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glsl: add gl_nir_link_check_atomic_counter_resources()
This is pretty much a copy of link_check_atomic_counter_resources() updated to work with the NIR linker. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
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2 changed files with 95 additions and 0 deletions
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@ -170,6 +170,26 @@ find_active_atomic_counters(struct gl_context *ctx,
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return buffers;
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}
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static bool
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check_atomic_counters_overlap(const nir_variable *x, const nir_variable *y)
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{
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return ((x->data.offset >= y->data.offset &&
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x->data.offset < y->data.offset + glsl_atomic_size(y->type)) ||
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(y->data.offset >= x->data.offset &&
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y->data.offset < x->data.offset + glsl_atomic_size(x->type)));
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}
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static int
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cmp_active_counter_offsets(const void *a, const void *b)
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{
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const struct active_atomic_counter_uniform *const first =
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(struct active_atomic_counter_uniform *) a;
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const struct active_atomic_counter_uniform *const second =
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(struct active_atomic_counter_uniform *) b;
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return first->var->data.offset - second->var->data.offset;
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}
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void
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gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
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struct gl_shader_program *prog)
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@ -280,3 +300,75 @@ gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
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ralloc_free(abs);
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}
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void
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gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
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struct gl_shader_program *prog)
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{
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unsigned num_buffers;
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struct active_atomic_buffer *abs =
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find_active_atomic_counters(ctx, prog, &num_buffers);
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unsigned atomic_counters[MESA_SHADER_STAGES] = {0};
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unsigned atomic_buffers[MESA_SHADER_STAGES] = {0};
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unsigned total_atomic_counters = 0;
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unsigned total_atomic_buffers = 0;
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/* Sum the required resources. Note that this counts buffers and
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* counters referenced by several shader stages multiple times
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* against the combined limit -- That's the behavior the spec
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* requires.
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*/
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for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
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if (abs[i].size == 0)
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continue;
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qsort(abs[i].uniforms, abs[i].num_uniforms,
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sizeof(struct active_atomic_counter_uniform),
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cmp_active_counter_offsets);
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for (unsigned j = 1; j < abs[i].num_uniforms; j++) {
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/* If an overlapping counter found, it must be a reference to the
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* same counter from a different shader stage.
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*/
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if (check_atomic_counters_overlap(abs[i].uniforms[j-1].var,
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abs[i].uniforms[j].var)
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&& strcmp(abs[i].uniforms[j-1].var->name,
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abs[i].uniforms[j].var->name) != 0) {
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linker_error(prog, "Atomic counter %s declared at offset %d "
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"which is already in use.",
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abs[i].uniforms[j].var->name,
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abs[i].uniforms[j].var->data.offset);
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}
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}
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for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
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const unsigned n = abs[i].stage_counter_references[j];
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if (n) {
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atomic_counters[j] += n;
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total_atomic_counters += n;
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atomic_buffers[j]++;
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total_atomic_buffers++;
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}
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}
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}
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/* Check that they are within the supported limits. */
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters)
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linker_error(prog, "Too many %s shader atomic counters",
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_mesa_shader_stage_to_string(i));
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if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers)
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linker_error(prog, "Too many %s shader atomic counter buffers",
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_mesa_shader_stage_to_string(i));
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}
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if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters)
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linker_error(prog, "Too many combined atomic counters");
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if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers)
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linker_error(prog, "Too many combined atomic buffers");
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ralloc_free(abs);
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}
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@ -53,6 +53,9 @@ void nir_build_program_resource_list(struct gl_context *ctx,
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void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
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struct gl_shader_program *prog);
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void gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
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struct gl_shader_program *prog);
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void gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
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struct gl_shader_program *prog);
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