mesa: bump MAX_PROGRAM_TEMPS to 256 (there's some big shaders out there)

This commit is contained in:
Alan Hourihane 2009-03-24 22:59:20 +00:00
parent 578af51610
commit 0be8af8a39

View file

@ -184,7 +184,7 @@
#define MAX_PROGRAM_MATRICES 8
#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
#define MAX_PROGRAM_CALL_DEPTH 8
#define MAX_PROGRAM_TEMPS 128
#define MAX_PROGRAM_TEMPS 256
#define MAX_PROGRAM_ADDRESS_REGS 2
#define MAX_UNIFORMS 1024 /**< number of vec4 uniforms */
#define MAX_VARYING 8 /**< number of float[4] vectors */