another fix in _mesa_stencil_and_ztest_pixels() for hardware fallbacks

This commit is contained in:
Brian Paul 2001-02-23 23:14:11 +00:00
parent 74b775e14d
commit 0d04827f6d

View file

@ -1,4 +1,4 @@
/* $Id: s_stencil.c,v 1.6 2001/02/23 20:08:29 brianp Exp $ */
/* $Id: s_stencil.c,v 1.7 2001/02/23 23:14:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -921,13 +921,10 @@ _mesa_stencil_and_ztest_pixels( GLcontext *ctx,
ASSERT(ctx->Driver.ReadStencilPixels);
(*ctx->Driver.ReadStencilPixels)(ctx, n, x, y, stencil);
if (do_stencil_test(ctx, n, stencil, mask) == GL_FALSE) {
/* all fragments failed the stencil test, we're done. */
return GL_FALSE;
}
MEMCPY(origMask, mask, n * sizeof(GLubyte));
(void) do_stencil_test(ctx, n, stencil, mask);
if (ctx->Depth.Test == GL_FALSE) {
apply_stencil_op(ctx, ctx->Stencil.ZPassFunc, n, stencil, mask);
}