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mesa: add KHR_no_error support for glActiveShaderProgram()
Reviewed-by: Eric Anholt <eric@anholt.net>
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0bca4784c2
3 changed files with 21 additions and 1 deletions
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@ -20,7 +20,7 @@
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<param name="stages" type="GLbitfield" />
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<param name="program" type="GLuint" />
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</function>
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<function name="ActiveShaderProgram" es2="3.1">
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<function name="ActiveShaderProgram" es2="3.1" no_error="true">
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<param name="pipeline" type="GLuint" />
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<param name="program" type="GLuint" />
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</function>
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@ -373,6 +373,24 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
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use_program_stages(ctx, shProg, stages, pipe);
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}
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void GLAPIENTRY
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_mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_shader_program *shProg = NULL;
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struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
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if (program)
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shProg = _mesa_lookup_shader_program(ctx, program);
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/* Object is created by any Pipeline call but glGenProgramPipelines,
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* glIsProgramPipeline and GetProgramPipelineInfoLog
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*/
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pipe->EverBound = GL_TRUE;
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_mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
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}
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/**
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* Use the named shader program for subsequent glUniform calls (if pipeline
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* bound)
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@ -77,6 +77,8 @@ _mesa_UseProgramStages_no_error(GLuint pipeline, GLbitfield stages,
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extern void GLAPIENTRY
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_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
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void GLAPIENTRY
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_mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program);
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extern void GLAPIENTRY
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_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program);
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