mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-06 11:38:05 +02:00
tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP
This adds support for shadow cubemap texture sampling instructions. This is required for GL 3.0. Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
parent
ec4d691474
commit
0ec30805a4
4 changed files with 6 additions and 1 deletions
|
|
@ -1865,6 +1865,7 @@ exec_tex(struct tgsi_exec_machine *mach,
|
|||
&r[0], &r[1], &r[2], &r[3]); /* outputs */
|
||||
break;
|
||||
case TGSI_TEXTURE_SHADOW2D_ARRAY:
|
||||
case TGSI_TEXTURE_SHADOWCUBE:
|
||||
FETCH(&r[0], 0, CHAN_X);
|
||||
FETCH(&r[1], 0, CHAN_Y);
|
||||
FETCH(&r[2], 0, CHAN_Z);
|
||||
|
|
@ -2182,6 +2183,7 @@ exec_sample(struct tgsi_exec_machine *mach,
|
|||
break;
|
||||
|
||||
case TGSI_TEXTURE_SHADOW2D_ARRAY:
|
||||
case TGSI_TEXTURE_SHADOWCUBE:
|
||||
FETCH(&r[0], 0, CHAN_X);
|
||||
FETCH(&r[1], 0, CHAN_Y);
|
||||
FETCH(&r[2], 0, CHAN_Z);
|
||||
|
|
|
|||
|
|
@ -90,6 +90,7 @@ const char *tgsi_texture_names[TGSI_TEXTURE_COUNT] =
|
|||
"2DARRAY",
|
||||
"SHADOW1DARRAY",
|
||||
"SHADOW2DARRAY",
|
||||
"SHADOWCUBE"
|
||||
};
|
||||
|
||||
const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =
|
||||
|
|
|
|||
|
|
@ -284,6 +284,7 @@ tgsi_util_get_inst_usage_mask(const struct tgsi_full_instruction *inst,
|
|||
read_mask = TGSI_WRITEMASK_XYZ;
|
||||
break;
|
||||
case TGSI_TEXTURE_SHADOW2D_ARRAY:
|
||||
case TGSI_TEXTURE_SHADOWCUBE:
|
||||
read_mask = TGSI_WRITEMASK_XYZW;
|
||||
break;
|
||||
default:
|
||||
|
|
|
|||
|
|
@ -454,7 +454,8 @@ struct tgsi_instruction_label
|
|||
#define TGSI_TEXTURE_2D_ARRAY 10
|
||||
#define TGSI_TEXTURE_SHADOW1D_ARRAY 11
|
||||
#define TGSI_TEXTURE_SHADOW2D_ARRAY 12
|
||||
#define TGSI_TEXTURE_COUNT 13
|
||||
#define TGSI_TEXTURE_SHADOWCUBE 13
|
||||
#define TGSI_TEXTURE_COUNT 14
|
||||
|
||||
struct tgsi_instruction_texture
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue