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radv: move radv_userdata_locations to radv_shader_args.h
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28526>
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d058264f55
commit
0df9270997
2 changed files with 59 additions and 57 deletions
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@ -30,12 +30,13 @@
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#include "util/mesa-blake3.h"
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#include "util/u_math.h"
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#include "vk_pipeline_cache.h"
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#include "vulkan/vulkan.h"
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#include "ac_binary.h"
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#include "ac_shader_util.h"
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#include "amd_family.h"
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#include "radv_constants.h"
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#include "radv_shader_args.h"
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#include "vk_pipeline_cache.h"
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#include "aco_shader_info.h"
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@ -201,50 +202,6 @@ struct radv_nir_compiler_options {
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} debug;
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};
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enum radv_ud_index {
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AC_UD_SCRATCH_RING_OFFSETS = 0,
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AC_UD_PUSH_CONSTANTS = 1,
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AC_UD_INLINE_PUSH_CONSTANTS = 2,
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AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
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AC_UD_VIEW_INDEX = 4,
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AC_UD_STREAMOUT_BUFFERS = 5,
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AC_UD_SHADER_QUERY_STATE = 6,
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AC_UD_NGG_PROVOKING_VTX = 7,
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AC_UD_NGG_CULLING_SETTINGS = 8,
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AC_UD_NGG_VIEWPORT = 9,
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AC_UD_NGG_LDS_LAYOUT = 10,
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AC_UD_VGT_ESGS_RING_ITEMSIZE = 11,
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AC_UD_FORCE_VRS_RATES = 12,
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AC_UD_TASK_RING_ENTRY = 13,
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AC_UD_NUM_VERTS_PER_PRIM = 14,
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AC_UD_NEXT_STAGE_PC = 15,
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AC_UD_EPILOG_PC = 16,
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AC_UD_SHADER_START = 17,
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AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
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AC_UD_VS_BASE_VERTEX_START_INSTANCE,
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AC_UD_VS_PROLOG_INPUTS,
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AC_UD_VS_MAX_UD,
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AC_UD_PS_STATE,
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AC_UD_PS_MAX_UD,
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AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
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AC_UD_CS_SBT_DESCRIPTORS,
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AC_UD_CS_RAY_LAUNCH_SIZE_ADDR,
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AC_UD_CS_RAY_DYNAMIC_CALLABLE_STACK_BASE,
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AC_UD_CS_TRAVERSAL_SHADER_ADDR,
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AC_UD_CS_TASK_RING_OFFSETS,
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AC_UD_CS_TASK_DRAW_ID,
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AC_UD_CS_TASK_IB,
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AC_UD_CS_MAX_UD,
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AC_UD_GS_MAX_UD,
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AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
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AC_UD_TCS_MAX_UD,
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/* We might not know the previous stage when compiling a geometry shader, so we just
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* declare both TES and VS user SGPRs.
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*/
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AC_UD_TES_MAX_UD = AC_UD_TCS_MAX_UD,
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AC_UD_MAX_UD = AC_UD_CS_MAX_UD,
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};
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#define SET_SGPR_FIELD(field, value) (((unsigned)(value)&field##__MASK) << field##__SHIFT)
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#define TCS_OFFCHIP_LAYOUT_NUM_PATCHES__SHIFT 0
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@ -289,17 +246,6 @@ struct radv_streamout_info {
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uint32_t enabled_stream_buffers_mask;
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};
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struct radv_userdata_info {
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int8_t sgpr_idx;
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uint8_t num_sgprs;
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};
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struct radv_userdata_locations {
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struct radv_userdata_info descriptor_sets[MAX_SETS];
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struct radv_userdata_info shader_data[AC_UD_MAX_UD];
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uint32_t descriptor_sets_enabled;
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};
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struct radv_vs_output_info {
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uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
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uint8_t clip_dist_mask;
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@ -30,7 +30,61 @@
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#include "ac_shader_args.h"
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#include "amd_family.h"
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#include "radv_constants.h"
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#include "radv_shader.h"
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enum radv_ud_index {
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AC_UD_SCRATCH_RING_OFFSETS = 0,
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AC_UD_PUSH_CONSTANTS = 1,
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AC_UD_INLINE_PUSH_CONSTANTS = 2,
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AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
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AC_UD_VIEW_INDEX = 4,
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AC_UD_STREAMOUT_BUFFERS = 5,
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AC_UD_SHADER_QUERY_STATE = 6,
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AC_UD_NGG_PROVOKING_VTX = 7,
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AC_UD_NGG_CULLING_SETTINGS = 8,
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AC_UD_NGG_VIEWPORT = 9,
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AC_UD_NGG_LDS_LAYOUT = 10,
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AC_UD_VGT_ESGS_RING_ITEMSIZE = 11,
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AC_UD_FORCE_VRS_RATES = 12,
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AC_UD_TASK_RING_ENTRY = 13,
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AC_UD_NUM_VERTS_PER_PRIM = 14,
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AC_UD_NEXT_STAGE_PC = 15,
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AC_UD_EPILOG_PC = 16,
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AC_UD_SHADER_START = 17,
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AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
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AC_UD_VS_BASE_VERTEX_START_INSTANCE,
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AC_UD_VS_PROLOG_INPUTS,
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AC_UD_VS_MAX_UD,
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AC_UD_PS_STATE,
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AC_UD_PS_MAX_UD,
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AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
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AC_UD_CS_SBT_DESCRIPTORS,
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AC_UD_CS_RAY_LAUNCH_SIZE_ADDR,
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AC_UD_CS_RAY_DYNAMIC_CALLABLE_STACK_BASE,
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AC_UD_CS_TRAVERSAL_SHADER_ADDR,
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AC_UD_CS_TASK_RING_OFFSETS,
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AC_UD_CS_TASK_DRAW_ID,
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AC_UD_CS_TASK_IB,
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AC_UD_CS_MAX_UD,
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AC_UD_GS_MAX_UD,
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AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
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AC_UD_TCS_MAX_UD,
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/* We might not know the previous stage when compiling a geometry shader, so we just
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* declare both TES and VS user SGPRs.
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*/
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AC_UD_TES_MAX_UD = AC_UD_TCS_MAX_UD,
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AC_UD_MAX_UD = AC_UD_CS_MAX_UD,
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};
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struct radv_userdata_info {
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int8_t sgpr_idx;
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uint8_t num_sgprs;
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};
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struct radv_userdata_locations {
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struct radv_userdata_info descriptor_sets[MAX_SETS];
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struct radv_userdata_info shader_data[AC_UD_MAX_UD];
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uint32_t descriptor_sets_enabled;
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};
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struct radv_shader_args {
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struct ac_shader_args ac;
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@ -105,6 +159,8 @@ radv_shader_args_from_ac(struct ac_shader_args *args)
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struct radv_graphics_state_key;
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struct radv_shader_info;
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struct radv_ps_epilog_key;
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struct radv_device;
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void radv_declare_shader_args(const struct radv_device *device, const struct radv_graphics_state_key *gfx_state,
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const struct radv_shader_info *info, gl_shader_stage stage,
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