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i965: Allow fast clear to be used with lossless compression
v2 (Ben): Use combination of msaa_layout and number of samples
instead of introducing explicit type for lossless
compression.
v3 (Ben): Squash with "i965: Resolve color buffer also in
lossless compression case" and clarify simple
non-compressed fast clear case.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
This commit is contained in:
parent
4b801116d3
commit
0e79bff957
2 changed files with 6 additions and 2 deletions
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@ -228,7 +228,9 @@ get_fast_clear_rect(struct brw_context *brw, struct gl_framebuffer *fb,
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unsigned int x_align, y_align;
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unsigned int x_scaledown, y_scaledown;
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if (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE) {
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/* Only single sampled surfaces need to (and actually can) be resolved. */
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if (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE ||
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intel_miptree_is_lossless_compressed(brw, irb->mt)) {
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/* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
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* Target(s)", beneath the "Fast Color Clear" bullet (p327):
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*
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@ -2051,8 +2051,10 @@ intel_miptree_resolve_color(struct brw_context *brw,
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case INTEL_FAST_CLEAR_STATE_UNRESOLVED:
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case INTEL_FAST_CLEAR_STATE_CLEAR:
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/* Fast color clear resolves only make sense for non-MSAA buffers. */
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if (mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE)
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if (mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE ||
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intel_miptree_is_lossless_compressed(brw, mt)) {
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brw_meta_resolve_color(brw, mt);
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}
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break;
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}
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}
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