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main: s/GLuint/GLbitfield for state bitmasks
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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c81ddc2092
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0d39b5fc3b
2 changed files with 3 additions and 3 deletions
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@ -65,7 +65,7 @@ typedef struct {
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typedef struct {
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AEarray arrays[32];
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AEattrib attribs[VERT_ATTRIB_MAX + 1];
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GLuint NewState;
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GLbitfield NewState;
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/* List of VBOs we need to map before executing ArrayElements */
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struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
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@ -1802,7 +1802,7 @@ _ae_ArrayElement(GLint elt)
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void
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_ae_invalidate_state(struct gl_context *ctx, GLuint new_state)
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_ae_invalidate_state(struct gl_context *ctx, GLbitfield new_state)
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{
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AEcontext *actx = AE_CONTEXT(ctx);
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@ -33,7 +33,7 @@
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extern GLboolean _ae_create_context( struct gl_context *ctx );
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extern void _ae_destroy_context( struct gl_context *ctx );
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extern void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state );
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extern void _ae_invalidate_state( struct gl_context *ctx, GLbitfield new_state );
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extern void GLAPIENTRY _ae_ArrayElement( GLint elt );
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/* May optionally be called before a batch of element calls:
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