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freedreno: enable draw/batch reordering by default
Probably should have flipped the switch a long time ago, since it doesn't seem to cause any problems and is a nice perf boost in a number of cases. Signed-off-by: Rob Clark <robdclark@gmail.com>
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2 changed files with 3 additions and 3 deletions
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@ -76,7 +76,7 @@ static const struct debug_named_value debug_options[] = {
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{"flush", FD_DBG_FLUSH, "Force flush after every draw"},
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{"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
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{"nir", FD_DBG_NIR, "Prefer NIR as native IR"},
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{"reorder", FD_DBG_REORDER,"Enable reordering for draws/blits"},
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{"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
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{"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
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{"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
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DEBUG_NAMED_VALUE_END
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@ -707,7 +707,7 @@ fd_screen_create(struct fd_device *dev)
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* buffers would be too much otherwise.
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*/
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if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
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screen->reorder = !!(fd_mesa_debug & FD_DBG_REORDER);
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screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
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fd_bc_init(&screen->batch_cache);
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@ -77,7 +77,7 @@ enum adreno_stencil_op fd_stencil_op(unsigned op);
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#define FD_DBG_FLUSH 0x1000
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#define FD_DBG_DEQP 0x2000
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#define FD_DBG_NIR 0x4000
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#define FD_DBG_REORDER 0x8000
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#define FD_DBG_INORDER 0x8000
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#define FD_DBG_BSTAT 0x10000
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#define FD_DBG_NOGROW 0x20000
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