glsl: Add lexer rules for uint and uvecN (N=2..4)

Commit for generated file glsl_lexer.cpp follows this commit.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Chad Versace 2010-10-08 12:03:40 -07:00 committed by Ian Romanick
parent fc99a3beb9
commit 0c9fef6111

View file

@ -161,6 +161,7 @@ const return CONST_TOK;
bool return BOOL_TOK;
float return FLOAT_TOK;
int return INT_TOK;
uint TOKEN_OR_IDENTIFIER(130, UINT_TOK);
break return BREAK;
continue return CONTINUE;
@ -178,6 +179,9 @@ bvec4 return BVEC4;
ivec2 return IVEC2;
ivec3 return IVEC3;
ivec4 return IVEC4;
uvec2 TOKEN_OR_IDENTIFIER(130, UVEC2);
uvec3 TOKEN_OR_IDENTIFIER(130, UVEC3);
uvec4 TOKEN_OR_IDENTIFIER(130, UVEC4);
vec2 return VEC2;
vec3 return VEC3;
vec4 return VEC4;