mesa: Use unreachable() instead of a default case.

(And add an unreachable() in one place that didn't have a default case)
This commit is contained in:
Matt Turner 2015-11-23 16:23:29 -08:00
parent 47b3a0d235
commit 0ce370a84b

View file

@ -127,8 +127,7 @@ _mesa_shader_enum_to_shader_stage(GLenum v)
case GL_COMPUTE_SHADER:
return MESA_SHADER_COMPUTE;
default:
assert(0 && "bad value in _mesa_shader_enum_to_shader_stage()");
return MESA_SHADER_VERTEX;
unreachable("bad value in _mesa_shader_enum_to_shader_stage()");
}
}
@ -159,7 +158,6 @@ static inline gl_shader_stage
_mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
{
switch (subuniform) {
default:
case GL_VERTEX_SUBROUTINE_UNIFORM:
return MESA_SHADER_VERTEX;
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
@ -173,6 +171,7 @@ _mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
return MESA_SHADER_TESS_EVAL;
}
unreachable("not reached");
}
static inline gl_shader_stage
@ -192,13 +191,13 @@ _mesa_shader_stage_from_subroutine(GLenum subroutine)
case GL_TESS_EVALUATION_SUBROUTINE:
return MESA_SHADER_TESS_EVAL;
}
unreachable("not reached");
}
static inline GLenum
_mesa_shader_stage_to_subroutine(gl_shader_stage stage)
{
switch (stage) {
default:
case MESA_SHADER_VERTEX:
return GL_VERTEX_SUBROUTINE;
case MESA_SHADER_GEOMETRY:
@ -212,13 +211,13 @@ _mesa_shader_stage_to_subroutine(gl_shader_stage stage)
case MESA_SHADER_TESS_EVAL:
return GL_TESS_EVALUATION_SUBROUTINE;
}
unreachable("not reached");
}
static inline GLenum
_mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
{
switch (stage) {
default:
case MESA_SHADER_VERTEX:
return GL_VERTEX_SUBROUTINE_UNIFORM;
case MESA_SHADER_GEOMETRY:
@ -232,6 +231,7 @@ _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
case MESA_SHADER_TESS_EVAL:
return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
}
unreachable("not reached");
}
extern bool