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additional comments about GL_DEPTH_STENCIL buffers
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94f70fab64
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0f29ef6092
1 changed files with 9 additions and 2 deletions
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@ -444,9 +444,12 @@ set_stencil_renderbuffer(struct gl_framebuffer *fb,
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* _ColorDrawBuffers
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* _NumColorDrawBuffers
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* _ColorReadBuffer
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* _DepthBuffer
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* _StencilBuffer
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* If the current framebuffer is user-created, make sure it's complete.
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* The following functions can effect this state: glReadBuffer,
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* glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT.
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* glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
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* glRenderbufferStorageEXT.
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*/
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void
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_mesa_update_framebuffer(GLcontext *ctx)
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@ -504,7 +507,9 @@ _mesa_update_framebuffer(GLcontext *ctx)
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/*
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* Deal with GL_DEPTH_STENCIL renderbuffer(s) attached to the depth
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* and/or stencil attachment points.
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* and/or stencil attachment points. If either of the DEPTH or STENCIL
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* renderbuffer attachments are GL_DEPTH_STENCIL buffers, we need to set
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* up depth/stencil renderbuffer wrappers.
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*/
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{
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struct gl_renderbuffer *depthRb
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@ -513,6 +518,7 @@ _mesa_update_framebuffer(GLcontext *ctx)
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= fb->Attachment[BUFFER_STENCIL].Renderbuffer;
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if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
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/* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
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if (!fb->_DepthBuffer || fb->_DepthBuffer->Wrapped != depthRb) {
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/* need to update wrapper */
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struct gl_renderbuffer *wrapper
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@ -527,6 +533,7 @@ _mesa_update_framebuffer(GLcontext *ctx)
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}
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if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
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/* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
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if (!fb->_StencilBuffer || fb->_StencilBuffer->Wrapped != stencilRb) {
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/* need to update wrapper */
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struct gl_renderbuffer *wrapper
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