ctx, hw_prim[prim] );
}
static void sisRenderStart( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
sisContextPtr smesa = SIS_CONTEXT(ctx);
/* Check for projective texturing. Make sure all texcoord
* pointers point to something. (fix in mesa?)
*/
sisCheckTexSizes( ctx );
if (ctx->Color._DrawDestMask == FRONT_LEFT_BIT &&
smesa->driDrawable->numClipRects != 0)
{
multipass_cliprect(ctx, 0);
if (smesa->driDrawable->numClipRects > 1)
tnl->Driver.Render.Multipass = multipass_cliprect;
else
tnl->Driver.Render.Multipass = NULL;
} else {
tnl->Driver.Render.Multipass = NULL;
}
}
static void sisRenderFinish( GLcontext *ctx )
{
}
/* Update SpaceLeft after an engine or current write pointer update */
static void sisUpdateAGP( sisContextPtr smesa )
{
/* ReadPtr == WritePtr is the empty case */
if (AGP_ReadPtr <= AGP_WritePtr)
AGP_SpaceLeft = (long)smesa->AGPCmdBufBase + (long)smesa->AGPCmdBufSize -
(long)AGP_WritePtr;
else
AGP_SpaceLeft = AGP_ReadPtr - AGP_WritePtr - 4;
}
/* Fires a set of vertices that have been written from AGP_StartPtr to
* AGP_WritePtr, using the smesa->AGPParseSet format.
*/
void
sisFireVertsAGP( sisContextPtr smesa )
{
if (AGP_WritePtr == AGP_StartPtr)
return;
mWait3DCmdQueue(5);
mEndPrimitive();
MMIO(REG_3D_AGPCmBase, (long)AGP_StartPtr - (long)smesa->AGPCmdBufBase +
(long)smesa->AGPCmdBufAddr);
MMIO(REG_3D_AGPTtDwNum, (((long)AGP_WritePtr - (long)AGP_StartPtr) >> 2) |
0x50000000);
MMIO(REG_3D_ParsingSet, smesa->AGPParseSet);
MMIO(REG_3D_AGPCmFire, (GLint)(-1));
mEndPrimitive();
*(smesa->pAGPCmdBufNext) = (((long)AGP_WritePtr -
(long)smesa->AGPCmdBufBase) + 0xf) & ~0xf;
AGP_StartPtr = AGP_WritePtr;
sisUpdateAGP( smesa );
}
/* Make sure there are more than num dwords left in the AGP queue. */
static void
sisMakeRoomAGP( sisContextPtr smesa, GLint num )
{
int size = num * 4;
if (size <= AGP_SpaceLeft) {
AGP_SpaceLeft -= size;
return;
}
/* Wrapping */
if (AGP_WritePtr + num > (GLfloat *)(smesa->AGPCmdBufBase +
smesa->AGPCmdBufSize))
{
sisFireVertsAGP( smesa );
AGP_WritePtr = (GLfloat *)smesa->AGPCmdBufBase;
AGP_StartPtr = AGP_WritePtr;
sisUpdateAGP( smesa );
WaitEngIdle( smesa ); /* XXX Why is this necessary? */
}
if (size > AGP_SpaceLeft) {
/* Update the cached engine read pointer */
AGP_ReadPtr = (GLfloat *)((long)MMIO_READ(REG_3D_AGPCmBase) -
(long)smesa->AGPCmdBufAddr + (long)smesa->AGPCmdBufBase);
sisUpdateAGP( smesa );
while (size > AGP_SpaceLeft) {
/* Spin until space is available. */
usleep(1);
AGP_ReadPtr = (GLfloat *)((long)MMIO_READ(REG_3D_AGPCmBase) -
(long)smesa->AGPCmdBufAddr + (long)smesa->AGPCmdBufBase);
sisUpdateAGP( smesa );
}
}
AGP_SpaceLeft -= size;
}
/**********************************************************************/
/* Transition to/from hardware rasterization. */
/**********************************************************************/
void sisFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
sisContextPtr smesa = SIS_CONTEXT(ctx);
GLuint oldfallback = smesa->Fallback;
if (mode) {
smesa->Fallback |= bit;
if (oldfallback == 0) {
_swsetup_Wakeup( ctx );
smesa->RenderIndex = ~0;
}
}
else {
smesa->Fallback &= ~bit;
if (oldfallback == bit) {
_swrast_flush( ctx );
tnl->Driver.Render.Start = sisRenderStart;
tnl->Driver.Render.PrimitiveNotify = sisRenderPrimitive;
tnl->Driver.Render.Finish = sisRenderFinish;
tnl->Driver.Render.BuildVertices = sisBuildVertices;
smesa->NewGLState |= (_SIS_NEW_RENDER_STATE|
_SIS_NEW_VERTEX_STATE);
}
}
}
/**********************************************************************/
/* Initialization. */
/**********************************************************************/
void sisInitTriFuncs( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
if (firsttime) {
init_rast_tab();
firsttime = 0;
sis_vert_init_none();
sis_vert_init_s();
sis_vert_init_t0();
sis_vert_init_st0();
sis_vert_init_t1();
sis_vert_init_st1();
sis_vert_init_t0t1();
sis_vert_init_st0t1();
}
tnl->Driver.RunPipeline = sisRunPipeline;
tnl->Driver.Render.Start = sisRenderStart;
tnl->Driver.Render.Finish = sisRenderFinish;
tnl->Driver.Render.PrimitiveNotify = sisRenderPrimitive;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.BuildVertices = sisBuildVertices;
tnl->Driver.Render.Multipass = NULL;
if (getenv("SIS_FORCE_FALLBACK") != NULL)
sisFallback(ctx, SIS_FALLBACK_FORCE, 1);
else
sisFallback(ctx, SIS_FALLBACK_FORCE, 0);
smesa->RenderIndex = ~0;
smesa->NewGLState |= (_SIS_NEW_RENDER_STATE|
_SIS_NEW_VERTEX_STATE);
}

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/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.h,v 1.8 2002/10/30 12:51:43 alanh Exp $ */
/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
#ifndef __SIS_TRIS_H__
#define __SIS_TRIS_H__
#include "mtypes.h"
extern void sisInitTriFuncs( GLcontext *ctx );
extern void sisFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( smesa, bit, mode ) sisFallback( smesa->glCtx, bit, mode )
#endif /* __SIS_TRIS_H__ */

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@ -0,0 +1,151 @@
/* $XFree86*/ /* -*- c-basic-offset: 3 -*- */
/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
#define AGP_VERT_REG_COUNT (5 + \
((SIS_STATES & SIS_VERT_TEX0) != 0) * 2 + \
((SIS_STATES & SIS_VERT_TEX1) != 0) * 2)
static void TAG(sis_draw_quad_mmio)( sisContextPtr smesa,
sisVertexPtr v0,
sisVertexPtr v1,
sisVertexPtr v2,
sisVertexPtr v3 )
{
float *MMIOBase = (float *)GET_IOBase (smesa);
mWait3DCmdQueue (MMIO_VERT_REG_COUNT * 6 + 1);
((GLint *) MMIOBase)[REG_3D_PrimitiveSet / 4] = smesa->dwPrimitiveSet;
SIS_MMIO_WRITE_VERTEX(v0, 0, 0);
SIS_MMIO_WRITE_VERTEX(v1, 1, 0);
SIS_MMIO_WRITE_VERTEX(v3, 2, 1);
SIS_MMIO_WRITE_VERTEX(v1, 0, 0);
SIS_MMIO_WRITE_VERTEX(v2, 1, 0);
SIS_MMIO_WRITE_VERTEX(v3, 2, 1);
}
static void TAG(sis_draw_tri_mmio)( sisContextPtr smesa,
sisVertexPtr v0,
sisVertexPtr v1,
sisVertexPtr v2 )
{
float *MMIOBase = (float *)GET_IOBase (smesa);
mWait3DCmdQueue (MMIO_VERT_REG_COUNT * 3 + 1);
((GLint *) MMIOBase)[REG_3D_PrimitiveSet / 4] = smesa->dwPrimitiveSet;
SIS_MMIO_WRITE_VERTEX(v0, 0, 0);
SIS_MMIO_WRITE_VERTEX(v1, 1, 0);
SIS_MMIO_WRITE_VERTEX(v2, 2, 1);
}
static void TAG(sis_draw_line_mmio)( sisContextPtr smesa,
sisVertexPtr v0,
sisVertexPtr v1 )
{
float *MMIOBase = (float *)GET_IOBase (smesa);
mWait3DCmdQueue (MMIO_VERT_REG_COUNT * 2 + 1);
((GLint *) MMIOBase)[REG_3D_PrimitiveSet / 4] = smesa->dwPrimitiveSet;
SIS_MMIO_WRITE_VERTEX(v0, 0, 0);
SIS_MMIO_WRITE_VERTEX(v1, 1, 1);
}
static void TAG(sis_draw_point_mmio)( sisContextPtr smesa,
sisVertexPtr v0 )
{
float *MMIOBase = (float *)GET_IOBase (smesa);
mWait3DCmdQueue (MMIO_VERT_REG_COUNT * 1 + 1);
((GLint *) MMIOBase)[REG_3D_PrimitiveSet / 4] = smesa->dwPrimitiveSet;
SIS_MMIO_WRITE_VERTEX(v0, 1, 1);
}
static void TAG(sis_draw_quad_agp)( sisContextPtr smesa,
sisVertexPtr v0,
sisVertexPtr v1,
sisVertexPtr v2,
sisVertexPtr v3 )
{
sisMakeRoomAGP(smesa, AGP_VERT_REG_COUNT * 6);
SIS_AGP_WRITE_VERTEX(v0);
SIS_AGP_WRITE_VERTEX(v1);
SIS_AGP_WRITE_VERTEX(v3);
SIS_AGP_WRITE_VERTEX(v1);
SIS_AGP_WRITE_VERTEX(v2);
SIS_AGP_WRITE_VERTEX(v3);
}
static void TAG(sis_draw_tri_agp)( sisContextPtr smesa,
sisVertexPtr v0,
sisVertexPtr v1,
sisVertexPtr v2 )
{
sisMakeRoomAGP(smesa, AGP_VERT_REG_COUNT * 3);
SIS_AGP_WRITE_VERTEX(v0);
SIS_AGP_WRITE_VERTEX(v1);
SIS_AGP_WRITE_VERTEX(v2);
}
static void TAG(sis_draw_line_agp)( sisContextPtr smesa,
sisVertexPtr v0,
sisVertexPtr v1 )
{
sisMakeRoomAGP(smesa, AGP_VERT_REG_COUNT * 2);
SIS_AGP_WRITE_VERTEX(v0);
SIS_AGP_WRITE_VERTEX(v1);
}
static void TAG(sis_draw_point_agp)( sisContextPtr smesa,
sisVertexPtr v0 )
{
sisMakeRoomAGP(smesa, AGP_VERT_REG_COUNT * 1);
SIS_AGP_WRITE_VERTEX(v0);
}
static __inline void TAG(sis_vert_init)( void )
{
sis_quad_func_agp[SIS_STATES] = TAG(sis_draw_quad_agp);
sis_tri_func_agp[SIS_STATES] = TAG(sis_draw_tri_agp);
sis_line_func_agp[SIS_STATES] = TAG(sis_draw_line_agp);
sis_point_func_agp[SIS_STATES] = TAG(sis_draw_point_agp);
sis_quad_func_mmio[SIS_STATES] = TAG(sis_draw_quad_mmio);
sis_tri_func_mmio[SIS_STATES] = TAG(sis_draw_tri_mmio);
sis_line_func_mmio[SIS_STATES] = TAG(sis_draw_line_mmio);
sis_point_func_mmio[SIS_STATES] = TAG(sis_draw_point_mmio);
}
#undef AGP_VERT_REG_COUNT
#undef TAG
#undef SIS_STATES

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/* $XFree86$ */
/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
#include "glheader.h"
#include "mtypes.h"
#include "imports.h"
#include "macros.h"
#include "colormac.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "sis_context.h"
#include "sis_vb.h"
#include "sis_tris.h"
#include "sis_state.h"
#define SIS_TEX1_BIT 0x1
#define SIS_TEX0_BIT 0x2
#define SIS_RGBA_BIT 0x4
#define SIS_SPEC_BIT 0x8
#define SIS_FOG_BIT 0x10
#define SIS_XYZW_BIT 0x20
#define SIS_PTEX_BIT 0x40
#define SIS_MAX_SETUP 0x80
static struct {
void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
interp_func interp;
copy_pv_func copy_pv;
GLboolean (*check_tex_sizes)( GLcontext *ctx );
GLuint vertex_size;
GLuint vertex_stride_shift;
GLuint vertex_format;
} setup_tab[SIS_MAX_SETUP];
#define TEX0_VERTEX_FORMAT 1
#define TEX1_VERTEX_FORMAT 2
#define TINY_VERTEX_FORMAT 0
#define NOTEX_VERTEX_FORMAT 0
#define PROJ_TEX1_VERTEX_FORMAT 0
#define TEX2_VERTEX_FORMAT 0
#define TEX3_VERTEX_FORMAT 0
#define PROJ_TEX3_VERTEX_FORMAT 0
#define DO_XYZW (IND & SIS_XYZW_BIT)
#define DO_RGBA (IND & SIS_RGBA_BIT)
#define DO_SPEC (IND & SIS_SPEC_BIT)
#define DO_FOG (IND & SIS_FOG_BIT)
#define DO_TEX0 (IND & SIS_TEX0_BIT)
#define DO_TEX1 (IND & SIS_TEX1_BIT)
#define DO_TEX2 0
#define DO_TEX3 0
#define DO_PTEX (IND & SIS_PTEX_BIT)
#define VERTEX sisVertex
#define VERTEX_COLOR sis_color_t
#define LOCALVARS sisContextPtr smesa = SIS_CONTEXT(ctx);
#define GET_VIEWPORT_MAT() smesa->hw_viewport
#define GET_TEXSOURCE(n) n
#define GET_VERTEX_FORMAT() smesa->vertex_format
#define GET_VERTEX_STORE() smesa->verts
#define GET_VERTEX_STRIDE_SHIFT() smesa->vertex_stride_shift
#define GET_UBYTE_COLOR_STORE() &smesa->UbyteColor
#define GET_UBYTE_SPEC_COLOR_STORE() &smesa->UbyteSecondaryColor
#define HAVE_HW_VIEWPORT 0
#define HAVE_HW_DIVIDE 0
#define HAVE_RGBA_COLOR 0
#define HAVE_TINY_VERTICES 0
#define HAVE_NOTEX_VERTICES 0
#define HAVE_TEX0_VERTICES 1
#define HAVE_TEX1_VERTICES 1
#define HAVE_TEX2_VERTICES 0
#define HAVE_TEX3_VERTICES 0
#define HAVE_PTEX_VERTICES 0
#define UNVIEWPORT_VARS GLfloat h = SIS_CONTEXT(ctx)->driDrawable->h
#define UNVIEWPORT_X(x) x - SUBPIXEL_X
#define UNVIEWPORT_Y(y) - y + h + SUBPIXEL_Y
#define UNVIEWPORT_Z(z) z / smesa->depth_scale
#define PTEX_FALLBACK() FALLBACK(smesa, SIS_FALLBACK_TEXTURE, 1)
#define IMPORT_FLOAT_COLORS sis_import_float_colors
#define IMPORT_FLOAT_SPEC_COLORS sis_import_float_spec_colors
#define INTERP_VERTEX setup_tab[smesa->SetupIndex].interp
#define COPY_PV_VERTEX setup_tab[smesa->SetupIndex].copy_pv
/***********************************************************************
* Generate pv-copying and translation functions *
***********************************************************************/
#define TAG(x) sis_##x
#include "tnl_dd/t_dd_vb.c"
/***********************************************************************
* Generate vertex emit and interp functions *
***********************************************************************/
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT)
#define TAG(x) x##_wg
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_SPEC_BIT)
#define TAG(x) x##_wgs
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_TEX0_BIT)
#define TAG(x) x##_wgt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_TEX0_BIT|SIS_TEX1_BIT)
#define TAG(x) x##_wgt0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_TEX0_BIT|SIS_PTEX_BIT)
#define TAG(x) x##_wgpt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT)
#define TAG(x) x##_wgst0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT|\
SIS_TEX1_BIT)
#define TAG(x) x##_wgst0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT|\
SIS_PTEX_BIT)
#define TAG(x) x##_wgspt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT)
#define TAG(x) x##_wgf
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT)
#define TAG(x) x##_wgfs
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_TEX0_BIT)
#define TAG(x) x##_wgft0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_TEX0_BIT|\
SIS_TEX1_BIT)
#define TAG(x) x##_wgft0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_TEX0_BIT|\
SIS_PTEX_BIT)
#define TAG(x) x##_wgfpt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT|\
SIS_TEX0_BIT)
#define TAG(x) x##_wgfst0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT|\
SIS_TEX0_BIT|SIS_TEX1_BIT)
#define TAG(x) x##_wgfst0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT|\
SIS_TEX0_BIT|SIS_PTEX_BIT)
#define TAG(x) x##_wgfspt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_TEX0_BIT)
#define TAG(x) x##_t0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_TEX0_BIT|SIS_TEX1_BIT)
#define TAG(x) x##_t0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_FOG_BIT)
#define TAG(x) x##_f
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_FOG_BIT|SIS_TEX0_BIT)
#define TAG(x) x##_ft0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_FOG_BIT|SIS_TEX0_BIT|SIS_TEX1_BIT)
#define TAG(x) x##_ft0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_RGBA_BIT)
#define TAG(x) x##_g
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_RGBA_BIT|SIS_SPEC_BIT)
#define TAG(x) x##_gs
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_RGBA_BIT|SIS_TEX0_BIT)
#define TAG(x) x##_gt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_RGBA_BIT|SIS_TEX0_BIT|SIS_TEX1_BIT)
#define TAG(x) x##_gt0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_RGBA_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT)
#define TAG(x) x##_gst0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_RGBA_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT|SIS_TEX1_BIT)
#define TAG(x) x##_gst0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_RGBA_BIT|SIS_FOG_BIT)
#define TAG(x) x##_gf
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT)
#define TAG(x) x##_gfs
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_RGBA_BIT|SIS_FOG_BIT|SIS_TEX0_BIT)
#define TAG(x) x##_gft0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_RGBA_BIT|SIS_FOG_BIT|SIS_TEX0_BIT|SIS_TEX1_BIT)
#define TAG(x) x##_gft0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT)
#define TAG(x) x##_gfst0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT|\
SIS_TEX1_BIT)
#define TAG(x) x##_gfst0t1
#include "tnl_dd/t_dd_vbtmp.h"
static void init_setup_tab( void )
{
init_wg();
init_wgs();
init_wgt0();
init_wgt0t1();
init_wgpt0();
init_wgst0();
init_wgst0t1();
init_wgspt0();
init_wgf();
init_wgfs();
init_wgft0();
init_wgft0t1();
init_wgfpt0();
init_wgfst0();
init_wgfst0t1();
init_wgfspt0();
init_t0();
init_t0t1();
init_f();
init_ft0();
init_ft0t1();
init_g();
init_gs();
init_gt0();
init_gt0t1();
init_gst0();
init_gst0t1();
init_gf();
init_gfs();
init_gft0();
init_gft0t1();
init_gfst0();
init_gfst0t1();
}
void sisPrintSetupFlags(char *msg, GLuint flags )
{
fprintf(stderr, "%s(%x): %s%s%s%s%s%s\n",
msg,
(int)flags,
(flags & SIS_XYZW_BIT) ? " xyzw," : "",
(flags & SIS_RGBA_BIT) ? " rgba," : "",
(flags & SIS_SPEC_BIT) ? " spec," : "",
(flags & SIS_FOG_BIT) ? " fog," : "",
(flags & SIS_TEX0_BIT) ? " tex-0," : "",
(flags & SIS_TEX1_BIT) ? " tex-1," : "");
}
void sisCheckTexSizes( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
if (!setup_tab[smesa->SetupIndex].check_tex_sizes(ctx)) {
TNLcontext *tnl = TNL_CONTEXT(ctx);
/* Invalidate stored verts
*/
smesa->SetupNewInputs = ~0;
smesa->SetupIndex |= SIS_PTEX_BIT;
if (!smesa->Fallback &&
!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
tnl->Driver.Render.Interp = setup_tab[smesa->SetupIndex].interp;
tnl->Driver.Render.CopyPV = setup_tab[smesa->SetupIndex].copy_pv;
}
}
}
void sisBuildVertices( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint newinputs )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
GLubyte *v = ((GLubyte *)smesa->verts + (start<<smesa->vertex_stride_shift));
GLuint stride = 1 << smesa->vertex_stride_shift;
newinputs |= smesa->SetupNewInputs;
smesa->SetupNewInputs = 0;
if (!newinputs)
return;
if (newinputs & VERT_BIT_CLIP) {
setup_tab[smesa->SetupIndex].emit( ctx, start, count, v, stride );
} else {
GLuint ind = 0;
if (newinputs & VERT_BIT_COLOR0)
ind |= SIS_RGBA_BIT;
if (newinputs & VERT_BIT_COLOR1)
ind |= SIS_SPEC_BIT;
if (newinputs & VERT_BIT_TEX0)
ind |= SIS_TEX0_BIT;
if (newinputs & VERT_BIT_TEX1)
ind |= SIS_TEX1_BIT;
if (newinputs & VERT_BIT_FOG)
ind |= SIS_FOG_BIT;
if (smesa->SetupIndex & SIS_PTEX_BIT)
ind = ~0;
ind &= smesa->SetupIndex;
if (ind) {
setup_tab[ind].emit( ctx, start, count, v, stride );
}
}
}
void sisChooseVertexState( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
sisContextPtr smesa = SIS_CONTEXT( ctx );
GLuint ind = SIS_XYZW_BIT | SIS_RGBA_BIT;
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
ind |= SIS_SPEC_BIT;
if (ctx->Fog.Enabled)
ind |= SIS_FOG_BIT;
if (ctx->Texture._EnabledUnits) {
ind |= SIS_TEX0_BIT;
if (ctx->Texture.Unit[0]._ReallyEnabled &&
ctx->Texture.Unit[1]._ReallyEnabled)
ind |= SIS_TEX1_BIT;
}
smesa->SetupIndex = ind;
if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE | DD_TRI_UNFILLED)) {
tnl->Driver.Render.Interp = sis_interp_extras;
tnl->Driver.Render.CopyPV = sis_copy_pv_extras;
} else {
tnl->Driver.Render.Interp = setup_tab[ind].interp;
tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;
}
if (setup_tab[ind].vertex_format != smesa->vertex_format) {
smesa->vertex_format = setup_tab[ind].vertex_format;
smesa->vertex_size = setup_tab[ind].vertex_size;
smesa->vertex_stride_shift = setup_tab[ind].vertex_stride_shift;
}
}
void sisInitVB( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
static int firsttime = 1;
smesa->verts = (GLubyte *)ALIGN_MALLOC(size * 4 * 16, 32);
if (firsttime) {
init_setup_tab();
firsttime = 0;
}
}
void sisFreeVB( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
if (smesa->verts) {
ALIGN_FREE(smesa->verts);
smesa->verts = NULL;
}
if (smesa->UbyteSecondaryColor.Ptr) {
ALIGN_FREE(smesa->UbyteSecondaryColor.Ptr);
smesa->UbyteSecondaryColor.Ptr = NULL;
}
if (smesa->UbyteColor.Ptr) {
ALIGN_FREE(smesa->UbyteColor.Ptr);
smesa->UbyteColor.Ptr = NULL;
}
}

View file

@ -0,0 +1,63 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_vb.h,v 1.8 2002/10/30 12:51:46 alanh Exp $ */
/**************************************************************************
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
*/
#ifndef __SIS_VB_H__
#define __SIS_VB_H__
#include "mtypes.h"
#include "swrast/swrast.h"
#include "sis_context.h"
#define _SIS_NEW_VERTEX_STATE (_DD_NEW_SEPARATE_SPECULAR | \
_DD_NEW_TRI_LIGHT_TWOSIDE | \
_DD_NEW_TRI_UNFILLED | \
_NEW_TEXTURE | \
_NEW_FOG)
extern void sisCheckTexSizes( GLcontext *ctx );
extern void sisChooseVertexState( GLcontext *ctx );
extern void sisBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
GLuint newinputs );
extern void sisPrintSetupFlags( char *msg, GLuint flags );
extern void sisInitVB( GLcontext *ctx );
extern void sisFreeVB( GLcontext *ctx );
extern void sis_translate_vertex( GLcontext *ctx,
const sisVertex *src,
SWvertex *dst );
extern void sis_print_vertex( GLcontext *ctx, const sisVertex *v );
#endif