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glsl: trivial whitespace fixes in link_varyings.cpp
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1 changed files with 2 additions and 2 deletions
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@ -1774,10 +1774,10 @@ varying_matches::assign_locations(struct gl_shader_program *prog,
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for (unsigned i = 0; i < this->num_matches; i++) {
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unsigned *location = &generic_location;
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const ir_variable *var;
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const glsl_type *type;
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bool is_vertex_input = false;
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if (matches[i].consumer_var) {
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var = matches[i].consumer_var;
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type = get_varying_type(var, consumer_stage);
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@ -2044,7 +2044,7 @@ varying_matches::xfb_comparator(const void *x_generic, const void *y_generic)
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const match *x = (const match *) x_generic;
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if (x->producer_var != NULL && x->producer_var->data.is_xfb_only)
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return match_comparator(x_generic, y_generic);
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return match_comparator(x_generic, y_generic);
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/* FIXME: When the comparator returns 0 it means the elements being
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* compared are equivalent. However the qsort documentation says:
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