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mesa: only update _MaxElement when we actually need it
Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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1 changed files with 3 additions and 1 deletions
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@ -561,8 +561,10 @@ _mesa_update_state_locked( struct gl_context *ctx )
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new_prog_state |= update_program( ctx );
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}
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if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))
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if (ctx->Const.CheckArrayBounds &&
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(new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))) {
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_mesa_update_array_object_max_element(ctx, ctx->Array.ArrayObj);
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}
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out:
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new_prog_state |= update_program_constants(ctx);
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