svga: allow 3D transfers in svga_texture_transfer_map()

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2013-06-24 16:15:02 -06:00
parent 808da7d8ca
commit 0b994961ff

View file

@ -258,7 +258,6 @@ svga_texture_transfer_map(struct pipe_context *pipe,
if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
return NULL;
assert(box->depth == 1);
st = CALLOC_STRUCT(svga_transfer);
if (!st)
return NULL;
@ -268,19 +267,19 @@ svga_texture_transfer_map(struct pipe_context *pipe,
st->base.usage = usage;
st->base.box = *box;
st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
st->base.layer_stride = 0;
st->base.layer_stride = st->base.stride * nblocksy;
st->hw_nblocksy = nblocksy;
st->hwbuf = svga_winsys_buffer_create(svga,
1,
0,
st->hw_nblocksy*st->base.stride);
st->hw_nblocksy * st->base.stride * box->depth);
while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
st->hwbuf = svga_winsys_buffer_create(svga,
1,
0,
st->hw_nblocksy*st->base.stride);
st->hw_nblocksy * st->base.stride * box->depth);
}
if(!st->hwbuf)