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radeonsi: log decompress blits
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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1 changed files with 13 additions and 0 deletions
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@ -24,6 +24,7 @@
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#include "si_pipe.h"
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#include "si_compute.h"
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#include "util/u_format.h"
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#include "util/u_log.h"
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#include "util/u_surface.h"
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enum si_blitter_op /* bitmask */
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@ -338,6 +339,12 @@ si_decompress_depth(struct si_context *sctx,
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}
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}
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if (unlikely(sctx->b.log))
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u_log_printf(sctx->b.log,
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"\n------------------------------------------------\n"
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"Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
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first_level, last_level, levels_z, levels_s);
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/* We may have to allocate the flushed texture here when called from
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* si_decompress_subresource.
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*/
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@ -454,6 +461,12 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
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if (!level_mask)
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return;
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if (unlikely(sctx->b.log))
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u_log_printf(sctx->b.log,
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"\n------------------------------------------------\n"
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"Decompress Color (levels %u - %u, mask 0x%x)\n\n",
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first_level, last_level, level_mask);
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if (rtex->dcc_offset && need_dcc_decompress) {
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custom_blend = sctx->custom_blend_dcc_decompress;
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