nir: Return progress from nir_lower_clamp_color_outputs().

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Matt Turner 2017-03-02 11:18:04 -08:00
parent 9dbf91f5c0
commit 0bd615d961
2 changed files with 22 additions and 10 deletions

View file

@ -2503,7 +2503,7 @@ bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
void nir_lower_two_sided_color(nir_shader *shader);
void nir_lower_clamp_color_outputs(nir_shader *shader);
bool nir_lower_clamp_color_outputs(nir_shader *shader);
void nir_lower_passthrough_edgeflags(nir_shader *shader);
void nir_lower_tes_patch_vertices(nir_shader *tes, unsigned patch_vertices);

View file

@ -59,7 +59,7 @@ is_color_output(lower_state *state, nir_variable *out)
}
}
static void
static bool
lower_intrinsic(lower_state *state, nir_intrinsic_instr *intr)
{
nir_variable *out = NULL;
@ -82,11 +82,11 @@ lower_intrinsic(lower_state *state, nir_intrinsic_instr *intr)
assume(out);
break;
default:
return;
return false;
}
if (out->data.mode != nir_var_shader_out)
return;
return false;
if (is_color_output(state, out)) {
b->cursor = nir_before_instr(&intr->instr);
@ -94,38 +94,50 @@ lower_intrinsic(lower_state *state, nir_intrinsic_instr *intr)
s = nir_fsat(b, s);
nir_instr_rewrite_src(&intr->instr, &intr->src[0], nir_src_for_ssa(s));
}
return true;
}
static bool
lower_block(lower_state *state, nir_block *block)
{
bool progress = false;
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_intrinsic)
lower_intrinsic(state, nir_instr_as_intrinsic(instr));
progress |= lower_intrinsic(state, nir_instr_as_intrinsic(instr));
}
return true;
return progress;
}
static void
static bool
lower_impl(lower_state *state, nir_function_impl *impl)
{
nir_builder_init(&state->b, impl);
bool progress = false;
nir_foreach_block(block, impl) {
lower_block(state, block);
progress |= lower_block(state, block);
}
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
return progress;
}
void nir_lower_clamp_color_outputs(nir_shader *shader)
bool
nir_lower_clamp_color_outputs(nir_shader *shader)
{
bool progress = false;
lower_state state = {
.shader = shader,
};
nir_foreach_function(function, shader) {
if (function->impl)
lower_impl(&state, function->impl);
progress |= lower_impl(&state, function->impl);
}
return progress;
}