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cell: updated docs/status
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@ -77,21 +77,29 @@ SPU local store as needed.
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Similarly, textures are tiled and brought into local store as needed.
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</p>
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<p>
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More recently, vertex transformation has been parallelized across the SPUs
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as well.
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</p>
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<H2>Status</H2>
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<p>
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As of February 2008 the driver supports smooth/flat shaded triangle rendering
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As of September 2008, the driver supports smooth/flat shaded triangle rendering
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with Z testing and simple texture mapping.
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Simple demos like gears run successfully.
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To test texture mapping, try progs/demos/texcyl (press right mouse button for
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rendering options).
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</p>
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<p>
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Runtime/dynamic code generation is being done for per-fragment
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operations (Z test, blend, etc) and for fragment programs (though only a
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few opcodes are implemented now).
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</p>
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<p>
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In general, however, the driver is rather slow because all vertex
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transformation is being done by an interpreter running on the PPU.
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Programs with many vertices or complex vertex shaders will run especially
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slow.
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This will be addressed in the future.
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</p>
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<H2>Contributing</H2>
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