glsl: Use count_attribute_slots() in ir_set_program_inouts.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Paul Berry 2013-07-31 09:43:16 -07:00
parent 7d95d2b4c9
commit 0b0dc03a31

View file

@ -110,14 +110,8 @@ ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
if (!is_shader_inout(ir->var))
return visit_continue;
if (ir->type->is_array()) {
mark(this->prog, ir->var, 0,
ir->type->length * ir->type->fields.array->matrix_columns,
this->shader_type == GL_FRAGMENT_SHADER);
} else {
mark(this->prog, ir->var, 0, ir->type->matrix_columns,
this->shader_type == GL_FRAGMENT_SHADER);
}
mark(this->prog, ir->var, 0, ir->type->count_attribute_slots(),
this->shader_type == GL_FRAGMENT_SHADER);
return visit_continue;
}