st/mesa: add st_convert_image()

Should be used by the state tracker when glGetImageHandleARB()
is called in order to create a pipe_image_view template.

v3: - move the comment to *.c
v2: - make 'st' const
    - describe the function

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-03-31 12:48:03 +02:00
parent 90534e9dba
commit 0c0b29591c
2 changed files with 63 additions and 47 deletions

View file

@ -44,6 +44,64 @@
#include "st_program.h"
#include "st_format.h"
/**
* Convert a gl_image_unit object to a pipe_image_view object.
*/
void
st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
struct pipe_image_view *img)
{
struct st_texture_object *stObj = st_texture_object(u->TexObj);
img->resource = stObj->pt;
img->format = st_mesa_format_to_pipe_format(st, u->_ActualFormat);
switch (u->Access) {
case GL_READ_ONLY:
img->access = PIPE_IMAGE_ACCESS_READ;
break;
case GL_WRITE_ONLY:
img->access = PIPE_IMAGE_ACCESS_WRITE;
break;
case GL_READ_WRITE:
img->access = PIPE_IMAGE_ACCESS_READ_WRITE;
break;
default:
unreachable("bad gl_image_unit::Access");
}
if (stObj->pt->target == PIPE_BUFFER) {
unsigned base, size;
base = stObj->base.BufferOffset;
assert(base < stObj->pt->width0);
size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
img->u.buf.offset = base;
img->u.buf.size = size;
} else {
img->u.tex.level = u->Level + stObj->base.MinLevel;
if (stObj->pt->target == PIPE_TEXTURE_3D) {
if (u->Layered) {
img->u.tex.first_layer = 0;
img->u.tex.last_layer = u_minify(stObj->pt->depth0, img->u.tex.level) - 1;
} else {
img->u.tex.first_layer = u->_Layer;
img->u.tex.last_layer = u->_Layer;
}
} else {
img->u.tex.first_layer = u->_Layer + stObj->base.MinLayer;
img->u.tex.last_layer = u->_Layer + stObj->base.MinLayer;
if (u->Layered && img->resource->array_size > 1) {
if (stObj->base.Immutable)
img->u.tex.last_layer += stObj->base.NumLayers - 1;
else
img->u.tex.last_layer += img->resource->array_size - 1;
}
}
}
}
static void
st_bind_images(struct st_context *st, struct gl_program *prog,
enum pipe_shader_type shader_type)
@ -70,53 +128,7 @@ st_bind_images(struct st_context *st, struct gl_program *prog,
continue;
}
img->resource = stObj->pt;
img->format = st_mesa_format_to_pipe_format(st, u->_ActualFormat);
switch (u->Access) {
case GL_READ_ONLY:
img->access = PIPE_IMAGE_ACCESS_READ;
break;
case GL_WRITE_ONLY:
img->access = PIPE_IMAGE_ACCESS_WRITE;
break;
case GL_READ_WRITE:
img->access = PIPE_IMAGE_ACCESS_READ_WRITE;
break;
default:
unreachable("bad gl_image_unit::Access");
}
if (stObj->pt->target == PIPE_BUFFER) {
unsigned base, size;
base = stObj->base.BufferOffset;
assert(base < stObj->pt->width0);
size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
img->u.buf.offset = base;
img->u.buf.size = size;
} else {
img->u.tex.level = u->Level + stObj->base.MinLevel;
if (stObj->pt->target == PIPE_TEXTURE_3D) {
if (u->Layered) {
img->u.tex.first_layer = 0;
img->u.tex.last_layer = u_minify(stObj->pt->depth0, img->u.tex.level) - 1;
} else {
img->u.tex.first_layer = u->_Layer;
img->u.tex.last_layer = u->_Layer;
}
} else {
img->u.tex.first_layer = u->_Layer + stObj->base.MinLayer;
img->u.tex.last_layer = u->_Layer + stObj->base.MinLayer;
if (u->Layered && img->resource->array_size > 1) {
if (stObj->base.Immutable)
img->u.tex.last_layer += stObj->base.NumLayers - 1;
else
img->u.tex.last_layer += img->resource->array_size - 1;
}
}
}
st_convert_image(st, u, img);
}
cso_set_shader_images(st->cso_context, shader_type, 0,
prog->info.num_images, images);

View file

@ -254,4 +254,8 @@ st_create_color_map_texture(struct gl_context *ctx);
bool
st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage);
void
st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
struct pipe_image_view *img);
#endif