radeonsi: only decompress the required ZS planes from si_blit

This happens to "fix" a rendering bug in KotOR2, because it avoids a still
not quite understood bug with MSAA fast stencil clear decompress. For the
stencil clear bug, I have sent a piglit test (arb_texture_multisample-stencil-clear).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93767
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2016-04-22 13:46:13 -05:00
parent def53a0b3d
commit 0b70fc2db4

View file

@ -596,17 +596,17 @@ static void si_clear_depth_stencil(struct pipe_context *ctx,
* rendering. */
static void si_decompress_subresource(struct pipe_context *ctx,
struct pipe_resource *tex,
unsigned level,
unsigned planes, unsigned level,
unsigned first_layer, unsigned last_layer)
{
struct si_context *sctx = (struct si_context *)ctx;
struct r600_texture *rtex = (struct r600_texture*)tex;
if (rtex->is_depth && !rtex->is_flushing_texture) {
unsigned planes = PIPE_MASK_Z;
planes &= PIPE_MASK_Z | PIPE_MASK_S;
if (rtex->surface.flags & RADEON_SURF_SBUFFER)
planes |= PIPE_MASK_S;
if (!(rtex->surface.flags & RADEON_SURF_SBUFFER))
planes &= ~PIPE_MASK_S;
si_blit_decompress_zs_in_place(sctx, rtex, planes,
level, level,
@ -652,7 +652,7 @@ void si_resource_copy_region(struct pipe_context *ctx,
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
si_decompress_subresource(ctx, src, src_level,
si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level,
src_box->z, src_box->z + src_box->depth - 1);
dst_width = u_minify(dst->width0, dst_level);
@ -868,7 +868,8 @@ static void si_blit(struct pipe_context *ctx,
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
si_decompress_subresource(ctx, info->src.resource, info->src.level,
si_decompress_subresource(ctx, info->src.resource, info->mask,
info->src.level,
info->src.box.z,
info->src.box.z + info->src.box.depth - 1);