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gallivm: stop using per shader float fast math flags
They are no longer set anywhere. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39026>
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1 changed files with 0 additions and 24 deletions
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@ -5865,30 +5865,18 @@ void lp_build_nir_soa_func(struct gallivm_state *gallivm,
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lp_build_context_init(&bld.int_bld, gallivm, lp_int_type(type));
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{
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struct lp_type float_type = type;
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float_type.signed_zero_preserve =
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!!(shader->info.float_controls_execution_mode & FLOAT_CONTROLS_SIGNED_ZERO_PRESERVE_FP32);
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float_type.nan_preserve =
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!!(shader->info.float_controls_execution_mode & FLOAT_CONTROLS_NAN_PRESERVE_FP32);
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lp_build_context_init(&bld.base, gallivm, float_type);
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}
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{
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struct lp_type dbl_type;
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dbl_type = type;
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dbl_type.width *= 2;
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dbl_type.signed_zero_preserve =
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!!(shader->info.float_controls_execution_mode & FLOAT_CONTROLS_SIGNED_ZERO_PRESERVE_FP64);
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dbl_type.nan_preserve =
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!!(shader->info.float_controls_execution_mode & FLOAT_CONTROLS_NAN_PRESERVE_FP64);
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lp_build_context_init(&bld.dbl_bld, gallivm, dbl_type);
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}
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{
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struct lp_type half_type;
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half_type = type;
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half_type.width /= 2;
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half_type.signed_zero_preserve =
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!!(shader->info.float_controls_execution_mode & FLOAT_CONTROLS_SIGNED_ZERO_PRESERVE_FP16);
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half_type.nan_preserve =
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!!(shader->info.float_controls_execution_mode & FLOAT_CONTROLS_NAN_PRESERVE_FP16);
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lp_build_context_init(&bld.half_bld, gallivm, half_type);
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}
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{
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@ -5940,30 +5928,18 @@ void lp_build_nir_soa_func(struct gallivm_state *gallivm,
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lp_build_context_init(&bld.scalar_int_bld, gallivm, lp_int_type(elem_type));
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{
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struct lp_type float_type = elem_type;
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float_type.signed_zero_preserve =
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!!(shader->info.float_controls_execution_mode & FLOAT_CONTROLS_SIGNED_ZERO_PRESERVE_FP32);
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float_type.nan_preserve =
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!!(shader->info.float_controls_execution_mode & FLOAT_CONTROLS_NAN_PRESERVE_FP32);
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lp_build_context_init(&bld.scalar_base, gallivm, float_type);
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}
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{
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struct lp_type dbl_type;
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dbl_type = elem_type;
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dbl_type.width *= 2;
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dbl_type.signed_zero_preserve =
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!!(shader->info.float_controls_execution_mode & FLOAT_CONTROLS_SIGNED_ZERO_PRESERVE_FP64);
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dbl_type.nan_preserve =
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!!(shader->info.float_controls_execution_mode & FLOAT_CONTROLS_NAN_PRESERVE_FP64);
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lp_build_context_init(&bld.scalar_dbl_bld, gallivm, dbl_type);
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}
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{
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struct lp_type half_type;
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half_type = elem_type;
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half_type.width /= 2;
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half_type.signed_zero_preserve =
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!!(shader->info.float_controls_execution_mode & FLOAT_CONTROLS_SIGNED_ZERO_PRESERVE_FP16);
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half_type.nan_preserve =
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!!(shader->info.float_controls_execution_mode & FLOAT_CONTROLS_NAN_PRESERVE_FP16);
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lp_build_context_init(&bld.scalar_half_bld, gallivm, half_type);
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}
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{
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