st/mesa: fix geometry shader max texture limit in state validation

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2013-05-09 13:33:11 +02:00 committed by Marek Olšák
parent bb867e2f2f
commit 0df3551bf4

View file

@ -434,7 +434,7 @@ update_geometry_textures(struct st_context *st)
update_textures(st,
PIPE_SHADER_GEOMETRY,
&ctx->GeometryProgram._Current->Base,
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_GEOMETRY],
&st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
}