ac/radeonsi: add emit_kill to the abi

This should fix a regression with Rocket League grass rendering
on the NIR backend.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104717
This commit is contained in:
Timothy Arceri 2018-03-08 09:46:42 +11:00
parent 50cc97d98a
commit 0c90264da4
3 changed files with 11 additions and 1 deletions

View file

@ -3872,6 +3872,12 @@ static void emit_barrier(struct ac_llvm_context *ac, gl_shader_stage stage)
ac->voidt, NULL, 0, AC_FUNC_ATTR_CONVERGENT);
}
static void radv_emit_kill(struct ac_shader_abi *abi, LLVMValueRef visible)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
ac_build_kill_if_false(&ctx->ac, visible);
}
static void emit_discard(struct ac_nir_context *ctx,
const nir_intrinsic_instr *instr)
{
@ -3886,7 +3892,7 @@ static void emit_discard(struct ac_nir_context *ctx,
cond = LLVMConstInt(ctx->ac.i1, false, 0);
}
ac_build_kill_if_false(&ctx->ac, cond);
ctx->abi->emit_kill(ctx->abi, cond);
}
static LLVMValueRef
@ -6955,6 +6961,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
ctx.abi.lookup_interp_param = lookup_interp_param;
ctx.abi.load_sample_position = load_sample_position;
ctx.abi.load_sample_mask_in = load_sample_mask_in;
ctx.abi.emit_kill = radv_emit_kill;
}
if (i)

View file

@ -86,6 +86,8 @@ struct ac_shader_abi {
void (*emit_primitive)(struct ac_shader_abi *abi,
unsigned stream);
void (*emit_kill)(struct ac_shader_abi *abi, LLVMValueRef visible);
LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
unsigned location,
unsigned driver_location,

View file

@ -6062,6 +6062,7 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx,
ctx->abi.lookup_interp_param = si_nir_lookup_interp_param;
ctx->abi.load_sample_position = load_sample_position;
ctx->abi.load_sample_mask_in = load_sample_mask_in;
ctx->abi.emit_kill = si_llvm_emit_kill;
break;
case PIPE_SHADER_COMPUTE:
ctx->abi.load_local_group_size = get_block_size;