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mesa: print number of samples in renderbuffer_storage error msg
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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1 changed files with 1 additions and 1 deletions
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@ -2128,7 +2128,7 @@ renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
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}
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if (sample_count_error != GL_NO_ERROR) {
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_mesa_error(ctx, sample_count_error, "%s(samples)", func);
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_mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
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return;
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}
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}
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