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d3d12: Support create_dpb_buffer for non-opaque allocations when decoder/encoder supports it
Note that D3D12_VIDEO_ENCODER_SUPPORT_FLAG_READABLE_RECONSTRUCTED_PICTURE_LAYOUT_AVAILABLE was added in DirectX-Headers v1.614.1 Reviewed-By: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31092>
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1 changed files with 25 additions and 13 deletions
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@ -471,25 +471,37 @@ d3d12_video_create_dpb_buffer(struct pipe_video_codec *codec,
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struct pipe_picture_desc *picture,
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const struct pipe_video_buffer *templat)
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{
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// Indicate to the d3d12 resource creation path this needs decode/encode reference only resource flags
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pipe_video_buffer tmpl = *templat;
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if (codec->entrypoint == PIPE_VIDEO_ENTRYPOINT_BITSTREAM)
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tmpl.bind |= PIPE_BIND_VIDEO_DECODE_DPB;
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else if (codec->entrypoint == PIPE_VIDEO_ENTRYPOINT_ENCODE)
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tmpl.bind |= PIPE_BIND_VIDEO_ENCODE_DPB;
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struct d3d12_video_encoder *pD3D12Enc = (struct d3d12_video_encoder *) codec;
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assert(pD3D12Enc);
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//
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// Check if the IHV requires texture array or opaque reference only allocations
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//
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bool bTextureArray = false;
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if (codec->entrypoint == PIPE_VIDEO_ENTRYPOINT_BITSTREAM) {
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struct d3d12_video_decoder *pD3D12Dec = (struct d3d12_video_decoder *) codec;
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if (pD3D12Enc->m_currentEncodeCapabilities.m_SupportFlags &
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D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RECONSTRUCTED_FRAMES_REQUIRE_TEXTURE_ARRAYS)
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{
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if (pD3D12Dec->m_ConfigDecoderSpecificFlags &
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d3d12_video_decode_config_specific_flag_reference_only_textures_required)
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tmpl.bind |= PIPE_BIND_VIDEO_DECODE_DPB;
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bTextureArray = ((pD3D12Dec->m_ConfigDecoderSpecificFlags &
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d3d12_video_decode_config_specific_flag_array_of_textures) == 0);
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} else if (codec->entrypoint == PIPE_VIDEO_ENTRYPOINT_ENCODE) {
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struct d3d12_video_encoder *pD3D12Enc = (struct d3d12_video_encoder *) codec;
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if ((pD3D12Enc->m_currentEncodeCapabilities.m_SupportFlags &
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D3D12_VIDEO_ENCODER_SUPPORT_FLAG_READABLE_RECONSTRUCTED_PICTURE_LAYOUT_AVAILABLE) == 0)
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tmpl.bind |= PIPE_BIND_VIDEO_ENCODE_DPB;
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bTextureArray = (pD3D12Enc->m_currentEncodeCapabilities.m_SupportFlags &
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D3D12_VIDEO_ENCODER_SUPPORT_FLAG_RECONSTRUCTED_FRAMES_REQUIRE_TEXTURE_ARRAYS);
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}
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if (bTextureArray)
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return d3d12_video_create_dpb_buffer_texarray(codec, picture, &tmpl);
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}
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else
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{
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return d3d12_video_create_dpb_buffer_aot(codec, picture, &tmpl);
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}
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}
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struct pipe_video_buffer*
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