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llvmpipe: add compute shader images support
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
parent
45a8cf95f2
commit
0b51e73de2
4 changed files with 111 additions and 1 deletions
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@ -64,6 +64,7 @@
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#define LP_CSNEW_SAMPLER 0x4
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#define LP_CSNEW_SAMPLER_VIEW 0x8
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#define LP_CSNEW_SSBOS 0x10
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#define LP_CSNEW_IMAGES 0x20
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struct vertex_info;
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struct pipe_context;
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@ -70,6 +70,7 @@ generate_compute(struct llvmpipe_context *lp,
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LLVMBasicBlockRef block;
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LLVMBuilderRef builder;
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struct lp_build_sampler_soa *sampler;
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struct lp_build_image_soa *image;
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LLVMValueRef function, coro;
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struct lp_type cs_type;
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unsigned i;
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@ -156,6 +157,7 @@ generate_compute(struct llvmpipe_context *lp,
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assert(builder);
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LLVMPositionBuilderAtEnd(builder, block);
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sampler = lp_llvm_sampler_soa_create(key->state);
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image = lp_llvm_image_soa_create(key->image_state);
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struct lp_build_loop_state loop_state[4];
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LLVMValueRef num_x_loop;
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@ -353,6 +355,7 @@ generate_compute(struct llvmpipe_context *lp,
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params.info = &shader->info.base;
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params.ssbo_ptr = ssbo_ptr;
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params.ssbo_sizes_ptr = num_ssbo_ptr;
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params.image = image;
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params.shared_ptr = shared_ptr;
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params.coro = &coro_info;
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@ -373,6 +376,7 @@ generate_compute(struct llvmpipe_context *lp,
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}
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sampler->destroy(sampler);
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image->destroy(image);
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gallivm_verify_function(gallivm, coro);
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gallivm_verify_function(gallivm, function);
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@ -513,6 +517,13 @@ make_variant_key(struct llvmpipe_context *lp,
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}
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}
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key->nr_images = shader->info.base.file_max[TGSI_FILE_IMAGE] + 1;
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for (i = 0; i < key->nr_images; ++i) {
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if (shader->info.base.file_mask[TGSI_FILE_IMAGE] & (1 << i)) {
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lp_sampler_static_texture_state_image(&key->image_state[i].image_state,
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&lp->images[PIPE_SHADER_COMPUTE][i]);
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}
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}
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}
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static void
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@ -556,6 +567,20 @@ dump_cs_variant_key(const struct lp_compute_shader_variant_key *key)
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texture->pot_height,
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texture->pot_depth);
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}
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for (i = 0; i < key->nr_images; ++i) {
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const struct lp_static_texture_state *image = &key->image_state[i].image_state;
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debug_printf("image[%u] = \n", i);
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debug_printf(" .format = %s\n",
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util_format_name(image->format));
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debug_printf(" .target = %s\n",
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util_str_tex_target(image->target, TRUE));
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debug_printf(" .level_zero_only = %u\n",
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image->level_zero_only);
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debug_printf(" .pot = %u %u %u\n",
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image->pot_width,
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image->pot_height,
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image->pot_depth);
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}
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}
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static void
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@ -923,6 +948,76 @@ lp_csctx_set_cs_ssbos(struct lp_cs_context *csctx,
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}
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}
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static void
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lp_csctx_set_cs_images(struct lp_cs_context *csctx,
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unsigned num,
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struct pipe_image_view *images)
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{
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unsigned i;
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LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) images);
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assert(num <= ARRAY_SIZE(csctx->images));
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for (i = 0; i < num; ++i) {
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struct pipe_image_view *image = &images[i];
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util_copy_image_view(&csctx->images[i].current, &images[i]);
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struct pipe_resource *res = image->resource;
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struct llvmpipe_resource *lp_res = llvmpipe_resource(res);
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struct lp_jit_image *jit_image;
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jit_image = &csctx->cs.current.jit_context.images[i];
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if (!lp_res)
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continue;
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if (!lp_res->dt) {
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/* regular texture - csctx array of mipmap level offsets */
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if (llvmpipe_resource_is_texture(res)) {
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jit_image->base = lp_res->tex_data;
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} else
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jit_image->base = lp_res->data;
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jit_image->width = res->width0;
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jit_image->height = res->height0;
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jit_image->depth = res->depth0;
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if (llvmpipe_resource_is_texture(res)) {
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uint32_t mip_offset = lp_res->mip_offsets[image->u.tex.level];
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jit_image->width = u_minify(jit_image->width, image->u.tex.level);
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jit_image->height = u_minify(jit_image->height, image->u.tex.level);
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if (res->target == PIPE_TEXTURE_1D_ARRAY ||
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res->target == PIPE_TEXTURE_2D_ARRAY ||
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res->target == PIPE_TEXTURE_3D ||
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res->target == PIPE_TEXTURE_CUBE ||
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res->target == PIPE_TEXTURE_CUBE_ARRAY) {
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/*
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* For array textures, we don't have first_layer, instead
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* adjust last_layer (stored as depth) plus the mip level offsets
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* (as we have mip-first layout can't just adjust base ptr).
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* XXX For mip levels, could do something similar.
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*/
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jit_image->depth = image->u.tex.last_layer - image->u.tex.first_layer + 1;
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mip_offset += image->u.tex.first_layer * lp_res->img_stride[image->u.tex.level];
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} else
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jit_image->depth = u_minify(jit_image->depth, image->u.tex.level);
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jit_image->row_stride = lp_res->row_stride[image->u.tex.level];
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jit_image->img_stride = lp_res->img_stride[image->u.tex.level];
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jit_image->base = (uint8_t *)jit_image->base + mip_offset;
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} else {
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unsigned view_blocksize = util_format_get_blocksize(image->format);
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jit_image->width = image->u.buf.size / view_blocksize;
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jit_image->base = (uint8_t *)jit_image->base + image->u.buf.offset;
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}
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}
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}
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for (; i < ARRAY_SIZE(csctx->images); i++) {
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util_copy_image_view(&csctx->images[i].current, NULL);
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}
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}
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static void
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update_csctx_consts(struct llvmpipe_context *llvmpipe)
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{
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@ -1008,6 +1103,12 @@ llvmpipe_cs_update_derived(struct llvmpipe_context *llvmpipe)
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lp_csctx_set_sampler_state(llvmpipe->csctx,
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llvmpipe->num_samplers[PIPE_SHADER_COMPUTE],
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llvmpipe->samplers[PIPE_SHADER_COMPUTE]);
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if (llvmpipe->cs_dirty & LP_CSNEW_IMAGES)
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lp_csctx_set_cs_images(llvmpipe->csctx,
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ARRAY_SIZE(llvmpipe->images[PIPE_SHADER_COMPUTE]),
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llvmpipe->images[PIPE_SHADER_COMPUTE]);
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llvmpipe->cs_dirty = 0;
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}
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@ -41,6 +41,8 @@ struct lp_compute_shader_variant_key
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{
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unsigned nr_samplers:8;
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unsigned nr_sampler_views:8;
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unsigned nr_images:8;
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struct lp_image_static_state image_state[PIPE_MAX_SHADER_IMAGES];
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struct lp_sampler_static_state state[PIPE_MAX_SHADER_SAMPLER_VIEWS];
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};
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@ -111,6 +113,10 @@ struct lp_cs_context {
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struct {
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struct pipe_shader_buffer current;
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} ssbos[LP_MAX_TGSI_SHADER_BUFFERS];
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struct {
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struct pipe_image_view current;
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} images[LP_MAX_TGSI_SHADER_IMAGES];
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};
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struct lp_cs_context *lp_csctx_create(struct pipe_context *pipe);
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@ -3233,7 +3233,9 @@ llvmpipe_set_shader_images(struct pipe_context *pipe,
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shader,
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llvmpipe->images[shader],
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start_slot + count);
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} else
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} else if (shader == PIPE_SHADER_COMPUTE)
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llvmpipe->cs_dirty |= LP_CSNEW_IMAGES;
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else
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llvmpipe->dirty |= LP_NEW_FS_IMAGES;
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}
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