mesa: only update _MaxElement when we actually need it

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Marek Olšák 2012-04-16 02:14:18 +02:00
parent 233da380a9
commit 0de5a21470

View file

@ -561,8 +561,10 @@ _mesa_update_state_locked( struct gl_context *ctx )
new_prog_state |= update_program( ctx );
}
if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))
if (ctx->Const.CheckArrayBounds &&
(new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))) {
_mesa_update_array_object_max_element(ctx, ctx->Array.ArrayObj);
}
out:
new_prog_state |= update_program_constants(ctx);