mesa/st: merge the syncobj code from st into mesa

This merges all the syncobj code into the mesa from the state tracker.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14327>
This commit is contained in:
Dave Airlie 2021-12-09 16:59:03 +10:00
parent adf0dc7801
commit 0af7c1e385
5 changed files with 103 additions and 213 deletions

View file

@ -2253,6 +2253,9 @@ struct gl_sync_object
GLenum16 SyncCondition; GLenum16 SyncCondition;
GLbitfield Flags; /**< Flags passed to glFenceSync */ GLbitfield Flags; /**< Flags passed to glFenceSync */
GLuint StatusFlag:1; /**< Has the sync object been signaled? */ GLuint StatusFlag:1; /**< Has the sync object been signaled? */
struct pipe_fence_handle *fence;
simple_mtx_t mutex; /**< protects "fence" */
}; };

View file

@ -71,6 +71,9 @@
#include "state_tracker/st_cb_syncobj.h" #include "state_tracker/st_cb_syncobj.h"
#include "api_exec_decl.h" #include "api_exec_decl.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
/** /**
* Allocate/init the context state related to sync objects. * Allocate/init the context state related to sync objects.
*/ */
@ -90,6 +93,70 @@ _mesa_free_sync_data(struct gl_context *ctx)
(void) ctx; (void) ctx;
} }
static struct gl_sync_object *
new_sync_object(struct gl_context *ctx)
{
struct gl_sync_object *so = CALLOC_STRUCT(gl_sync_object);
simple_mtx_init(&so->mutex, mtx_plain);
return so;
}
static void
delete_sync_object(struct gl_context *ctx,
struct gl_sync_object *obj)
{
struct pipe_screen *screen = ctx->pipe->screen;
screen->fence_reference(screen, &obj->fence, NULL);
simple_mtx_destroy(&obj->mutex);
free(obj->Label);
FREE(obj);
}
static void
__client_wait_sync(struct gl_context *ctx,
struct gl_sync_object *obj,
GLbitfield flags, GLuint64 timeout)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_fence_handle *fence = NULL;
/* If the fence doesn't exist, assume it's signalled. */
simple_mtx_lock(&obj->mutex);
if (!obj->fence) {
simple_mtx_unlock(&obj->mutex);
obj->StatusFlag = GL_TRUE;
return;
}
/* We need a local copy of the fence pointer, so that we can call
* fence_finish unlocked.
*/
screen->fence_reference(screen, &fence, obj->fence);
simple_mtx_unlock(&obj->mutex);
/* Section 4.1.2 of OpenGL 4.5 (Compatibility Profile) says:
* [...] if ClientWaitSync is called and all of the following are true:
* - the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
* - sync is unsignaled when ClientWaitSync is called,
* - and the calls to ClientWaitSync and FenceSync were issued from
* the same context,
* then the GL will behave as if the equivalent of Flush were inserted
* immediately after the creation of sync.
*
* Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications
* forget to set it.
*/
if (screen->fence_finish(screen, pipe, fence, timeout)) {
simple_mtx_lock(&obj->mutex);
screen->fence_reference(screen, &obj->fence, NULL);
simple_mtx_unlock(&obj->mutex);
obj->StatusFlag = GL_TRUE;
}
screen->fence_reference(screen, &fence, NULL);
}
/** /**
* Check if the given sync object is: * Check if the given sync object is:
@ -137,7 +204,7 @@ _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj,
_mesa_set_remove(ctx->Shared->SyncObjects, entry); _mesa_set_remove(ctx->Shared->SyncObjects, entry);
simple_mtx_unlock(&ctx->Shared->Mutex); simple_mtx_unlock(&ctx->Shared->Mutex);
st_delete_sync_object(ctx, syncObj); delete_sync_object(ctx, syncObj);
} else { } else {
simple_mtx_unlock(&ctx->Shared->Mutex); simple_mtx_unlock(&ctx->Shared->Mutex);
} }
@ -207,7 +274,7 @@ fence_sync(struct gl_context *ctx, GLenum condition, GLbitfield flags)
{ {
struct gl_sync_object *syncObj; struct gl_sync_object *syncObj;
syncObj = st_new_sync_object(ctx); syncObj = new_sync_object(ctx);
if (syncObj != NULL) { if (syncObj != NULL) {
/* The name is not currently used, and it is never visible to /* The name is not currently used, and it is never visible to
* applications. If sync support is extended to provide support for * applications. If sync support is extended to provide support for
@ -221,7 +288,11 @@ fence_sync(struct gl_context *ctx, GLenum condition, GLbitfield flags)
syncObj->Flags = flags; syncObj->Flags = flags;
syncObj->StatusFlag = 0; syncObj->StatusFlag = 0;
st_fence_sync(ctx, syncObj, condition, flags); assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
assert(syncObj->fence == NULL);
/* Deferred flush are only allowed when there's a single context. See issue 1430 */
ctx->pipe->flush(ctx->pipe, &syncObj->fence, ctx->Shared->RefCount == 1 ? PIPE_FLUSH_DEFERRED : 0);
simple_mtx_lock(&ctx->Shared->Mutex); simple_mtx_lock(&ctx->Shared->Mutex);
_mesa_set_add(ctx->Shared->SyncObjects, syncObj); _mesa_set_add(ctx->Shared->SyncObjects, syncObj);
@ -276,14 +347,14 @@ client_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
* ClientWaitSync was called. ALREADY_SIGNALED will always be returned * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
* if <sync> was signaled, even if the value of <timeout> is zero. * if <sync> was signaled, even if the value of <timeout> is zero.
*/ */
st_check_sync(ctx, syncObj); __client_wait_sync(ctx, syncObj, 0, 0);
if (syncObj->StatusFlag) { if (syncObj->StatusFlag) {
ret = GL_ALREADY_SIGNALED; ret = GL_ALREADY_SIGNALED;
} else { } else {
if (timeout == 0) { if (timeout == 0) {
ret = GL_TIMEOUT_EXPIRED; ret = GL_TIMEOUT_EXPIRED;
} else { } else {
st_client_wait_sync(ctx, syncObj, flags, timeout); __client_wait_sync(ctx, syncObj, flags, timeout);
ret = syncObj->StatusFlag ret = syncObj->StatusFlag
? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED; ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
@ -333,7 +404,29 @@ static void
wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj, wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
GLbitfield flags, GLuint64 timeout) GLbitfield flags, GLuint64 timeout)
{ {
st_server_wait_sync(ctx, syncObj, flags, timeout); struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_fence_handle *fence = NULL;
/* Nothing needs to be done here if the driver does not support async
* flushes. */
if (!pipe->fence_server_sync)
return;
/* If the fence doesn't exist, assume it's signalled. */
simple_mtx_lock(&syncObj->mutex);
if (!syncObj->fence) {
simple_mtx_unlock(&syncObj->mutex);
syncObj->StatusFlag = GL_TRUE;
return;
}
/* We need a local copy of the fence pointer. */
screen->fence_reference(screen, &fence, syncObj->fence);
simple_mtx_unlock(&syncObj->mutex);
pipe->fence_server_sync(pipe, fence);
screen->fence_reference(screen, &fence, NULL);
_mesa_unref_sync_object(ctx, syncObj, 1); _mesa_unref_sync_object(ctx, syncObj, 1);
} }
@ -408,7 +501,7 @@ _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
* this call won't block. It just updates state in the common object * this call won't block. It just updates state in the common object
* data from the current driver state. * data from the current driver state.
*/ */
st_check_sync(ctx, syncObj); __client_wait_sync(ctx, syncObj, 0, 0);
v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED; v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
size = 1; size = 1;

View file

@ -356,8 +356,6 @@ files_libmesa = files(
'state_tracker/st_cb_rasterpos.h', 'state_tracker/st_cb_rasterpos.h',
'state_tracker/st_cb_readpixels.c', 'state_tracker/st_cb_readpixels.c',
'state_tracker/st_cb_readpixels.h', 'state_tracker/st_cb_readpixels.h',
'state_tracker/st_cb_syncobj.c',
'state_tracker/st_cb_syncobj.h',
'state_tracker/st_cb_texture.c', 'state_tracker/st_cb_texture.c',
'state_tracker/st_cb_texture.h', 'state_tracker/st_cb_texture.h',
'state_tracker/st_cb_viewport.c', 'state_tracker/st_cb_viewport.c',

View file

@ -1,160 +0,0 @@
/**************************************************************************
*
* Copyright 2011 Marek Olšák <maraeo@gmail.com>
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Marek Olšák <maraeo@gmail.com>
*/
#include "main/glheader.h"
#include "main/macros.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "st_context.h"
#include "st_cb_syncobj.h"
struct st_sync_object {
struct gl_sync_object b;
struct pipe_fence_handle *fence;
simple_mtx_t mutex; /**< protects "fence" */
};
struct gl_sync_object *st_new_sync_object(struct gl_context *ctx)
{
struct st_sync_object *so = CALLOC_STRUCT(st_sync_object);
simple_mtx_init(&so->mutex, mtx_plain);
return &so->b;
}
void st_delete_sync_object(struct gl_context *ctx,
struct gl_sync_object *obj)
{
struct pipe_screen *screen = st_context(ctx)->screen;
struct st_sync_object *so = (struct st_sync_object*)obj;
screen->fence_reference(screen, &so->fence, NULL);
simple_mtx_destroy(&so->mutex);
free(so->b.Label);
FREE(so);
}
void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
GLenum condition, GLbitfield flags)
{
struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_sync_object *so = (struct st_sync_object*)obj;
assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
assert(so->fence == NULL);
/* Deferred flush are only allowed when there's a single context. See issue 1430 */
pipe->flush(pipe, &so->fence, ctx->Shared->RefCount == 1 ? PIPE_FLUSH_DEFERRED : 0);
}
void st_client_wait_sync(struct gl_context *ctx,
struct gl_sync_object *obj,
GLbitfield flags, GLuint64 timeout)
{
struct pipe_context *pipe = st_context(ctx)->pipe;
struct pipe_screen *screen = st_context(ctx)->screen;
struct st_sync_object *so = (struct st_sync_object*)obj;
struct pipe_fence_handle *fence = NULL;
/* If the fence doesn't exist, assume it's signalled. */
simple_mtx_lock(&so->mutex);
if (!so->fence) {
simple_mtx_unlock(&so->mutex);
so->b.StatusFlag = GL_TRUE;
return;
}
/* We need a local copy of the fence pointer, so that we can call
* fence_finish unlocked.
*/
screen->fence_reference(screen, &fence, so->fence);
simple_mtx_unlock(&so->mutex);
/* Section 4.1.2 of OpenGL 4.5 (Compatibility Profile) says:
* [...] if ClientWaitSync is called and all of the following are true:
* - the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
* - sync is unsignaled when ClientWaitSync is called,
* - and the calls to ClientWaitSync and FenceSync were issued from
* the same context,
* then the GL will behave as if the equivalent of Flush were inserted
* immediately after the creation of sync.
*
* Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications
* forget to set it.
*/
if (screen->fence_finish(screen, pipe, fence, timeout)) {
simple_mtx_lock(&so->mutex);
screen->fence_reference(screen, &so->fence, NULL);
simple_mtx_unlock(&so->mutex);
so->b.StatusFlag = GL_TRUE;
}
screen->fence_reference(screen, &fence, NULL);
}
void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
{
st_client_wait_sync(ctx, obj, 0, 0);
}
void st_server_wait_sync(struct gl_context *ctx,
struct gl_sync_object *obj,
GLbitfield flags, GLuint64 timeout)
{
struct pipe_context *pipe = st_context(ctx)->pipe;
struct pipe_screen *screen = st_context(ctx)->screen;
struct st_sync_object *so = (struct st_sync_object*)obj;
struct pipe_fence_handle *fence = NULL;
/* Nothing needs to be done here if the driver does not support async
* flushes. */
if (!pipe->fence_server_sync)
return;
/* If the fence doesn't exist, assume it's signalled. */
simple_mtx_lock(&so->mutex);
if (!so->fence) {
simple_mtx_unlock(&so->mutex);
so->b.StatusFlag = GL_TRUE;
return;
}
/* We need a local copy of the fence pointer. */
screen->fence_reference(screen, &fence, so->fence);
simple_mtx_unlock(&so->mutex);
pipe->fence_server_sync(pipe, fence);
screen->fence_reference(screen, &fence, NULL);
}

View file

@ -1,44 +0,0 @@
/**************************************************************************
*
* Copyright 2011 Marek Olšák <maraeo@gmail.com>
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef ST_CB_SYNCOBJ_H
#define ST_CB_SYNCOBJ_H
struct gl_sync_object *st_new_sync_object(struct gl_context *ctx);
void st_delete_sync_object(struct gl_context *ctx,
struct gl_sync_object *obj);
void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
GLenum condition, GLbitfield flags);
void st_client_wait_sync(struct gl_context *ctx,
struct gl_sync_object *obj,
GLbitfield flags, GLuint64 timeout);
void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj);
void st_server_wait_sync(struct gl_context *ctx,
struct gl_sync_object *obj,
GLbitfield flags, GLuint64 timeout);
#endif /* ST_CB_SYNCOBJ_H */