r300/ci: Add some piglit expectations.

Not a full run, but a bit of sanity-check for the NTT change.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14096>
This commit is contained in:
Emma Anholt 2021-12-07 14:35:36 -08:00 committed by Marge Bot
parent 231ccb6100
commit 0b651db795
2 changed files with 60 additions and 0 deletions

View file

@ -551,3 +551,59 @@ KHR-GLES2.texture_3d.filtering.sizes.63x63x63_linear_mipmap_nearest,Fail
KHR-GLES2.texture_3d.filtering.sizes.63x63x63_nearest,Fail
KHR-GLES2.texture_3d.filtering.sizes.63x63x63_nearest_mipmap_linear,Fail
KHR-GLES2.texture_3d.filtering.sizes.63x63x63_nearest_mipmap_nearest,Fail
# Subset of piglit results (--fraction 9)
shaders@glsl-bug-110796,Fail
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
spec@!opengl 1.1@read-front samples=6,Fail
spec@!opengl 1.2@lodclamp-between-max,Fail
spec@!opengl 1.2@texwrap 3d proj,Fail
spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
spec@!opengl 1.4@tex-miplevel-selection,Fail
spec@!opengl 2.0@depth-tex-modes-glsl,Fail
spec@arb_color_buffer_float@gl_rgba32f-render,Fail
spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity,Fail
spec@arb_framebuffer_object@fbo-blit-stretch,Fail
spec@arb_framebuffer_object@fbo-drawbuffers-none glclear,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2d,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 2dshadow,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2d,Fail
spec@arb_texture_rg@fbo-alphatest-formats,Fail
spec@arb_texture_rg@fbo-alphatest-formats@GL_R16,Fail
spec@arb_texture_rg@fbo-alphatest-formats@GL_RG16,Fail
spec@ati_fragment_shader@ati_fragment_shader-render-notexture,Fail
spec@egl_khr_get_all_proc_addresses@conformance,Fail
spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY12,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY16,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats@GL_LUMINANCE12,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats@GL_LUMINANCE16,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats@GL_RGB12,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats@GL_RGB16,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats@GL_RGBA12,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats@GL_RGBA16,Fail
spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Crash
spec@ext_texture_compression_rgtc@rgtc-teximage-02,Fail
spec@ext_texture_compression_s3tc@compressedteximage gl_compressed_rgba_s3tc_dxt3_ext,Fail
spec@ext_texture_compression_s3tc@compressedteximage gl_compressed_srgb_alpha_s3tc_dxt5_ext,Fail
spec@ext_texture_srgb@texwrap formats bordercolor,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-assign-div-ivec2-ivec2,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-div-ivec2-ivec2,Fail
spec@glsl-1.10@execution@clipping@clip-plane-transformation clipvert_pos,Fail
spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-vertex,Fail
spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-flat-vertex,Fail
spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-vertex,Fail
spec@glsl-1.10@execution@loops@glsl-vs-continue-inside-do-while,Fail
spec@glsl-1.10@execution@vs-loop-complex-unroll-nested-break,Fail
spec@glsl-1.20@execution@clipping@vs-clip-vertex-primitives,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail
spec@glsl-1.20@execution@vs-nan-builtin-max,Fail
spec@nv_conditional_render@bitmap,Fail

View file

@ -4,3 +4,7 @@
# Timeouts
KHR-GLES2.texture_3d.filtering.combinations.*linear_mipmap_linear
KHR-GLES2.texture_3d.filtering.sizes.*linear_mipmap_linear
shaders@glsl-predication-on-large-array
# I'm running it with gl_rgba8_snorm
glx@