svga: improve surface view debug messages

The old ones were somewhat cryptic.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2017-04-10 13:51:48 -06:00
parent 943f4f47e0
commit 0f236ea785

View file

@ -295,7 +295,8 @@ svga_create_surface_view(struct pipe_context *pipe,
assert(format != SVGA3D_FORMAT_INVALID);
if (view) {
SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u layer %u z %u, %p\n",
SVGA_DBG(DEBUG_VIEWS,
"New backed surface view: resource %p, level %u layer %u z %u, %p\n",
pt, surf_tmpl->u.tex.level, layer, zslice, s);
if (svga_have_vgpu10(svga)) {
@ -339,7 +340,7 @@ svga_create_surface_view(struct pipe_context *pipe,
s->real_zslice = 0;
} else {
SVGA_DBG(DEBUG_VIEWS,
"svga: Surface view: no %p, level %u, layer %u, z %u, %p\n",
"New surface view: resource %p, level %u, layer %u, z %u, %p\n",
pt, surf_tmpl->u.tex.level, layer, zslice, s);
memset(&s->key, 0, sizeof s->key);
@ -714,8 +715,8 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
}
SVGA_DBG(DEBUG_VIEWS,
"svga: Surface propagate: tex %p, level %u, from %p\n",
tex, surf->u.tex.level, surf);
"Propagate surface %p to resource %p, level %u\n",
surf, tex, surf->u.tex.level);
for (i = 0; i < nlayers; i++) {
svga_texture_copy_handle(svga,
s->handle, 0, 0, 0, s->real_level,