st/mesa: emit sampler view declaration in bitmap shader

In June 2015, Rob Clark started updating the tgsi utility code to emit
SVIEW declarations in various shaders (for polygon stipple, blitting,
etc).  These patches do the same for the Mesa state tracker.

The VMware driver will use this.

v2: support both TGSI_TEXTURE_2D and _RECT

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2016-03-16 18:43:00 -06:00
parent 72eb5a3cfe
commit 0f0a23d4d8

View file

@ -91,6 +91,10 @@ transform_instr(struct tgsi_transform_context *tctx,
/* Declare the sampler. */
tgsi_transform_sampler_decl(tctx, ctx->sampler_index);
/* Declare the sampler view. */
tgsi_transform_sampler_view_decl(tctx, ctx->sampler_index,
tgsi_tex_target, TGSI_RETURN_TYPE_FLOAT);
/* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
tgsi_transform_tex_inst(tctx,
TGSI_FILE_TEMPORARY, 0,