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llvmpipe: use ffs technique for full tiles also
Need to compute two masks here for full and partial 16x16 blocks. Gives a further good improvement for isosurf particularly: isosurf 97 -> 108 gears 597 -> 611
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1 changed files with 69 additions and 44 deletions
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@ -168,13 +168,12 @@ do_block_16( struct lp_rasterizer_task *rast_task,
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for (j = 0; j < 3; j++) {
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const int *step = tri->inputs.step[j];
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int cx = c[j];
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int eox = eo[j];
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const int cx = c[j] + eo[j];
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/* Mask has bits set whenever we are outside any of the edges.
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*/
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for (i = 0; i < 16; i++) {
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int out = cx + step[i] * 4 + eox;
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int out = cx + step[i] * 4;
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mask |= (out >> 31) & (1 << i);
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}
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}
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@ -213,53 +212,79 @@ lp_rast_triangle( struct lp_rasterizer *rast,
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int x = rast_task->x;
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int y = rast_task->y;
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unsigned i;
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int ei[3], eo[3], c[3];
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unsigned outmask, inmask, partial_mask;
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unsigned i, j;
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int c1 = tri->c1 + tri->dx12 * y - tri->dy12 * x;
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int c2 = tri->c2 + tri->dx23 * y - tri->dy23 * x;
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int c3 = tri->c3 + tri->dx31 * y - tri->dy31 * x;
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c[0] = tri->c1 + tri->dx12 * y - tri->dy12 * x;
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c[1] = tri->c2 + tri->dx23 * y - tri->dy23 * x;
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c[2] = tri->c3 + tri->dx31 * y - tri->dy31 * x;
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int ei1 = tri->ei1 * 16;
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int ei2 = tri->ei2 * 16;
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int ei3 = tri->ei3 * 16;
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eo[0] = tri->eo1 * 16;
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eo[1] = tri->eo2 * 16;
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eo[2] = tri->eo3 * 16;
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int eo1 = tri->eo1 * 16;
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int eo2 = tri->eo2 * 16;
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int eo3 = tri->eo3 * 16;
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ei[0] = tri->ei1 * 16;
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ei[1] = tri->ei2 * 16;
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ei[2] = tri->ei3 * 16;
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LP_DBG(DEBUG_RAST, "lp_rast_triangle\n");
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outmask = 0;
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inmask = 0xffff;
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/* Walk over the tile to build a list of 4x4 pixel blocks which will
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* be filled/shaded. We do this at two granularities: 16x16 blocks
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* and then 4x4 blocks.
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*/
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for (i = 0; i < 16; i++) {
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int cx1 = c1 + (tri->inputs.step[0][i] * 16);
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int cx2 = c2 + (tri->inputs.step[1][i] * 16);
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int cx3 = c3 + (tri->inputs.step[2][i] * 16);
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for (j = 0; j < 3; j++) {
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const int *step = tri->inputs.step[j];
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const int cox = c[j] + eo[j];
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const int cio = ei[j]- eo[j];
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if (cx1 + eo1 < 0 ||
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cx2 + eo2 < 0 ||
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cx3 + eo3 < 0) {
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/* the block is completely outside the triangle - nop */
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LP_COUNT(nr_empty_16);
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}
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else {
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int px = x + pos_table16[i][0];
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int py = y + pos_table16[i][1];
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if (cx1 + ei1 > 0 &&
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cx2 + ei2 > 0 &&
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cx3 + ei3 > 0) {
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/* the block is completely inside the triangle */
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LP_COUNT(nr_fully_covered_16);
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block_full_16(rast_task, tri, px, py);
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}
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else {
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/* the block is partially in/out of the triangle */
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LP_COUNT(nr_partially_covered_16);
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do_block_16(rast_task, tri, px, py, cx1, cx2, cx3);
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}
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/* Outmask has bits set whenever we are outside any of the
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* edges.
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*/
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/* Inmask has bits set whenever we are inside all of the edges.
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*/
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for (i = 0; i < 16; i++) {
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int out = cox + step[i] * 16;
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int in = out + cio;
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outmask |= (out >> 31) & (1 << i);
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inmask &= ~((in >> 31) & (1 << i));
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}
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}
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assert((outmask & inmask) == 0);
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if (outmask == 0xffff)
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return;
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/* Invert mask, so that bits are set whenever we are at least
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* partially inside all of the edges:
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*/
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partial_mask = ~inmask & ~outmask & 0xffff;
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/* Iterate over partials:
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*/
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while (partial_mask) {
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int i = ffs(partial_mask) - 1;
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int px = x + pos_table16[i][0];
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int py = y + pos_table16[i][1];
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int cx1 = c[0] + tri->inputs.step[0][i] * 16;
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int cx2 = c[1] + tri->inputs.step[1][i] * 16;
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int cx3 = c[2] + tri->inputs.step[2][i] * 16;
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partial_mask &= ~(1 << i);
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LP_COUNT(nr_partially_covered_16);
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do_block_16(rast_task, tri, px, py, cx1, cx2, cx3);
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}
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/* Iterate over fulls:
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*/
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while (inmask) {
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int i = ffs(inmask) - 1;
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int px = x + pos_table16[i][0];
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int py = y + pos_table16[i][1];
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inmask &= ~(1 << i);
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LP_COUNT(nr_fully_covered_16);
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block_full_16(rast_task, tri, px, py);
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}
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}
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