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mesa: Use unreachable() instead of a default case.
(And add an unreachable() in one place that didn't have a default case)
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parent
47b3a0d235
commit
0ce370a84b
1 changed files with 5 additions and 5 deletions
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@ -127,8 +127,7 @@ _mesa_shader_enum_to_shader_stage(GLenum v)
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case GL_COMPUTE_SHADER:
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return MESA_SHADER_COMPUTE;
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default:
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assert(0 && "bad value in _mesa_shader_enum_to_shader_stage()");
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return MESA_SHADER_VERTEX;
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unreachable("bad value in _mesa_shader_enum_to_shader_stage()");
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}
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}
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@ -159,7 +158,6 @@ static inline gl_shader_stage
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_mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
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{
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switch (subuniform) {
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default:
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case GL_VERTEX_SUBROUTINE_UNIFORM:
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return MESA_SHADER_VERTEX;
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case GL_GEOMETRY_SUBROUTINE_UNIFORM:
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@ -173,6 +171,7 @@ _mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
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case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
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return MESA_SHADER_TESS_EVAL;
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}
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unreachable("not reached");
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}
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static inline gl_shader_stage
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@ -192,13 +191,13 @@ _mesa_shader_stage_from_subroutine(GLenum subroutine)
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case GL_TESS_EVALUATION_SUBROUTINE:
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return MESA_SHADER_TESS_EVAL;
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}
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unreachable("not reached");
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}
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static inline GLenum
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_mesa_shader_stage_to_subroutine(gl_shader_stage stage)
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{
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switch (stage) {
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default:
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case MESA_SHADER_VERTEX:
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return GL_VERTEX_SUBROUTINE;
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case MESA_SHADER_GEOMETRY:
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@ -212,13 +211,13 @@ _mesa_shader_stage_to_subroutine(gl_shader_stage stage)
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case MESA_SHADER_TESS_EVAL:
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return GL_TESS_EVALUATION_SUBROUTINE;
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}
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unreachable("not reached");
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}
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static inline GLenum
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_mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
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{
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switch (stage) {
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default:
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case MESA_SHADER_VERTEX:
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return GL_VERTEX_SUBROUTINE_UNIFORM;
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case MESA_SHADER_GEOMETRY:
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@ -232,6 +231,7 @@ _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
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case MESA_SHADER_TESS_EVAL:
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return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
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}
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unreachable("not reached");
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}
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extern bool
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