isl: Add assertions for render target swizzle restrictions

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Jason Ekstrand 2017-01-31 16:17:26 -08:00
parent f90ccf48bc
commit 0c114f2cf0

View file

@ -453,6 +453,38 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
#endif
#if (GEN_GEN >= 8 || GEN_IS_HASWELL)
if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
/* From the Sky Lake PRM Vol. 2d,
* RENDER_SURFACE_STATE::Shader Channel Select Red
*
* "For Render Target, Red, Green and Blue Shader Channel Selects
* MUST be such that only valid components can be swapped i.e. only
* change the order of components in the pixel. Any other values for
* these Shader Channel Select fields are not valid for Render
* Targets. This also means that there MUST not be multiple shader
* channels mapped to the same RT channel."
*/
assert(info->view->swizzle.r == ISL_CHANNEL_SELECT_RED ||
info->view->swizzle.r == ISL_CHANNEL_SELECT_GREEN ||
info->view->swizzle.r == ISL_CHANNEL_SELECT_BLUE);
assert(info->view->swizzle.g == ISL_CHANNEL_SELECT_RED ||
info->view->swizzle.g == ISL_CHANNEL_SELECT_GREEN ||
info->view->swizzle.g == ISL_CHANNEL_SELECT_BLUE);
assert(info->view->swizzle.b == ISL_CHANNEL_SELECT_RED ||
info->view->swizzle.b == ISL_CHANNEL_SELECT_GREEN ||
info->view->swizzle.b == ISL_CHANNEL_SELECT_BLUE);
assert(info->view->swizzle.r != info->view->swizzle.g);
assert(info->view->swizzle.r != info->view->swizzle.b);
assert(info->view->swizzle.g != info->view->swizzle.b);
/* From the Sky Lake PRM Vol. 2d,
* RENDER_SURFACE_STATE::Shader Channel Select Alpha
*
* "For Render Target, this field MUST be programmed to
* value = SCS_ALPHA."
*/
assert(info->view->swizzle.a == ISL_CHANNEL_SELECT_ALPHA);
}
s.ShaderChannelSelectRed = info->view->swizzle.r;
s.ShaderChannelSelectGreen = info->view->swizzle.g;
s.ShaderChannelSelectBlue = info->view->swizzle.b;