Initial implementation of constructor handling code

All of the scalar, vector, and matrix constructors *except* "from
bool" constructors should be handled.  Array and structure
constructors are also not yet handled.
This commit is contained in:
Ian Romanick 2010-03-26 17:38:58 -07:00
parent 5508129fd8
commit 0b7dcc80eb

View file

@ -78,6 +78,89 @@ match_function_by_name(exec_list *instructions, const char *name,
}
/**
* Perform automatic type conversion of constructor parameters
*/
static ir_rvalue *
convert_component(ir_rvalue *src, const glsl_type *desired_type)
{
const unsigned a = desired_type->base_type;
const unsigned b = src->type->base_type;
if (src->type->is_error())
return src;
assert(a <= GLSL_TYPE_BOOL);
assert(b <= GLSL_TYPE_BOOL);
if ((a == b) || (src->type->is_integer() && desired_type->is_integer()))
return src;
switch (a) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
if (b == GLSL_TYPE_FLOAT)
return new ir_expression(ir_unop_f2i, desired_type, src, NULL);
else {
assert(b == GLSL_TYPE_BOOL);
assert(!"FINISHME: Convert bool to int / uint.");
}
case GLSL_TYPE_FLOAT:
switch (b) {
case GLSL_TYPE_UINT:
return new ir_expression(ir_unop_u2f, desired_type, src, NULL);
case GLSL_TYPE_INT:
return new ir_expression(ir_unop_i2f, desired_type, src, NULL);
case GLSL_TYPE_BOOL:
assert(!"FINISHME: Convert bool to float.");
}
break;
case GLSL_TYPE_BOOL: {
int z = 0;
ir_constant *const zero = new ir_constant(src->type, &z);
return new ir_expression(ir_binop_nequal, desired_type, src, zero);
}
}
assert(!"Should not get here.");
return NULL;
}
/**
* Dereference a specific component from a scalar, vector, or matrix
*/
static ir_rvalue *
dereference_component(ir_rvalue *src, unsigned component)
{
assert(component < src->type->components());
if (src->type->is_scalar()) {
return src;
} else if (src->type->is_vector()) {
return new ir_swizzle(src, component, 0, 0, 0, 1);
} else {
assert(src->type->is_matrix());
/* Dereference a row of the matrix, then call this function again to get
* a specific element from that row.
*/
const int c = component / src->type->column_type()->vector_elements;
const int r = component % src->type->column_type()->vector_elements;
ir_constant *const col_index = new ir_constant(glsl_type::int_type, &c);
ir_dereference *const col = new ir_dereference(src, col_index);
col->type = src->type->column_type();
return dereference_component(col, r);
}
assert(!"Should not get here.");
return NULL;
}
ir_rvalue *
ast_function_expression::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
@ -116,6 +199,163 @@ ast_function_expression::hir(exec_list *instructions,
* correct order. These constructors follow essentially the same type
* matching rules as functions.
*/
if (constructor_type->is_numeric() || constructor_type->is_boolean()) {
/* Constructing a numeric type has a couple steps. First all values
* passed to the constructor are broken into individual parameters
* and type converted to the base type of the thing being constructed.
*
* At that point we have some number of values that match the base
* type of the thing being constructed. Now the constructor can be
* treated like a function call. Each numeric type has a small set
* of constructor functions. The set of new parameters will either
* match one of those functions or the original constructor is
* invalid.
*/
const glsl_type *const base_type = constructor_type->get_base_type();
/* Total number of components of the type being constructed.
*/
const unsigned type_components = constructor_type->components();
/* Number of components from parameters that have actually been
* consumed. This is used to perform several kinds of error checking.
*/
unsigned components_used = 0;
unsigned matrix_parameters = 0;
unsigned nonmatrix_parameters = 0;
exec_list actual_parameters;
simple_node *const first = subexpressions[1];
assert(first != NULL);
if (first != NULL) {
simple_node *ptr = first;
do {
ir_rvalue *const result =
((ast_node *) ptr)->hir(instructions, state)->as_rvalue();
ptr = ptr->next;
/* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec:
*
* "It is an error to provide extra arguments beyond this
* last used argument."
*/
if (components_used >= type_components) {
_mesa_glsl_error(& loc, state, "too many parameters to `%s' "
"constructor",
constructor_type->name);
return ir_call::get_error_instruction();
}
if (!result->type->is_numeric() && !result->type->is_boolean()) {
_mesa_glsl_error(& loc, state, "cannot construct `%s' from a "
"non-numeric data type",
constructor_type->name);
return ir_call::get_error_instruction();
}
/* Count the number of matrix and nonmatrix parameters. This
* is used below to enforce some of the constructor rules.
*/
if (result->type->is_matrix())
matrix_parameters++;
else
nonmatrix_parameters++;
/* Process each of the components of the parameter. Dereference
* each component individually, perform any type conversions, and
* add it to the parameter list for the constructor.
*/
for (unsigned i = 0; i < result->type->components(); i++) {
if (components_used >= type_components)
break;
ir_rvalue *const component =
convert_component(dereference_component(result, i),
base_type);
/* All cases that could result in component->type being the
* error type should have already been caught above.
*/
assert(component->type == base_type);
/* Don't actually generate constructor calls for scalars.
* Instead, do the usual component selection and conversion,
* and return the single component.
*/
if (constructor_type->is_scalar())
return component;
actual_parameters.push_tail(component);
components_used++;
}
} while (ptr != first);
}
/* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec:
*
* "It is an error to construct matrices from other matrices. This
* is reserved for future use."
*/
if ((state->language_version <= 110) && (matrix_parameters > 0)
&& constructor_type->is_matrix()) {
_mesa_glsl_error(& loc, state, "cannot construct `%s' from a "
"matrix in GLSL 1.10",
constructor_type->name);
return ir_call::get_error_instruction();
}
/* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec:
*
* "If a matrix argument is given to a matrix constructor, it is
* an error to have any other arguments."
*/
if ((matrix_parameters > 0)
&& ((matrix_parameters + nonmatrix_parameters) > 1)
&& constructor_type->is_matrix()) {
_mesa_glsl_error(& loc, state, "for matrix `%s' constructor, "
"matrix must be only parameter",
constructor_type->name);
return ir_call::get_error_instruction();
}
/* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec:
*
* "In these cases, there must be enough components provided in the
* arguments to provide an initializer for every component in the
* constructed value."
*/
if (components_used < type_components) {
_mesa_glsl_error(& loc, state, "too few components to construct "
"`%s'",
constructor_type->name);
return ir_call::get_error_instruction();
}
ir_function *f = state->symbols->get_function(constructor_type->name);
if (f == NULL) {
_mesa_glsl_error(& loc, state, "no constructor for type `%s'",
constructor_type->name);
return ir_call::get_error_instruction();
}
const ir_function_signature *sig =
f->matching_signature(& actual_parameters);
if (sig != NULL) {
return new ir_call(sig, & actual_parameters);
} else {
/* FINISHME: Log a better error message here. G++ will show the
* FINSIHME: types of the actual parameters and the set of
* FINSIHME: candidate functions. A different error should also be
* FINSIHME: logged when multiple functions match.
*/
_mesa_glsl_error(& loc, state, "no matching constructor for `%s'",
constructor_type->name);
return ir_call::get_error_instruction();
}
}
return ir_call::get_error_instruction();
} else {