gallium: fix a few mem leaks when deleting programs

This commit is contained in:
Brian 2008-03-22 09:12:52 -06:00
parent 28b3b07895
commit 0b60ade834

View file

@ -126,12 +126,17 @@ static void st_delete_program( GLcontext *ctx,
struct gl_program *prog )
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
switch( prog->Target ) {
case GL_VERTEX_PROGRAM_ARB:
{
struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
st_remove_vertex_program(st, stvp);
if (stvp->driver_shader) {
pipe->delete_vs_state(pipe, stvp->driver_shader);
stvp->driver_shader = NULL;
}
}
break;
case GL_FRAGMENT_PROGRAM_ARB:
@ -139,6 +144,13 @@ static void st_delete_program( GLcontext *ctx,
struct st_fragment_program *stfp
= (struct st_fragment_program *) prog;
st_remove_fragment_program(st, stfp);
if (stfp->driver_shader) {
pipe->delete_fs_state(pipe, stfp->driver_shader);
stfp->driver_shader = NULL;
}
assert(!stfp->vertex_programs);
}
break;
default:
@ -162,19 +174,17 @@ static void st_program_string_notify( GLcontext *ctx,
struct gl_program *prog )
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
stfp->serialNo++;
#if 0
if (stfp->cso) {
/* free the TGSI code */
// cso_delete(stfp->vs);
stfp->cso = NULL;
if (stfp->driver_shader) {
pipe->delete_fs_state(pipe, stfp->driver_shader);
stfp->driver_shader = NULL;
}
#endif
stfp->param_state = stfp->Base.Base.Parameters->StateFlags;
@ -191,14 +201,11 @@ static void st_program_string_notify( GLcontext *ctx,
stvp->serialNo++;
#if 0
if (stvp->cso) {
/* free the CSO data */
st->pipe->delete_vs_state(st->pipe, stvp->cso->data);
FREE((void *) stvp->cso);
stvp->cso = NULL;
if (stvp->driver_shader) {
pipe->delete_vs_state(pipe, stvp->driver_shader);
stvp->driver_shader = NULL;
}
#endif
if (stvp->draw_shader) {
draw_delete_vertex_shader(st->draw, stvp->draw_shader);
stvp->draw_shader = NULL;