aco: Fix VS input VGPRs on GFX10.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
This commit is contained in:
Timur Kristóf 2019-08-27 16:27:41 +02:00
parent c24cd97515
commit 0be1dd8564

View file

@ -836,7 +836,11 @@ declare_vs_input_vgprs(isel_context *ctx, struct arg_info *args)
{
unsigned vgpr_idx = 0;
add_arg(args, v1, &ctx->vertex_id, vgpr_idx++);
/* if (!ctx->is_gs_copy_shader) */ {
if (ctx->options->chip_class >= GFX10) {
add_arg(args, v1, NULL, vgpr_idx++); /* unused */
add_arg(args, v1, &ctx->vs_prim_id, vgpr_idx++);
add_arg(args, v1, &ctx->instance_id, vgpr_idx++);
} else {
if (ctx->options->key.vs.out.as_ls) {
add_arg(args, v1, &ctx->rel_auto_id, vgpr_idx++);
add_arg(args, v1, &ctx->instance_id, vgpr_idx++);