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i965/nir/vec4: Implement pack/unpack operations
* Lowered floating-point pack and unpack operations are not valid in VS. * Pack and unpack 2x16 operations should be handled by lower_packing_builtins. * Adds NIR ALU operations: * nir_op_pack_half_2x16 * nir_op_unpack_half_2x16 * nir_op_unpack_unorm_4x8 * nir_op_unpack_snorm_4x8 * nir_op_pack_unorm_4x8 * nir_op_pack_snorm_4x8 Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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@ -1042,6 +1042,50 @@ vec4_visitor::nir_emit_alu(nir_alu_instr *instr)
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case nir_op_fnoise4_4:
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unreachable("not reached: should be handled by lower_noise");
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case nir_op_unpack_half_2x16_split_x:
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case nir_op_unpack_half_2x16_split_y:
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case nir_op_pack_half_2x16_split:
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unreachable("not reached: should not occur in vertex shader");
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case nir_op_unpack_snorm_2x16:
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case nir_op_unpack_unorm_2x16:
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case nir_op_pack_snorm_2x16:
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case nir_op_pack_unorm_2x16:
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unreachable("not reached: should be handled by lower_packing_builtins");
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case nir_op_unpack_half_2x16:
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/* As NIR does not guarantee that we have a correct swizzle outside the
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* boundaries of a vector, and the implementation of emit_unpack_half_2x16
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* uses the source operand in an operation with WRITEMASK_Y while our
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* source operand has only size 1, it accessed incorrect data producing
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* regressions in Piglit. We repeat the swizzle of the first component on the
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* rest of components to avoid regressions. In the vec4_visitor IR code path
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* this is not needed because the operand has already the correct swizzle.
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*/
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op[0].swizzle = brw_compose_swizzle(BRW_SWIZZLE_XXXX, op[0].swizzle);
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emit_unpack_half_2x16(dst, op[0]);
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break;
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case nir_op_pack_half_2x16:
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emit_pack_half_2x16(dst, op[0]);
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break;
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case nir_op_unpack_unorm_4x8:
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emit_unpack_unorm_4x8(dst, op[0]);
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break;
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case nir_op_pack_unorm_4x8:
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emit_pack_unorm_4x8(dst, op[0]);
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break;
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case nir_op_unpack_snorm_4x8:
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emit_unpack_snorm_4x8(dst, op[0]);
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break;
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case nir_op_pack_snorm_4x8:
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emit_pack_snorm_4x8(dst, op[0]);
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break;
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default:
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unreachable("Unimplemented ALU operation");
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}
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