zink: add nvk baseline

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27843>
This commit is contained in:
Mike Blumenkrantz 2024-02-27 21:50:30 -05:00
parent 9ffb7e0179
commit 0c95d39309
3 changed files with 1025 additions and 0 deletions

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spec@arb_pixel_buffer_object@pbo-drawpixels
spec@arb_shader_image_load_store@semantics@imageLoad/Tessellation control shader/r8/image2D test
spec@arb_vertex_attrib_64bit@execution@vs_in@vs-input-double_dvec4-double_dmat3-position
spec@arb_vertex_attrib_64bit@execution@vs_in@vs-input-position-float_vec4_array3-double_dvec4
spec@glsl-1.30@linker@interpolation-qualifiers@default-gl_backsecondarycolor-flat-gl_secondarycolor
spec@glsl-4.00@execution@built-in-functions@fs-op-add-dvec2-dvec2
spec@glsl-4.20@execution@vs_in@vs-input-ubyte_uint-short_int-double_dvec3-position
spec@glsl-4.30@execution@built-in-functions@cs-lessthan-vec4-vec4
spec@glsl-4.30@execution@built-in-functions@cs-op-assign-sub-mat3x2-mat3x2
spec@glsl-4.30@execution@built-in-functions@cs-op-uplus-mat2