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nir: Return progress from nir_lower_clamp_color_outputs().
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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parent
9dbf91f5c0
commit
0bd615d961
2 changed files with 22 additions and 10 deletions
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@ -2503,7 +2503,7 @@ bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
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void nir_lower_two_sided_color(nir_shader *shader);
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void nir_lower_clamp_color_outputs(nir_shader *shader);
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bool nir_lower_clamp_color_outputs(nir_shader *shader);
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void nir_lower_passthrough_edgeflags(nir_shader *shader);
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void nir_lower_tes_patch_vertices(nir_shader *tes, unsigned patch_vertices);
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@ -59,7 +59,7 @@ is_color_output(lower_state *state, nir_variable *out)
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}
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}
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static void
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static bool
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lower_intrinsic(lower_state *state, nir_intrinsic_instr *intr)
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{
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nir_variable *out = NULL;
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@ -82,11 +82,11 @@ lower_intrinsic(lower_state *state, nir_intrinsic_instr *intr)
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assume(out);
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break;
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default:
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return;
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return false;
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}
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if (out->data.mode != nir_var_shader_out)
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return;
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return false;
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if (is_color_output(state, out)) {
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b->cursor = nir_before_instr(&intr->instr);
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@ -94,38 +94,50 @@ lower_intrinsic(lower_state *state, nir_intrinsic_instr *intr)
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s = nir_fsat(b, s);
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nir_instr_rewrite_src(&intr->instr, &intr->src[0], nir_src_for_ssa(s));
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}
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return true;
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}
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static bool
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lower_block(lower_state *state, nir_block *block)
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{
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bool progress = false;
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nir_foreach_instr_safe(instr, block) {
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if (instr->type == nir_instr_type_intrinsic)
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lower_intrinsic(state, nir_instr_as_intrinsic(instr));
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progress |= lower_intrinsic(state, nir_instr_as_intrinsic(instr));
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}
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return true;
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return progress;
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}
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static void
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static bool
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lower_impl(lower_state *state, nir_function_impl *impl)
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{
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nir_builder_init(&state->b, impl);
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bool progress = false;
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nir_foreach_block(block, impl) {
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lower_block(state, block);
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progress |= lower_block(state, block);
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}
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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return progress;
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}
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void nir_lower_clamp_color_outputs(nir_shader *shader)
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bool
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nir_lower_clamp_color_outputs(nir_shader *shader)
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{
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bool progress = false;
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lower_state state = {
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.shader = shader,
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};
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nir_foreach_function(function, shader) {
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if (function->impl)
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lower_impl(&state, function->impl);
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progress |= lower_impl(&state, function->impl);
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}
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return progress;
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}
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