mesa: Add linear ETC2/EAC to the compressed format list with ES3 compat.

GL_ARB_ES3_compatibility brings ETC2/EAC formats to desktop GL.

The meaning of the GL compressed format list is pretty vague - it's
supposed to return formats for "general-purpose usage".  (GL 4.2
deprecates the list because of this.)  Basically everyone interprets
this as "linear RGB/RGBA".

ETC2/EAC meets that criteria, so while we shouldn't be required to add
it to the list, there's also little harm in doing so, at least on
platforms with native support.  I doubt anyone is using this list for
much anyway, so even on platforms without native support, it's probably
not a big deal.

Makes the following GL45-CTS.gtf43 tests pass:

* GL3Tests.eac_compression_r11.gl_compressed_r11_eac
* GL3Tests.eac_compression_rg11.gl_compressed_rg11_eac
* GL3Tests.eac_compression_signed_r11.gl_compressed_signed_r11_eac
* GL3Tests.eac_compression_signed_rg11.gl_compressed_signed_rg11_eac
* GL3Tests.etc2_compression_rgb8.gl_compressed_rgb8_etc2
* GL3Tests.etc2_compression_rgb8_pt_alpha1.gl_compressed_rgb8_pt_alpha1_etc2
* GL3Tests.etc2_compression_rgba8.gl_compressed_rgba8_etc2

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
This commit is contained in:
Kenneth Graunke 2016-11-03 01:58:03 -07:00
parent 283d4d18e5
commit 0c17b0b6f0

View file

@ -358,21 +358,27 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
}
}
if (_mesa_is_gles3(ctx)) {
if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
if (formats) {
formats[n++] = GL_COMPRESSED_RGB8_ETC2;
formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
formats[n++] = GL_COMPRESSED_R11_EAC;
formats[n++] = GL_COMPRESSED_RG11_EAC;
formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
} else {
n += 7;
}
else {
n += 10;
}
if (_mesa_is_gles3(ctx)) {
if (formats) {
formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
} else {
n += 3;
}
}