mesa: use atomics instead of mutexes for refcounting texture objects

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11339>
This commit is contained in:
Marek Olšák 2021-06-07 09:26:55 -04:00
parent f3d331a5e3
commit 0b1914a7c1
2 changed files with 4 additions and 20 deletions

View file

@ -966,7 +966,6 @@ struct gl_sampler_object
*/
struct gl_texture_object
{
simple_mtx_t Mutex; /**< for thread safety */
GLint RefCount; /**< reference count */
GLuint Name; /**< the user-visible texture object ID */
GLenum16 Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */

View file

@ -313,7 +313,6 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
memset(obj, 0, sizeof(*obj));
/* init the non-zero fields */
simple_mtx_init(&obj->Mutex, mtx_plain);
obj->RefCount = 1;
obj->Name = name;
obj->Target = target;
@ -449,10 +448,6 @@ _mesa_delete_texture_object(struct gl_context *ctx,
_mesa_delete_texture_handles(ctx, texObj);
_mesa_reference_buffer_object_shared(ctx, &texObj->BufferObject, NULL);
/* destroy the mutex -- it may have allocated memory (eg on bsd) */
simple_mtx_destroy(&texObj->Mutex);
free(texObj->Label);
/* free this object */
@ -538,20 +533,14 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr,
if (*ptr) {
/* Unreference the old texture */
GLboolean deleteFlag = GL_FALSE;
struct gl_texture_object *oldTex = *ptr;
assert(valid_texture_object(oldTex));
(void) valid_texture_object; /* silence warning in release builds */
simple_mtx_lock(&oldTex->Mutex);
assert(oldTex->RefCount > 0);
oldTex->RefCount--;
deleteFlag = (oldTex->RefCount == 0);
simple_mtx_unlock(&oldTex->Mutex);
if (deleteFlag) {
if (p_atomic_dec_zero(&oldTex->RefCount)) {
/* Passing in the context drastically changes the driver code for
* framebuffer deletion.
*/
@ -561,21 +550,17 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr,
else
_mesa_problem(NULL, "Unable to delete texture, no context");
}
*ptr = NULL;
}
assert(!*ptr);
if (tex) {
/* reference new texture */
assert(valid_texture_object(tex));
simple_mtx_lock(&tex->Mutex);
assert(tex->RefCount > 0);
tex->RefCount++;
*ptr = tex;
simple_mtx_unlock(&tex->Mutex);
p_atomic_inc(&tex->RefCount);
}
*ptr = tex;
}