Merge branch 'vbo_0_1_branch' into vbo-0.2

This commit is contained in:
Keith Whitwell 2007-01-16 09:47:35 +00:00
commit 0b412f8f15
19 changed files with 1382 additions and 464 deletions

View file

@ -442,7 +442,6 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
*/
_tnl_destroy_pipeline( ctx );
_tnl_install_pipeline( ctx, r200_pipeline );
ctx->Driver.FlushVertices = r200FlushVertices;
/* Try and keep materials and vertices separate:
*/

View file

@ -42,7 +42,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
extern void r200InitSwtcl( GLcontext *ctx );
extern void r200DestroySwtcl( GLcontext *ctx );
extern void r200FlushVertices( GLcontext *ctx, GLuint flags );
extern void r200ChooseRenderState( GLcontext *ctx );
extern void r200ChooseVertexState( GLcontext *ctx );

View file

@ -46,6 +46,8 @@
#include "state.h"
#include "image.h"
#include "vbo/vbo_context.h"
#define CONV_VB(a, b) rvb->AttribPtr[(a)].size = vb->b->size, \
rvb->AttribPtr[(a)].type = GL_FLOAT, \
rvb->AttribPtr[(a)].stride = vb->b->stride, \
@ -129,15 +131,7 @@ static int setup_arrays(r300ContextPtr rmesa, GLint start)
CONV(i, VertexAttrib[i]);
for (i=0; i < VERT_ATTRIB_MAX; i++) {
if (enabled & (1 << i)) {
rmesa->state.VB.AttribPtr[i].data += rmesa->state.VB.AttribPtr[i].stride * start;
} else {
def.data = ctx->Current.Attrib[i];
memcpy(&rmesa->state.VB.AttribPtr[i], &def, sizeof(struct dt));
}
/*if(rmesa->state.VB.AttribPtr[i].data == ctx->Current.Attrib[i])
fprintf(stderr, "%d is default coord\n", i);*/
rmesa->state.VB.AttribPtr[i].data += rmesa->state.VB.AttribPtr[i].stride * start;
}
for(i=0; i < VERT_ATTRIB_MAX; i++){
@ -177,177 +171,18 @@ static int setup_arrays(r300ContextPtr rmesa, GLint start)
void radeon_init_vtxfmt_a(r300ContextPtr rmesa);
static void radeonDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *c_indices )
{
GET_CURRENT_CONTEXT(ctx);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
int elt_size;
int i;
unsigned int min = ~0, max = 0;
struct tnl_prim prim;
static void *ptr = NULL;
struct r300_dma_region rvb;
const GLvoid *indices = c_indices;
if (count > 65535) {
WARN_ONCE("Too many verts!\n");
goto fallback;
}
if (ctx->Array.ElementArrayBufferObj->Name) {
/* use indices in the buffer object */
if (!ctx->Array.ElementArrayBufferObj->Data) {
_mesa_warning(ctx, "DrawRangeElements with empty vertex elements buffer!");
return;
}
/* actual address is the sum of pointers */
indices = (GLvoid *)
ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, (const GLubyte *) c_indices);
}
if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
return;
FLUSH_CURRENT( ctx, 0 );
memset(&rvb, 0, sizeof(rvb));
switch (type) {
case GL_UNSIGNED_BYTE:
for (i=0; i < count; i++) {
if(((unsigned char *)indices)[i] < min)
min = ((unsigned char *)indices)[i];
if(((unsigned char *)indices)[i] > max)
max = ((unsigned char *)indices)[i];
}
#ifdef FORCE_32BITS_ELTS
elt_size = 4;
#else
elt_size = 2;
#endif
r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size);
rvb.aos_offset = GET_START(&rvb);
ptr = rvb.address + rvb.start;
#ifdef FORCE_32BITS_ELTS
for (i=0; i < count; i++)
((unsigned int *)ptr)[i] = ((unsigned char *)indices)[i] - min;
#else
for (i=0; i < count; i++)
((unsigned short int *)ptr)[i] = ((unsigned char *)indices)[i] - min;
#endif
break;
case GL_UNSIGNED_SHORT:
for (i=0; i < count; i++) {
if(((unsigned short int *)indices)[i] < min)
min = ((unsigned short int *)indices)[i];
if(((unsigned short int *)indices)[i] > max)
max = ((unsigned short int *)indices)[i];
}
#ifdef FORCE_32BITS_ELTS
elt_size = 4;
#else
elt_size = 2;
#endif
r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size);
rvb.aos_offset = GET_START(&rvb);
ptr = rvb.address + rvb.start;
#ifdef FORCE_32BITS_ELTS
for (i=0; i < count; i++)
((unsigned int *)ptr)[i] = ((unsigned short int *)indices)[i] - min;
#else
for (i=0; i < count; i++)
((unsigned short int *)ptr)[i] = ((unsigned short int *)indices)[i] - min;
#endif
break;
case GL_UNSIGNED_INT:
for (i=0; i < count; i++) {
if(((unsigned int *)indices)[i] < min)
min = ((unsigned int *)indices)[i];
if(((unsigned int *)indices)[i] > max)
max = ((unsigned int *)indices)[i];
}
#ifdef FORCE_32BITS_ELTS
elt_size = 4;
#else
if (max - min <= 65535)
elt_size = 2;
else
elt_size = 4;
#endif
r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size);
rvb.aos_offset = GET_START(&rvb);
ptr = rvb.address + rvb.start;
if (elt_size == 2)
for (i=0; i < count; i++)
((unsigned short int *)ptr)[i] = ((unsigned int *)indices)[i] - min;
else
for (i=0; i < count; i++)
((unsigned int *)ptr)[i] = ((unsigned int *)indices)[i] - min;
break;
default:
WARN_ONCE("Unknown elt type!\n");
goto fallback;
}
if (ctx->NewState)
_mesa_update_state( ctx );
r300UpdateShaders(rmesa);
if (setup_arrays(rmesa, min) >= R300_FALLBACK_TCL) {
r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
goto fallback;
}
rmesa->state.VB.Count = max - min + 1;
r300UpdateShaderStates(rmesa);
rmesa->state.VB.Primitive = &prim;
rmesa->state.VB.PrimitiveCount = 1;
prim.mode = mode | PRIM_BEGIN | PRIM_END;
if (rmesa->state.VB.LockCount)
prim.start = min - rmesa->state.VB.LockFirst;
else
prim.start = 0;
prim.count = count;
rmesa->state.VB.Elts = ptr;
rmesa->state.VB.elt_size = elt_size;
if (r300_run_vb_render(ctx, NULL)) {
r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
goto fallback;
}
if(rvb.buf)
radeon_mm_use(rmesa, rvb.buf->id);
r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
return;
fallback:
_tnl_array_init(ctx);
_mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
CALL_DrawElements(GET_DISPATCH(), (mode, count, type, c_indices));
radeon_init_vtxfmt_a(rmesa);
_mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
}
static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei count, GLenum type, const GLvoid *c_indices)
static void radeonDrawRangeElements(GLcontext *ctx,
GLenum mode,
GLuint min,
GLuint max,
GLsizei count,
GLenum type,
const GLvoid *c_indices)
{
GET_CURRENT_CONTEXT(ctx);
#if 1
return GL_FALSE;
#else
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct tnl_prim prim;
int elt_size;
@ -371,26 +206,23 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei
indices += i * _mesa_sizeof_type(type);
count -= i;
}
return ;
return GL_TRUE;
}
WARN_ONCE("Too many verts!\n");
goto fallback;
return GL_FALSE;
}
if (ctx->Array.ElementArrayBufferObj->Name) {
/* use indices in the buffer object */
if (!ctx->Array.ElementArrayBufferObj->Data) {
_mesa_warning(ctx, "DrawRangeElements with empty vertex elements buffer!");
return;
return GL_TRUE;
}
/* actual address is the sum of pointers */
indices = (GLvoid *)
ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, (const GLubyte *) c_indices);
}
if (!_mesa_validate_DrawRangeElements( ctx, mode, min, max, count, type, indices ))
return;
FLUSH_CURRENT( ctx, 0 );
#ifdef OPTIMIZE_ELTS
min = 0;
@ -465,7 +297,7 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei
default:
WARN_ONCE("Unknown elt type!\n");
goto fallback;
return GL_FALSE;
}
/* XXX: setup_arrays before state update? */
@ -477,7 +309,7 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei
if (setup_arrays(rmesa, min) >= R300_FALLBACK_TCL) {
r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
goto fallback;
return GL_FALSE;
}
rmesa->state.VB.Count = max - min + 1;
@ -501,37 +333,34 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei
if (r300_run_vb_render(ctx, NULL)) {
r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
goto fallback;
return GL_FALSE;
}
if(rvb.buf)
radeon_mm_use(rmesa, rvb.buf->id);
r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
return ;
fallback:
_tnl_array_init(ctx);
_mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
CALL_DrawRangeElements(GET_DISPATCH(), (mode, min, max, count, type, c_indices));
radeon_init_vtxfmt_a(rmesa);
_mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
return GL_TRUE;
#endif
}
static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count )
static GLboolean radeonDrawArrays( GLcontext *ctx,
GLenum mode, GLint start, GLsizei count )
{
#if 1
return GL_FALSE;
#else
GET_CURRENT_CONTEXT(ctx);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct tnl_prim prim;
if (count > 65535) {
/* TODO: split into multiple draws.
*/
WARN_ONCE("Too many verts!\n");
goto fallback;
return GL_FALSE;
}
if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
return;
FLUSH_CURRENT( ctx, 0 );
if (ctx->NewState)
@ -542,7 +371,7 @@ static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count )
r300UpdateShaders(rmesa);
if (setup_arrays(rmesa, start) >= R300_FALLBACK_TCL)
goto fallback;
return GL_FALSE;
rmesa->state.VB.Count = count;
@ -564,31 +393,70 @@ static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count )
rmesa->state.VB.elt_max = 0;
if (r300_run_vb_render(ctx, NULL))
goto fallback;
return GL_FALSE;
return ;
fallback:
_tnl_array_init(ctx);
_mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
CALL_DrawArrays(GET_DISPATCH(), (mode, start, count));
radeon_init_vtxfmt_a(rmesa);
_mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
return GL_TRUE;
#endif
}
static void radeon_draw_prims( GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index)
{
if (ib == NULL) {
for (i = 0; i < nr_prims; i++) {
if (!radeonDrawArrays(ctx,
prim->mode,
prim->start,
prim->count)) {
/* Fallback
*/
_tnl_draw_prims(ctx,
arrays,
prim + i,
nr_prims - i,
ib,
min_index,
max_index);
return;
}
}
} else {
for (i = 0; i < nr_prims; i++) {
if (!radeonDrawRangeElements(ctx,
prim->mode,
min_index,
max_index,
prim->count,
ib->types,
ib->ptr)) {
/* Fallback
*/
_tnl_draw_prims(ctx,
arrays,
prim + i,
nr_prims - i,
ib,
min_index,
max_index);
return;
}
}
}
}
void radeon_init_vtxfmt_a(r300ContextPtr rmesa)
{
GLcontext *ctx;
GLvertexformat *vfmt;
ctx = rmesa->radeon.glCtx;
vfmt = (GLvertexformat *)ctx->TnlModule.Current;
vfmt->DrawElements = radeonDrawElements;
vfmt->DrawArrays = radeonDrawArrays;
vfmt->DrawRangeElements = radeonDrawRangeElements;
struct vbo_context *vbo = vbo_context(ctx);
vbo->draw_prims = radeon_draw_prims;
}
#endif
#ifdef HW_VBOS

View file

@ -970,7 +970,6 @@ _mesa_init_current( GLcontext *ctx )
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
}

View file

@ -143,6 +143,9 @@ VBO_SOURCES = \
vbo/vbo_exec_array.c \
vbo/vbo_exec_draw.c \
vbo/vbo_exec_eval.c \
vbo/vbo_split.c \
vbo/vbo_split_copy.c \
vbo/vbo_split_inplace.c \
vbo/vbo_save.c \
vbo/vbo_save_api.c \
vbo/vbo_save_draw.c \

View file

@ -32,6 +32,7 @@
#include "state.h"
#include "mtypes.h"
#include "macros.h"
#include "enums.h"
#include "t_context.h"
#include "t_pipeline.h"
@ -41,13 +42,13 @@
static GLfloat *get_space(GLcontext *ctx, GLuint bytes)
static GLubyte *get_space(GLcontext *ctx, GLuint bytes)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLubyte *space = _mesa_malloc(bytes);
tnl->block[tnl->nr_blocks++] = space;
return (GLfloat *)space;
return space;
}
@ -97,7 +98,7 @@ static void _tnl_import_array( GLcontext *ctx,
GLuint start,
GLuint end,
const struct gl_client_array *input,
const char *ptr )
const GLubyte *ptr )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@ -108,7 +109,8 @@ static void _tnl_import_array( GLcontext *ctx,
if (input->Type != GL_FLOAT) {
const GLuint sz = input->Size;
GLfloat *fptr = get_space(ctx, count * sz * sizeof(GLfloat));
GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
GLfloat *fptr = (GLfloat *)buf;
switch (input->Type) {
case GL_BYTE:
@ -137,7 +139,7 @@ static void _tnl_import_array( GLcontext *ctx,
break;
}
ptr = (const char *)fptr;
ptr = buf;
stride = sz * sizeof(GLfloat);
}
@ -181,7 +183,7 @@ static GLboolean *_tnl_import_edgeflag( GLcontext *ctx,
static void bind_inputs( GLcontext *ctx,
const struct gl_client_array *inputs[],
GLint start, GLint end,
GLint min_index, GLint max_index,
struct gl_buffer_object **bo,
GLuint *nr_bo )
{
@ -197,7 +199,7 @@ static void bind_inputs( GLcontext *ctx,
if (inputs[i]->BufferObj->Name) {
if (!inputs[i]->BufferObj->Pointer) {
bo[*nr_bo] = inputs[i]->BufferObj;
*nr_bo++;
(*nr_bo)++;
ctx->Driver.MapBuffer(ctx,
GL_ARRAY_BUFFER,
GL_READ_ONLY_ARB,
@ -213,15 +215,20 @@ static void bind_inputs( GLcontext *ctx,
ptr = inputs[i]->Ptr;
/* Just make sure the array is floating point, otherwise convert to
* temporary storage. Rebase arrays so that 'start' becomes
* temporary storage. Rebase arrays so that 'min_index' becomes
* element zero.
*
* XXX: remove the GLvector4f type at some stage and just use
* client arrays.
*/
_tnl_import_array(ctx, i, start, end, inputs[i], ptr);
_tnl_import_array(ctx, i, min_index, max_index, inputs[i], ptr);
}
/* We process only the vertices between min & max index:
*/
VB->Count = max_index - min_index;
/* Legacy pointers -- remove one day.
*/
VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
@ -255,20 +262,23 @@ static void bind_inputs( GLcontext *ctx,
/* Translate indices to GLuints and store in VB->Elts.
*/
static void bind_indicies( GLcontext *ctx,
const struct _mesa_index_buffer *ib,
struct gl_buffer_object **bo,
GLuint *nr_bo)
static void bind_indices( GLcontext *ctx,
const struct _mesa_index_buffer *ib,
GLuint min_index,
struct gl_buffer_object **bo,
GLuint *nr_bo)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
void *ptr;
if (!ib)
return;
if (ib->obj->Name && !ib->obj->Pointer) {
bo[*nr_bo] = ib->obj;
*nr_bo++;
(*nr_bo)++;
ctx->Driver.MapBuffer(ctx,
GL_ELEMENT_ARRAY_BUFFER,
GL_READ_ONLY_ARB,
@ -277,19 +287,63 @@ static void bind_indicies( GLcontext *ctx,
assert(ib->obj->Pointer);
}
VB->Elts = (GLuint *)ADD_POINTERS(ib->obj->Pointer,
ib->ptr);
VB->Elts += ib->rebase;
ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
switch (ib->type) {
case GL_UNSIGNED_INT:
return;
case GL_UNSIGNED_SHORT:
break;
case GL_UNSIGNED_BYTE:
break;
if (ib->type == GL_UNSIGNED_INT && min_index == 0) {
VB->Elts = (GLuint *) ptr;
VB->Elts += ib->rebase;
}
else {
GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
VB->Elts = elts;
switch (ib->type) {
case GL_UNSIGNED_INT: {
const GLuint *in = ((GLuint *)ptr) + ib->rebase;
for (i = 0; i < ib->count; i++)
*elts++ = *in++ - min_index;
break;
}
case GL_UNSIGNED_SHORT: {
const GLushort *in = ((GLushort *)ptr) + ib->rebase;
for (i = 0; i < ib->count; i++)
*elts++ = (GLuint)(*in++) - min_index;
break;
}
case GL_UNSIGNED_BYTE: {
const GLubyte *in = ((GLubyte *)ptr) + ib->rebase;
for (i = 0; i < ib->count; i++)
*elts++ = (GLuint)(*in++) - min_index;
break;
}
}
}
}
static void bind_prims( GLcontext *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
GLuint min_index )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
if (min_index != 0) {
struct _mesa_prim *tmp = (struct _mesa_prim *)get_space(ctx, nr_prims * sizeof(*prim));
for (i = 0; i < nr_prims; i++) {
tmp[i] = prim[i];
tmp[i].start -= min_index;
}
VB->Primitive = tmp;
}
else {
VB->Primitive = prim;
}
VB->PrimitiveCount = nr_prims;
}
static void unmap_vbos( GLcontext *ctx,
@ -320,26 +374,65 @@ void _tnl_draw_prims( GLcontext *ctx,
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLint max = VB->Size;
/* May need to map a vertex buffer object for every attribute plus
* one for the index buffer.
#ifdef TEST_SPLIT
max = 8 + MAX_CLIPPED_VERTICES;
#endif
assert(max_index > min_index);
assert(!(max_index & 0x80000000));
VB->Elts = NULL;
#if 0
{
GLuint i;
_mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
for (i = 0; i < nr_prims; i++)
_mesa_printf("prim %d: %s start %d count %d\n", i,
_mesa_lookup_enum_by_nr(prim[i].mode),
prim[i].start,
prim[i].count);
}
#endif
/* The software TNL pipeline has a fixed amount of storage for
* vertices and it is necessary to split incoming drawing commands
* if they exceed that limit.
*/
struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
GLuint nr_bo = 0;
if (max_index - min_index >= max - MAX_CLIPPED_VERTICES) {
struct split_limits limits;
limits.max_verts = max - MAX_CLIPPED_VERTICES;
limits.max_vb_size = ~0;
limits.max_indices = ~0;
/* Binding inputs may imply mapping some vertex buffer objects.
* They will need to be unmapped below.
*/
bind_inputs(ctx, arrays, min_index, max_index, bo, &nr_bo);
bind_indicies(ctx, ib, bo, &nr_bo);
/* This will split the buffers one way or another and
* recursively call back into this function.
*/
vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
min_index, max_index,
_tnl_draw_prims,
&limits );
}
else {
/* May need to map a vertex buffer object for every attribute plus
* one for the index buffer.
*/
struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
GLuint nr_bo = 0;
VB->Primitive = prim;
VB->PrimitiveCount = nr_prims;
VB->Count = max_index - min_index;
/* Binding inputs may imply mapping some vertex buffer objects.
* They will need to be unmapped below.
*/
bind_inputs(ctx, arrays, min_index, max_index+1, bo, &nr_bo);
bind_indices(ctx, ib, min_index, bo, &nr_bo);
bind_prims(ctx, prim, nr_prims, VB->Elts ? 0 : min_index );
TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
unmap_vbos(ctx, bo, nr_bo);
free_space(ctx);
unmap_vbos(ctx, bo, nr_bo);
free_space(ctx);
}
}

View file

@ -65,4 +65,40 @@ void _vbo_DestroyContext( GLcontext *ctx );
void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state );
typedef void (*vbo_draw_func)( GLcontext *ctx,
const struct gl_client_array **arrays,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index );
/* Utility function to cope with various constraints on tnl modules or
* hardware. This can be used to split an incoming set of arrays and
* primitives against the following constraints:
* - Maximum number of indices in index buffer.
* - Maximum number of vertices referenced by index buffer.
* - Maximum hardware vertex buffer size.
*/
struct split_limits {
GLuint max_verts;
GLuint max_indices;
GLuint max_vb_size; /* bytes */
};
void vbo_split_prims( GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index,
vbo_draw_func draw,
const struct split_limits *limits );
#endif

View file

@ -357,9 +357,10 @@ static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index,
}
/* Although we don't export NV_vertex_program, these entrypoints are
/* In addition to supporting NV_vertex_program, these entrypoints are
* used by the display list and other code specifically because of
* their property of aliasing with other attributes.
* their property of aliasing with other attributes. (See
* vbo_save_loopback.c)
*/
static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
{

View file

@ -47,6 +47,14 @@ extern void _tnl_draw_prims( GLcontext *ctx,
#define NR_GENERIC_ATTRIBS 16
#define NR_MAT_ATTRIBS 12
static GLuint check_size( const GLfloat *attr )
{
if (attr[3] != 1.0) return 4;
if (attr[2] != 0.0) return 3;
if (attr[1] != 0.0) return 2;
return 1;
}
static void init_legacy_currval(GLcontext *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
@ -63,7 +71,7 @@ static void init_legacy_currval(GLcontext *ctx)
/* Size will have to be determined at runtime:
*/
cl->Size = 1;
cl->Size = check_size(ctx->Current.Attrib[i]);
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
@ -88,7 +96,6 @@ static void init_generic_currval(GLcontext *ctx)
/* This will have to be determined at runtime:
*/
cl->Size = 1;
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
cl->Stride = 0;

View file

@ -79,13 +79,7 @@ struct vbo_context {
/* Callback into the driver. This must always succeed, the driver
* is responsible for initiating any fallback actions required:
*/
void (*draw_prims)( GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index );
vbo_draw_func draw_prims;
};

View file

@ -130,9 +130,6 @@ struct vbo_exec_context
* programs:
*/
const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
struct gl_buffer_object *index_obj;
} array;
};

View file

@ -81,7 +81,8 @@ static GLuint get_max_index( GLuint count, GLuint type,
*/
static void bind_array_obj( GLcontext *ctx )
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
GLuint i;
/* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
@ -89,15 +90,16 @@ static void bind_array_obj( GLcontext *ctx )
* go away.
*/
exec->array.legacy_array[VERT_ATTRIB_POS] = &ctx->Array.ArrayObj->Vertex;
exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[VERT_ATTRIB_WEIGHT];
exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &ctx->Array.ArrayObj->Normal;
exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &ctx->Array.ArrayObj->Color;
exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &ctx->Array.ArrayObj->SecondaryColor;
exec->array.legacy_array[VERT_ATTRIB_FOG] = &ctx->Array.ArrayObj->FogCoord;
exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &ctx->Array.ArrayObj->Index;
exec->array.legacy_array[VBO_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag;
exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag;
for (i = 0; i < 8; i++)
exec->array.legacy_array[VBO_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i];
exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i];
for (i = 0; i < VERT_ATTRIB_MAX; i++)
exec->array.generic_array[i] = &ctx->Array.ArrayObj->VertexAttrib[i];
@ -115,8 +117,6 @@ static void recalculate_input_bindings( GLcontext *ctx )
exec->array.program_mode = get_program_mode(ctx);
exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
/* TODO: Get rid of NV_program (please!).
*/
switch (exec->array.program_mode) {
case VP_NONE:
/* When no vertex program is active, we put the material values
@ -133,6 +133,13 @@ static void recalculate_input_bindings( GLcontext *ctx )
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
}
/* Could use just about anything, just to fill in the empty
* slots:
*/
for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX; i++)
inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
break;
case VP_NV:
/* NV_vertex_program - attribute arrays alias and override
@ -147,6 +154,13 @@ static void recalculate_input_bindings( GLcontext *ctx )
else
inputs[i] = &vbo->legacy_currval[i];
}
/* Could use just about anything, just to fill in the empty
* slots:
*/
for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++)
inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
break;
case VP_ARB:
/* ARB_vertex_program - Only the attribute zero (position) array
@ -274,7 +288,9 @@ vbo_exec_DrawRangeElements(GLenum mode,
if (ctx->NewState)
_mesa_update_state( ctx );
bind_arrays( ctx );
ib.count = count;
ib.type = type;
ib.obj = ctx->Array.ElementArrayBufferObj;
@ -344,8 +360,6 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *ind
void vbo_exec_array_init( struct vbo_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
#if 1
exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
@ -355,14 +369,10 @@ void vbo_exec_array_init( struct vbo_exec_context *exec )
exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
#endif
exec->array.index_obj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
}
void vbo_exec_array_destroy( struct vbo_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
ctx->Driver.DeleteBuffer(ctx, exec->array.index_obj);
/* nothing to do */
}

View file

@ -142,8 +142,6 @@ struct vbo_save_context {
struct vbo_save_copied_vtx copied;
GLfloat CurrentFloatEdgeFlag;
GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
GLubyte *currentsz[VBO_ATTRIB_MAX];
};

View file

@ -415,26 +415,14 @@ static void _save_copy_to_current( GLcontext *ctx )
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint i;
for (i = VBO_ATTRIB_POS+1 ; i <= VBO_ATTRIB_INDEX ; i++) {
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (save->attrsz[i]) {
save->currentsz[i][0] = save->attrsz[i];
COPY_CLEAN_4V(save->current[i],
save->attrsz[i],
save->attrptr[i]);
save->attrsz[i],
save->attrptr[i]);
}
}
/* Edgeflag requires special treatment:
*
* TODO: change edgeflag to GLfloat in Mesa.
*/
if (save->attrsz[VBO_ATTRIB_EDGEFLAG]) {
ctx->ListState.ActiveEdgeFlag = 1;
save->CurrentFloatEdgeFlag =
save->attrptr[VBO_ATTRIB_EDGEFLAG][0];
ctx->ListState.CurrentEdgeFlag =
(save->CurrentFloatEdgeFlag == 1.0);
}
}
@ -443,7 +431,7 @@ static void _save_copy_from_current( GLcontext *ctx )
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
for (i = VBO_ATTRIB_POS+1 ; i <= VBO_ATTRIB_INDEX ; i++)
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
switch (save->attrsz[i]) {
case 4: save->attrptr[i][3] = save->current[i][3];
case 3: save->attrptr[i][2] = save->current[i][2];
@ -451,12 +439,6 @@ static void _save_copy_from_current( GLcontext *ctx )
case 1: save->attrptr[i][0] = save->current[i][0];
case 0: break;
}
/* Edgeflag requires special treatment:
*/
if (save->attrsz[VBO_ATTRIB_EDGEFLAG]) {
save->CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag;
save->attrptr[VBO_ATTRIB_EDGEFLAG][0] = save->CurrentFloatEdgeFlag;
}
}
@ -527,7 +509,7 @@ static void _save_upgrade_vertex( GLcontext *ctx,
/* Need to note this and fix up at runtime (or loopback):
*/
if (save->currentsz[attr][0] == 0) {
if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
assert(oldsz == 0);
save->dangling_attr_ref = GL_TRUE;
}
@ -1106,23 +1088,19 @@ static void _save_current_init( GLcontext *ctx )
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++) {
save->currentsz[i] = &ctx->ListState.ActiveAttribSize[i];
save->current[i] = ctx->ListState.CurrentAttrib[i];
for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) {
const GLuint j = i - VBO_ATTRIB_POS;
ASSERT(j < VERT_ATTRIB_MAX);
save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
save->current[i] = ctx->ListState.CurrentAttrib[j];
}
for (i = VBO_ATTRIB_FIRST_MATERIAL; i < VBO_ATTRIB_INDEX; i++) {
for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_MAT_FRONT_AMBIENT; i++) {
const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
ASSERT(j < MAT_ATTRIB_MAX);
save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
save->current[i] = ctx->ListState.CurrentMaterial[j];
}
save->currentsz[VBO_ATTRIB_INDEX] = &ctx->ListState.ActiveIndex;
save->current[VBO_ATTRIB_INDEX] = &ctx->ListState.CurrentIndex;
save->currentsz[VBO_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag;
save->current[VBO_ATTRIB_EDGEFLAG] = &save->CurrentFloatEdgeFlag;
}
/**

View file

@ -44,7 +44,10 @@
typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );
/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */
/* This file makes heavy use of the aliasing of NV vertex attributes
* with the legacy attributes, and also with ARB and Material
* attributes as currently implemented.
*/
static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
{
CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
@ -72,118 +75,6 @@ static attr_func vert_attrfunc[4] = {
VertexAttrib4fvNV
};
#if 0
static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
{
CALL_VertexAttrib1fvARB(ctx->Exec, (target, v));
}
static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
{
CALL_VertexAttrib2fvARB(ctx->Exec, (target, v));
}
static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
{
CALL_VertexAttrib3fvARB(ctx->Exec, (target, v));
}
static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
{
CALL_VertexAttrib4fvARB(ctx->Exec, (target, v));
}
static attr_func vert_attrfunc_arb[4] = {
VertexAttrib1fvARB,
VertexAttrib2fvARB,
VertexAttrib3fvARB,
VertexAttrib4fvARB
};
#endif
static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v )
{
switch (target) {
case VBO_ATTRIB_MAT_FRONT_SHININESS:
CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v ));
break;
case VBO_ATTRIB_MAT_BACK_SHININESS:
CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v ));
break;
}
}
static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v )
{
switch (target) {
case VBO_ATTRIB_MAT_FRONT_INDEXES:
CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v ));
break;
case VBO_ATTRIB_MAT_BACK_INDEXES:
CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v ));
break;
}
}
static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v )
{
switch (target) {
case VBO_ATTRIB_MAT_FRONT_EMISSION:
CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v ));
break;
case VBO_ATTRIB_MAT_BACK_EMISSION:
CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v ));
break;
case VBO_ATTRIB_MAT_FRONT_AMBIENT:
CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v ));
break;
case VBO_ATTRIB_MAT_BACK_AMBIENT:
CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v ));
break;
case VBO_ATTRIB_MAT_FRONT_DIFFUSE:
CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v ));
break;
case VBO_ATTRIB_MAT_BACK_DIFFUSE:
CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v ));
break;
case VBO_ATTRIB_MAT_FRONT_SPECULAR:
CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v ));
break;
case VBO_ATTRIB_MAT_BACK_SPECULAR:
CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v ));
break;
}
}
static attr_func mat_attrfunc[4] = {
mat_attr1fv,
NULL,
mat_attr3fv,
mat_attr4fv
};
static void index_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
{
(void) target;
CALL_Indexf(ctx->Exec, (v[0]));
}
static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
{
(void) target;
CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0)));
}
struct loopback_attr {
GLint target;
GLint sz;
@ -277,7 +168,10 @@ void vbo_loopback_vertex_list( GLcontext *ctx,
struct loopback_attr la[VBO_ATTRIB_MAX];
GLuint i, nr = 0;
for (i = 0 ; i <= VBO_ATTRIB_TEX7 ; i++) {
/* All Legacy, NV, ARB and Material attributes are routed through
* the NV attributes entrypoints:
*/
for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
if (attrsz[i]) {
la[nr].target = i;
la[nr].sz = attrsz[i];
@ -286,33 +180,6 @@ void vbo_loopback_vertex_list( GLcontext *ctx,
}
}
for (i = VBO_ATTRIB_MAT_FRONT_AMBIENT ;
i <= VBO_ATTRIB_MAT_BACK_INDEXES ;
i++) {
if (attrsz[i]) {
la[nr].target = i;
la[nr].sz = attrsz[i];
la[nr].func = mat_attrfunc[attrsz[i]-1];
nr++;
}
}
if (attrsz[VBO_ATTRIB_EDGEFLAG]) {
la[nr].target = VBO_ATTRIB_EDGEFLAG;
la[nr].sz = attrsz[VBO_ATTRIB_EDGEFLAG];
la[nr].func = edgeflag_attr1fv;
nr++;
}
if (attrsz[VBO_ATTRIB_INDEX]) {
la[nr].target = VBO_ATTRIB_INDEX;
la[nr].sz = attrsz[VBO_ATTRIB_INDEX];
la[nr].func = index_attr1fv;
nr++;
}
/* XXX ARB vertex attribs */
for (i = 0 ; i < prim_count ; i++) {
if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) &&
(ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END))

161
src/mesa/vbo/vbo_split.c Normal file
View file

@ -0,0 +1,161 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
/* Deal with hardware and/or swtnl maximums:
* - maximum number of vertices in buffer
* - maximum number of elements (maybe zero)
*
* The maximums may vary with opengl state (eg if a larger hardware
* vertex is required in this state, the maximum number of vertices
* may be smaller than in another state).
*
* We want buffer splitting to be a convenience function for the code
* actually drawing the primitives rather than a system-wide maximum,
* otherwise it is hard to avoid pessimism.
*
* For instance, if a driver has no hardware limits on vertex buffer
* dimensions, it would not ordinarily want to split vbos. But if
* there is an unexpected fallback, eg memory manager fails to upload
* textures, it will want to pass the drawing commands onto swtnl,
* which does have limitations. A convenience function allows swtnl
* to split the drawing and vbos internally without imposing its
* limitations on drivers which want to use it as a fallback path.
*/
#include "glheader.h"
#include "imports.h"
#include "mtypes.h"
#include "vbo_split.h"
#include "vbo.h"
/* True if a primitive can be split without copying of vertices, false
* otherwise.
*/
GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr)
{
switch (mode) {
case GL_POINTS:
*first = 1;
*incr = 1;
return GL_TRUE;
case GL_LINES:
*first = 2;
*incr = 2;
return GL_TRUE;
case GL_LINE_STRIP:
*first = 2;
*incr = 1;
return GL_TRUE;
case GL_TRIANGLES:
*first = 3;
*incr = 3;
return GL_TRUE;
case GL_TRIANGLE_STRIP:
*first = 3;
*incr = 1;
return GL_TRUE;
case GL_QUADS:
*first = 4;
*incr = 4;
return GL_TRUE;
case GL_QUAD_STRIP:
*first = 4;
*incr = 2;
return GL_TRUE;
default:
*first = 0;
*incr = 1; /* so that count % incr works */
return GL_FALSE;
}
}
void vbo_split_prims( GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index,
vbo_draw_func draw,
const struct split_limits *limits )
{
if (ib) {
if (limits->max_indices == 0) {
/* Could traverse the indices, re-emitting vertices in turn.
* But it's hard to see why this case would be needed - for
* software tnl, it is better to convert to non-indexed
* rendering after transformation is complete, as is done in
* the t_dd_rendertmp.h templates. Are there any devices
* with hardware tnl that cannot do indexed rendering?
*
* For now, this path is disabled.
*/
assert(0);
}
else if (max_index - min_index > limits->max_verts) {
/* The vertex buffers are too large for hardware (or the
* swtnl module). Traverse the indices, re-emitting vertices
* in turn. Use a vertex cache to preserve some of the
* sharing from the original index list.
*/
vbo_split_copy(ctx, arrays, prim, nr_prims, ib,
draw, limits );
}
else if (ib->count > limits->max_indices) {
/* The index buffer is too large for hardware. Try to split
* on whole-primitive boundaries, otherwise try to split the
* individual primitives.
*/
vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
min_index, max_index, draw, limits );
}
else {
/* Why were we called? */
assert(0);
}
}
else {
if (max_index - min_index >= limits->max_verts) {
/* The vertex buffer is too large for hardware (or the swtnl
* module). Try to split on whole-primitive boundaries,
* otherwise try to split the individual primitives.
*/
vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
min_index, max_index, draw, limits );
}
else {
/* Why were we called? */
assert(0);
}
}
}

72
src/mesa/vbo/vbo_split.h Normal file
View file

@ -0,0 +1,72 @@
/*
* mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file vbo_context.h
* \brief VBO builder module datatypes and definitions.
* \author Keith Whitwell
*/
/**
* \mainpage The VBO splitter
*
* This is the private data used internally to the vbo_split_prims()
* helper function. Nobody outside the vbo_split* files needs to
* include or know about this structure.
*/
#ifndef _VBO_SPLIT_H
#define _VBO_SPLIT_H
#include "vbo.h"
/* True if a primitive can be split without copying of vertices, false
* otherwise.
*/
GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr);
void vbo_split_inplace( GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index,
vbo_draw_func draw,
const struct split_limits *limits );
/* Requires ib != NULL:
*/
void vbo_split_copy( GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
vbo_draw_func draw,
const struct split_limits *limits );
#endif

View file

@ -0,0 +1,549 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
/* Split indexed primitives with per-vertex copying.
*/
#include "glheader.h"
#include "imports.h"
#include "macros.h"
#include "enums.h"
#include "mtypes.h"
#include "vbo_split.h"
#include "vbo.h"
#define ELT_TABLE_SIZE 16
/* Used for vertex-level splitting of indexed buffers. Note that
* non-indexed primitives may be converted to indexed in some cases
* (eg loops, fans) in order to use this splitting path.
*/
struct copy_context {
GLcontext *ctx;
const struct gl_client_array **array;
const struct _mesa_prim *prim;
GLuint nr_prims;
const struct _mesa_index_buffer *ib;
vbo_draw_func draw;
const struct split_limits *limits;
struct {
GLuint attr;
GLuint size;
const struct gl_client_array *array;
const GLubyte *src_ptr;
struct gl_client_array dstarray;
} varying[VERT_ATTRIB_MAX];
GLuint nr_varying;
const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
struct _mesa_index_buffer dstib;
GLuint *translated_elt_buf;
const GLuint *srcelt;
/* A baby hash table to avoid re-emitting (some) duplicate
* vertices when splitting indexed primitives.
*/
struct {
GLuint in;
GLuint out;
} vert_cache[ELT_TABLE_SIZE];
GLuint vertex_size;
GLubyte *dstbuf;
GLubyte *dstptr; /* dstptr == dstbuf + dstelt_max * vertsize */
GLuint dstbuf_size; /* in vertices */
GLuint dstbuf_nr; /* count of emitted vertices, also the
* largest value in dstelt. Our
* MaxIndex.
*/
GLuint *dstelt;
GLuint dstelt_nr;
GLuint dstelt_size;
#define MAX_PRIM 32
struct _mesa_prim dstprim[MAX_PRIM];
GLuint dstprim_nr;
};
static GLuint type_size( GLenum type )
{
switch(type) {
case GL_BYTE: return sizeof(GLbyte);
case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
case GL_SHORT: return sizeof(GLshort);
case GL_UNSIGNED_SHORT: return sizeof(GLushort);
case GL_INT: return sizeof(GLint);
case GL_UNSIGNED_INT: return sizeof(GLuint);
case GL_FLOAT: return sizeof(GLfloat);
case GL_DOUBLE: return sizeof(GLdouble);
default: return 0;
}
}
static GLuint attr_size( const struct gl_client_array *array )
{
return array->Size * type_size(array->Type);
}
/* Starts returning true slightly before the buffer fills, to ensure
* that there is sufficient room for any remaining vertices to finish
* off the prim:
*/
static GLboolean check_flush( struct copy_context *copy )
{
if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
return GL_TRUE;
if (copy->dstelt_nr + 4 > copy->dstelt_size)
return GL_TRUE;
return GL_FALSE;
}
static void flush( struct copy_context *copy )
{
GLuint i;
/* Set some counters:
*/
copy->dstib.count = copy->dstelt_nr;
copy->draw( copy->ctx,
copy->dstarray_ptr,
copy->dstprim,
copy->dstprim_nr,
&copy->dstib,
0,
copy->dstbuf_nr );
/* Reset all pointers:
*/
copy->dstprim_nr = 0;
copy->dstelt_nr = 0;
copy->dstbuf_nr = 0;
copy->dstptr = copy->dstbuf;
/* Clear the vertex cache:
*/
for (i = 0; i < ELT_TABLE_SIZE; i++)
copy->vert_cache[i].in = ~0;
}
static void begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
{
struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
_mesa_printf("begin %s (%d)\n", _mesa_lookup_enum_by_nr(mode), begin_flag);
prim->mode = mode;
prim->begin = begin_flag;
}
/* Use a hashtable to attempt to identify recently-emitted vertices
* and avoid re-emitting them.
*/
static GLuint elt(struct copy_context *copy, GLuint elt_idx)
{
GLuint elt = copy->srcelt[elt_idx];
GLuint slot = elt & (ELT_TABLE_SIZE-1);
_mesa_printf("elt %d\n", elt);
/* Look up the incoming element in the vertex cache. Re-emit if
* necessary.
*/
if (copy->vert_cache[slot].in != elt) {
GLubyte *csr = copy->dstptr;
GLuint i;
_mesa_printf(" --> emit to dstelt %d\n", copy->dstbuf_nr);
for (i = 0; i < copy->nr_varying; i++) {
const struct gl_client_array *srcarray = copy->varying[i].array;
const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
memcpy(csr, srcptr, copy->varying[i].size);
csr += copy->varying[i].size;
{
const GLuint *f = (const GLuint *)srcptr;
GLuint j;
_mesa_printf(" varying %d: ", i);
for(j = 0; j < copy->varying[i].size / 4; j++)
_mesa_printf("%x ", f[j]);
_mesa_printf("\n");
}
}
copy->vert_cache[slot].in = elt;
copy->vert_cache[slot].out = copy->dstbuf_nr++;
copy->dstptr += copy->vertex_size;
assert(csr == copy->dstptr);
assert(copy->dstptr == (copy->dstbuf +
copy->dstbuf_nr *
copy->vertex_size));
}
else
_mesa_printf(" --> reuse vertex\n");
_mesa_printf(" --> emit %d\n", copy->vert_cache[slot].out);
copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
return check_flush(copy);
}
static void end( struct copy_context *copy, GLboolean end_flag )
{
struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
_mesa_printf("end (%d)\n", end_flag);
prim->end = end_flag;
prim->count = copy->dstelt_nr - prim->start;
if (++copy->dstprim_nr == MAX_PRIM ||
check_flush(copy))
flush(copy);
}
static void replay_elts( struct copy_context *copy )
{
GLuint i, j, k;
GLboolean split;
for (i = 0; i < copy->nr_prims; i++) {
const struct _mesa_prim *prim = &copy->prim[i];
const GLuint start = prim->start;
GLuint first, incr;
switch (prim->mode) {
case GL_LINE_LOOP:
/* Convert to linestrip and emit the final vertex explicitly,
* but only in the resultant strip that requires it.
*/
j = 0;
while (j != prim->count) {
begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
for (split = GL_FALSE; j != prim->count && !split; j++)
split = elt(copy, start + j);
if (j == prim->count) {
/* Done, emit final line. Split doesn't matter as
* it is always raised a bit early so we can emit
* the last verts if necessary!
*/
if (prim->end)
(void)elt(copy, start + 0);
end(copy, prim->end);
}
else {
/* Wrap
*/
assert(split);
end(copy, 0);
j--;
}
}
break;
case GL_TRIANGLE_FAN:
case GL_POLYGON:
j = 2;
while (j != prim->count) {
begin(copy, prim->mode, prim->begin && j == 0);
split = elt(copy, start+0);
assert(!split);
split = elt(copy, start+j-1);
assert(!split);
for (; j != prim->count && !split; j++)
split = elt(copy, start+j);
end(copy, prim->end && j == prim->count);
if (j != prim->count) {
/* Wrapped the primitive, need to repeat some vertices:
*/
j -= 1;
}
}
break;
default:
(void)split_prim_inplace(prim->mode, &first, &incr);
j = 0;
while (j != prim->count) {
begin(copy, prim->mode, prim->begin && j == 0);
split = 0;
for (k = 0; k < first; k++, j++)
split |= elt(copy, start+j);
assert(!split);
for (; j != prim->count && !split; )
for (k = 0; k < incr; k++, j++)
split |= elt(copy, start+j);
end(copy, prim->end && j == prim->count);
if (j != prim->count) {
/* Wrapped the primitive, need to repeat some vertices:
*/
assert(j > first - incr);
j -= (first - incr);
}
}
break;
}
}
if (copy->dstprim_nr)
flush(copy);
}
static void replay_init( struct copy_context *copy )
{
GLcontext *ctx = copy->ctx;
GLuint i;
GLuint offset;
/* Make a list of varying attributes and their vbo's. Also
* calculate vertex size.
*/
copy->vertex_size = 0;
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
if (copy->array[i]->StrideB == 0) {
copy->dstarray_ptr[i] = copy->array[i];
}
else {
GLuint j = copy->nr_varying++;
copy->varying[j].attr = i;
copy->varying[j].array = copy->array[i];
copy->varying[j].size = attr_size(copy->array[i]);
copy->vertex_size += attr_size(copy->array[i]);
if (vbo->Name && !vbo->Pointer)
ctx->Driver.MapBuffer(ctx,
GL_ARRAY_BUFFER_ARB,
GL_DYNAMIC_DRAW_ARB, /* XXX */
vbo);
copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
copy->array[i]->Ptr);
copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
}
}
/* There must always be an index buffer. Currently require the
* caller convert non-indexed prims to indexed. Could alternately
* do it internally.
*/
if (copy->ib->obj->Name && !copy->ib->obj->Pointer)
ctx->Driver.MapBuffer(ctx,
GL_ARRAY_BUFFER_ARB, /* XXX */
GL_DYNAMIC_DRAW_ARB, /* XXX */
copy->ib->obj);
switch (copy->ib->type) {
case GL_UNSIGNED_BYTE:
copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count);
copy->srcelt = copy->translated_elt_buf;
for (i = 0; i < copy->ib->count; i++)
copy->translated_elt_buf[i] = ((const GLubyte *)copy->ib->ptr)[i];
break;
case GL_UNSIGNED_SHORT:
copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count);
copy->srcelt = copy->translated_elt_buf;
for (i = 0; i < copy->ib->count; i++)
copy->translated_elt_buf[i] = ((const GLushort *)copy->ib->ptr)[i];
break;
case GL_UNSIGNED_INT:
copy->translated_elt_buf = NULL;
copy->srcelt = (const GLuint *)ADD_POINTERS(copy->ib->obj->Pointer,
copy->ib->ptr);
break;
}
/* Figure out the maximum allowed vertex buffer size:
*/
if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
copy->dstbuf_size = copy->limits->max_verts;
}
else {
copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
}
/* Allocate an output vertex buffer:
*
* XXX: This should be a VBO!
*/
copy->dstbuf = _mesa_malloc(copy->dstbuf_size *
copy->vertex_size);
copy->dstptr = copy->dstbuf;
/* Setup new vertex arrays to point into the output buffer:
*/
for (offset = 0, i = 0; i < copy->nr_varying; i++) {
const struct gl_client_array *src = copy->varying[i].array;
struct gl_client_array *dst = &copy->varying[i].dstarray;
dst->Size = src->Size;
dst->Type = src->Type;
dst->Stride = copy->vertex_size;
dst->StrideB = copy->vertex_size;
dst->Ptr = copy->dstbuf + offset;
dst->Enabled = GL_TRUE;
dst->Normalized = GL_TRUE;
dst->BufferObj = ctx->Array.NullBufferObj;
dst->_MaxElement = copy->dstbuf_size; /* may be less! */
offset += copy->varying[i].size;
}
/* Allocate an output element list:
*/
copy->dstelt_size = MIN2(65536,
copy->ib->count * 2);
copy->dstelt_size = MIN2(copy->dstelt_size,
copy->limits->max_indices);
copy->dstelt = _mesa_malloc(copy->dstelt_size);
copy->dstelt_nr = 0;
/* Setup the new index buffer to point to the allocated element
* list:
*/
copy->dstib.count = 0; /* duplicates dstelt_nr */
copy->dstib.type = GL_UNSIGNED_INT;
copy->dstib.obj = ctx->Array.NullBufferObj;
copy->dstib.ptr = copy->dstelt;
copy->dstib.rebase = 0;
}
static void replay_finish( struct copy_context *copy )
{
GLcontext *ctx = copy->ctx;
GLuint i;
/* Free our vertex and index buffers:
*/
_mesa_free(copy->translated_elt_buf);
_mesa_free(copy->dstbuf);
_mesa_free(copy->dstelt);
/* Unmap VBO's
*/
for (i = 0; i < copy->nr_varying; i++) {
struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
if (vbo->Name && vbo->Pointer)
ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vbo);
}
/* Unmap index buffer:
*/
if (copy->ib->obj->Name && copy->ib->obj->Pointer) {
ctx->Driver.UnmapBuffer(ctx,
GL_ARRAY_BUFFER_ARB, /* XXX */
copy->ib->obj);
}
}
void vbo_split_copy( GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
vbo_draw_func draw,
const struct split_limits *limits )
{
struct copy_context copy;
GLuint i;
memset(&copy, 0, sizeof(copy));
/* Require indexed primitives:
*/
assert(ib);
copy.ctx = ctx;
copy.array = arrays;
copy.prim = prim;
copy.nr_prims = nr_prims;
copy.ib = ib;
copy.draw = draw;
copy.limits = limits;
/* Clear the vertex cache:
*/
for (i = 0; i < ELT_TABLE_SIZE; i++)
copy.vert_cache[i].in = ~0;
replay_init(&copy);
replay_elts(&copy);
replay_finish(&copy);
}

View file

@ -0,0 +1,287 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "mtypes.h"
#include "macros.h"
#include "enums.h"
#include "vbo_split.h"
#define MAX_PRIM 32
/* Used for splitting without copying.
*/
struct split_context {
GLcontext *ctx;
const struct gl_client_array **array;
const struct _mesa_prim *prim;
GLuint nr_prims;
const struct _mesa_index_buffer *ib;
GLuint min_index;
GLuint max_index;
vbo_draw_func draw;
const struct split_limits *limits;
struct _mesa_prim dstprim[MAX_PRIM];
GLuint dstprim_nr;
};
static void flush_vertex( struct split_context *split )
{
GLint min_index, max_index;
if (!split->dstprim_nr)
return;
if (split->ib) {
/* This should basically be multipass rendering over the same
* unchanging set of VBO's. Would like the driver not to
* re-upload the data, or swtnl not to re-transform the
* vertices.
*/
assert(split->max_index - split->min_index < split->limits->max_verts);
min_index = split->min_index;
max_index = split->max_index;
}
else {
/* Non-indexed rendering. Cannot assume that the primitives are
* ordered by increasing vertex, because of entrypoints like
* MultiDrawArrays.
*/
GLuint i;
min_index = split->dstprim[0].start;
max_index = min_index + split->dstprim[0].count - 1;
for (i = 1; i < split->dstprim_nr; i++) {
GLuint tmp_min = split->dstprim[i].start;
GLuint tmp_max = tmp_min + split->dstprim[i].count - 1;
if (tmp_min < min_index)
min_index = tmp_min;
if (tmp_max > max_index)
max_index = tmp_max;
}
}
assert(max_index >= min_index);
split->draw( split->ctx,
split->array,
split->dstprim,
split->dstprim_nr,
NULL,
min_index,
max_index);
split->dstprim_nr = 0;
}
static struct _mesa_prim *next_outprim( struct split_context *split )
{
if (split->dstprim_nr == MAX_PRIM-1) {
flush_vertex(split);
}
{
struct _mesa_prim *prim = &split->dstprim[split->dstprim_nr++];
memset(prim, 0, sizeof(*prim));
return prim;
}
}
static int align(int value, int alignment)
{
return (value + alignment - 1) & ~(alignment - 1);
}
/* Break large primitives into smaller ones. If not possible, convert
* the primitive to indexed and pass to split_elts().
*/
static void split_prims( struct split_context *split)
{
GLuint csr = 0;
GLuint i;
for (i = 0; i < split->nr_prims; i++) {
const struct _mesa_prim *prim = &split->prim[i];
GLuint first, incr;
GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr);
GLuint count;
/* Always wrap on an even numbered vertex to avoid problems with
* triangle strips.
*/
GLuint available = align(split->limits->max_verts - csr - 1, 2);
assert(split->limits->max_verts >= csr);
if (prim->count < first)
continue;
count = prim->count - (prim->count - first) % incr;
if ((available < count && !split_inplace) ||
(available < first && split_inplace)) {
flush_vertex(split);
csr = 0;
available = align(split->limits->max_verts - csr - 1, 2);
}
if (available >= count) {
struct _mesa_prim *outprim = next_outprim(split);
*outprim = *prim;
csr += prim->count;
available = align(split->limits->max_verts - csr - 1, 2);
}
else if (split_inplace) {
GLuint j, nr;
for (j = 0 ; j < count ; ) {
GLuint remaining = count - j;
struct _mesa_prim *outprim = next_outprim(split);
nr = MIN2( available, remaining );
nr -= (nr - first) % incr;
outprim->mode = prim->mode;
outprim->begin = (j == 0 && prim->begin);
outprim->end = (nr == remaining && prim->end);
outprim->start = prim->start + j;
outprim->count = nr;
if (nr == remaining) {
/* Finished.
*/
j += nr;
csr += nr;
available = align(split->limits->max_verts - csr - 1, 2);
}
else {
/* Wrapped the primitive:
*/
j += nr - (first - incr);
flush_vertex(split);
csr = 0;
available = align(split->limits->max_verts - csr - 1, 2);
}
}
}
else if (split->ib == NULL) {
/* XXX: could at least send the first max_verts off from the
* inplace buffers.
*/
/* else convert to indexed primitive and pass to split_elts,
* which will do the necessary copying and turn it back into a
* vertex primitive for rendering...
*/
struct _mesa_index_buffer ib;
struct _mesa_prim tmpprim;
GLuint *elts = malloc(count * sizeof(GLuint));
GLuint j;
for (j = 0; j < count; j++)
elts[j] = prim->start + j;
ib.count = count;
ib.type = GL_UNSIGNED_INT;
ib.obj = split->ctx->Array.NullBufferObj;
ib.ptr = elts;
ib.rebase = 0; /* ? */
tmpprim = *prim;
tmpprim.indexed = 1;
tmpprim.start = 0;
tmpprim.count = count;
flush_vertex(split);
vbo_split_copy(split->ctx,
split->array,
&tmpprim, 1,
&ib,
split->draw,
split->limits);
free(elts);
}
else {
flush_vertex(split);
vbo_split_copy(split->ctx,
split->array,
prim, 1,
split->ib,
split->draw,
split->limits);
}
}
flush_vertex(split);
}
void vbo_split_inplace( GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index,
vbo_draw_func draw,
const struct split_limits *limits )
{
struct split_context split;
memset(&split, 0, sizeof(split));
split.ctx = ctx;
split.array = arrays;
split.prim = prim;
split.nr_prims = nr_prims;
split.ib = ib;
split.min_index = min_index;
split.max_index = max_index;
split.draw = draw;
split.limits = limits;
split_prims( &split );
}