progs/tests: Use opaque colors.

Transparency is not relevant for this example, and leads to distraction
due to different results in alpha visuals, when capturing images to disk.
This commit is contained in:
José Fonseca 2009-06-15 15:40:10 +01:00
parent db22b35d21
commit 0e1abced56

View file

@ -21,7 +21,7 @@ static void Display(void)
GLfloat min, max;
int i;
glClearColor(0.5, 0.5, 0.5, 0);
glClearColor(0.5, 0.5, 0.5, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* draw a sphere */
@ -82,7 +82,7 @@ static void Key(unsigned char key, int x, int y)
static void Init(void)
{
const GLfloat blue[4] = {.1, .1, 1.0, 0.0};
const GLfloat blue[4] = {.1, .1, 1.0, 1.0};
const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
const GLfloat pos[4] = {0, 0, 10, 0};