added GL_ARB_vertex/fragment_program and new vertex code

This commit is contained in:
Brian Paul 2003-11-24 15:39:55 +00:00
parent ae0eaf93e0
commit 0dde1904c8
2 changed files with 10 additions and 0 deletions

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@ -24,6 +24,10 @@ See the VERSIONS file for a list of bugs fixed in this release.
New Features in Mesa 5.1
------------------------
GL_ARB_vertex_program / GL_ARB_fragment_program
Michal Krol and Karl Rasche implemented these extensions. Thanks!
Be aware that there may be some rough edges and lurking bugs.
GL_ATI_texture_env_combine3 extension
This adds a few new texture combine modes.
Contributed by Ian Romanick.
@ -190,6 +194,11 @@ The ctx->_TriangleCaps field is deprecated.
While testing _TriangleCaps bits was fast, it was kludgey, and setting
the bits in the first place could be error prone.
New vertex processing code.
The code behind glBegin, glEnd, glVertex, glNormal, etc. has been
totally rewritten. It's a cleaner implementation now and should use
less memory. (Keith)
To Do

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@ -1149,6 +1149,7 @@ Mesa Version History
5.1 Month day, 2003 (NOT RELEASED YET)
New:
- reorganized directory tree
- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
- GL_SGI_texture_color_table extension (Eric Plante)
- GL_NV_fragment_program extension