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Initial implementation of constructor handling code
All of the scalar, vector, and matrix constructors *except* "from bool" constructors should be handled. Array and structure constructors are also not yet handled.
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1 changed files with 240 additions and 0 deletions
240
ast_function.cpp
240
ast_function.cpp
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@ -78,6 +78,89 @@ match_function_by_name(exec_list *instructions, const char *name,
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}
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/**
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* Perform automatic type conversion of constructor parameters
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*/
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static ir_rvalue *
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convert_component(ir_rvalue *src, const glsl_type *desired_type)
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{
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const unsigned a = desired_type->base_type;
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const unsigned b = src->type->base_type;
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if (src->type->is_error())
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return src;
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assert(a <= GLSL_TYPE_BOOL);
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assert(b <= GLSL_TYPE_BOOL);
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if ((a == b) || (src->type->is_integer() && desired_type->is_integer()))
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return src;
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switch (a) {
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_INT:
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if (b == GLSL_TYPE_FLOAT)
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return new ir_expression(ir_unop_f2i, desired_type, src, NULL);
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else {
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assert(b == GLSL_TYPE_BOOL);
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assert(!"FINISHME: Convert bool to int / uint.");
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}
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case GLSL_TYPE_FLOAT:
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switch (b) {
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case GLSL_TYPE_UINT:
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return new ir_expression(ir_unop_u2f, desired_type, src, NULL);
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case GLSL_TYPE_INT:
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return new ir_expression(ir_unop_i2f, desired_type, src, NULL);
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case GLSL_TYPE_BOOL:
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assert(!"FINISHME: Convert bool to float.");
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}
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break;
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case GLSL_TYPE_BOOL: {
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int z = 0;
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ir_constant *const zero = new ir_constant(src->type, &z);
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return new ir_expression(ir_binop_nequal, desired_type, src, zero);
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}
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}
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assert(!"Should not get here.");
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return NULL;
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}
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/**
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* Dereference a specific component from a scalar, vector, or matrix
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*/
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static ir_rvalue *
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dereference_component(ir_rvalue *src, unsigned component)
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{
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assert(component < src->type->components());
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if (src->type->is_scalar()) {
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return src;
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} else if (src->type->is_vector()) {
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return new ir_swizzle(src, component, 0, 0, 0, 1);
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} else {
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assert(src->type->is_matrix());
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/* Dereference a row of the matrix, then call this function again to get
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* a specific element from that row.
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*/
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const int c = component / src->type->column_type()->vector_elements;
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const int r = component % src->type->column_type()->vector_elements;
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ir_constant *const col_index = new ir_constant(glsl_type::int_type, &c);
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ir_dereference *const col = new ir_dereference(src, col_index);
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col->type = src->type->column_type();
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return dereference_component(col, r);
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}
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assert(!"Should not get here.");
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return NULL;
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}
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ir_rvalue *
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ast_function_expression::hir(exec_list *instructions,
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struct _mesa_glsl_parse_state *state)
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@ -116,6 +199,163 @@ ast_function_expression::hir(exec_list *instructions,
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* correct order. These constructors follow essentially the same type
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* matching rules as functions.
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*/
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if (constructor_type->is_numeric() || constructor_type->is_boolean()) {
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/* Constructing a numeric type has a couple steps. First all values
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* passed to the constructor are broken into individual parameters
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* and type converted to the base type of the thing being constructed.
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*
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* At that point we have some number of values that match the base
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* type of the thing being constructed. Now the constructor can be
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* treated like a function call. Each numeric type has a small set
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* of constructor functions. The set of new parameters will either
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* match one of those functions or the original constructor is
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* invalid.
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*/
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const glsl_type *const base_type = constructor_type->get_base_type();
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/* Total number of components of the type being constructed.
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*/
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const unsigned type_components = constructor_type->components();
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/* Number of components from parameters that have actually been
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* consumed. This is used to perform several kinds of error checking.
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*/
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unsigned components_used = 0;
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unsigned matrix_parameters = 0;
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unsigned nonmatrix_parameters = 0;
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exec_list actual_parameters;
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simple_node *const first = subexpressions[1];
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assert(first != NULL);
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if (first != NULL) {
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simple_node *ptr = first;
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do {
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ir_rvalue *const result =
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((ast_node *) ptr)->hir(instructions, state)->as_rvalue();
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ptr = ptr->next;
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/* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec:
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*
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* "It is an error to provide extra arguments beyond this
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* last used argument."
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*/
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if (components_used >= type_components) {
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_mesa_glsl_error(& loc, state, "too many parameters to `%s' "
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"constructor",
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constructor_type->name);
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return ir_call::get_error_instruction();
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}
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if (!result->type->is_numeric() && !result->type->is_boolean()) {
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_mesa_glsl_error(& loc, state, "cannot construct `%s' from a "
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"non-numeric data type",
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constructor_type->name);
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return ir_call::get_error_instruction();
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}
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/* Count the number of matrix and nonmatrix parameters. This
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* is used below to enforce some of the constructor rules.
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*/
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if (result->type->is_matrix())
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matrix_parameters++;
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else
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nonmatrix_parameters++;
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/* Process each of the components of the parameter. Dereference
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* each component individually, perform any type conversions, and
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* add it to the parameter list for the constructor.
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*/
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for (unsigned i = 0; i < result->type->components(); i++) {
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if (components_used >= type_components)
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break;
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ir_rvalue *const component =
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convert_component(dereference_component(result, i),
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base_type);
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/* All cases that could result in component->type being the
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* error type should have already been caught above.
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*/
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assert(component->type == base_type);
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/* Don't actually generate constructor calls for scalars.
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* Instead, do the usual component selection and conversion,
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* and return the single component.
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*/
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if (constructor_type->is_scalar())
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return component;
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actual_parameters.push_tail(component);
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components_used++;
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}
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} while (ptr != first);
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}
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/* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec:
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*
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* "It is an error to construct matrices from other matrices. This
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* is reserved for future use."
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*/
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if ((state->language_version <= 110) && (matrix_parameters > 0)
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&& constructor_type->is_matrix()) {
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_mesa_glsl_error(& loc, state, "cannot construct `%s' from a "
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"matrix in GLSL 1.10",
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constructor_type->name);
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return ir_call::get_error_instruction();
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}
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/* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec:
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*
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* "If a matrix argument is given to a matrix constructor, it is
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* an error to have any other arguments."
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*/
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if ((matrix_parameters > 0)
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&& ((matrix_parameters + nonmatrix_parameters) > 1)
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&& constructor_type->is_matrix()) {
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_mesa_glsl_error(& loc, state, "for matrix `%s' constructor, "
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"matrix must be only parameter",
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constructor_type->name);
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return ir_call::get_error_instruction();
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}
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/* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec:
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*
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* "In these cases, there must be enough components provided in the
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* arguments to provide an initializer for every component in the
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* constructed value."
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*/
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if (components_used < type_components) {
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_mesa_glsl_error(& loc, state, "too few components to construct "
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"`%s'",
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constructor_type->name);
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return ir_call::get_error_instruction();
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}
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ir_function *f = state->symbols->get_function(constructor_type->name);
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if (f == NULL) {
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_mesa_glsl_error(& loc, state, "no constructor for type `%s'",
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constructor_type->name);
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return ir_call::get_error_instruction();
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}
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const ir_function_signature *sig =
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f->matching_signature(& actual_parameters);
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if (sig != NULL) {
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return new ir_call(sig, & actual_parameters);
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} else {
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/* FINISHME: Log a better error message here. G++ will show the
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* FINSIHME: types of the actual parameters and the set of
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* FINSIHME: candidate functions. A different error should also be
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* FINSIHME: logged when multiple functions match.
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*/
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_mesa_glsl_error(& loc, state, "no matching constructor for `%s'",
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constructor_type->name);
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return ir_call::get_error_instruction();
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}
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}
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return ir_call::get_error_instruction();
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} else {
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