r300: Added the r300VAPInputCntl0 function.

The function just returns the hard-coded value (0x5555) even though we have no
idea what this means...
This commit is contained in:
Oliver McFadden 2007-05-26 15:49:24 +00:00
parent ae0f17d591
commit 0d8aba9a47

View file

@ -260,6 +260,12 @@ static GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
return (nr + 1) >> 1;
}
static GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead)
{
/* Hard coded value, no idea what it means */
return 0x5555;
}
static GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@ -505,7 +511,7 @@ int r300EmitArrays(GLcontext * ctx)
/* Setup INPUT_CNTL. */
/* I don't think this is needed for vertex buffers, but it doesn't hurt anything */
R300_STATECHANGE(r300, vic);
r300->hw.vic.cmd[R300_VIC_CNTL_0] = 0x5555; /* Hard coded value, no idea what it means */
r300->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead);
r300->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead);
/* Setup OUTPUT_VTX_FMT. */