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vulkan/runtime: convert descriptor heap pipeline flag to shader flag
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40729>
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1 changed files with 3 additions and 0 deletions
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@ -1291,6 +1291,9 @@ vk_pipeline_to_shader_flags(VkPipelineCreateFlags2KHR pipeline_flags,
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if (pipeline_flags & VK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT)
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shader_flags |= VK_SHADER_CREATE_INDIRECT_BINDABLE_BIT_EXT;
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if (pipeline_flags & VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT)
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shader_flags |= VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT;
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if (stage == MESA_SHADER_FRAGMENT) {
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if (pipeline_flags & VK_PIPELINE_CREATE_2_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR)
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shader_flags |= VK_SHADER_CREATE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_EXT;
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