mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-23 20:20:38 +02:00
mesa: Remove the generated glapi from source control, and just build it.
Mesa already always depends on python to build. The checked in
changes are not reviewed (because any trivial change rewrites the
world). We also have been pushing commits between xml change and
regen where at-build-time xml-generated code disagrees with committed
xml-generated code. And worst of all, sometimes we ("I") check in
*stale* xml-generated code.
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
parent
f92b2e5e90
commit
0ce0f7c0c8
21 changed files with 21 additions and 116266 deletions
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@ -836,7 +836,7 @@ fi
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# build glsl and mesa if OpenGL or OpenGL ES is enabled
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case "x$enable_opengl$enable_gles1$enable_gles2" in
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x*yes*)
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CORE_DIRS="$CORE_DIRS glsl mesa"
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CORE_DIRS="mapi/glapi/gen $CORE_DIRS glsl mesa"
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;;
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esac
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6
src/glx/.gitignore
vendored
6
src/glx/.gitignore
vendored
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@ -2,3 +2,9 @@ Makefile
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Makefile.in
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libGL.la
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libglx.la
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indirect.c
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indirect.h
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indirect_init.c
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indirect_size.c
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indirect_size.h
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10736
src/glx/indirect.c
10736
src/glx/indirect.c
File diff suppressed because it is too large
Load diff
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@ -1,722 +0,0 @@
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/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
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/*
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* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
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* (C) Copyright IBM Corporation 2004
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* PRECISION INSIGHT, IBM,
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* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#if !defined( _INDIRECT_H_ )
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# define _INDIRECT_H_
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/**
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* \file
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* Prototypes for indirect rendering functions.
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*
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* \author Kevin E. Martin <kevin@precisioninsight.com>
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* \author Ian Romanick <idr@us.ibm.com>
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*/
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# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
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# define FASTCALL __attribute__((fastcall))
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# else
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# define FASTCALL
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# endif
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# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
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# define NOINLINE __attribute__((noinline))
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# else
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# define NOINLINE
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# endif
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#include <X11/Xfuncproto.h>
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#include "glxclient.h"
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extern _X_HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
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void * dest, GLboolean reply_is_always_array );
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extern _X_HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
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struct glx_context * gc, unsigned max_dim, GLint width, GLint height,
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GLint depth, GLenum format, GLenum type, void * dest,
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GLboolean dimensions_in_reply );
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extern _X_HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
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struct glx_context * gc, GLint sop, GLint cmdlen );
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extern _X_HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
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struct glx_context * gc, GLint code, GLint vop, GLint cmdlen );
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extern _X_HIDDEN void __indirect_glNewList(GLuint list, GLenum mode);
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extern _X_HIDDEN void __indirect_glEndList(void);
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extern _X_HIDDEN void __indirect_glCallList(GLuint list);
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extern _X_HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
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extern _X_HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range);
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extern _X_HIDDEN GLuint __indirect_glGenLists(GLsizei range);
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extern _X_HIDDEN void __indirect_glListBase(GLuint base);
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extern _X_HIDDEN void __indirect_glBegin(GLenum mode);
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extern _X_HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
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extern _X_HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue);
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extern _X_HIDDEN void __indirect_glColor3bv(const GLbyte * v);
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extern _X_HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue);
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extern _X_HIDDEN void __indirect_glColor3dv(const GLdouble * v);
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extern _X_HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue);
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extern _X_HIDDEN void __indirect_glColor3fv(const GLfloat * v);
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extern _X_HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue);
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extern _X_HIDDEN void __indirect_glColor3iv(const GLint * v);
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extern _X_HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue);
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extern _X_HIDDEN void __indirect_glColor3sv(const GLshort * v);
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extern _X_HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
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extern _X_HIDDEN void __indirect_glColor3ubv(const GLubyte * v);
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extern _X_HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue);
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extern _X_HIDDEN void __indirect_glColor3uiv(const GLuint * v);
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extern _X_HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue);
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extern _X_HIDDEN void __indirect_glColor3usv(const GLushort * v);
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extern _X_HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
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extern _X_HIDDEN void __indirect_glColor4bv(const GLbyte * v);
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extern _X_HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
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extern _X_HIDDEN void __indirect_glColor4dv(const GLdouble * v);
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extern _X_HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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extern _X_HIDDEN void __indirect_glColor4fv(const GLfloat * v);
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extern _X_HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
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extern _X_HIDDEN void __indirect_glColor4iv(const GLint * v);
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extern _X_HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
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extern _X_HIDDEN void __indirect_glColor4sv(const GLshort * v);
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extern _X_HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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extern _X_HIDDEN void __indirect_glColor4ubv(const GLubyte * v);
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extern _X_HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
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extern _X_HIDDEN void __indirect_glColor4uiv(const GLuint * v);
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extern _X_HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
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extern _X_HIDDEN void __indirect_glColor4usv(const GLushort * v);
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extern _X_HIDDEN void __indirect_glEdgeFlag(GLboolean flag);
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extern _X_HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag);
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extern _X_HIDDEN void __indirect_glEnd(void);
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extern _X_HIDDEN void __indirect_glIndexd(GLdouble c);
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extern _X_HIDDEN void __indirect_glIndexdv(const GLdouble * c);
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extern _X_HIDDEN void __indirect_glIndexf(GLfloat c);
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extern _X_HIDDEN void __indirect_glIndexfv(const GLfloat * c);
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extern _X_HIDDEN void __indirect_glIndexi(GLint c);
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extern _X_HIDDEN void __indirect_glIndexiv(const GLint * c);
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extern _X_HIDDEN void __indirect_glIndexs(GLshort c);
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extern _X_HIDDEN void __indirect_glIndexsv(const GLshort * c);
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extern _X_HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
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extern _X_HIDDEN void __indirect_glNormal3bv(const GLbyte * v);
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extern _X_HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
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extern _X_HIDDEN void __indirect_glNormal3dv(const GLdouble * v);
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extern _X_HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
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extern _X_HIDDEN void __indirect_glNormal3fv(const GLfloat * v);
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extern _X_HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz);
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extern _X_HIDDEN void __indirect_glNormal3iv(const GLint * v);
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extern _X_HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz);
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extern _X_HIDDEN void __indirect_glNormal3sv(const GLshort * v);
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extern _X_HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y);
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extern _X_HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v);
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extern _X_HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y);
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extern _X_HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v);
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extern _X_HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y);
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extern _X_HIDDEN void __indirect_glRasterPos2iv(const GLint * v);
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extern _X_HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y);
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extern _X_HIDDEN void __indirect_glRasterPos2sv(const GLshort * v);
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extern _X_HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
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extern _X_HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v);
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extern _X_HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
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extern _X_HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v);
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extern _X_HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z);
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extern _X_HIDDEN void __indirect_glRasterPos3iv(const GLint * v);
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extern _X_HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z);
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extern _X_HIDDEN void __indirect_glRasterPos3sv(const GLshort * v);
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extern _X_HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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extern _X_HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v);
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extern _X_HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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extern _X_HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v);
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extern _X_HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
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extern _X_HIDDEN void __indirect_glRasterPos4iv(const GLint * v);
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extern _X_HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
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extern _X_HIDDEN void __indirect_glRasterPos4sv(const GLshort * v);
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extern _X_HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
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extern _X_HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2);
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extern _X_HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
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extern _X_HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2);
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extern _X_HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
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extern _X_HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2);
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extern _X_HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
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extern _X_HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2);
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extern _X_HIDDEN void __indirect_glTexCoord1d(GLdouble s);
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extern _X_HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v);
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extern _X_HIDDEN void __indirect_glTexCoord1f(GLfloat s);
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extern _X_HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v);
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extern _X_HIDDEN void __indirect_glTexCoord1i(GLint s);
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extern _X_HIDDEN void __indirect_glTexCoord1iv(const GLint * v);
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extern _X_HIDDEN void __indirect_glTexCoord1s(GLshort s);
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extern _X_HIDDEN void __indirect_glTexCoord1sv(const GLshort * v);
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extern _X_HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t);
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extern _X_HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v);
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extern _X_HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t);
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extern _X_HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v);
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extern _X_HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t);
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extern _X_HIDDEN void __indirect_glTexCoord2iv(const GLint * v);
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extern _X_HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t);
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extern _X_HIDDEN void __indirect_glTexCoord2sv(const GLshort * v);
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extern _X_HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
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extern _X_HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v);
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extern _X_HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
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extern _X_HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v);
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extern _X_HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r);
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extern _X_HIDDEN void __indirect_glTexCoord3iv(const GLint * v);
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extern _X_HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r);
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extern _X_HIDDEN void __indirect_glTexCoord3sv(const GLshort * v);
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extern _X_HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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extern _X_HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v);
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extern _X_HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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extern _X_HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v);
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extern _X_HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
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extern _X_HIDDEN void __indirect_glTexCoord4iv(const GLint * v);
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extern _X_HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
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extern _X_HIDDEN void __indirect_glTexCoord4sv(const GLshort * v);
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extern _X_HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y);
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extern _X_HIDDEN void __indirect_glVertex2dv(const GLdouble * v);
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extern _X_HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y);
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extern _X_HIDDEN void __indirect_glVertex2fv(const GLfloat * v);
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extern _X_HIDDEN void __indirect_glVertex2i(GLint x, GLint y);
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extern _X_HIDDEN void __indirect_glVertex2iv(const GLint * v);
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extern _X_HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y);
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extern _X_HIDDEN void __indirect_glVertex2sv(const GLshort * v);
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extern _X_HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z);
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extern _X_HIDDEN void __indirect_glVertex3dv(const GLdouble * v);
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extern _X_HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z);
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extern _X_HIDDEN void __indirect_glVertex3fv(const GLfloat * v);
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extern _X_HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z);
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extern _X_HIDDEN void __indirect_glVertex3iv(const GLint * v);
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extern _X_HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z);
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extern _X_HIDDEN void __indirect_glVertex3sv(const GLshort * v);
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extern _X_HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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extern _X_HIDDEN void __indirect_glVertex4dv(const GLdouble * v);
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extern _X_HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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extern _X_HIDDEN void __indirect_glVertex4fv(const GLfloat * v);
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extern _X_HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w);
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extern _X_HIDDEN void __indirect_glVertex4iv(const GLint * v);
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extern _X_HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
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extern _X_HIDDEN void __indirect_glVertex4sv(const GLshort * v);
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extern _X_HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation);
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extern _X_HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode);
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extern _X_HIDDEN void __indirect_glCullFace(GLenum mode);
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extern _X_HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param);
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extern _X_HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params);
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extern _X_HIDDEN void __indirect_glFogi(GLenum pname, GLint param);
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extern _X_HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params);
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extern _X_HIDDEN void __indirect_glFrontFace(GLenum mode);
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extern _X_HIDDEN void __indirect_glHint(GLenum target, GLenum mode);
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extern _X_HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param);
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extern _X_HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params);
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extern _X_HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param);
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extern _X_HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params);
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extern _X_HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param);
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extern _X_HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params);
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extern _X_HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param);
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extern _X_HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params);
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extern _X_HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern);
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extern _X_HIDDEN void __indirect_glLineWidth(GLfloat width);
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extern _X_HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param);
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extern _X_HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
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extern _X_HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param);
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extern _X_HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params);
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extern _X_HIDDEN void __indirect_glPointSize(GLfloat size);
|
||||
extern _X_HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode);
|
||||
extern _X_HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask);
|
||||
extern _X_HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern _X_HIDDEN void __indirect_glShadeModel(GLenum mode);
|
||||
extern _X_HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
|
||||
extern _X_HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param);
|
||||
extern _X_HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
||||
extern _X_HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
||||
extern _X_HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param);
|
||||
extern _X_HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param);
|
||||
extern _X_HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param);
|
||||
extern _X_HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
|
||||
extern _X_HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param);
|
||||
extern _X_HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param);
|
||||
extern _X_HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
|
||||
extern _X_HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer);
|
||||
extern _X_HIDDEN GLint __indirect_glRenderMode(GLenum mode);
|
||||
extern _X_HIDDEN void __indirect_glInitNames(void);
|
||||
extern _X_HIDDEN void __indirect_glLoadName(GLuint name);
|
||||
extern _X_HIDDEN void __indirect_glPassThrough(GLfloat token);
|
||||
extern _X_HIDDEN void __indirect_glPopName(void);
|
||||
extern _X_HIDDEN void __indirect_glPushName(GLuint name);
|
||||
extern _X_HIDDEN void __indirect_glDrawBuffer(GLenum mode);
|
||||
extern _X_HIDDEN void __indirect_glClear(GLbitfield mask);
|
||||
extern _X_HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
extern _X_HIDDEN void __indirect_glClearIndex(GLfloat c);
|
||||
extern _X_HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
extern _X_HIDDEN void __indirect_glClearStencil(GLint s);
|
||||
extern _X_HIDDEN void __indirect_glClearDepth(GLclampd depth);
|
||||
extern _X_HIDDEN void __indirect_glStencilMask(GLuint mask);
|
||||
extern _X_HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
extern _X_HIDDEN void __indirect_glDepthMask(GLboolean flag);
|
||||
extern _X_HIDDEN void __indirect_glIndexMask(GLuint mask);
|
||||
extern _X_HIDDEN void __indirect_glAccum(GLenum op, GLfloat value);
|
||||
extern _X_HIDDEN void __indirect_glDisable(GLenum cap);
|
||||
extern _X_HIDDEN void __indirect_glEnable(GLenum cap);
|
||||
extern _X_HIDDEN void __indirect_glFinish(void);
|
||||
extern _X_HIDDEN void __indirect_glFlush(void);
|
||||
extern _X_HIDDEN void __indirect_glPopAttrib(void);
|
||||
extern _X_HIDDEN void __indirect_glPushAttrib(GLbitfield mask);
|
||||
extern _X_HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
|
||||
extern _X_HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
|
||||
extern _X_HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
|
||||
extern _X_HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
|
||||
extern _X_HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
|
||||
extern _X_HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
|
||||
extern _X_HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
||||
extern _X_HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
||||
extern _X_HIDDEN void __indirect_glEvalCoord1d(GLdouble u);
|
||||
extern _X_HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u);
|
||||
extern _X_HIDDEN void __indirect_glEvalCoord1f(GLfloat u);
|
||||
extern _X_HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u);
|
||||
extern _X_HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v);
|
||||
extern _X_HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u);
|
||||
extern _X_HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v);
|
||||
extern _X_HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u);
|
||||
extern _X_HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2);
|
||||
extern _X_HIDDEN void __indirect_glEvalPoint1(GLint i);
|
||||
extern _X_HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
||||
extern _X_HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j);
|
||||
extern _X_HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref);
|
||||
extern _X_HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
extern _X_HIDDEN void __indirect_glLogicOp(GLenum opcode);
|
||||
extern _X_HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
extern _X_HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
extern _X_HIDDEN void __indirect_glDepthFunc(GLenum func);
|
||||
extern _X_HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor);
|
||||
extern _X_HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param);
|
||||
extern _X_HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param);
|
||||
extern _X_HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param);
|
||||
extern _X_HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param);
|
||||
extern _X_HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values);
|
||||
extern _X_HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values);
|
||||
extern _X_HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values);
|
||||
extern _X_HIDDEN void __indirect_glReadBuffer(GLenum mode);
|
||||
extern _X_HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
||||
extern _X_HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
|
||||
extern _X_HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
|
||||
extern _X_HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params);
|
||||
extern _X_HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation);
|
||||
extern _X_HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params);
|
||||
extern _X_HIDDEN GLenum __indirect_glGetError(void);
|
||||
extern _X_HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v);
|
||||
extern _X_HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values);
|
||||
extern _X_HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values);
|
||||
extern _X_HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values);
|
||||
extern _X_HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask);
|
||||
extern _X_HIDDEN const GLubyte * __indirect_glGetString(GLenum name);
|
||||
extern _X_HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
|
||||
extern _X_HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
|
||||
extern _X_HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap);
|
||||
extern _X_HIDDEN GLboolean __indirect_glIsList(GLuint list);
|
||||
extern _X_HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar);
|
||||
extern _X_HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
||||
extern _X_HIDDEN void __indirect_glLoadIdentity(void);
|
||||
extern _X_HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m);
|
||||
extern _X_HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m);
|
||||
extern _X_HIDDEN void __indirect_glMatrixMode(GLenum mode);
|
||||
extern _X_HIDDEN void __indirect_glMultMatrixf(const GLfloat * m);
|
||||
extern _X_HIDDEN void __indirect_glMultMatrixd(const GLdouble * m);
|
||||
extern _X_HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
||||
extern _X_HIDDEN void __indirect_glPopMatrix(void);
|
||||
extern _X_HIDDEN void __indirect_glPushMatrix(void);
|
||||
extern _X_HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
||||
extern _X_HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
extern _X_HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z);
|
||||
extern _X_HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z);
|
||||
extern _X_HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z);
|
||||
extern _X_HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z);
|
||||
extern _X_HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern _X_HIDDEN void __indirect_glArrayElement(GLint i);
|
||||
extern _X_HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture);
|
||||
extern _X_HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glDisableClientState(GLenum array);
|
||||
extern _X_HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
extern _X_HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
|
||||
extern _X_HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glEnableClientState(GLenum array);
|
||||
extern _X_HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glIndexub(GLubyte c);
|
||||
extern _X_HIDDEN void __indirect_glIndexubv(const GLubyte * c);
|
||||
extern _X_HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units);
|
||||
extern _X_HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
||||
extern _X_HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
|
||||
GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences);
|
||||
extern _X_HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
||||
extern _X_HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
extern _X_HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
||||
extern _X_HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern _X_HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures);
|
||||
GLAPI void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint * textures);
|
||||
extern _X_HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures);
|
||||
GLAPI void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint * textures);
|
||||
extern _X_HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params);
|
||||
extern _X_HIDDEN GLboolean __indirect_glIsTexture(GLuint texture);
|
||||
GLAPI GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture);
|
||||
extern _X_HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
|
||||
extern _X_HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
|
||||
extern _X_HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
|
||||
extern _X_HIDDEN void __indirect_glPopClientAttrib(void);
|
||||
extern _X_HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask);
|
||||
extern _X_HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
extern _X_HIDDEN void __indirect_glBlendEquation(GLenum mode);
|
||||
extern _X_HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
|
||||
extern _X_HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
|
||||
extern _X_HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
|
||||
extern _X_HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
|
||||
GLAPI void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
|
||||
extern _X_HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
|
||||
GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
|
||||
GLAPI void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
|
||||
extern _X_HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
|
||||
extern _X_HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
|
||||
extern _X_HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
|
||||
extern _X_HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
|
||||
extern _X_HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
|
||||
extern _X_HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
|
||||
extern _X_HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern _X_HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
|
||||
extern _X_HIDDEN void gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
|
||||
extern _X_HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
|
||||
extern _X_HIDDEN void gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
|
||||
#define gl_dispatch_stub_GetSeparableFilterEXT gl_dispatch_stub_359
|
||||
extern _X_HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
|
||||
extern _X_HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
|
||||
extern _X_HIDDEN void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
|
||||
extern _X_HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
|
||||
extern _X_HIDDEN void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
|
||||
extern _X_HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
|
||||
extern _X_HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
|
||||
extern _X_HIDDEN void __indirect_glResetHistogram(GLenum target);
|
||||
extern _X_HIDDEN void __indirect_glResetMinmax(GLenum target);
|
||||
extern _X_HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
||||
extern _X_HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
|
||||
extern _X_HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern _X_HIDDEN void __indirect_glActiveTextureARB(GLenum texture);
|
||||
extern _X_HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
||||
extern _X_HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m);
|
||||
extern _X_HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m);
|
||||
extern _X_HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m);
|
||||
extern _X_HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m);
|
||||
extern _X_HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert);
|
||||
extern _X_HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
|
||||
extern _X_HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
|
||||
extern _X_HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
|
||||
extern _X_HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
|
||||
extern _X_HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
|
||||
extern _X_HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
|
||||
extern _X_HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
|
||||
extern _X_HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index);
|
||||
extern _X_HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index);
|
||||
extern _X_HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
|
||||
extern _X_HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
|
||||
extern _X_HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
|
||||
extern _X_HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
|
||||
extern _X_HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
extern _X_HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
|
||||
extern _X_HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
extern _X_HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
extern _X_HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
|
||||
extern _X_HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
extern _X_HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glBeginQueryARB(GLenum target, GLuint id);
|
||||
extern _X_HIDDEN void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids);
|
||||
extern _X_HIDDEN void __indirect_glEndQueryARB(GLenum target);
|
||||
extern _X_HIDDEN void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids);
|
||||
extern _X_HIDDEN void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN GLboolean __indirect_glIsQueryARB(GLuint id);
|
||||
extern _X_HIDDEN void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs);
|
||||
extern _X_HIDDEN void __indirect_glClampColorARB(GLenum target, GLenum clamp);
|
||||
extern _X_HIDDEN void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
extern _X_HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert);
|
||||
extern _X_HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern);
|
||||
extern _X_HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer);
|
||||
extern _X_HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param);
|
||||
extern _X_HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v);
|
||||
extern _X_HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
|
||||
extern _X_HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount);
|
||||
extern _X_HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord);
|
||||
extern _X_HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord);
|
||||
extern _X_HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord);
|
||||
extern _X_HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord);
|
||||
extern _X_HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
|
||||
extern _X_HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v);
|
||||
extern _X_HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences);
|
||||
extern _X_HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program);
|
||||
extern _X_HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs);
|
||||
extern _X_HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs);
|
||||
extern _X_HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
|
||||
extern _X_HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
|
||||
extern _X_HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** pointer);
|
||||
extern _X_HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
|
||||
extern _X_HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program);
|
||||
extern _X_HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
|
||||
extern _X_HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei num, const GLdouble * params);
|
||||
extern _X_HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei num, const GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
|
||||
extern _X_HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v);
|
||||
extern _X_HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v);
|
||||
extern _X_HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param);
|
||||
extern _X_HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face);
|
||||
extern _X_HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
|
||||
extern _X_HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
|
||||
extern _X_HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
extern _X_HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
|
||||
extern _X_HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
extern _X_HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
|
||||
extern _X_HIDDEN void __indirect_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA);
|
||||
extern _X_HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer);
|
||||
extern _X_HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
|
||||
extern _X_HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target);
|
||||
extern _X_HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
|
||||
extern _X_HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
|
||||
extern _X_HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
extern _X_HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
extern _X_HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
extern _X_HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
||||
extern _X_HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers);
|
||||
extern _X_HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
|
||||
extern _X_HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target);
|
||||
extern _X_HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
|
||||
extern _X_HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer);
|
||||
extern _X_HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer);
|
||||
extern _X_HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
extern _X_HIDDEN void __indirect_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
extern _X_HIDDEN void __indirect_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
|
||||
#ifdef GLX_SHARED_GLAPI
|
||||
extern _X_HIDDEN void (*__indirect_get_proc_address(const char *name))(void);
|
||||
#endif
|
||||
|
||||
# undef FASTCALL
|
||||
# undef NOINLINE
|
||||
|
||||
#endif /* !defined( _INDIRECT_H_ ) */
|
||||
|
|
@ -1,789 +0,0 @@
|
|||
/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
|
||||
|
||||
/*
|
||||
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
|
||||
* (C) Copyright IBM Corporation 2004
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sub license,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
||||
* PRECISION INSIGHT, IBM,
|
||||
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
|
||||
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file indirect_init.c
|
||||
* Initialize indirect rendering dispatch table.
|
||||
*
|
||||
* \author Kevin E. Martin <kevin@precisioninsight.com>
|
||||
* \author Brian Paul <brian@precisioninsight.com>
|
||||
* \author Ian Romanick <idr@us.ibm.com>
|
||||
*/
|
||||
|
||||
#include "indirect_init.h"
|
||||
#include "indirect.h"
|
||||
#include "glapi.h"
|
||||
|
||||
|
||||
/**
|
||||
* No-op function used to initialize functions that have no GLX protocol
|
||||
* support.
|
||||
*/
|
||||
static int NoOp(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create and initialize a new GL dispatch table. The table is initialized
|
||||
* with GLX indirect rendering protocol functions.
|
||||
*/
|
||||
struct _glapi_table * __glXNewIndirectAPI( void )
|
||||
{
|
||||
struct _glapi_table *glAPI;
|
||||
GLuint entries;
|
||||
|
||||
entries = _glapi_get_dispatch_table_size();
|
||||
glAPI = (struct _glapi_table *) Xmalloc(entries * sizeof(void *));
|
||||
|
||||
/* first, set all entries to point to no-op functions */
|
||||
{
|
||||
int i;
|
||||
void **dispatch = (void **) glAPI;
|
||||
for (i = 0; i < entries; i++) {
|
||||
dispatch[i] = (void *) NoOp;
|
||||
}
|
||||
}
|
||||
|
||||
/* now, initialize the entries we understand */
|
||||
|
||||
/* 1.0 */
|
||||
|
||||
glAPI->Accum = __indirect_glAccum;
|
||||
glAPI->AlphaFunc = __indirect_glAlphaFunc;
|
||||
glAPI->Begin = __indirect_glBegin;
|
||||
glAPI->Bitmap = __indirect_glBitmap;
|
||||
glAPI->BlendFunc = __indirect_glBlendFunc;
|
||||
glAPI->CallList = __indirect_glCallList;
|
||||
glAPI->CallLists = __indirect_glCallLists;
|
||||
glAPI->Clear = __indirect_glClear;
|
||||
glAPI->ClearAccum = __indirect_glClearAccum;
|
||||
glAPI->ClearColor = __indirect_glClearColor;
|
||||
glAPI->ClearDepth = __indirect_glClearDepth;
|
||||
glAPI->ClearIndex = __indirect_glClearIndex;
|
||||
glAPI->ClearStencil = __indirect_glClearStencil;
|
||||
glAPI->ClipPlane = __indirect_glClipPlane;
|
||||
glAPI->Color3b = __indirect_glColor3b;
|
||||
glAPI->Color3bv = __indirect_glColor3bv;
|
||||
glAPI->Color3d = __indirect_glColor3d;
|
||||
glAPI->Color3dv = __indirect_glColor3dv;
|
||||
glAPI->Color3f = __indirect_glColor3f;
|
||||
glAPI->Color3fv = __indirect_glColor3fv;
|
||||
glAPI->Color3i = __indirect_glColor3i;
|
||||
glAPI->Color3iv = __indirect_glColor3iv;
|
||||
glAPI->Color3s = __indirect_glColor3s;
|
||||
glAPI->Color3sv = __indirect_glColor3sv;
|
||||
glAPI->Color3ub = __indirect_glColor3ub;
|
||||
glAPI->Color3ubv = __indirect_glColor3ubv;
|
||||
glAPI->Color3ui = __indirect_glColor3ui;
|
||||
glAPI->Color3uiv = __indirect_glColor3uiv;
|
||||
glAPI->Color3us = __indirect_glColor3us;
|
||||
glAPI->Color3usv = __indirect_glColor3usv;
|
||||
glAPI->Color4b = __indirect_glColor4b;
|
||||
glAPI->Color4bv = __indirect_glColor4bv;
|
||||
glAPI->Color4d = __indirect_glColor4d;
|
||||
glAPI->Color4dv = __indirect_glColor4dv;
|
||||
glAPI->Color4f = __indirect_glColor4f;
|
||||
glAPI->Color4fv = __indirect_glColor4fv;
|
||||
glAPI->Color4i = __indirect_glColor4i;
|
||||
glAPI->Color4iv = __indirect_glColor4iv;
|
||||
glAPI->Color4s = __indirect_glColor4s;
|
||||
glAPI->Color4sv = __indirect_glColor4sv;
|
||||
glAPI->Color4ub = __indirect_glColor4ub;
|
||||
glAPI->Color4ubv = __indirect_glColor4ubv;
|
||||
glAPI->Color4ui = __indirect_glColor4ui;
|
||||
glAPI->Color4uiv = __indirect_glColor4uiv;
|
||||
glAPI->Color4us = __indirect_glColor4us;
|
||||
glAPI->Color4usv = __indirect_glColor4usv;
|
||||
glAPI->ColorMask = __indirect_glColorMask;
|
||||
glAPI->ColorMaterial = __indirect_glColorMaterial;
|
||||
glAPI->CopyPixels = __indirect_glCopyPixels;
|
||||
glAPI->CullFace = __indirect_glCullFace;
|
||||
glAPI->DeleteLists = __indirect_glDeleteLists;
|
||||
glAPI->DepthFunc = __indirect_glDepthFunc;
|
||||
glAPI->DepthMask = __indirect_glDepthMask;
|
||||
glAPI->DepthRange = __indirect_glDepthRange;
|
||||
glAPI->Disable = __indirect_glDisable;
|
||||
glAPI->DrawBuffer = __indirect_glDrawBuffer;
|
||||
glAPI->DrawPixels = __indirect_glDrawPixels;
|
||||
glAPI->EdgeFlag = __indirect_glEdgeFlag;
|
||||
glAPI->EdgeFlagv = __indirect_glEdgeFlagv;
|
||||
glAPI->Enable = __indirect_glEnable;
|
||||
glAPI->End = __indirect_glEnd;
|
||||
glAPI->EndList = __indirect_glEndList;
|
||||
glAPI->EvalCoord1d = __indirect_glEvalCoord1d;
|
||||
glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv;
|
||||
glAPI->EvalCoord1f = __indirect_glEvalCoord1f;
|
||||
glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv;
|
||||
glAPI->EvalCoord2d = __indirect_glEvalCoord2d;
|
||||
glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv;
|
||||
glAPI->EvalCoord2f = __indirect_glEvalCoord2f;
|
||||
glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv;
|
||||
glAPI->EvalMesh1 = __indirect_glEvalMesh1;
|
||||
glAPI->EvalMesh2 = __indirect_glEvalMesh2;
|
||||
glAPI->EvalPoint1 = __indirect_glEvalPoint1;
|
||||
glAPI->EvalPoint2 = __indirect_glEvalPoint2;
|
||||
glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer;
|
||||
glAPI->Finish = __indirect_glFinish;
|
||||
glAPI->Flush = __indirect_glFlush;
|
||||
glAPI->Fogf = __indirect_glFogf;
|
||||
glAPI->Fogfv = __indirect_glFogfv;
|
||||
glAPI->Fogi = __indirect_glFogi;
|
||||
glAPI->Fogiv = __indirect_glFogiv;
|
||||
glAPI->FrontFace = __indirect_glFrontFace;
|
||||
glAPI->Frustum = __indirect_glFrustum;
|
||||
glAPI->GenLists = __indirect_glGenLists;
|
||||
glAPI->GetBooleanv = __indirect_glGetBooleanv;
|
||||
glAPI->GetClipPlane = __indirect_glGetClipPlane;
|
||||
glAPI->GetDoublev = __indirect_glGetDoublev;
|
||||
glAPI->GetError = __indirect_glGetError;
|
||||
glAPI->GetFloatv = __indirect_glGetFloatv;
|
||||
glAPI->GetIntegerv = __indirect_glGetIntegerv;
|
||||
glAPI->GetLightfv = __indirect_glGetLightfv;
|
||||
glAPI->GetLightiv = __indirect_glGetLightiv;
|
||||
glAPI->GetMapdv = __indirect_glGetMapdv;
|
||||
glAPI->GetMapfv = __indirect_glGetMapfv;
|
||||
glAPI->GetMapiv = __indirect_glGetMapiv;
|
||||
glAPI->GetMaterialfv = __indirect_glGetMaterialfv;
|
||||
glAPI->GetMaterialiv = __indirect_glGetMaterialiv;
|
||||
glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv;
|
||||
glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv;
|
||||
glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv;
|
||||
glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple;
|
||||
glAPI->GetString = __indirect_glGetString;
|
||||
glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv;
|
||||
glAPI->GetTexEnviv = __indirect_glGetTexEnviv;
|
||||
glAPI->GetTexGendv = __indirect_glGetTexGendv;
|
||||
glAPI->GetTexGenfv = __indirect_glGetTexGenfv;
|
||||
glAPI->GetTexGeniv = __indirect_glGetTexGeniv;
|
||||
glAPI->GetTexImage = __indirect_glGetTexImage;
|
||||
glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv;
|
||||
glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv;
|
||||
glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv;
|
||||
glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv;
|
||||
glAPI->Hint = __indirect_glHint;
|
||||
glAPI->IndexMask = __indirect_glIndexMask;
|
||||
glAPI->Indexd = __indirect_glIndexd;
|
||||
glAPI->Indexdv = __indirect_glIndexdv;
|
||||
glAPI->Indexf = __indirect_glIndexf;
|
||||
glAPI->Indexfv = __indirect_glIndexfv;
|
||||
glAPI->Indexi = __indirect_glIndexi;
|
||||
glAPI->Indexiv = __indirect_glIndexiv;
|
||||
glAPI->Indexs = __indirect_glIndexs;
|
||||
glAPI->Indexsv = __indirect_glIndexsv;
|
||||
glAPI->InitNames = __indirect_glInitNames;
|
||||
glAPI->IsEnabled = __indirect_glIsEnabled;
|
||||
glAPI->IsList = __indirect_glIsList;
|
||||
glAPI->LightModelf = __indirect_glLightModelf;
|
||||
glAPI->LightModelfv = __indirect_glLightModelfv;
|
||||
glAPI->LightModeli = __indirect_glLightModeli;
|
||||
glAPI->LightModeliv = __indirect_glLightModeliv;
|
||||
glAPI->Lightf = __indirect_glLightf;
|
||||
glAPI->Lightfv = __indirect_glLightfv;
|
||||
glAPI->Lighti = __indirect_glLighti;
|
||||
glAPI->Lightiv = __indirect_glLightiv;
|
||||
glAPI->LineStipple = __indirect_glLineStipple;
|
||||
glAPI->LineWidth = __indirect_glLineWidth;
|
||||
glAPI->ListBase = __indirect_glListBase;
|
||||
glAPI->LoadIdentity = __indirect_glLoadIdentity;
|
||||
glAPI->LoadMatrixd = __indirect_glLoadMatrixd;
|
||||
glAPI->LoadMatrixf = __indirect_glLoadMatrixf;
|
||||
glAPI->LoadName = __indirect_glLoadName;
|
||||
glAPI->LogicOp = __indirect_glLogicOp;
|
||||
glAPI->Map1d = __indirect_glMap1d;
|
||||
glAPI->Map1f = __indirect_glMap1f;
|
||||
glAPI->Map2d = __indirect_glMap2d;
|
||||
glAPI->Map2f = __indirect_glMap2f;
|
||||
glAPI->MapGrid1d = __indirect_glMapGrid1d;
|
||||
glAPI->MapGrid1f = __indirect_glMapGrid1f;
|
||||
glAPI->MapGrid2d = __indirect_glMapGrid2d;
|
||||
glAPI->MapGrid2f = __indirect_glMapGrid2f;
|
||||
glAPI->Materialf = __indirect_glMaterialf;
|
||||
glAPI->Materialfv = __indirect_glMaterialfv;
|
||||
glAPI->Materiali = __indirect_glMateriali;
|
||||
glAPI->Materialiv = __indirect_glMaterialiv;
|
||||
glAPI->MatrixMode = __indirect_glMatrixMode;
|
||||
glAPI->MultMatrixd = __indirect_glMultMatrixd;
|
||||
glAPI->MultMatrixf = __indirect_glMultMatrixf;
|
||||
glAPI->NewList = __indirect_glNewList;
|
||||
glAPI->Normal3b = __indirect_glNormal3b;
|
||||
glAPI->Normal3bv = __indirect_glNormal3bv;
|
||||
glAPI->Normal3d = __indirect_glNormal3d;
|
||||
glAPI->Normal3dv = __indirect_glNormal3dv;
|
||||
glAPI->Normal3f = __indirect_glNormal3f;
|
||||
glAPI->Normal3fv = __indirect_glNormal3fv;
|
||||
glAPI->Normal3i = __indirect_glNormal3i;
|
||||
glAPI->Normal3iv = __indirect_glNormal3iv;
|
||||
glAPI->Normal3s = __indirect_glNormal3s;
|
||||
glAPI->Normal3sv = __indirect_glNormal3sv;
|
||||
glAPI->Ortho = __indirect_glOrtho;
|
||||
glAPI->PassThrough = __indirect_glPassThrough;
|
||||
glAPI->PixelMapfv = __indirect_glPixelMapfv;
|
||||
glAPI->PixelMapuiv = __indirect_glPixelMapuiv;
|
||||
glAPI->PixelMapusv = __indirect_glPixelMapusv;
|
||||
glAPI->PixelStoref = __indirect_glPixelStoref;
|
||||
glAPI->PixelStorei = __indirect_glPixelStorei;
|
||||
glAPI->PixelTransferf = __indirect_glPixelTransferf;
|
||||
glAPI->PixelTransferi = __indirect_glPixelTransferi;
|
||||
glAPI->PixelZoom = __indirect_glPixelZoom;
|
||||
glAPI->PointSize = __indirect_glPointSize;
|
||||
glAPI->PolygonMode = __indirect_glPolygonMode;
|
||||
glAPI->PolygonStipple = __indirect_glPolygonStipple;
|
||||
glAPI->PopAttrib = __indirect_glPopAttrib;
|
||||
glAPI->PopMatrix = __indirect_glPopMatrix;
|
||||
glAPI->PopName = __indirect_glPopName;
|
||||
glAPI->PushAttrib = __indirect_glPushAttrib;
|
||||
glAPI->PushMatrix = __indirect_glPushMatrix;
|
||||
glAPI->PushName = __indirect_glPushName;
|
||||
glAPI->RasterPos2d = __indirect_glRasterPos2d;
|
||||
glAPI->RasterPos2dv = __indirect_glRasterPos2dv;
|
||||
glAPI->RasterPos2f = __indirect_glRasterPos2f;
|
||||
glAPI->RasterPos2fv = __indirect_glRasterPos2fv;
|
||||
glAPI->RasterPos2i = __indirect_glRasterPos2i;
|
||||
glAPI->RasterPos2iv = __indirect_glRasterPos2iv;
|
||||
glAPI->RasterPos2s = __indirect_glRasterPos2s;
|
||||
glAPI->RasterPos2sv = __indirect_glRasterPos2sv;
|
||||
glAPI->RasterPos3d = __indirect_glRasterPos3d;
|
||||
glAPI->RasterPos3dv = __indirect_glRasterPos3dv;
|
||||
glAPI->RasterPos3f = __indirect_glRasterPos3f;
|
||||
glAPI->RasterPos3fv = __indirect_glRasterPos3fv;
|
||||
glAPI->RasterPos3i = __indirect_glRasterPos3i;
|
||||
glAPI->RasterPos3iv = __indirect_glRasterPos3iv;
|
||||
glAPI->RasterPos3s = __indirect_glRasterPos3s;
|
||||
glAPI->RasterPos3sv = __indirect_glRasterPos3sv;
|
||||
glAPI->RasterPos4d = __indirect_glRasterPos4d;
|
||||
glAPI->RasterPos4dv = __indirect_glRasterPos4dv;
|
||||
glAPI->RasterPos4f = __indirect_glRasterPos4f;
|
||||
glAPI->RasterPos4fv = __indirect_glRasterPos4fv;
|
||||
glAPI->RasterPos4i = __indirect_glRasterPos4i;
|
||||
glAPI->RasterPos4iv = __indirect_glRasterPos4iv;
|
||||
glAPI->RasterPos4s = __indirect_glRasterPos4s;
|
||||
glAPI->RasterPos4sv = __indirect_glRasterPos4sv;
|
||||
glAPI->ReadBuffer = __indirect_glReadBuffer;
|
||||
glAPI->ReadPixels = __indirect_glReadPixels;
|
||||
glAPI->Rectd = __indirect_glRectd;
|
||||
glAPI->Rectdv = __indirect_glRectdv;
|
||||
glAPI->Rectf = __indirect_glRectf;
|
||||
glAPI->Rectfv = __indirect_glRectfv;
|
||||
glAPI->Recti = __indirect_glRecti;
|
||||
glAPI->Rectiv = __indirect_glRectiv;
|
||||
glAPI->Rects = __indirect_glRects;
|
||||
glAPI->Rectsv = __indirect_glRectsv;
|
||||
glAPI->RenderMode = __indirect_glRenderMode;
|
||||
glAPI->Rotated = __indirect_glRotated;
|
||||
glAPI->Rotatef = __indirect_glRotatef;
|
||||
glAPI->Scaled = __indirect_glScaled;
|
||||
glAPI->Scalef = __indirect_glScalef;
|
||||
glAPI->Scissor = __indirect_glScissor;
|
||||
glAPI->SelectBuffer = __indirect_glSelectBuffer;
|
||||
glAPI->ShadeModel = __indirect_glShadeModel;
|
||||
glAPI->StencilFunc = __indirect_glStencilFunc;
|
||||
glAPI->StencilMask = __indirect_glStencilMask;
|
||||
glAPI->StencilOp = __indirect_glStencilOp;
|
||||
glAPI->TexCoord1d = __indirect_glTexCoord1d;
|
||||
glAPI->TexCoord1dv = __indirect_glTexCoord1dv;
|
||||
glAPI->TexCoord1f = __indirect_glTexCoord1f;
|
||||
glAPI->TexCoord1fv = __indirect_glTexCoord1fv;
|
||||
glAPI->TexCoord1i = __indirect_glTexCoord1i;
|
||||
glAPI->TexCoord1iv = __indirect_glTexCoord1iv;
|
||||
glAPI->TexCoord1s = __indirect_glTexCoord1s;
|
||||
glAPI->TexCoord1sv = __indirect_glTexCoord1sv;
|
||||
glAPI->TexCoord2d = __indirect_glTexCoord2d;
|
||||
glAPI->TexCoord2dv = __indirect_glTexCoord2dv;
|
||||
glAPI->TexCoord2f = __indirect_glTexCoord2f;
|
||||
glAPI->TexCoord2fv = __indirect_glTexCoord2fv;
|
||||
glAPI->TexCoord2i = __indirect_glTexCoord2i;
|
||||
glAPI->TexCoord2iv = __indirect_glTexCoord2iv;
|
||||
glAPI->TexCoord2s = __indirect_glTexCoord2s;
|
||||
glAPI->TexCoord2sv = __indirect_glTexCoord2sv;
|
||||
glAPI->TexCoord3d = __indirect_glTexCoord3d;
|
||||
glAPI->TexCoord3dv = __indirect_glTexCoord3dv;
|
||||
glAPI->TexCoord3f = __indirect_glTexCoord3f;
|
||||
glAPI->TexCoord3fv = __indirect_glTexCoord3fv;
|
||||
glAPI->TexCoord3i = __indirect_glTexCoord3i;
|
||||
glAPI->TexCoord3iv = __indirect_glTexCoord3iv;
|
||||
glAPI->TexCoord3s = __indirect_glTexCoord3s;
|
||||
glAPI->TexCoord3sv = __indirect_glTexCoord3sv;
|
||||
glAPI->TexCoord4d = __indirect_glTexCoord4d;
|
||||
glAPI->TexCoord4dv = __indirect_glTexCoord4dv;
|
||||
glAPI->TexCoord4f = __indirect_glTexCoord4f;
|
||||
glAPI->TexCoord4fv = __indirect_glTexCoord4fv;
|
||||
glAPI->TexCoord4i = __indirect_glTexCoord4i;
|
||||
glAPI->TexCoord4iv = __indirect_glTexCoord4iv;
|
||||
glAPI->TexCoord4s = __indirect_glTexCoord4s;
|
||||
glAPI->TexCoord4sv = __indirect_glTexCoord4sv;
|
||||
glAPI->TexEnvf = __indirect_glTexEnvf;
|
||||
glAPI->TexEnvfv = __indirect_glTexEnvfv;
|
||||
glAPI->TexEnvi = __indirect_glTexEnvi;
|
||||
glAPI->TexEnviv = __indirect_glTexEnviv;
|
||||
glAPI->TexGend = __indirect_glTexGend;
|
||||
glAPI->TexGendv = __indirect_glTexGendv;
|
||||
glAPI->TexGenf = __indirect_glTexGenf;
|
||||
glAPI->TexGenfv = __indirect_glTexGenfv;
|
||||
glAPI->TexGeni = __indirect_glTexGeni;
|
||||
glAPI->TexGeniv = __indirect_glTexGeniv;
|
||||
glAPI->TexImage1D = __indirect_glTexImage1D;
|
||||
glAPI->TexImage2D = __indirect_glTexImage2D;
|
||||
glAPI->TexParameterf = __indirect_glTexParameterf;
|
||||
glAPI->TexParameterfv = __indirect_glTexParameterfv;
|
||||
glAPI->TexParameteri = __indirect_glTexParameteri;
|
||||
glAPI->TexParameteriv = __indirect_glTexParameteriv;
|
||||
glAPI->Translated = __indirect_glTranslated;
|
||||
glAPI->Translatef = __indirect_glTranslatef;
|
||||
glAPI->Vertex2d = __indirect_glVertex2d;
|
||||
glAPI->Vertex2dv = __indirect_glVertex2dv;
|
||||
glAPI->Vertex2f = __indirect_glVertex2f;
|
||||
glAPI->Vertex2fv = __indirect_glVertex2fv;
|
||||
glAPI->Vertex2i = __indirect_glVertex2i;
|
||||
glAPI->Vertex2iv = __indirect_glVertex2iv;
|
||||
glAPI->Vertex2s = __indirect_glVertex2s;
|
||||
glAPI->Vertex2sv = __indirect_glVertex2sv;
|
||||
glAPI->Vertex3d = __indirect_glVertex3d;
|
||||
glAPI->Vertex3dv = __indirect_glVertex3dv;
|
||||
glAPI->Vertex3f = __indirect_glVertex3f;
|
||||
glAPI->Vertex3fv = __indirect_glVertex3fv;
|
||||
glAPI->Vertex3i = __indirect_glVertex3i;
|
||||
glAPI->Vertex3iv = __indirect_glVertex3iv;
|
||||
glAPI->Vertex3s = __indirect_glVertex3s;
|
||||
glAPI->Vertex3sv = __indirect_glVertex3sv;
|
||||
glAPI->Vertex4d = __indirect_glVertex4d;
|
||||
glAPI->Vertex4dv = __indirect_glVertex4dv;
|
||||
glAPI->Vertex4f = __indirect_glVertex4f;
|
||||
glAPI->Vertex4fv = __indirect_glVertex4fv;
|
||||
glAPI->Vertex4i = __indirect_glVertex4i;
|
||||
glAPI->Vertex4iv = __indirect_glVertex4iv;
|
||||
glAPI->Vertex4s = __indirect_glVertex4s;
|
||||
glAPI->Vertex4sv = __indirect_glVertex4sv;
|
||||
glAPI->Viewport = __indirect_glViewport;
|
||||
|
||||
/* 1.1 */
|
||||
|
||||
glAPI->AreTexturesResident = __indirect_glAreTexturesResident;
|
||||
glAPI->ArrayElement = __indirect_glArrayElement;
|
||||
glAPI->BindTexture = __indirect_glBindTexture;
|
||||
glAPI->ColorPointer = __indirect_glColorPointer;
|
||||
glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D;
|
||||
glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D;
|
||||
glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D;
|
||||
glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D;
|
||||
glAPI->DeleteTextures = __indirect_glDeleteTextures;
|
||||
glAPI->DisableClientState = __indirect_glDisableClientState;
|
||||
glAPI->DrawArrays = __indirect_glDrawArrays;
|
||||
glAPI->DrawElements = __indirect_glDrawElements;
|
||||
glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer;
|
||||
glAPI->EnableClientState = __indirect_glEnableClientState;
|
||||
glAPI->GenTextures = __indirect_glGenTextures;
|
||||
glAPI->GetPointerv = __indirect_glGetPointerv;
|
||||
glAPI->IndexPointer = __indirect_glIndexPointer;
|
||||
glAPI->Indexub = __indirect_glIndexub;
|
||||
glAPI->Indexubv = __indirect_glIndexubv;
|
||||
glAPI->InterleavedArrays = __indirect_glInterleavedArrays;
|
||||
glAPI->IsTexture = __indirect_glIsTexture;
|
||||
glAPI->NormalPointer = __indirect_glNormalPointer;
|
||||
glAPI->PolygonOffset = __indirect_glPolygonOffset;
|
||||
glAPI->PopClientAttrib = __indirect_glPopClientAttrib;
|
||||
glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures;
|
||||
glAPI->PushClientAttrib = __indirect_glPushClientAttrib;
|
||||
glAPI->TexCoordPointer = __indirect_glTexCoordPointer;
|
||||
glAPI->TexSubImage1D = __indirect_glTexSubImage1D;
|
||||
glAPI->TexSubImage2D = __indirect_glTexSubImage2D;
|
||||
glAPI->VertexPointer = __indirect_glVertexPointer;
|
||||
|
||||
/* 1.2 */
|
||||
|
||||
glAPI->BlendColor = __indirect_glBlendColor;
|
||||
glAPI->BlendEquation = __indirect_glBlendEquation;
|
||||
glAPI->ColorSubTable = __indirect_glColorSubTable;
|
||||
glAPI->ColorTable = __indirect_glColorTable;
|
||||
glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv;
|
||||
glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv;
|
||||
glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D;
|
||||
glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D;
|
||||
glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf;
|
||||
glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv;
|
||||
glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri;
|
||||
glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv;
|
||||
glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable;
|
||||
glAPI->CopyColorTable = __indirect_glCopyColorTable;
|
||||
glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D;
|
||||
glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D;
|
||||
glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D;
|
||||
glAPI->DrawRangeElements = __indirect_glDrawRangeElements;
|
||||
glAPI->GetColorTable = __indirect_glGetColorTable;
|
||||
glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv;
|
||||
glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv;
|
||||
glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter;
|
||||
glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv;
|
||||
glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv;
|
||||
glAPI->GetHistogram = __indirect_glGetHistogram;
|
||||
glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv;
|
||||
glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv;
|
||||
glAPI->GetMinmax = __indirect_glGetMinmax;
|
||||
glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv;
|
||||
glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv;
|
||||
glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter;
|
||||
glAPI->Histogram = __indirect_glHistogram;
|
||||
glAPI->Minmax = __indirect_glMinmax;
|
||||
glAPI->ResetHistogram = __indirect_glResetHistogram;
|
||||
glAPI->ResetMinmax = __indirect_glResetMinmax;
|
||||
glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D;
|
||||
glAPI->TexImage3D = __indirect_glTexImage3D;
|
||||
glAPI->TexSubImage3D = __indirect_glTexSubImage3D;
|
||||
|
||||
/* 1. GL_ARB_multitexture */
|
||||
|
||||
glAPI->ActiveTextureARB = __indirect_glActiveTextureARB;
|
||||
glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB;
|
||||
glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB;
|
||||
glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB;
|
||||
glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB;
|
||||
glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB;
|
||||
glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB;
|
||||
glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB;
|
||||
glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB;
|
||||
glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB;
|
||||
glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB;
|
||||
glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB;
|
||||
glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB;
|
||||
glAPI->MultiTexCoord2fvARB = __indirect_glMultiTexCoord2fvARB;
|
||||
glAPI->MultiTexCoord2iARB = __indirect_glMultiTexCoord2iARB;
|
||||
glAPI->MultiTexCoord2ivARB = __indirect_glMultiTexCoord2ivARB;
|
||||
glAPI->MultiTexCoord2sARB = __indirect_glMultiTexCoord2sARB;
|
||||
glAPI->MultiTexCoord2svARB = __indirect_glMultiTexCoord2svARB;
|
||||
glAPI->MultiTexCoord3dARB = __indirect_glMultiTexCoord3dARB;
|
||||
glAPI->MultiTexCoord3dvARB = __indirect_glMultiTexCoord3dvARB;
|
||||
glAPI->MultiTexCoord3fARB = __indirect_glMultiTexCoord3fARB;
|
||||
glAPI->MultiTexCoord3fvARB = __indirect_glMultiTexCoord3fvARB;
|
||||
glAPI->MultiTexCoord3iARB = __indirect_glMultiTexCoord3iARB;
|
||||
glAPI->MultiTexCoord3ivARB = __indirect_glMultiTexCoord3ivARB;
|
||||
glAPI->MultiTexCoord3sARB = __indirect_glMultiTexCoord3sARB;
|
||||
glAPI->MultiTexCoord3svARB = __indirect_glMultiTexCoord3svARB;
|
||||
glAPI->MultiTexCoord4dARB = __indirect_glMultiTexCoord4dARB;
|
||||
glAPI->MultiTexCoord4dvARB = __indirect_glMultiTexCoord4dvARB;
|
||||
glAPI->MultiTexCoord4fARB = __indirect_glMultiTexCoord4fARB;
|
||||
glAPI->MultiTexCoord4fvARB = __indirect_glMultiTexCoord4fvARB;
|
||||
glAPI->MultiTexCoord4iARB = __indirect_glMultiTexCoord4iARB;
|
||||
glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB;
|
||||
glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB;
|
||||
glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB;
|
||||
|
||||
/* 3. GL_ARB_transpose_matrix */
|
||||
|
||||
glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB;
|
||||
glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB;
|
||||
glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB;
|
||||
glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB;
|
||||
|
||||
/* 5. GL_ARB_multisample */
|
||||
|
||||
glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB;
|
||||
|
||||
/* 12. GL_ARB_texture_compression */
|
||||
|
||||
glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB;
|
||||
glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;
|
||||
glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;
|
||||
glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;
|
||||
glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB;
|
||||
glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB;
|
||||
glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;
|
||||
|
||||
/* 26. GL_ARB_vertex_program */
|
||||
|
||||
glAPI->DisableVertexAttribArrayARB = __indirect_glDisableVertexAttribArrayARB;
|
||||
glAPI->EnableVertexAttribArrayARB = __indirect_glEnableVertexAttribArrayARB;
|
||||
glAPI->GetProgramEnvParameterdvARB = __indirect_glGetProgramEnvParameterdvARB;
|
||||
glAPI->GetProgramEnvParameterfvARB = __indirect_glGetProgramEnvParameterfvARB;
|
||||
glAPI->GetProgramLocalParameterdvARB = __indirect_glGetProgramLocalParameterdvARB;
|
||||
glAPI->GetProgramLocalParameterfvARB = __indirect_glGetProgramLocalParameterfvARB;
|
||||
glAPI->GetProgramStringARB = __indirect_glGetProgramStringARB;
|
||||
glAPI->GetProgramivARB = __indirect_glGetProgramivARB;
|
||||
glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB;
|
||||
glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB;
|
||||
glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB;
|
||||
glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB;
|
||||
glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB;
|
||||
glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB;
|
||||
glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB;
|
||||
glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB;
|
||||
glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB;
|
||||
glAPI->ProgramLocalParameter4fARB = __indirect_glProgramLocalParameter4fARB;
|
||||
glAPI->ProgramLocalParameter4fvARB = __indirect_glProgramLocalParameter4fvARB;
|
||||
glAPI->ProgramStringARB = __indirect_glProgramStringARB;
|
||||
glAPI->VertexAttrib1dARB = __indirect_glVertexAttrib1dARB;
|
||||
glAPI->VertexAttrib1dvARB = __indirect_glVertexAttrib1dvARB;
|
||||
glAPI->VertexAttrib1fARB = __indirect_glVertexAttrib1fARB;
|
||||
glAPI->VertexAttrib1fvARB = __indirect_glVertexAttrib1fvARB;
|
||||
glAPI->VertexAttrib1sARB = __indirect_glVertexAttrib1sARB;
|
||||
glAPI->VertexAttrib1svARB = __indirect_glVertexAttrib1svARB;
|
||||
glAPI->VertexAttrib2dARB = __indirect_glVertexAttrib2dARB;
|
||||
glAPI->VertexAttrib2dvARB = __indirect_glVertexAttrib2dvARB;
|
||||
glAPI->VertexAttrib2fARB = __indirect_glVertexAttrib2fARB;
|
||||
glAPI->VertexAttrib2fvARB = __indirect_glVertexAttrib2fvARB;
|
||||
glAPI->VertexAttrib2sARB = __indirect_glVertexAttrib2sARB;
|
||||
glAPI->VertexAttrib2svARB = __indirect_glVertexAttrib2svARB;
|
||||
glAPI->VertexAttrib3dARB = __indirect_glVertexAttrib3dARB;
|
||||
glAPI->VertexAttrib3dvARB = __indirect_glVertexAttrib3dvARB;
|
||||
glAPI->VertexAttrib3fARB = __indirect_glVertexAttrib3fARB;
|
||||
glAPI->VertexAttrib3fvARB = __indirect_glVertexAttrib3fvARB;
|
||||
glAPI->VertexAttrib3sARB = __indirect_glVertexAttrib3sARB;
|
||||
glAPI->VertexAttrib3svARB = __indirect_glVertexAttrib3svARB;
|
||||
glAPI->VertexAttrib4NbvARB = __indirect_glVertexAttrib4NbvARB;
|
||||
glAPI->VertexAttrib4NivARB = __indirect_glVertexAttrib4NivARB;
|
||||
glAPI->VertexAttrib4NsvARB = __indirect_glVertexAttrib4NsvARB;
|
||||
glAPI->VertexAttrib4NubARB = __indirect_glVertexAttrib4NubARB;
|
||||
glAPI->VertexAttrib4NubvARB = __indirect_glVertexAttrib4NubvARB;
|
||||
glAPI->VertexAttrib4NuivARB = __indirect_glVertexAttrib4NuivARB;
|
||||
glAPI->VertexAttrib4NusvARB = __indirect_glVertexAttrib4NusvARB;
|
||||
glAPI->VertexAttrib4bvARB = __indirect_glVertexAttrib4bvARB;
|
||||
glAPI->VertexAttrib4dARB = __indirect_glVertexAttrib4dARB;
|
||||
glAPI->VertexAttrib4dvARB = __indirect_glVertexAttrib4dvARB;
|
||||
glAPI->VertexAttrib4fARB = __indirect_glVertexAttrib4fARB;
|
||||
glAPI->VertexAttrib4fvARB = __indirect_glVertexAttrib4fvARB;
|
||||
glAPI->VertexAttrib4ivARB = __indirect_glVertexAttrib4ivARB;
|
||||
glAPI->VertexAttrib4sARB = __indirect_glVertexAttrib4sARB;
|
||||
glAPI->VertexAttrib4svARB = __indirect_glVertexAttrib4svARB;
|
||||
glAPI->VertexAttrib4ubvARB = __indirect_glVertexAttrib4ubvARB;
|
||||
glAPI->VertexAttrib4uivARB = __indirect_glVertexAttrib4uivARB;
|
||||
glAPI->VertexAttrib4usvARB = __indirect_glVertexAttrib4usvARB;
|
||||
glAPI->VertexAttribPointerARB = __indirect_glVertexAttribPointerARB;
|
||||
|
||||
/* 29. GL_ARB_occlusion_query */
|
||||
|
||||
glAPI->BeginQueryARB = __indirect_glBeginQueryARB;
|
||||
glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB;
|
||||
glAPI->EndQueryARB = __indirect_glEndQueryARB;
|
||||
glAPI->GenQueriesARB = __indirect_glGenQueriesARB;
|
||||
glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB;
|
||||
glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB;
|
||||
glAPI->GetQueryivARB = __indirect_glGetQueryivARB;
|
||||
glAPI->IsQueryARB = __indirect_glIsQueryARB;
|
||||
|
||||
/* 37. GL_ARB_draw_buffers */
|
||||
|
||||
glAPI->DrawBuffersARB = __indirect_glDrawBuffersARB;
|
||||
|
||||
/* 39. GL_ARB_color_buffer_float */
|
||||
|
||||
glAPI->ClampColorARB = __indirect_glClampColorARB;
|
||||
|
||||
/* 45. GL_ARB_framebuffer_object */
|
||||
|
||||
glAPI->RenderbufferStorageMultisample = __indirect_glRenderbufferStorageMultisample;
|
||||
|
||||
/* 25. GL_SGIS_multisample */
|
||||
|
||||
glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS;
|
||||
glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS;
|
||||
|
||||
/* 30. GL_EXT_vertex_array */
|
||||
|
||||
glAPI->ColorPointerEXT = __indirect_glColorPointerEXT;
|
||||
glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT;
|
||||
glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT;
|
||||
glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT;
|
||||
glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT;
|
||||
glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT;
|
||||
|
||||
/* 54. GL_EXT_point_parameters */
|
||||
|
||||
glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT;
|
||||
glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT;
|
||||
|
||||
/* 145. GL_EXT_secondary_color */
|
||||
|
||||
glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT;
|
||||
glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT;
|
||||
glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT;
|
||||
glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT;
|
||||
glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT;
|
||||
glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT;
|
||||
glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT;
|
||||
glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT;
|
||||
glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT;
|
||||
glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT;
|
||||
glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT;
|
||||
glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT;
|
||||
glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT;
|
||||
glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT;
|
||||
glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT;
|
||||
glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT;
|
||||
glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT;
|
||||
|
||||
/* 148. GL_EXT_multi_draw_arrays */
|
||||
|
||||
glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT;
|
||||
glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT;
|
||||
|
||||
/* 149. GL_EXT_fog_coord */
|
||||
|
||||
glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT;
|
||||
glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT;
|
||||
glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT;
|
||||
glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT;
|
||||
glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT;
|
||||
|
||||
/* 173. GL_EXT_blend_func_separate */
|
||||
|
||||
glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT;
|
||||
|
||||
/* 197. GL_MESA_window_pos */
|
||||
|
||||
glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA;
|
||||
glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA;
|
||||
glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA;
|
||||
glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA;
|
||||
glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA;
|
||||
glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA;
|
||||
glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA;
|
||||
glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA;
|
||||
glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA;
|
||||
glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA;
|
||||
glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA;
|
||||
glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA;
|
||||
glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA;
|
||||
glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA;
|
||||
glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA;
|
||||
glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA;
|
||||
|
||||
/* 233. GL_NV_vertex_program */
|
||||
|
||||
glAPI->AreProgramsResidentNV = __indirect_glAreProgramsResidentNV;
|
||||
glAPI->BindProgramNV = __indirect_glBindProgramNV;
|
||||
glAPI->DeleteProgramsNV = __indirect_glDeleteProgramsNV;
|
||||
glAPI->ExecuteProgramNV = __indirect_glExecuteProgramNV;
|
||||
glAPI->GenProgramsNV = __indirect_glGenProgramsNV;
|
||||
glAPI->GetProgramParameterdvNV = __indirect_glGetProgramParameterdvNV;
|
||||
glAPI->GetProgramParameterfvNV = __indirect_glGetProgramParameterfvNV;
|
||||
glAPI->GetProgramStringNV = __indirect_glGetProgramStringNV;
|
||||
glAPI->GetProgramivNV = __indirect_glGetProgramivNV;
|
||||
glAPI->GetTrackMatrixivNV = __indirect_glGetTrackMatrixivNV;
|
||||
glAPI->GetVertexAttribPointervNV = __indirect_glGetVertexAttribPointervNV;
|
||||
glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV;
|
||||
glAPI->GetVertexAttribfvNV = __indirect_glGetVertexAttribfvNV;
|
||||
glAPI->GetVertexAttribivNV = __indirect_glGetVertexAttribivNV;
|
||||
glAPI->IsProgramNV = __indirect_glIsProgramNV;
|
||||
glAPI->LoadProgramNV = __indirect_glLoadProgramNV;
|
||||
glAPI->ProgramParameters4dvNV = __indirect_glProgramParameters4dvNV;
|
||||
glAPI->ProgramParameters4fvNV = __indirect_glProgramParameters4fvNV;
|
||||
glAPI->RequestResidentProgramsNV = __indirect_glRequestResidentProgramsNV;
|
||||
glAPI->TrackMatrixNV = __indirect_glTrackMatrixNV;
|
||||
glAPI->VertexAttrib1dNV = __indirect_glVertexAttrib1dNV;
|
||||
glAPI->VertexAttrib1dvNV = __indirect_glVertexAttrib1dvNV;
|
||||
glAPI->VertexAttrib1fNV = __indirect_glVertexAttrib1fNV;
|
||||
glAPI->VertexAttrib1fvNV = __indirect_glVertexAttrib1fvNV;
|
||||
glAPI->VertexAttrib1sNV = __indirect_glVertexAttrib1sNV;
|
||||
glAPI->VertexAttrib1svNV = __indirect_glVertexAttrib1svNV;
|
||||
glAPI->VertexAttrib2dNV = __indirect_glVertexAttrib2dNV;
|
||||
glAPI->VertexAttrib2dvNV = __indirect_glVertexAttrib2dvNV;
|
||||
glAPI->VertexAttrib2fNV = __indirect_glVertexAttrib2fNV;
|
||||
glAPI->VertexAttrib2fvNV = __indirect_glVertexAttrib2fvNV;
|
||||
glAPI->VertexAttrib2sNV = __indirect_glVertexAttrib2sNV;
|
||||
glAPI->VertexAttrib2svNV = __indirect_glVertexAttrib2svNV;
|
||||
glAPI->VertexAttrib3dNV = __indirect_glVertexAttrib3dNV;
|
||||
glAPI->VertexAttrib3dvNV = __indirect_glVertexAttrib3dvNV;
|
||||
glAPI->VertexAttrib3fNV = __indirect_glVertexAttrib3fNV;
|
||||
glAPI->VertexAttrib3fvNV = __indirect_glVertexAttrib3fvNV;
|
||||
glAPI->VertexAttrib3sNV = __indirect_glVertexAttrib3sNV;
|
||||
glAPI->VertexAttrib3svNV = __indirect_glVertexAttrib3svNV;
|
||||
glAPI->VertexAttrib4dNV = __indirect_glVertexAttrib4dNV;
|
||||
glAPI->VertexAttrib4dvNV = __indirect_glVertexAttrib4dvNV;
|
||||
glAPI->VertexAttrib4fNV = __indirect_glVertexAttrib4fNV;
|
||||
glAPI->VertexAttrib4fvNV = __indirect_glVertexAttrib4fvNV;
|
||||
glAPI->VertexAttrib4sNV = __indirect_glVertexAttrib4sNV;
|
||||
glAPI->VertexAttrib4svNV = __indirect_glVertexAttrib4svNV;
|
||||
glAPI->VertexAttrib4ubNV = __indirect_glVertexAttrib4ubNV;
|
||||
glAPI->VertexAttrib4ubvNV = __indirect_glVertexAttrib4ubvNV;
|
||||
glAPI->VertexAttribPointerNV = __indirect_glVertexAttribPointerNV;
|
||||
glAPI->VertexAttribs1dvNV = __indirect_glVertexAttribs1dvNV;
|
||||
glAPI->VertexAttribs1fvNV = __indirect_glVertexAttribs1fvNV;
|
||||
glAPI->VertexAttribs1svNV = __indirect_glVertexAttribs1svNV;
|
||||
glAPI->VertexAttribs2dvNV = __indirect_glVertexAttribs2dvNV;
|
||||
glAPI->VertexAttribs2fvNV = __indirect_glVertexAttribs2fvNV;
|
||||
glAPI->VertexAttribs2svNV = __indirect_glVertexAttribs2svNV;
|
||||
glAPI->VertexAttribs3dvNV = __indirect_glVertexAttribs3dvNV;
|
||||
glAPI->VertexAttribs3fvNV = __indirect_glVertexAttribs3fvNV;
|
||||
glAPI->VertexAttribs3svNV = __indirect_glVertexAttribs3svNV;
|
||||
glAPI->VertexAttribs4dvNV = __indirect_glVertexAttribs4dvNV;
|
||||
glAPI->VertexAttribs4fvNV = __indirect_glVertexAttribs4fvNV;
|
||||
glAPI->VertexAttribs4svNV = __indirect_glVertexAttribs4svNV;
|
||||
glAPI->VertexAttribs4ubvNV = __indirect_glVertexAttribs4ubvNV;
|
||||
|
||||
/* 262. GL_NV_point_sprite */
|
||||
|
||||
glAPI->PointParameteriNV = __indirect_glPointParameteriNV;
|
||||
glAPI->PointParameterivNV = __indirect_glPointParameterivNV;
|
||||
|
||||
/* 268. GL_EXT_stencil_two_side */
|
||||
|
||||
glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT;
|
||||
|
||||
/* 282. GL_NV_fragment_program */
|
||||
|
||||
glAPI->GetProgramNamedParameterdvNV = __indirect_glGetProgramNamedParameterdvNV;
|
||||
glAPI->GetProgramNamedParameterfvNV = __indirect_glGetProgramNamedParameterfvNV;
|
||||
glAPI->ProgramNamedParameter4dNV = __indirect_glProgramNamedParameter4dNV;
|
||||
glAPI->ProgramNamedParameter4dvNV = __indirect_glProgramNamedParameter4dvNV;
|
||||
glAPI->ProgramNamedParameter4fNV = __indirect_glProgramNamedParameter4fNV;
|
||||
glAPI->ProgramNamedParameter4fvNV = __indirect_glProgramNamedParameter4fvNV;
|
||||
|
||||
/* 299. GL_EXT_blend_equation_separate */
|
||||
|
||||
glAPI->BlendEquationSeparateEXT = __indirect_glBlendEquationSeparateEXT;
|
||||
|
||||
/* 310. GL_EXT_framebuffer_object */
|
||||
|
||||
glAPI->BindFramebufferEXT = __indirect_glBindFramebufferEXT;
|
||||
glAPI->BindRenderbufferEXT = __indirect_glBindRenderbufferEXT;
|
||||
glAPI->CheckFramebufferStatusEXT = __indirect_glCheckFramebufferStatusEXT;
|
||||
glAPI->DeleteFramebuffersEXT = __indirect_glDeleteFramebuffersEXT;
|
||||
glAPI->DeleteRenderbuffersEXT = __indirect_glDeleteRenderbuffersEXT;
|
||||
glAPI->FramebufferRenderbufferEXT = __indirect_glFramebufferRenderbufferEXT;
|
||||
glAPI->FramebufferTexture1DEXT = __indirect_glFramebufferTexture1DEXT;
|
||||
glAPI->FramebufferTexture2DEXT = __indirect_glFramebufferTexture2DEXT;
|
||||
glAPI->FramebufferTexture3DEXT = __indirect_glFramebufferTexture3DEXT;
|
||||
glAPI->GenFramebuffersEXT = __indirect_glGenFramebuffersEXT;
|
||||
glAPI->GenRenderbuffersEXT = __indirect_glGenRenderbuffersEXT;
|
||||
glAPI->GenerateMipmapEXT = __indirect_glGenerateMipmapEXT;
|
||||
glAPI->GetFramebufferAttachmentParameterivEXT = __indirect_glGetFramebufferAttachmentParameterivEXT;
|
||||
glAPI->GetRenderbufferParameterivEXT = __indirect_glGetRenderbufferParameterivEXT;
|
||||
glAPI->IsFramebufferEXT = __indirect_glIsFramebufferEXT;
|
||||
glAPI->IsRenderbufferEXT = __indirect_glIsRenderbufferEXT;
|
||||
glAPI->RenderbufferStorageEXT = __indirect_glRenderbufferStorageEXT;
|
||||
|
||||
/* 316. GL_EXT_framebuffer_blit */
|
||||
|
||||
glAPI->BlitFramebufferEXT = __indirect_glBlitFramebufferEXT;
|
||||
|
||||
/* 329. GL_EXT_texture_array */
|
||||
|
||||
glAPI->FramebufferTextureLayerEXT = __indirect_glFramebufferTextureLayerEXT;
|
||||
|
||||
return glAPI;
|
||||
}
|
||||
|
||||
|
|
@ -1,382 +0,0 @@
|
|||
/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
|
||||
|
||||
/*
|
||||
* (C) Copyright IBM Corporation 2004
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sub license,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
||||
* IBM,
|
||||
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
|
||||
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#include <X11/Xfuncproto.h>
|
||||
#include <GL/gl.h>
|
||||
#include "indirect_size.h"
|
||||
|
||||
#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
|
||||
#define PURE __attribute__((pure))
|
||||
#else
|
||||
#define PURE
|
||||
#endif
|
||||
|
||||
#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
|
||||
#define FASTCALL __attribute__((fastcall))
|
||||
#else
|
||||
#define FASTCALL
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL)
|
||||
#undef HAVE_ALIAS
|
||||
#endif
|
||||
#ifdef HAVE_ALIAS
|
||||
#define ALIAS2(from,to) \
|
||||
_X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
|
||||
__attribute__ ((alias( # to )));
|
||||
#define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )
|
||||
#else
|
||||
#define ALIAS(from,to) \
|
||||
_X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
|
||||
{ return __gl ## to ## _size( e ); }
|
||||
#endif
|
||||
|
||||
|
||||
_X_INTERNAL PURE FASTCALL GLint
|
||||
__glCallLists_size(GLenum e)
|
||||
{
|
||||
switch (e) {
|
||||
case GL_BYTE:
|
||||
case GL_UNSIGNED_BYTE:
|
||||
return 1;
|
||||
case GL_SHORT:
|
||||
case GL_UNSIGNED_SHORT:
|
||||
case GL_2_BYTES:
|
||||
case GL_HALF_FLOAT:
|
||||
return 2;
|
||||
case GL_3_BYTES:
|
||||
return 3;
|
||||
case GL_INT:
|
||||
case GL_UNSIGNED_INT:
|
||||
case GL_FLOAT:
|
||||
case GL_4_BYTES:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_X_INTERNAL PURE FASTCALL GLint
|
||||
__glFogfv_size(GLenum e)
|
||||
{
|
||||
switch (e) {
|
||||
case GL_FOG_INDEX:
|
||||
case GL_FOG_DENSITY:
|
||||
case GL_FOG_START:
|
||||
case GL_FOG_END:
|
||||
case GL_FOG_MODE:
|
||||
case GL_FOG_OFFSET_VALUE_SGIX:
|
||||
case GL_FOG_DISTANCE_MODE_NV:
|
||||
return 1;
|
||||
case GL_FOG_COLOR:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_X_INTERNAL PURE FASTCALL GLint
|
||||
__glLightfv_size(GLenum e)
|
||||
{
|
||||
switch (e) {
|
||||
case GL_SPOT_EXPONENT:
|
||||
case GL_SPOT_CUTOFF:
|
||||
case GL_CONSTANT_ATTENUATION:
|
||||
case GL_LINEAR_ATTENUATION:
|
||||
case GL_QUADRATIC_ATTENUATION:
|
||||
return 1;
|
||||
case GL_SPOT_DIRECTION:
|
||||
return 3;
|
||||
case GL_AMBIENT:
|
||||
case GL_DIFFUSE:
|
||||
case GL_SPECULAR:
|
||||
case GL_POSITION:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_X_INTERNAL PURE FASTCALL GLint
|
||||
__glLightModelfv_size(GLenum e)
|
||||
{
|
||||
switch (e) {
|
||||
case GL_LIGHT_MODEL_LOCAL_VIEWER:
|
||||
case GL_LIGHT_MODEL_TWO_SIDE:
|
||||
case GL_LIGHT_MODEL_COLOR_CONTROL:
|
||||
/* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/
|
||||
return 1;
|
||||
case GL_LIGHT_MODEL_AMBIENT:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_X_INTERNAL PURE FASTCALL GLint
|
||||
__glMaterialfv_size(GLenum e)
|
||||
{
|
||||
switch (e) {
|
||||
case GL_SHININESS:
|
||||
return 1;
|
||||
case GL_COLOR_INDEXES:
|
||||
return 3;
|
||||
case GL_AMBIENT:
|
||||
case GL_DIFFUSE:
|
||||
case GL_SPECULAR:
|
||||
case GL_EMISSION:
|
||||
case GL_AMBIENT_AND_DIFFUSE:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_X_INTERNAL PURE FASTCALL GLint
|
||||
__glTexParameterfv_size(GLenum e)
|
||||
{
|
||||
switch (e) {
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
case GL_TEXTURE_PRIORITY:
|
||||
case GL_TEXTURE_WRAP_R:
|
||||
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
|
||||
/* case GL_SHADOW_AMBIENT_SGIX:*/
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
case GL_TEXTURE_BASE_LEVEL:
|
||||
case GL_TEXTURE_MAX_LEVEL:
|
||||
case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
|
||||
case GL_TEXTURE_LOD_BIAS_S_SGIX:
|
||||
case GL_TEXTURE_LOD_BIAS_T_SGIX:
|
||||
case GL_TEXTURE_LOD_BIAS_R_SGIX:
|
||||
case GL_GENERATE_MIPMAP:
|
||||
/* case GL_GENERATE_MIPMAP_SGIS:*/
|
||||
case GL_TEXTURE_COMPARE_SGIX:
|
||||
case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
|
||||
case GL_TEXTURE_MAX_CLAMP_S_SGIX:
|
||||
case GL_TEXTURE_MAX_CLAMP_T_SGIX:
|
||||
case GL_TEXTURE_MAX_CLAMP_R_SGIX:
|
||||
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
/* case GL_TEXTURE_LOD_BIAS_EXT:*/
|
||||
case GL_TEXTURE_STORAGE_HINT_APPLE:
|
||||
case GL_STORAGE_PRIVATE_APPLE:
|
||||
case GL_STORAGE_CACHED_APPLE:
|
||||
case GL_STORAGE_SHARED_APPLE:
|
||||
case GL_DEPTH_TEXTURE_MODE:
|
||||
/* case GL_DEPTH_TEXTURE_MODE_ARB:*/
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
/* case GL_TEXTURE_COMPARE_MODE_ARB:*/
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/
|
||||
case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
|
||||
return 1;
|
||||
case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
|
||||
case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
|
||||
return 2;
|
||||
case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
|
||||
return 3;
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
|
||||
case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_X_INTERNAL PURE FASTCALL GLint
|
||||
__glTexEnvfv_size(GLenum e)
|
||||
{
|
||||
switch (e) {
|
||||
case GL_ALPHA_SCALE:
|
||||
case GL_TEXTURE_ENV_MODE:
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
case GL_COMBINE_RGB:
|
||||
case GL_COMBINE_ALPHA:
|
||||
case GL_RGB_SCALE:
|
||||
case GL_SOURCE0_RGB:
|
||||
case GL_SOURCE1_RGB:
|
||||
case GL_SOURCE2_RGB:
|
||||
case GL_SOURCE3_RGB_NV:
|
||||
case GL_SOURCE0_ALPHA:
|
||||
case GL_SOURCE1_ALPHA:
|
||||
case GL_SOURCE2_ALPHA:
|
||||
case GL_SOURCE3_ALPHA_NV:
|
||||
case GL_OPERAND0_RGB:
|
||||
case GL_OPERAND1_RGB:
|
||||
case GL_OPERAND2_RGB:
|
||||
case GL_OPERAND3_RGB_NV:
|
||||
case GL_OPERAND0_ALPHA:
|
||||
case GL_OPERAND1_ALPHA:
|
||||
case GL_OPERAND2_ALPHA:
|
||||
case GL_OPERAND3_ALPHA_NV:
|
||||
case GL_BUMP_TARGET_ATI:
|
||||
case GL_COORD_REPLACE_ARB:
|
||||
/* case GL_COORD_REPLACE_NV:*/
|
||||
return 1;
|
||||
case GL_TEXTURE_ENV_COLOR:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_X_INTERNAL PURE FASTCALL GLint
|
||||
__glTexGendv_size(GLenum e)
|
||||
{
|
||||
switch (e) {
|
||||
case GL_TEXTURE_GEN_MODE:
|
||||
return 1;
|
||||
case GL_OBJECT_PLANE:
|
||||
case GL_EYE_PLANE:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_X_INTERNAL PURE FASTCALL GLint
|
||||
__glMap1d_size(GLenum e)
|
||||
{
|
||||
switch (e) {
|
||||
case GL_MAP1_INDEX:
|
||||
case GL_MAP1_TEXTURE_COORD_1:
|
||||
return 1;
|
||||
case GL_MAP1_TEXTURE_COORD_2:
|
||||
return 2;
|
||||
case GL_MAP1_NORMAL:
|
||||
case GL_MAP1_TEXTURE_COORD_3:
|
||||
case GL_MAP1_VERTEX_3:
|
||||
return 3;
|
||||
case GL_MAP1_COLOR_4:
|
||||
case GL_MAP1_TEXTURE_COORD_4:
|
||||
case GL_MAP1_VERTEX_4:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_X_INTERNAL PURE FASTCALL GLint
|
||||
__glMap2d_size(GLenum e)
|
||||
{
|
||||
switch (e) {
|
||||
case GL_MAP2_INDEX:
|
||||
case GL_MAP2_TEXTURE_COORD_1:
|
||||
return 1;
|
||||
case GL_MAP2_TEXTURE_COORD_2:
|
||||
return 2;
|
||||
case GL_MAP2_NORMAL:
|
||||
case GL_MAP2_TEXTURE_COORD_3:
|
||||
case GL_MAP2_VERTEX_3:
|
||||
return 3;
|
||||
case GL_MAP2_COLOR_4:
|
||||
case GL_MAP2_TEXTURE_COORD_4:
|
||||
case GL_MAP2_VERTEX_4:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_X_INTERNAL PURE FASTCALL GLint
|
||||
__glColorTableParameterfv_size(GLenum e)
|
||||
{
|
||||
switch (e) {
|
||||
case GL_COLOR_TABLE_SCALE:
|
||||
case GL_COLOR_TABLE_BIAS:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_X_INTERNAL PURE FASTCALL GLint
|
||||
__glConvolutionParameterfv_size(GLenum e)
|
||||
{
|
||||
switch (e) {
|
||||
case GL_CONVOLUTION_BORDER_MODE:
|
||||
/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/
|
||||
return 1;
|
||||
case GL_CONVOLUTION_FILTER_SCALE:
|
||||
/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/
|
||||
case GL_CONVOLUTION_FILTER_BIAS:
|
||||
/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/
|
||||
case GL_CONVOLUTION_BORDER_COLOR:
|
||||
/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_X_INTERNAL PURE FASTCALL GLint
|
||||
__glPointParameterfvEXT_size(GLenum e)
|
||||
{
|
||||
switch (e) {
|
||||
case GL_POINT_SIZE_MIN:
|
||||
/* case GL_POINT_SIZE_MIN_ARB:*/
|
||||
/* case GL_POINT_SIZE_MIN_SGIS:*/
|
||||
case GL_POINT_SIZE_MAX:
|
||||
/* case GL_POINT_SIZE_MAX_ARB:*/
|
||||
/* case GL_POINT_SIZE_MAX_SGIS:*/
|
||||
case GL_POINT_FADE_THRESHOLD_SIZE:
|
||||
/* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/
|
||||
/* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/
|
||||
case GL_POINT_SPRITE_R_MODE_NV:
|
||||
case GL_POINT_SPRITE_COORD_ORIGIN:
|
||||
return 1;
|
||||
case GL_POINT_DISTANCE_ATTENUATION:
|
||||
/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/
|
||||
/* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/
|
||||
return 3;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
ALIAS(Fogiv, Fogfv)
|
||||
ALIAS(Lightiv, Lightfv)
|
||||
ALIAS(LightModeliv, LightModelfv)
|
||||
ALIAS(Materialiv, Materialfv)
|
||||
ALIAS(TexParameteriv, TexParameterfv)
|
||||
ALIAS(TexEnviv, TexEnvfv)
|
||||
ALIAS(TexGenfv, TexGendv)
|
||||
ALIAS(TexGeniv, TexGendv)
|
||||
ALIAS(Map1f, Map1d)
|
||||
ALIAS(Map2f, Map2d)
|
||||
ALIAS(ColorTableParameteriv, ColorTableParameterfv)
|
||||
ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
|
||||
ALIAS(PointParameterivNV, PointParameterfvEXT)
|
||||
#undef PURE
|
||||
#undef FASTCALL
|
||||
|
|
@ -1,85 +0,0 @@
|
|||
/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
|
||||
|
||||
/*
|
||||
* (C) Copyright IBM Corporation 2004
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sub license,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
||||
* IBM,
|
||||
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
|
||||
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#if !defined( _INDIRECT_SIZE_H_ )
|
||||
#define _INDIRECT_SIZE_H_
|
||||
|
||||
/**
|
||||
* \file
|
||||
* Prototypes for functions used to determine the number of data elements in
|
||||
* various GLX protocol messages.
|
||||
*
|
||||
* \author Ian Romanick <idr@us.ibm.com>
|
||||
*/
|
||||
|
||||
#include <X11/Xfuncproto.h>
|
||||
|
||||
#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
|
||||
#define PURE __attribute__((pure))
|
||||
#else
|
||||
#define PURE
|
||||
#endif
|
||||
|
||||
#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
|
||||
#define FASTCALL __attribute__((fastcall))
|
||||
#else
|
||||
#define FASTCALL
|
||||
#endif
|
||||
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glFogiv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glLightiv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glLightModeliv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glMaterialiv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glTexParameteriv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glTexEnviv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glTexGenfv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glTexGeniv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glMap1f_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint
|
||||
__glConvolutionParameterfv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint
|
||||
__glConvolutionParameteriv_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterfvEXT_size(GLenum);
|
||||
extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterivNV_size(GLenum);
|
||||
|
||||
#undef PURE
|
||||
#undef FASTCALL
|
||||
|
||||
#endif /* !defined( _INDIRECT_SIZE_H_ ) */
|
||||
9
src/mapi/glapi/.gitignore
vendored
9
src/mapi/glapi/.gitignore
vendored
|
|
@ -9,3 +9,12 @@ gl_XML.pyo
|
|||
gl_XML.pyc
|
||||
glX_XML.pyo
|
||||
glX_XML.pyc
|
||||
glapi_gentable.c
|
||||
glapi_gentable.h
|
||||
glapi_mapi_tmp.h
|
||||
glapi_sparc.S
|
||||
glapi_x86-64.S
|
||||
glapi_x86.S
|
||||
glapitable.h
|
||||
glapitemp.h
|
||||
glprocs.h
|
||||
|
|
|
|||
|
|
@ -121,7 +121,8 @@ COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py
|
|||
|
||||
######################################################################
|
||||
|
||||
all: mesa xorg
|
||||
all: mesa
|
||||
install: mesa
|
||||
|
||||
mesa: $(MESA_OUTPUTS)
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
3
src/mesa/main/.gitignore
vendored
3
src/mesa/main/.gitignore
vendored
|
|
@ -1,5 +1,7 @@
|
|||
api_exec_es1.c
|
||||
api_exec_es2.c
|
||||
dispatch.h
|
||||
enums.c
|
||||
get_es1.c
|
||||
get_es2.c
|
||||
git_sha1.h
|
||||
|
|
@ -8,3 +10,4 @@ api_exec_es1_dispatch.h
|
|||
api_exec_es1_remap_helper.h
|
||||
api_exec_es2_dispatch.h
|
||||
api_exec_es2_remap_helper.h
|
||||
remap_helper.h
|
||||
|
|
|
|||
12958
src/mesa/main/dispatch.h
12958
src/mesa/main/dispatch.h
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
Loading…
Add table
Reference in a new issue