i965: Fix the W value of deprecated pointcoords on pre-gen6.

When you didn't have a texcoord array bound (or a non-1 current w
attrib), we were telling the fragment shader that it could just use "1"
instead of doing expensive pre-gen6 math to invert it.  If you drew the
point with a non-1 W value, then you'd get the right size (since all the
vertex computations worked), but we'd mis-interpolate the coordinate
across the face.

Fixes the mesa pointsprite demo on GM45.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30232
Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
Note: This is a candidate for the stable branches.
(cherry picked from commit 50a5d5dea0)
This commit is contained in:
Eric Anholt 2013-02-20 14:00:47 -08:00 committed by Ian Romanick
parent fa23151f43
commit 0b494917b1

View file

@ -238,6 +238,23 @@ static void calc_wm_input_sizes( struct brw_context *brw )
calc_sizes(&t);
/* _NEW_POINT
*
* If the SF will be replacing the vertex output with a reference to
* gl_PointCoord, then tell the fragment shader that the value actually
* does vary.
*/
if (ctx->Point.PointSprite) {
for (int i = 0; i < 8; i++) {
if (ctx->Point.CoordReplace[i]) {
t.size_masks[4-1] |= FRAG_BIT_TEX(i);
t.size_masks[3-1] |= FRAG_BIT_TEX(i);
t.size_masks[2-1] |= FRAG_BIT_TEX(i);
t.size_masks[1-1] |= FRAG_BIT_TEX(i);
}
}
}
if (memcmp(brw->wm.input_size_masks, t.size_masks, sizeof(t.size_masks)) != 0) {
memcpy(brw->wm.input_size_masks, t.size_masks, sizeof(t.size_masks));
brw->state.dirty.brw |= BRW_NEW_WM_INPUT_DIMENSIONS;
@ -246,7 +263,7 @@ static void calc_wm_input_sizes( struct brw_context *brw )
const struct brw_tracked_state brw_wm_input_sizes = {
.dirty = {
.mesa = _NEW_LIGHT | _NEW_PROGRAM,
.mesa = _NEW_LIGHT | _NEW_PROGRAM | _NEW_POINT,
.brw = BRW_NEW_VERTEX_PROGRAM | BRW_NEW_INPUT_DIMENSIONS,
.cache = 0
},