llvmpipe: use ffs technique for full tiles also

Need to compute two masks here for full and partial 16x16 blocks.
Gives a further good improvement for isosurf particularly:

isosurf  97 -> 108
gears   597 -> 611
This commit is contained in:
Keith Whitwell 2010-02-17 11:53:31 +00:00
parent e16f577142
commit 0c938143db

View file

@ -168,13 +168,12 @@ do_block_16( struct lp_rasterizer_task *rast_task,
for (j = 0; j < 3; j++) {
const int *step = tri->inputs.step[j];
int cx = c[j];
int eox = eo[j];
const int cx = c[j] + eo[j];
/* Mask has bits set whenever we are outside any of the edges.
*/
for (i = 0; i < 16; i++) {
int out = cx + step[i] * 4 + eox;
int out = cx + step[i] * 4;
mask |= (out >> 31) & (1 << i);
}
}
@ -213,53 +212,79 @@ lp_rast_triangle( struct lp_rasterizer *rast,
int x = rast_task->x;
int y = rast_task->y;
unsigned i;
int ei[3], eo[3], c[3];
unsigned outmask, inmask, partial_mask;
unsigned i, j;
int c1 = tri->c1 + tri->dx12 * y - tri->dy12 * x;
int c2 = tri->c2 + tri->dx23 * y - tri->dy23 * x;
int c3 = tri->c3 + tri->dx31 * y - tri->dy31 * x;
c[0] = tri->c1 + tri->dx12 * y - tri->dy12 * x;
c[1] = tri->c2 + tri->dx23 * y - tri->dy23 * x;
c[2] = tri->c3 + tri->dx31 * y - tri->dy31 * x;
int ei1 = tri->ei1 * 16;
int ei2 = tri->ei2 * 16;
int ei3 = tri->ei3 * 16;
eo[0] = tri->eo1 * 16;
eo[1] = tri->eo2 * 16;
eo[2] = tri->eo3 * 16;
int eo1 = tri->eo1 * 16;
int eo2 = tri->eo2 * 16;
int eo3 = tri->eo3 * 16;
ei[0] = tri->ei1 * 16;
ei[1] = tri->ei2 * 16;
ei[2] = tri->ei3 * 16;
LP_DBG(DEBUG_RAST, "lp_rast_triangle\n");
outmask = 0;
inmask = 0xffff;
/* Walk over the tile to build a list of 4x4 pixel blocks which will
* be filled/shaded. We do this at two granularities: 16x16 blocks
* and then 4x4 blocks.
*/
for (i = 0; i < 16; i++) {
int cx1 = c1 + (tri->inputs.step[0][i] * 16);
int cx2 = c2 + (tri->inputs.step[1][i] * 16);
int cx3 = c3 + (tri->inputs.step[2][i] * 16);
for (j = 0; j < 3; j++) {
const int *step = tri->inputs.step[j];
const int cox = c[j] + eo[j];
const int cio = ei[j]- eo[j];
if (cx1 + eo1 < 0 ||
cx2 + eo2 < 0 ||
cx3 + eo3 < 0) {
/* the block is completely outside the triangle - nop */
LP_COUNT(nr_empty_16);
}
else {
int px = x + pos_table16[i][0];
int py = y + pos_table16[i][1];
if (cx1 + ei1 > 0 &&
cx2 + ei2 > 0 &&
cx3 + ei3 > 0) {
/* the block is completely inside the triangle */
LP_COUNT(nr_fully_covered_16);
block_full_16(rast_task, tri, px, py);
}
else {
/* the block is partially in/out of the triangle */
LP_COUNT(nr_partially_covered_16);
do_block_16(rast_task, tri, px, py, cx1, cx2, cx3);
}
/* Outmask has bits set whenever we are outside any of the
* edges.
*/
/* Inmask has bits set whenever we are inside all of the edges.
*/
for (i = 0; i < 16; i++) {
int out = cox + step[i] * 16;
int in = out + cio;
outmask |= (out >> 31) & (1 << i);
inmask &= ~((in >> 31) & (1 << i));
}
}
assert((outmask & inmask) == 0);
if (outmask == 0xffff)
return;
/* Invert mask, so that bits are set whenever we are at least
* partially inside all of the edges:
*/
partial_mask = ~inmask & ~outmask & 0xffff;
/* Iterate over partials:
*/
while (partial_mask) {
int i = ffs(partial_mask) - 1;
int px = x + pos_table16[i][0];
int py = y + pos_table16[i][1];
int cx1 = c[0] + tri->inputs.step[0][i] * 16;
int cx2 = c[1] + tri->inputs.step[1][i] * 16;
int cx3 = c[2] + tri->inputs.step[2][i] * 16;
partial_mask &= ~(1 << i);
LP_COUNT(nr_partially_covered_16);
do_block_16(rast_task, tri, px, py, cx1, cx2, cx3);
}
/* Iterate over fulls:
*/
while (inmask) {
int i = ffs(inmask) - 1;
int px = x + pos_table16[i][0];
int py = y + pos_table16[i][1];
inmask &= ~(1 << i);
LP_COUNT(nr_fully_covered_16);
block_full_16(rast_task, tri, px, py);
}
}